Commit Graph

59196 Commits

Author SHA1 Message Date
Bastien Montagne
b8d376174c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2018-02-07 22:19:11 +01:00
Bastien Montagne
49745aa5ff Library linking code: proper early out in case there is nothing to link. 2018-02-07 22:09:44 +01:00
Bastien Montagne
749caf4984 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2018-02-07 21:54:52 +01:00
Bastien Montagne
843271d0a5 Library reload code: add early out in case there is nothing to reload. 2018-02-07 21:52:38 +01:00
Clément Foucault
af425f3f7a DRW: Fix memory leak with dupli objects.
This was caused by dupli's ObjectEngineData that were not free.

This allocates the data using the instance data manager (no alloc/free between frames). Though the data should be treated as not persistent in this case.
2018-02-07 19:15:55 +01:00
Clément Foucault
8a2f93b2ab DRW: Opti: Use less bytes in DRWUniform. 2018-02-07 19:15:55 +01:00
Clément Foucault
25c8b5046f Clay: Small refactoring of matcap_colors and put ubos into sldata.
Ubos needed to be free correctly.
Also the matcap colors are statics and does not need to be uploaded each drawcall.
2018-02-07 19:15:55 +01:00
Sergey Sharybin
56f6938b5e Depsgraph: More fixes for shape keys
Made shape keys to work for meshes. Also added missing code for curves.

Curves and lattices will not have shape keys visible, since modifiers support
is still to be done for them.
2018-02-07 14:15:24 +01:00
Sergey Sharybin
84155ab21a Depsgraph: Fix crash with shape keys and lattices
Only crash is fixed, still need to do something about missing recalc
or something like that.
2018-02-07 12:26:30 +01:00
Sergey Sharybin
5892efa883 Depsgraph: Fix crash when visible update is called after tagging for updates
It is possible to have non-NULL scene in graph which was never built yet,
this happens when ID is tagged for update for non-built graph.

Was causing crash opening deg_anim_pose_bones.

Reported by Mai in IRC, thanks!
2018-02-07 11:21:16 +01:00
Sergey Sharybin
60eef5c7ff Depsgraph: Fix node sockets as driver variables
Fixes empty not moving int deg_anim_material_driving_empty.

Reported by Mai in IRC, thanks!
2018-02-07 10:57:54 +01:00
Campbell Barton
da128c12b5 Fix error with Main.eval_ctx.object_mode being unset
This made vertex/weight/sculpt crash.

Add BKE_workspace_update_object_mode which sets the object mode from the
workspace.

We may want to re-visit exactly when this is set, for now call within
wm_event_do_refresh_wm_and_depsgraph.
2018-02-07 18:35:05 +11:00
Mai Lavelle
17f5d7f3c5 Depsgraph: Add missing relationship between object transform and point cache reset
This fixes an issue where old cache data was used after an object has been moved.
Particles were coming from very wrong positions. Reproduction case is to move an
object while animation is running and then let the animation loop back and
play again.

Differential Revision: https://developer.blender.org/D3044
2018-02-07 01:18:04 -05:00
Campbell Barton
5b01e428a9 Move eval_ctx after object mode changes 2018-02-07 16:38:17 +11:00
Campbell Barton
e99094035c Merge branch 'master' into blender2.8 2018-02-07 15:59:16 +11:00
Campbell Barton
38d35603f2 Correct header guard in last commit 2018-02-07 15:52:34 +11:00
Clément Foucault
ce0f70fbd6 Eevee: Fix SSR & AO on Vega + Mesa.
Really strange bug. Maybe gl_FragDepth is broken on this implementation.
2018-02-07 05:44:05 +01:00
Clément Foucault
708ef19d88 GPU: Remove Mesa + Vega hack.
This is not needed anymore with linux 4.15 + Mesa 17.3.3.
2018-02-07 05:44:05 +01:00
Campbell Barton
17577c53c6 Merge branch 'master' into blender2.8 2018-02-07 11:19:01 +11:00
Campbell Barton
1e4b612d6a Cleanup: add _types.h suffix to DNA headers 2018-02-07 11:14:08 +11:00
Dalai Felinto
77b61b554c Outliner: Add object(s) to new collection
Suggested by Pablo Vazquez (venomgfx).

The idea here is that it should be easy to work in the outliner by picking a
bunch of objects and adding them to a new collection.
Where is the new collection? In the same level as the "outliner active" object.

Note, since the outliner has no pure concept of an active object, I'm using
the highlight tag for this. Hopefully it works fine.

It should work in "Collections", "View Layer", and "Groups".
Only when collections are not filtered out.
2018-02-06 18:39:14 -02:00
Dalai Felinto
107486e673 Fix poll for OUTLINER_OT_object_remove_from_collection
Outliner groups mode support no filtering.
2018-02-06 18:37:37 -02:00
Dalai Felinto
fcb430afba Rename OUTLINER_OT_collection_object_remove > _object_remove_from_collection
Better make it clear it is different than OUTLINER_OT_collection_objects_remove.
2018-02-06 13:28:37 -02:00
Dalai Felinto
9631c1ac1a Outliner: Operator to delete outliner selected elements from collection
Suggested by Pablo Vazquez (venomgfx).
2018-02-06 13:19:58 -02:00
Dalai Felinto
5633bab2d0 Fix crash when no active object
To reproduce the crash: delete the active object of the scene.

This bug was introduced on e9c40b7339.
2018-02-06 13:19:12 -02:00
Sergey Sharybin
66521b382b Depsgraph: Correction to previous particle fix
The reason it appeared working was due to left-over debug code to force
time dependency.

Real fix seems to include force tagging objects used by duplication,
similar to what we do for some other modifiers already.
2018-02-06 14:51:02 +01:00
Bastien Montagne
1ae5dfd049 Fix T54005: Broken IDProp copying from RNA code.
When destination IDProp did not exist, new code (related ot static
overrides) would not do nothing...

IDProps and RNA are really not easy to tame, thinking more and more we
should totally bypass RNA and directly use (add) IDP code to handle
comparison and diff creation/application of IDProps.

But for now, this bandage should to the trick.
2018-02-06 14:39:39 +01:00
Campbell Barton
0eb9d2adc6 Merge branch 'master' into blender2.8 2018-02-06 23:36:12 +11:00
Campbell Barton
f9f64ca4a3 Use eObjectMode for function arguments 2018-02-06 23:34:58 +11:00
Campbell Barton
885d78150d Use eObjectMode for function arguments 2018-02-06 23:27:49 +11:00
Campbell Barton
5376c739f5 Merge branch 'master' into blender2.8 2018-02-06 23:06:23 +11:00
Campbell Barton
486e2547ee DNA: move eObjectMode into own header
Add a enum headers to DNA, to be included in other headers
so function signatures can use enums for better type safety.

Add DNA_*_enums.h matching DNA_*.types.h as needed.
2018-02-06 22:58:13 +11:00
Bastien Montagne
98dcd33238 Fix Collada building after changes in API.
Seriously guys... *Full* build when you change APIs!
2018-02-06 12:11:00 +01:00
Bastien Montagne
f9deea57d9 Fix bplayer (c) 2018-02-06 12:10:41 +01:00
Campbell Barton
ce0cb4de8d Object Mode: use eval_ctx for modifiers_isCorrectableDeformed
Some other minor changes from D3037 as well
2018-02-06 19:35:06 +11:00
Campbell Barton
f9da89a38d Partially revert changes from 2a184f3d2b
Ended up removing the need for eval_ctx,
but left it being initialized.
2018-02-06 19:17:28 +11:00
Campbell Barton
74f7fb084c Object Mode: use eval_ctx for get_active_constraints 2018-02-06 18:03:29 +11:00
Campbell Barton
fa588e9ef4 Object Mode: pass eval_ctx to ED_object_iter_other 2018-02-06 18:03:29 +11:00
Campbell Barton
2a184f3d2b Object Mode: use eval_ctx for paint & object 2018-02-06 18:03:29 +11:00
Campbell Barton
906ed54d28 Object Mode: ED_mesh_mirrtopo_* check edit-mode data
Replace object mode checks for edit-mode data
2018-02-06 18:03:29 +11:00
Campbell Barton
e9c40b7339 Object Mode: pass as arg to stats_string 2018-02-06 18:03:29 +11:00
Campbell Barton
5ec016169b Object Mode: use eval_ctx for context/screen code 2018-02-06 18:03:28 +11:00
Campbell Barton
269ed0a770 Object Mode: pass eval_ctx in outliner functions 2018-02-06 18:03:28 +11:00
Campbell Barton
021bf4c2fe Object Mode: use eval_ctx for keyframe & weight calculation 2018-02-06 18:03:28 +11:00
Campbell Barton
c7fecab2ef Object Mode: Use eval_ctx mode for drawing, paint & modifiers 2018-02-06 18:03:28 +11:00
Campbell Barton
ef11113399 Object Mode: use eval_ctx mode in transform code
This adds EvaluationContext into TransInfo
2018-02-06 18:03:28 +11:00
Campbell Barton
91db372b48 Object Mode: pass object mode to CTX_data_mode_enum_ex 2018-02-06 18:03:28 +11:00
Campbell Barton
28dfc47cf0 Object Mode: Add to EvaluationContext & DRWContextState 2018-02-06 18:03:28 +11:00
Campbell Barton
1c600cc643 Object Mode: use obdata when loading from editmode
Avoids having to check the objects mode in 'update_from_editmode'.
2018-02-06 18:03:28 +11:00
Campbell Barton
7b0cb7e00d Object Mode: don't check posemode in the BGE
No reason pose mode should change behavior
2018-02-06 18:03:28 +11:00