Commit Graph

59 Commits

Author SHA1 Message Date
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Campbell Barton
617f7b76df Cleanup: comment block formatting 2024-01-08 11:31:43 +11:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Harley Acheson
6007838bb2 UI: Set Initial Background Color Darker
With the popularity of dark themes, and the fact that our default theme
is dark, make the initial background color (before the program fully
loads) a darker shade of grey. {0.25f, 0.25f, 0.25f} versus current
{0.55f, 0.55f, 0.55f}. Also set Windows class background brush to the
same color to remove a potential flash.

Pull Request: https://projects.blender.org/blender/blender/pulls/115968
2023-12-20 01:36:11 +01:00
Harley Acheson
463dc4dbec Fix #116137: Overflow causing event time false positive warnings
The intent of `ghost_event_proc_timestamp_warning` is to give a console
warning when an event time is outside of an expected 5 second window
around the last time. However if an event happens within the first 5
seconds we get an overflow in a calculation and we get warnings for
normal times within the range.

Pull Request: https://projects.blender.org/blender/blender/pulls/116164
2023-12-13 22:45:50 +01:00
Campbell Barton
c9a810db58 WM: correct error printing for suspicious time-stamps
Future/past were swapped & include the literal uint64 value as it's
useful to know the invalid value when debugging.
2023-12-13 14:58:58 +11:00
Guillermo Venegas
c00c8b1b37 IO: Add support for multiple drag-n-drop files
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.

The patch adds support for drag and drop multiple files.

Notes:
* The files are filtered according to the extension of the first
  selected file.
* Not all operators that import files support importing multiple files,
  so they will still import one.
* Changes must be made to allow importers to read all file paths.

This will be used in upcoming drag & drop import.

Pull Request: https://projects.blender.org/blender/blender/pulls/107230
2023-12-12 18:46:12 +01:00
Campbell Barton
857714ceff WM: warn about suspicious event time-stamps in debug builds
Report suspicious time-stamps as they could cause bugs which are
difficult to troubleshoot.
Currently the time-stamps are only used for double-click detection but
we may want to use them in the future, so ensure they're valid.

Print an error when two events are handled in the last second and the
current event has a time-stamp 5 seconds before or after the current
time.
2023-12-12 14:57:47 +11:00
Campbell Barton
7f64bf482e Cleanup: rename GHOST event processing arguments
Rename `evt` to `ghost_event` since it's too similar to `event`
(used for generated `wmEvent` structs).
2023-12-12 13:21:22 +11:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Campbell Barton
3b5031f1cb Cleanup: use 'r_' prefix for output arguments, order last
Also clarify some naming.
2023-11-30 10:42:18 +11:00
RedMser
bf97bc634f Fix: remove leading space in window title
Remove leading space in window title for saved files.

Pull Request: https://projects.blender.org/blender/blender/pulls/114704
2023-11-24 18:57:09 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Campbell Barton
aaf05c2497 Cleanup: various C++ changes (use nullptr, function style casts) 2023-11-07 11:35:16 +11:00
Campbell Barton
be9b604190 WM: use a fake clipboard when simulating input
Allow simulated interactions to run without clobbering the users
clipboard text.
2023-10-25 15:51:22 +11:00
Campbell Barton
a38a49b073 GHOST/Wayland: IME support using the text-input protocol
Tested with IBUS on GNOME 45.
Added a capabilities flag to GHOST since support for IME works on
Wayland but not on X11, so runtime detection is needed.
2023-10-19 17:29:32 +11:00
Campbell Barton
432bef802f Cleanup: use early returns in wm_window_title
Also avoid unnecessary std::string creation.
2023-10-13 11:22:01 +11:00
Campbell Barton
3488533ac3 Merge branch 'blender-v4.0-release' 2023-10-13 10:31:50 +11:00
Campbell Barton
df108825c0 Fix subtle path handling bugs caused by recent changes to the title
Resolve issues with corner-cases introduced by [0].

- Comparing the filename & filepath was no longer a valid way to check
  for a directory component since the extension was stripped.
- Use BLI_path_extension_or_end which doesn't confuse extensions with
  the dot from hidden files.

The variable name include_directory was also misleading.

[0]: 1a648f5b22
2023-10-13 10:29:55 +11:00
Harley Acheson
56aa7f58e9 Merge branch 'blender-v4.0-release' 2023-10-12 07:58:44 -07:00
Harley Acheson
1a648f5b22 UI: Window Title Blender Path Changes
Do not show extension of initial name, and include full file name
in the path section.

Pull Request: https://projects.blender.org/blender/blender/pulls/113560
2023-10-12 16:56:56 +02:00
Campbell Barton
5c98d53125 Cleanup: use early return to reduce right-shift in ghost_event_proc 2023-10-08 19:30:52 +11:00
Campbell Barton
0df1a0df3d WM: use time-stamps from events for double-click check
Using the time from events is more accurate under Wayland which
can create events while the main thread is busy.
2023-10-08 19:30:52 +11:00
Campbell Barton
fc78182cc8 Refactor: use const event data, use static_casts
In some cases processing events was modifying them, as there can be
multiple event consumers, manipulating events isn't correct.
Even though in practice it didn't cause issues, it's straightforward
not to do this and makes logic easier to reason about.
2023-10-08 15:23:39 +11:00
Campbell Barton
0742ef808f Fix writing past struct bounds of GHOST_TEventImeData
IME editing would cast GHOST_TEventImeData to wmIMEData then read/write
an additional member that doesn't exist in GHOST_TEventImeData.

In practice it's likely struct padding prevented this from showing up
as a bug. Nevertheless it's bad practice to rely on this.

- Make GHOST_TEventImeData read-only, move the is_ime_composing boolean
  into the window.
- Add static assert to ensure both structs are the same size.
- Correct code comments.
2023-10-08 14:29:08 +11:00
Campbell Barton
77a94e9e38 Cleanup: various non-functional changes for C++ 2023-10-07 18:29:48 +11:00
Campbell Barton
35edcf2ed6 Fix #107594: Phantom cursor motion when resizing windows under Wayland
Resizing a window in Wayland caused cursor motion events in the window
which could be seen as buttons flashing when the cursor was detected
as hovering over buttons.

This was caused by two bugs:

- Missing checks for failure to access the cursor location before
  converting the coordinates from GHOST to screen-space meant the
  wmWindow::eventstate location would move each time the location
  was updated.

- Resizing the window wasn't detecting state changes and would
  continuously send window activation events. Window activation set
  wmWindpw::addmousemove which triggered the previous bug, making the
  cursor flicker during resize.

This commit only addresses the first issue, where failure to access
the cursor location wasn't accounted for
(window activation will be fixed separately).

All GHOST_GetCursorPosition & wm_cursor_position_get calls now account
for failure, resolving uninitialized stack memory use in some cases.

This resolves similar issues for macOS, WIN32 & X11 although it seems
likely these platforms rarely fail to access the cursor location.
2023-10-06 17:12:32 +11:00
Germano Cavalcante
d6b2b5d0c5 Fix #112978: MacOS no longer has a path associated with the window
The problem was introduced in 636f3697ee

MacOS has a different way of handling the title.

In this OS the directory is searched and taken from the title string
which is then formatted.

This limits the title format and makes it prone to errors.

This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
2023-10-04 21:23:38 -03:00
Damien Picard
52fcd5fdfd I18n: extract and disambiguate a few messages
Disambiguate:
- Rename "Near" to "Proximity" as a particle event type, because using
  an adjective in this context is inconsistent and sounds
  strange (even in English IMO).

Extract:
- "Skip" (Geometry nodes Simulation node output socket)
- "Bake" (Directory path to geometry nodes bake files in the modifier
  UI)
- " (Recovered)" (File information in title bar)

Pull Request: https://projects.blender.org/blender/blender/pulls/112974
2023-10-03 18:21:03 +02:00
Campbell Barton
41d62f36d5 Fix uninitialized variable use accessing the screen size under Wayland
It's possible for there to be no outputs under Wayland
(when unplugging monitors for e.g.) so this must be accounted for.

Also avoid calculating the window position when the GHOST backend
doesn't support window positions (which is the case for Wayland).

Add checks for the SDL backend too, where accessing the
screen & desktop size may fail.
2023-10-03 15:40:58 +11:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Campbell Barton
ad04167a7d Cleanup: avoid path copying & allocation setting the window title 2023-09-17 12:03:08 +10:00
Harley Acheson
636f3697ee UI: Window Title With Version
Include blender version information in title (including cycle), and
also indicate unsaved and dirty status better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111998
2023-09-16 02:37:06 +02:00
Campbell Barton
c7cd1c8d0b Cleanup: use enum literals for space_type & region_type arguments
Also remove unique names for grease pencil keymaps.
There was not advantage in having separate names for each grease pencil
key-map.
2023-09-14 13:36:34 +10:00
Campbell Barton
f99c6c8785 Cleanup: rename wmTimer struct members for clarity 2023-09-01 11:40:07 +10:00
Campbell Barton
0db1664ba4 Cleanup: reduce right shift in wm_window_timers_process 2023-08-30 12:17:30 +10:00
Campbell Barton
09471c8636 Cleanup: simplify WM_event_timer_sleep
Use remove the inline loop as it was only used to check if the timer
is in wm->timers.
2023-08-30 11:11:20 +10:00
Campbell Barton
745f78f9f0 WM: improve timer precision for more precise playback
When a timer needs to execute during the idle time (currently 5ms), use
microsecond precision to ensure the timer isn't delayed by the idle
time.

This improves the precision of animation playback on systems that
support it
(WIN32, see note below).

In my tests FPS playback varied:

- 59.94 FPS would jitter between 58.13 & 63.11 FPS. 23.98 FPS would
- jitter between 23.68 & 24.31 FPS.

Using higher precision timers mostly resolves this issue although there
is still some jitter although it's now limited to ~0.01 FPS.

These values were measured with the FPS-Samples set to 1 to show the
real times between frames (without the values being smoothed out).

This is a continuation of a fix for #111579 which avoided the worst of
the jittering issues at higher frame rates.

It appears WIN32 doesn't support sleeping shorter than 1 millisecond via
`std::this_thread::sleep_for`, making this change have no benefit on
WIN32, from tests it also doesn't have any down sides, so avoid platform
specific logic. The WIN32 limitation is noted in code-comments. If a
method of higher precision method is available this can be investigated.
2023-08-30 10:57:20 +10:00
Campbell Barton
0e2f4046c6 Fix #111579: erratic viewport FPS at high frame rate
Setting the FPS to 120 caused the FPS to flicker erratically between
130 & 140 FPS.

This also impacted lower frame-rates with 23.98 playing back at 24.03
FPS on my system, 30 FPS played back at 30.13 FPS.
This problem was hidden by the FPS display rounding to an integer.

Regression in 2.5x series (worked in 2.49).

Resolve by clamping the sleep time in the main event loop so the 5ms
sleep doesn't result in sleeping when timers are scheduled to run.

There is still some visible FPS jitter that can be solved by using a
higher resolution sleep interval but that's out of scope for this fix.
2023-08-27 17:26:05 +10:00
Campbell Barton
e611ef4312 Cleanup: use term even_xy for window relative coordinates, not mval
The term `mval` is reserved for region-relative coordinates
(see wmEvent::mval).
2023-08-22 13:57:58 +10:00
Campbell Barton
bc1ffdce5b Cleanup: spelling in comments 2023-08-18 08:56:12 +10:00
Harley Acheson
5741a5d433 UI: Allow Eyedropper Outside of Blender
This adds a new Ghost function, GHOST_GetPixelAtCursor, that allows
picking colors from outside of Blender windows. This only has an
implementation for the Windows platform, but this should allow other
platforms to also do so if possible.

Pull Request: https://projects.blender.org/blender/blender/pulls/105324
2023-08-16 01:14:36 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Campbell Barton
8198de0b0b Cleanup: format disabled code (missed in recent cleanup) 2023-08-09 11:13:55 +10:00