Commit Graph

3730 Commits

Author SHA1 Message Date
Joshua Leung
74190f255b Spline IK: Small tweak improving (but not completely solving) the situation for bug #20708
The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant.
2010-02-03 11:09:47 +00:00
Joshua Leung
53596fc6b8 Bugfix #20940: Offset always resets to 1 in follow path constraint
Made the 'Offset Factor' setting use a separate variable from the 'Offset' setting in the DNA stuff. While we could get away with this sort of thing in the past, it turns out that with the Datablocks viewer these days, settings sharing an internal var but with different ranges/behaviour doesn't work well anymore, since later instances override earlier ones.
2010-02-03 09:05:31 +00:00
Joshua Leung
0ff879af73 Spline IK Bugfix:
Spline IK now takes curve-object transforms into account when the 'Chain Offset' option is not enabled, since the intention of that feature is to allow a chain of bones following the shape of a curve to be placed anywhere in the scene.
2010-02-03 01:08:37 +00:00
Campbell Barton
95bfbd470e vertex group sort operator, access from the vgroup panel, sintels mesh has 144 vertex groups which got quite tedious to look through. 2010-02-02 21:43:26 +00:00
Brecht Van Lommel
820517ba91 Fix semi-exit of particle edit mode after adding/removing hairs, when
child particles were enabled, should only free edit in case the parent
particle amount changes.
2010-02-02 18:54:23 +00:00
Brecht Van Lommel
942e1fc6a8 Give border render coordinates a sane default, so enabling border in the
render properties shows the render border in the 3d view.
2010-02-02 17:28:53 +00:00
Martin Poirier
6c584a449a -setaudio argument to force an audio device.
This also means that only -s and -S are accepted to set start frame and scene (before, it would accept anything that started with s or S, you could have done blender -b file.blend -super 1 -Science "scene 2").

We really need better argument parsing...
2010-01-31 18:32:19 +00:00
Brecht Van Lommel
fffaa0e18a Fix #20696: shape keys with vertex groups showing in edit mode did
not update immediately when editing the vertex groups.
2010-01-31 11:15:51 +00:00
Campbell Barton
08ee31990e missed these last commit 2010-01-30 22:50:32 +00:00
Campbell Barton
f749d0361f - hash characters in the path would confuse the output file name and not add numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-30 22:33:47 +00:00
Joshua Leung
515ecc0f97 Bugfix #20870: Local rotation drivers behave weird
Use euler rotations for local rotation drivers if the object/bone uses euler rotations. Otherwise, fall back to matrix-based conversions again.
2010-01-30 21:21:36 +00:00
Joerg Mueller
d7d185ef4a Preparation to force an audio device via command line. Will be implemented by theeth. 2010-01-30 21:04:51 +00:00
Campbell Barton
d6611d9844 bugfix [#20894] Blender don't import the "eye" icon value from 2.49 files in the DopeSheet Editor 2010-01-30 17:49:32 +00:00
Campbell Barton
dde838ec5e bugfix [#20417] <memory> shouldn't be stored in recent item list 2010-01-30 14:34:37 +00:00
Campbell Barton
ec48cbd267 utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
2010-01-30 13:15:39 +00:00
Brecht Van Lommel
e8ddcfa06d Fix #20790: fluid sim adding domain mesh with no faces crashes. 2010-01-30 11:04:36 +00:00
Brecht Van Lommel
a7f2c3fca8 Fix #20505: subsurf normals where not being set correct on correct from
subsurf derivedmesh to regular (derived)mesh, causing drawing errors on
apply and following modifiers to work incorrect.
2010-01-30 09:32:05 +00:00
Brecht Van Lommel
3e71c3cbac Fix #20221: switching to weight paint in textured viewport shading
mode leaves objects blue.
2010-01-30 09:27:49 +00:00
Joshua Leung
78934da5c4 A few minor code cleanup tweaks for recent commits in animation code, to better follow conventions elsewhere here :) 2010-01-30 05:08:42 +00:00
Brecht Van Lommel
d86a9da07c Fix for fix in own recent commit for modifier vertex groups,
should have only changed one value to 0.0.
2010-01-30 03:47:13 +00:00
Campbell Barton
3946ae56ac deleting objects which were driver targets would crash blender.
added a utility function BKE_animdata_main_cb
which loops over all AnimData's of all ID's
2010-01-29 21:16:21 +00:00
Brecht Van Lommel
812e5140b0 Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
2010-01-29 16:32:06 +00:00
Matt Ebb
cb499c9df4 * Partially converted constraint template to layout engine
* Removed old code
2010-01-28 23:41:34 +00:00
Campbell Barton
cd2c4a5834 - change max threads from 8 to 64, need to keep an eye on stack memory use here.
- reload fix didnt work last commit.
2010-01-28 19:18:35 +00:00
Campbell Barton
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
Brecht Van Lommel
59d85ae4d4 Fix #20857: shrinkwrap doesn't use vertex group, broken recently with
some vertex groups changes, the default weight should 0 instead of 1.
2010-01-28 12:16:35 +00:00
Matt Ebb
9d0dbd707e Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash
Various internal fixes, also additional feature - can drag on the histogram to change scale 
(0 key to reset).

Also fix [#20844] Color balance node (lift freeze)
2010-01-28 07:26:21 +00:00
Joshua Leung
bf16ed0c80 Fixed some crashes with undo, when going back to the initial state of the file. 2010-01-27 23:20:32 +00:00
Brecht Van Lommel
5445dda295 Ambient Occlusion split up into:
Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
  up, though if they are different this would affect performance.
2010-01-27 21:40:08 +00:00
Martin Poirier
1809e04cb4 ctx_data_pointer_verify is a verified NULL value if C is NULL.
prevents ctx_data_main and ctx_data_scene from crashing on NULL context
2010-01-27 20:12:54 +00:00
Brecht Van Lommel
877251fb8c Fix #20824: vertex parent fails with subsurf on. 2010-01-27 15:09:34 +00:00
Brecht Van Lommel
aefdec6ae2 Fix part of #20090: boolean modifier would lose link to object
if evaluation failed, it should display an error message instead.
2010-01-27 14:13:01 +00:00
Joshua Leung
2cb23d03ef Bugfix #20752: Background Image Panel Properties Keyframing?
Added a check in RNA_property_animateable() which checks if the base ID-block can have animation data or not. Screen data currently cannot have animation data, so this solves that problem (where there were non-functional entries there in the menu).
2010-01-27 10:43:14 +00:00
Matt Ebb
de56a63849 Fix [#20773] NODE ANIMATION: Animating node values broken
Now the compositing node tree will update on frame change if any of the 
nodes are animated.

This doesn't work for playback (i.e. alt a), that's better off waiting until we 
have some kind of frame caching system.
2010-01-27 05:42:17 +00:00
Campbell Barton
709b1a93e6 support for #'s for output animation paths
This was supported...
image: /tmp/foo_###_bar --> /tmp/foo_001_bar.png

But not this...
anim: /tmp/foo_###_bar --> /tmp/foo_001_250_bar.avi
2010-01-26 21:41:38 +00:00
Campbell Barton
246bcf48ad weight panel editing now supports mirroring
- use mirror when the option is enabled in editmode.
- fliped group names are used when they exist.
- only the setting that is edited will be applied to the mirrored verts group.
- copy value is applied to all mirrored verts of the selection.
- normalize normalizes all vgroups and mirrors.

utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed.
defvert_sync_mapped uses a an int array for mapping the flipped values.
2010-01-26 17:07:47 +00:00
Campbell Barton
e307f6c6a0 rename defgroup functions to be more consistant.
* no functional changes *
2010-01-26 13:50:17 +00:00
Campbell Barton
009304523e bugfix [#20674] SegFault from console 'c = data.texts["text1"].copy()' 2010-01-26 11:29:39 +00:00
Brecht Van Lommel
4efed23517 Use #include "BLI_math.h" instead of _USE_MATH_DEFINES to get M_PI defined. 2010-01-26 11:25:39 +00:00
Campbell Barton
9cbbeb2d65 modifier.c has all its vergex group index lookups inline, use get_named_vertexgroup_num() instead.
no functional changes.
2010-01-26 09:36:33 +00:00
Joshua Leung
14d4feca57 Radians vs Degrees: The Second Attempt
F-Curves now internally store radians again instead of degrees. 
- This solves problems with inconsistencies when working with drivers.
- No need to version patch old files, potentially screwing them up. As such, removed the version patching for F-Curves.
- Is better suited to optionally showing radians throughout the UI instead or degrees.

As a result, values are now converted on the fly in the Graph Editor for display and operators that operate on values. I've made the conversion system for this rather general, so that other unit type conversions can also be hooked up with the type conversion backend.

Also, made some tweaks to F-Curve RNA wrapping to make it represent the data better.

TODO:
- Transform code currently still needs to be corrected to work with these changes. Currently moving keyframes for rotation curves will make them change too rapidly vertically when using degrees.
2010-01-26 03:16:14 +00:00
Campbell Barton
33623ba3a3 panel for adjusting the active vertex groups weights 2010-01-25 23:12:02 +00:00
Brecht Van Lommel
d440990414 Fix #20820: multires subdivide crash. 2010-01-25 21:58:00 +00:00
Brecht Van Lommel
623ea4931c Fix for recent commit, crash on entering edit mode. 2010-01-25 16:42:04 +00:00
Campbell Barton
5e683ef979 fix for weight paint bug with constructive modifiers. eg. weight paint with mask or build modifier would fail 2010-01-25 15:47:19 +00:00
Daniel Genrich
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
Thomas Dinges
ab5a985cfe * Added #define _USE_MATH_DEFINES
in some files to get Blender to compile again on msvc. Without that, it didn't found M_PI.
2010-01-25 13:19:52 +00:00
Brecht Van Lommel
cbb23d96bb Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what
is displayed in the 3d view instead of only rendering, see panel in the scene
properties.

Most file changes were to make scene available in the isDisabled modifier
callback function.
2010-01-25 11:39:56 +00:00
Joshua Leung
5844560ec2 Restored missing PoseMode Operators:
* Select Grouped 
Selects bones in the same layer or same group as the selected ones. Optimised the code for the select same groups too.

* Flip Quats
Flips quaternion values so that the rotation progresses over a different path while maintaining the same endpoint orientations.
2010-01-25 10:16:36 +00:00
Matt Ebb
769ec8aa1e Fix for bug in drivers, introduced in previous commit. 2010-01-25 07:05:02 +00:00