Commit Graph

8 Commits

Author SHA1 Message Date
Campbell Barton
c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Brecht Van Lommel
410ef5342e Fix Cycles build warning on Windows with unused argument 2023-03-22 15:57:06 +01:00
Brecht Van Lommel
f26aa186b2 Cleanup: remove __KERNEL_CPU__
This was tested in some places to check if code was being compiled for the
CPU, however this is only defined in the kernel. Checking __KERNEL_GPU__
always works.
2022-07-25 17:43:35 +02:00
Brecht Van Lommel
5152c7c152 Cycles: refactor rays to have start and end distance, fix precision issues
For transparency, volume and light intersection rays, adjust these distances
rather than the ray start position. This way we increment the start distance
by the smallest possible float increment to avoid self intersections, and be
sure it works as the distance compared to be will be exactly the same as
before, due to the ray start position and direction remaining the same.

Fix T98764, T96537, hair ray tracing precision issues.

Differential Revision: https://developer.blender.org/D15455
2022-07-15 18:46:24 +02:00
Brecht Van Lommel
9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel
d1a9425a2f Fix T91733, T92486: Cycles wrong shadow catcher with volumes
Changes:
* After hitting a shadow catcher, re-initialize the volume stack taking
  into account shadow catcher ray visibility. This ensures that volume objects
  are included in the stack only if they are shadow catchers.
* If there is a volume to be shaded in front of the shadow catcher, the split
  is now performed in the shade_volume kernel after volume shading is done.
* Previously the background pass behind a shadow catcher was done as part of
  the regular path, now it is done as part of the shadow catcher path.

For a shadow catcher path with volumes and visible background, operations are
done in this order now:

* intersect_closest
* shade_volume
* shadow catcher split
* intersect_volume_stack
* shade_background
* shade_surface

The world volume is currently assumed to be CG, that is it does not exist in
the footage. We may consider adding an option to control this, or change the
default. With a volume object this control is already possible.

This includes refactoring to centralize the logic for next kernel scheduling
in intersect_closest.h.

Differential Revision: https://developer.blender.org/D13093
2021-11-05 20:50:19 +01:00
Brecht Van Lommel
fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00