This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/117482
Splits the flag `..._FLAG_INSERTNEEDED` between autokey and
manual keying. The fact that this flag was shared between the two
systems has been the cause of issues in the past. It wouldn't
let you insert a keyframe even though you explicitly used an operator
to do so.
In order to be clearer what options are used where, the user preferences
have been reordered.
By default "Only Insert Needed" will be enabled for auto-keying, but not for manual keying.
The versioning code will enable both if it was enabled previously.
# Code side changes
The keying system has flags that define the behavior
when keys are inserted. Some of those flags were shared
between keying and auto-keying. Some were only used for
auto-keying.
To clarify that, prefix flags that used exclusively in one or the other
system with `AUTOKEY`/`MANUALKEY`
Also the flag name on the user preferences and the tool settings was renamed.
Previously it was called `autokey_flag`. To indicated that it is not only used
for autokeying, rename it `keying_flag`.
Fixes: #73773
Pull Request: https://projects.blender.org/blender/blender/pulls/115525
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.
Pull Request: https://projects.blender.org/blender/blender/pulls/117325
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.
The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.
Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.
Pull Request: https://projects.blender.org/blender/blender/pulls/104463
Transition retiming keys move as if they are mirrored across a point.
It is possible to allow them to cross this point instead of limiting
transition duration.
This change itself doesn't really improve usability, but it is needed
for "Add transition and change its size" operator.
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.
This commit uses the new macro to translate many strings all over the
UI.
Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
manually, but they are handled by a new regex in the translation
system.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
The graph editor supports an Extend transformation mode, which is
essentially Move that only affects keyframes either before or
after the current frame, based on the mouse cursor position.
This fixes a bug in this mode where it doesn't respect the snap setting.
- Improve the look of them, so they feel less like from year
1998 (more details and images in the PR).
- Some of the scopes got slightly faster in the process, others
stayed the same performance (details below).
- Remove VSE Scopes related data from SpaceSeq DNA, move it into
runtime instead.
Rename `ANIM_bonecoll_is_visible(armature, bone)` to
`ANIM_bone_in_visible_collection(armature, bone)`, as that reflects the
actual functionality.
No functional changes.
The issue was that the "Affect" options from the 3D viewport
were also used for the Graph Editor.
This was discussed in the Animation & Rigging module meeting.
https://devtalk.blender.org/t/2023-12-21-animation-rigging-module-meeting/32748
The consensus was that the Animation Editors should have their own copy of the "Affect" flags.
For this commit I opted for a more immediate solution that ignores the "Affect" flag in the animation editors.
The adding of the flag can be left for a feature PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/116781
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
The issue occurs when auto-keyframe AND "Only Insert Needed" enabled.
And only when no keyframes have been added yet.
Before the commit that caused the issue, moving an object with `G` would
create only location keyframes. After it would key all.
That is because that commit removed the logic that checks the
`eTfmMode` (Transform mode). That only works as long as there are already
keyframes on the object/bone because the logic needs an
existing value to compare against. In the case where the first keyframe is set,
it would always key everything.
The fix is to bring back the logic that checks the Transform mode and pass
a `Span` of rna paths to the autokeyframe function. This restores the behavior.
This still has the issue that "Only Insert Needed" behaves differently if
keys exist vs inserting the first keys. While this isn't ideal, I don't see a way
to get values of an object/bone before and after the transformation.
We might be able to fix this in a future PR, but for now we restore the
old behavior.
Caused by #115522
Pull Request: https://projects.blender.org/blender/blender/pulls/116219
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.
Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
Each value is now out of the global namespace, so they can be shorter
and easier to read. Most of this commit just adds the necessary casting
and namespace specification. `enum class` can be forward declared since
it has a specified size. We will make use of that in the next commit.
Use the standard "elements_num" naming, and use the "corner" name rather
than the old "loop" name: `verts_num`, `edges_num`, and `corners_num`.
This matches the existing `faces_num` field which was already renamed.
Pull Request: https://projects.blender.org/blender/blender/pulls/116350
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.
- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)
If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.
I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.
Pull Request: https://projects.blender.org/blender/blender/pulls/116238
Caused by 9c2e768f5b
Since above commit, drawing of the normal is not done in
`ED_view3d_cursor_snap_draw_util` anymore [that function checked the
existence of a valid target location], now add the check back.
Pull Request: https://projects.blender.org/blender/blender/pulls/116292
`float4x4` requires 16 byte alignment. The compiler can add padding
within the struct, but the allocation needs to know about the alignment
too. Fix by using an allocation function that handles this properly.
Prior to this PR, the autokeying system used keying sets
to insert keyframes where required.
With the functions introduced in #113504
the code can be simplified and made to not rely on keying sets,
allowing autokeying to also insert keys by rna path directly.
This also removes all the code related to "Insert Needed" from autokeying.
The insert key functions deal with that now, all that is needed is to pass
in the flag.
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/115522
The term `looptri` was used ambiguously for both single & arrays.
The term `tri` was also used, causing `tri->tri`.
Use terms:
- `looptris` for an array or when dealing with multiple items.
- `looptri` is used when dealing with a single item.
- `lt` for a single MLoopTri variables & arguments.
This was already a convention but not followed closely.