Commit Graph

30 Commits

Author SHA1 Message Date
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Omar Emara
ff3b2226fb GPU: Refactor texture samplers
This patch refactors the texture samples code by mainly splitting the
eGPUSamplerState enum into multiple smaller enums and packing them
inside a GPUSamplerState struct. This was done because many members of
the enum were mutually exclusive, which was worked around during setting
up the samplers in the various backends, and additionally made the API
confusing, like the GPU_texture_wrap_mode function, which had two
mutually exclusive parameters.

The new structure also improved and clarified the backend sampler cache,
reducing the cache size from 514 samplers to just 130 samplers, which
also slightly improved the initialization time. Further, the
GPU_SAMPLER_MAX signal value was naturally incorporated into the
structure using the GPU_SAMPLER_STATE_TYPE_INTERNAL type.

The only expected functional change is in the realtime compositor, which
now supports per-axis repetition control, utilizing new API functions
for that purpose.

This patch is loosely based on an older patch D14366 by Ethan Hall.

Pull Request: https://projects.blender.org/blender/blender/pulls/105642
2023-04-04 15:16:07 +02:00
Jason Fielder
b132e3b3ce Cycles: use GPU module for viewport display
To make GPU backends other than OpenGL work. Adds required pixel buffer and
fence objects to GPU module.

Authored by Apple: Michael Parkin-White

Ref T96261
Ref T92212

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D16042
2022-12-01 15:55:48 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
Aaron Carlisle
4067367b6c Cleanup: Clang-tidy: modernize-redundant-void-arg 2022-01-05 21:44:22 -05:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Campbell Barton
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
Campbell Barton
54f89e8704 Cleanup: docy comments beginning with '/**' don't end with '**/' 2021-01-04 17:38:11 +11:00
Clément Foucault
d39043b5ae Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""
This reverts commit f23bf4cb10.
2020-10-09 16:33:59 +02:00
Clément Foucault
f23bf4cb10 Revert "BGL: Workaround broken bgl usage caused by GPU refactor"
This reverts commit f12b0373f3.
2020-10-08 17:58:38 +02:00
Clément Foucault
f12b0373f3 BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916.

Since the state tracking is done at a lower level, using the bgl
functions needs to be safegarded by the state manager.
The current workaround is to bypass `apply_state` when inside a
callback that used a `bgl` function.

Related to T80730.

This fix T81003.

Also this fix the default blend equation for callbacks.
Fixes T80169 T81289.
2020-10-08 16:36:17 +02:00
Campbell Barton
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
Clément Foucault
f1e34ee7fa Fix T80782 GPU: Curve editing widget point size broken after recent commit
This was caused by a faulty default where program point size was used.
2020-09-14 20:53:34 +02:00
Clément Foucault
bf3f4da947 GPU: Fix wrong state before python callbacks
This was caused by a missing state apply.

We force the GPUState to be set after the callbacks to avoid
desync between our state tracker and the real gl state.

This fixes some issues but a better general fix for all BGL would
be better.

This fix T80297 2.91 texture alpha is not transparent
2020-09-12 17:29:37 +02:00
Clément Foucault
6bc0a8424e Cleanup: GPU: Rename GPUStateManager to StateManager to follow style 2020-09-12 16:22:34 +02:00
Clément Foucault
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
Clément Foucault
28ea459a61 GPUState: Encapsulate glPixelStorei inside the GLStateManager
Part of the Vulkan task T68990

Isolate the last remaining gl functions.
2020-09-08 04:15:50 +02:00
Clément Foucault
c766d9b9dc GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides:

- More meaningful enums with conversion functions.
- Less hacky supports of arrays and cubemaps (all considered layered).
- More inline with the stateless design of vulkan and modern GL.
- Methods Fallbacks are using framebuffer functions that are wrapped
  instead of implementing inside the texture module.

What is not in there:
- API change.
- Samplers support (breaks a few effects).

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
Clément Foucault
8527d84d35 GPUState: Move Scissor and Viewport state to framebuffer
This way it is way clearer what each viewport state is. There is
no more save and reset. The scissor test is also saved per
framebuffer.

The only rule to remember is that the viewport state (size and
origin) is reset for both the viewport and scissor when a texture
is attached or detached from an attachment slot.
2020-08-30 13:11:03 +02:00
Clément Foucault
3a6e981bcd Cleanup: GPU: Update classes comments
This should avoid confusion about what is a class and what is an opaque
pointer.
2020-08-21 14:16:42 +02:00
Clément Foucault
1dafa87eb5 GPUState: Fix signed / bitfield conversion leading to wrong enum value
This was creating drawing issues on windows builds.
2020-08-19 17:13:53 +02:00
Campbell Barton
7a602fb525 Cleanup: spelling 2020-08-19 14:04:36 +10:00
Clément Foucault
adca09b643 GPUState: Port default state to StateManager constructor 2020-08-18 21:30:11 +02:00
Clément Foucault
536c2e0ec9 GPUState: Only apply state before drawing 2020-08-18 21:30:10 +02:00
Clément Foucault
482a51aabf Cleanup: GPUState: Remove stack from the state manager and rename it 2020-08-18 21:30:10 +02:00
Clément Foucault
f30df15edc GPUState: Make use of GPUStateStack class
This isolate most GL calls to the GL backend. Still a few remains.
2020-08-18 21:30:10 +02:00
Clément Foucault
2ae1c895a2 GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it
needs more external cleanup/refactor.
2020-08-18 21:30:10 +02:00