Commit Graph

4730 Commits

Author SHA1 Message Date
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Hans Goudey
19e2b13cec Cleanup: Move BKE_key.h to C++ 2024-01-30 14:42:13 -05:00
Campbell Barton
be7f89a9f5 Cleanup: spelling in comments 2024-01-29 11:47:42 +11:00
Hans Goudey
9ab356fe6e Cleanup: Return Vector for View Layer objects and bases retrieval
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117482
2024-01-24 18:18:14 +01:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Hans Goudey
99f9084bee Cleanup: Replace some CLAMP macros with C++ functions
Pull Request: https://projects.blender.org/blender/blender/pulls/117460
2024-01-23 21:10:33 +01:00
Pratik Borhade
71925e9157 Fix: Debug crash when translating more than 1024 verts
Caused by 1bcf3933a8
This is due to accessing value of uninitialized variable.

Pull Request: https://projects.blender.org/blender/blender/pulls/117442
2024-01-23 12:40:48 +01:00
Harley Acheson
a4a8683788 UI: Increased Overlay Text Contrast
Increased contrast of light text on any background by increasing the
effectiveness of the dark shadow.

Pull Request: https://projects.blender.org/blender/blender/pulls/117351
2024-01-22 21:57:55 +01:00
Campbell Barton
5b59be81ba Cleanup: spelling in comments 2024-01-22 12:44:56 +11:00
Hans Goudey
21407901f8 Cleanup: Various clang tidy changes 2024-01-19 12:08:48 -05:00
Christoph Lendenfeld
5e28601d69 Anim: Separate keying flags
Splits the flag `..._FLAG_INSERTNEEDED` between autokey and
manual keying. The fact that this flag was shared between the two
systems has been the cause of issues in the past. It wouldn't
let you insert a keyframe even though you explicitly used an operator
to do so.

In order to be clearer what options are used where, the user preferences
have been reordered.

By default "Only Insert Needed" will be enabled for auto-keying, but not for manual keying.
The versioning code will enable both if it was enabled previously.

# Code side changes

The keying system has flags that define the behavior
when keys are inserted. Some of those flags were shared
between keying and auto-keying. Some were only used for
auto-keying.
To clarify that, prefix flags that used exclusively in one or the other
system with `AUTOKEY`/`MANUALKEY`

Also the flag name on the user preferences and the tool settings was renamed.
Previously it was called `autokey_flag`. To indicated that it is not only used
for autokeying, rename it `keying_flag`.

Fixes: #73773

Pull Request: https://projects.blender.org/blender/blender/pulls/115525
2024-01-19 16:26:10 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Hans Goudey
dd0a2f3982 Cleanup: Move node transform convert file to C++ namespace 2024-01-18 16:13:00 -05:00
Germano Cavalcante
7e53fe106a Fix: Individual projection sometimes snapping to the wrong object
The code was comparing real distance to square distance, which is
obviously wrong.
2024-01-18 11:17:00 -03:00
Hans Goudey
c70a7c933f Cleanup: Make format 2024-01-18 08:46:25 -05:00
Alexander Gavrilov
b350d7a4c3 Shape Keys: support locking to protect from accidental editing.
It is very common for graphical editors with layers to support
locking individual layers to protect them from accidental edits due
to misclicks. Blender itself already supports locking vertex groups.
This adds lock toggles for shape keys, with lock/unlock all operators.

The flags are checked by sculpt brushes, edit mode transform tools,
and Smooth, Propagate and Blend From Shape operators. This selection
aims to cover operations that only deform the mesh, where the shape
key selection matters.

Topology changing operations always apply to all keys, and thus
incorrect shape key selection is less impactful. Excluding them
from the new feature greatly reduces the patch size.

Pull Request: https://projects.blender.org/blender/blender/pulls/104463
2024-01-18 13:17:24 +01:00
Pratik Borhade
b10953d957 Fix #117191: Crash using the Extrude tool and Snap Base
`GIZMO_GT_button_2d` has no modal/custom_modal callback function
defined hence the crash due to calling `modal_fn()`

Pull Request: https://projects.blender.org/blender/blender/pulls/117194
2024-01-17 12:28:14 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Campbell Barton
6f3702740b Cleanup: order checks to skip redundant function calls 2024-01-15 22:57:28 +11:00
Richard Antalik
a86ed166d7 VSE: Allow mirror axis crossing when moving transition key
Transition retiming keys move as if they are mirrored across a point.
It is possible to allow them to cross this point instead of limiting
transition duration.

This change itself doesn't really improve usability, but it is needed
for "Add transition and change its size" operator.
2024-01-14 19:47:49 +01:00
Campbell Barton
c00cd902ce Cleanup: use usernames in code-comments
Also remove my name in a few cases where it doesn't seem necessary.
2024-01-14 11:50:02 +11:00
Germano Cavalcante
3dbbe7246a Fix: leak in edit mesh snap cache when changing shapekeys
Do not use `BMEditMesh` as key as it is freed when changing shape-keys.
2024-01-12 17:36:46 -03:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Jacques Lucke
6c9d77be3b Cleanup: replace raw function pointer with FunctionRef 2024-01-11 14:17:13 +01:00
Alexander Gavrilov
4fe6f0b271 Fix: frame snapping for the time extend transformation mode
The graph editor supports an Extend transformation mode, which is
essentially Move that only affects keyframes either before or
after the current frame, based on the mouse cursor position.

This fixes a bug in this mode where it doesn't respect the snap setting.
2024-01-08 14:18:55 +01:00
Aras Pranckevicius
423e54b000 VSE: Scopes improvements
- Improve the look of them, so they feel less like from year
  1998 (more details and images in the PR).
- Some of the scopes got slightly faster in the process, others
  stayed the same performance (details below).
- Remove VSE Scopes related data from SpaceSeq DNA, move it into
  runtime instead.
2024-01-05 22:03:03 +01:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Sybren A. Stüvel
d12fa306f7 Refactor: Anim, rename function to ANIM_bone_in_visible_collection()
Rename `ANIM_bonecoll_is_visible(armature, bone)` to
`ANIM_bone_in_visible_collection(armature, bone)`, as that reflects the
actual functionality.

No functional changes.
2024-01-04 14:45:29 +01:00
Christoph Lendenfeld
86555838f1 Fix #116367: Scale snapping not working in Graph Editor
The issue was that the "Affect" options from the 3D viewport
were also used for the Graph Editor.
This was discussed in the Animation & Rigging module meeting.
https://devtalk.blender.org/t/2023-12-21-animation-rigging-module-meeting/32748

The consensus was that the Animation Editors should have their own copy of the "Affect" flags.

For this commit I opted for a more immediate solution that ignores the "Affect" flag in the animation editors.
The adding of the flag can be left for a feature PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/116781
2024-01-04 14:03:57 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Casey Bianco-Davis
72a74ae8cc Fix: #116349: Connected Only not working for proportional editing
The problem was created in 78d9267a56

The problem was that `return` would skip the rest of the segment.

Pull Request: https://projects.blender.org/blender/blender/pulls/116523
2023-12-25 11:38:55 +01:00
Christoph Lendenfeld
614d7749df Fix: Autokeyframe with Insert Needed with no keyframes
The issue occurs when auto-keyframe AND "Only Insert Needed" enabled.
And only when no keyframes have been added yet.

Before the commit that caused the issue, moving an object with `G` would
create only location keyframes. After it would key all.
That is because that commit removed the logic that checks the
`eTfmMode` (Transform mode). That only works as long as there are already
keyframes on the object/bone because the logic needs an
existing value to compare against. In the case where the first keyframe is set,
it would always key everything.

The fix is to bring back the logic that checks the Transform mode and pass
a `Span` of rna paths to the autokeyframe function. This restores the behavior.

This still has the issue that "Only Insert Needed" behaves differently if
keys exist vs inserting the first keys. While this isn't ideal, I don't see a way
to get values of an object/bone before and after the transformation.
We might be able to fix this in a future PR, but for now we restore the
old behavior.

Caused by #115522

Pull Request: https://projects.blender.org/blender/blender/pulls/116219
2023-12-21 10:50:17 +01:00
Aras Pranckevicius
fec8461365 Cleanup: move BKE_colorband.h and BKE_colorcools.h to .hh
Also remove includes of those where not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/116416
2023-12-21 10:10:53 +01:00
Hans Goudey
b9b47088bc Cleanup: Remove unnecessary DNA_meshdata_types.h includes
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
2023-12-20 20:58:38 -05:00
Hans Goudey
edf8a776ac Cleanup: Use forward declarations to replace includes of BKE_attribute.hh
Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.

Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
2023-12-20 13:25:28 -05:00
Hans Goudey
19001c9e6c Cleanup: Move attribute domain enum to C++ header, use enum class
Each value is now out of the global namespace, so they can be shorter
and easier to read. Most of this commit just adds the necessary casting
and namespace specification. `enum class` can be forward declared since
it has a specified size. We will make use of that in the next commit.
2023-12-20 13:25:28 -05:00
Hans Goudey
efbee2d606 Mesh: Rename totvert, totedge, and totloop fields
Use the standard "elements_num" naming, and use the "corner" name rather
than the old "loop" name: `verts_num`, `edges_num`, and `corners_num`.
This matches the existing `faces_num` field which was already renamed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116350
2023-12-20 02:21:48 +01:00
Campbell Barton
c455f76267 Cleanup: remove redundant casts, use const casts 2023-12-20 10:11:01 +11:00
Germano Cavalcante
9fbc096522 Fix #116342: crash when moving GP3 keyframe
Caused by 7f626e08e1

It is necessary to use a safer way to identify whether `TransData2D`
points to an int value.
2023-12-19 17:19:05 -03:00
Hans Goudey
7c69c8827b Mesh: Rename MLoopTri variable names, and functions
Make the naming consistent with the recent change from "loop" to
"corner". Avoid the need for a special type for these triangles by
conveying the semantics in the naming instead.

- `looptris` -> `corner_tris`
- `lt` -> `tri` (or `corner_tri` when there is less context)
- `looptri_index` -> `tri_index` (or `corner_tri_index`)
- `lt->tri[0]` -> `tri[0]`
- `Span<MLoopTri>` -> `Span<int3>`
- `looptri_faces` -> `tri_faces` (or `corner_tri_faces`)

If we followed the naming pattern of "corner_verts" and "edge_verts"
exactly, we'd probably use "tri_corners" instead. But that sounds much
worse and less intuitive to me.

I've found that by using standard vector types for this sort of data,
the commonalities with other areas become much clearer, and code ends
up being naturally more data oriented. Besides that, the consistency
is nice, and we get to mostly remove use of `DNA_meshdata_types.h`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116238
2023-12-19 14:57:49 +01:00
Germano Cavalcante
0b00b360f7 Fix #116058: 'Align Rotation to Target' does not consider object orientation
Correction of 3612e0ef04.

`ElementRotation_ex` only works with matrix in global space.
Therefore convert the vectors to global space.
2023-12-18 10:27:18 -03:00
Philipp Oeser
f2cd1873ea Fix #116275: Snap (align to target) crash without valid target location
Caused by 9c2e768f5b

Since above commit, drawing of the normal is not done in
`ED_view3d_cursor_snap_draw_util` anymore [that function checked the
existence of a valid target location], now add the check back.

Pull Request: https://projects.blender.org/blender/blender/pulls/116292
2023-12-18 14:18:39 +01:00
Campbell Barton
d2ba632b89 Cleanup: odd line wrapping for doc-string
Caused by C++ migration.
2023-12-17 20:26:33 +11:00
Campbell Barton
240b159918 Cleanup: remove unused defines 2023-12-17 16:04:42 +11:00
Hans Goudey
0e8c874166 Curves: Add edit mode tilt control
Adds support for the tilt transform operator and a "Clear Tilt"
operator to mirror the functionality from the legacy curve type.
2023-12-16 12:08:28 -05:00
Campbell Barton
9097f1c62d Cleanup: unhyphenate track-pad & thumb-stick
Both are typically written without hyphenation, add to local dictionary.
2023-12-15 22:57:34 +11:00
Hans Goudey
5b053204ed Fix #116017: Mesh edit mode vertex slide allocation ignores alignment
`float4x4` requires 16 byte alignment. The compiler can add padding
within the struct, but the allocation needs to know about the alignment
too. Fix by using an allocation function that handles this properly.
2023-12-14 09:30:19 -05:00
Christoph Lendenfeld
92ad16ab90 Anim: Don't use keying sets when inserting keyframes during autokeying
Prior to this PR, the autokeying system used keying sets
to insert keyframes where required.

With the functions introduced in #113504
the code can be simplified and made to not rely on keying sets,
allowing autokeying to also insert keys by rna path directly.

This also removes all the code related to "Insert Needed" from autokeying.
The insert key functions deal with that now, all that is needed is to pass
in the flag.

Part of #113278

Pull Request: https://projects.blender.org/blender/blender/pulls/115522
2023-12-14 09:04:09 +01:00
Campbell Barton
944e0483a6 Cleanup: clarify naming for MLoopTri
The term `looptri` was used ambiguously for both single & arrays.
The term `tri` was also used, causing `tri->tri`.

Use terms:

- `looptris` for an array or when dealing with multiple items.
- `looptri` is used when dealing with a single item.
- `lt` for a single MLoopTri variables & arguments.

This was already a convention but not followed closely.
2023-12-14 12:32:11 +11:00