Campbell Barton
b93f02042e
use header only tags for edge split (to prepare to move this into tools/)
2012-12-12 12:29:37 +00:00
Sergey Sharybin
743ecc7bd0
Revert recent workaround for sequencer, it'll only work in cases
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scene strip is added at frame 1, which is very limited usecase.
Proper solution is not possible yet..
2012-12-12 12:23:30 +00:00
Ton Roosendaal
868cb64d6c
Bug fix [ #33492 ] Right click on 'confirm reload' crashes
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Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
2012-12-12 12:18:29 +00:00
Sergey Sharybin
0ec099f282
Sequencer old todo: inserting keyframes with preview opened didn't work
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Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
2012-12-12 11:12:37 +00:00
Sv. Lockal
dd2d54bae9
Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
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Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Gaia Clary
2713d4d5bd
revert recent code cleanup which introduced const parameters
2012-12-12 09:49:05 +00:00
Campbell Barton
f06370dd44
fix for EDBM_index_arrays_ensure not working as intended.
2012-12-12 07:31:22 +00:00
Campbell Barton
2ee180eab6
add threshold for bmesh & openmp so its not used with low poly meshes, BM_OMP_LIMIT may need tweaking.
2012-12-12 07:20:34 +00:00
Campbell Barton
3e8b56b321
add destructive argument to bmesh.update_edit_mesh()
2012-12-12 06:57:41 +00:00
Campbell Barton
44b634bcb1
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
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this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
Campbell Barton
cf723e5e7c
use htype flags as arguments to EDBM_index_arrays_init(), no functional changes.
2012-12-12 05:27:52 +00:00
Campbell Barton
3d69dbd44a
use openmp to thread some common bmesh operations
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- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init
notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
2012-12-12 05:04:01 +00:00
Campbell Barton
c40030a36c
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
Daniel Genrich
b5ce1b1a23
Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
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Reported and patch by MiikaH
2012-12-11 20:39:54 +00:00
Campbell Barton
92ae023a90
change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident.
2012-12-11 15:56:11 +00:00
Campbell Barton
1eadcf743d
fix for building with msvc
2012-12-11 15:29:08 +00:00
Campbell Barton
570cdb3b6e
image stamp data's strings could be short enough not to fit the entire ID name length.
2012-12-11 15:14:35 +00:00
Campbell Barton
71730f26d7
replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly.
2012-12-11 15:10:19 +00:00
Campbell Barton
3520dd56e3
fix for warnings/errors in recent commits
2012-12-11 15:06:51 +00:00
Ton Roosendaal
cb116b42f4
Bug fix, irc report:
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When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.
This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11 14:45:38 +00:00
Brecht Van Lommel
43c04eefe3
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
1e5cc7c51b
RNA: add Window x/y position and size access.
2012-12-11 14:39:30 +00:00
Campbell Barton
f6c14d430f
minor speedup - replace use of smallhash with api_flags for BM_edge_split()
2012-12-11 14:30:12 +00:00
Campbell Barton
7c699a217a
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
Campbell Barton
e2f0a1e4db
own cleanup commit in bmesh branch - removed last letters from ends of some comments.
2012-12-11 14:24:27 +00:00
Campbell Barton
06d5747ff3
was using max short on a float in EDBM_face_find_nearest()
2012-12-11 14:21:52 +00:00
Campbell Barton
dfa662f53a
use const char for display device
2012-12-11 14:20:29 +00:00
Campbell Barton
5943c81a93
code cleanup: neareast -> nearest
2012-12-11 14:19:41 +00:00
Campbell Barton
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00
Bastien Montagne
01ab26770f
Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;)
2012-12-11 14:11:46 +00:00
Campbell Barton
361eb23a42
switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
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Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton
3261338aef
unfreeze blender, back to bcon1
2012-12-11 13:56:01 +00:00
Brecht Van Lommel
d321ee3fda
Fix #33476 : cycles environment texture not showing image sequence options properly.
2012-12-11 11:22:51 +00:00
Brecht Van Lommel
c6961305df
Fix game player still not using fast GPU mipmap generation, user preferencs
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are not actually used here.
2012-12-11 08:01:16 +00:00
Sergey Sharybin
d576f10f5b
2.65 commit: version bump
2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360
Fix shader nodes Normal node not showing right direction choosing widget.
2012-12-10 10:44:08 +00:00
Campbell Barton
1b19b790dd
fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut
2012-12-10 08:15:14 +00:00
Campbell Barton
26d6872ef8
fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
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a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-10 07:53:20 +00:00
Campbell Barton
b0a361584a
knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
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more fixes needed here but at least correct whats there.
also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00
Campbell Barton
bc94b8300e
de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2()
2012-12-10 06:14:43 +00:00
Campbell Barton
27ddd17ef9
some of the modal knife key bindings didn't cause a refresh until you moved the mouse. - snap, angle snap, midpoint snap.
2012-12-10 05:07:46 +00:00
Campbell Barton
9e5dc7de01
revert most of r52820 (patch to fix [ #33452 ]), this caused a regression in text stepping when ctrl is held.
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This adds back the problem that double-clicking on a single char wont select it. Double click selection may need its own logic.
2012-12-10 02:06:26 +00:00
Campbell Barton
ec3b5d5205
fix for copying markers to other scenes not working with 10 or more scenes. Regression from r34115.
2012-12-10 01:37:31 +00:00
Brecht Van Lommel
98fab9e530
Fix #33454 : cycles wasn't hiding the original object used for dupliverts or
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duplifaces like blender internal.
2012-12-09 12:43:40 +00:00
Ton Roosendaal
55e55e21b0
Bugfix: softshadow in menus was broken.
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Already since like 2.61 - when Array draw was added - drawing only shadow
in bottom of menus with bad looking corners.
2012-12-09 11:57:06 +00:00
Lukas Toenne
a1ec96cf4e
Fix for Render Layers node: when sockets are hidden (by 'hide unused sockets' operator, ctrl+h), newly enabled render passes will not show up in the Render Layers node. The SOCK_HIDDEN flag cancels out the SOCK_UNAVAIL flag in that case. Disable the SOCK_HIDDEN flag as well when showing new passes to avoid confusion.
2012-12-09 11:41:20 +00:00
Campbell Barton
22505c10f8
fix [ #33442 ] Units
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adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
2012-12-09 10:48:18 +00:00
Campbell Barton
f795e1cfd2
style cleanup
2012-12-09 05:15:21 +00:00
Campbell Barton
78c7951463
patch [ #33452 ] Double click select does not work properly + patch
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from Tobias Johansson (mutze)
with some minor edits (don't treat '!' as an operator - python centric)
2012-12-09 03:57:10 +00:00
Campbell Barton
231d1a3ddd
bmesh toolflags would use BLI_MEMPOOL_SYSMALLOC when reducing layers only (would use MEM_mallocN in one case but malloc in another). better use blenders MEM_mallocN for both.
2012-12-08 13:15:04 +00:00