Commit Graph

8669 Commits

Author SHA1 Message Date
Aras Pranckevicius
e4b4e7c308 Fix: Anim: Time display text labels drawn over one another
Regression in e65524382, where what should have been essentially
(window_width / text_width) became (window_width + 1/text_width)
which is not the same at all! What the code was trying to do is
((window_width + 1) / text_width)

Most easily visible in VSE template because it defaults to
MM:SS+FRAME display format, but could be seen in other
animation related windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/147198
2025-10-02 14:22:05 +02:00
Christoph Lendenfeld
2ae953d7f5 UI: remove the Timeline
This adds versioning code that replaces any timeline with a
dopesheet where the footer is shown, AND it removes the
timeline from the menu options.

If the area is too small to show both, the footer and the
header then only the footer is shown.
This assumes that users created the small timeline
just for the playback controls

Any uses of `SACTCONT_TIMELINE` (except for versioning) have been removed.

part of #145577

Pull Request: https://projects.blender.org/blender/blender/pulls/147058
2025-10-02 09:44:53 +02:00
Philipp Oeser
116efa1b32 Fix #147120: UI: Status bar precision mode for Integer input fields
`ui_numedit_but_NUM` only uses the "reduced" `fac` from `ui_do_but_NUM`
in case the button is a float button.
So to clarify that in the UI, dont display the "Precision" in the
Statusbar for Interger buttons.

Pull Request: https://projects.blender.org/blender/blender/pulls/147125
2025-10-02 09:38:05 +02:00
Campbell Barton
8f548d19c1 Fix: alpha overflow when converted to bytes with SVG icon drawing
The SVG icon outline could be over 1.0 when hovering over icons in the
outliner. This was converted to bytes and set FontBLF::shadow_color[3]
which overflowed the byte range.

Clamp the alpha before passing to BLF SVG drawing.
2025-10-02 09:46:28 +10:00
Campbell Barton
b78c5fadf3 Cleanup: various non functional changes for C++ 2025-10-01 23:22:44 +00:00
Pablo Vazquez
193e5935d0 UI: Do not use TitleCase in tooltips
Also don't use "Use" for a boolean label.
Following the HIG.
2025-09-30 11:32:06 +02:00
Guillermo Venegas
083cc599f9 Fix: Wayland/IME accessing stale IME data
Guard IME data access to ensure stale IME data isn't used.

Ref !146834
2025-09-30 11:01:39 +10:00
Sean Kim
0f3c6da272 UI: Add preset curve buttons for curve mapping template
To support setting the custom `CurveMapping` to a well defined preset,
there exist a number of operators that are hardcoded to apply a
particular preset to a particular curve.

This commit begins to replace this functionality and make it part of the
template itself, allowing the preset to be applied to any curve. For
now, it only supports either positive or negative slopes, primarily for
the brush usecases.

The `brush.curve_preset` and `brush.sculpt_curves_falloff_preset`
operators are unneeded after this change and have been removed.

Notably, these preset controls have not been added elsewhere, they can
be added on a case by case basis in future commits by interested
modules.

Pull Request: https://projects.blender.org/blender/blender/pulls/146847
2025-09-29 20:11:29 +02:00
Hans Goudey
d75808fdf0 Fix: Node editor drawing stack use after scope
Caused by a bad conversion to StringRef in 950a2bb8a3.
Instead pass around StringRef since that's all that's needed by the UI code
anyway. And make the argument to the node socket drawing RNA function
clearer, previously it relied on the char pointer being first in StringRefNull.

Pull Request: https://projects.blender.org/blender/blender/pulls/146985
2025-09-29 17:24:50 +02:00
Guillermo Venegas
9aaefbab5b Refactor: Make layout resolve functions into virtual methods
Following to the uiLayout refactor, this converts each
layout resolve  function as virtuals methods, so `x_`,  `y_`,
`w_` and `h_` properties can become protected.

No user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/146185
2025-09-29 16:53:44 +02:00
Julian Eisel
eef971e377 UI/BPY: Remove grid layout for UI lists
The grid layout for UI lists wasn't used in practice from all we can
tell. It was badly maintained for a long time (bugs went unnoticed). I
think it was added for an earlier version of the asset UI design.

This was planned for removal in 5.0, see blender/blender#110461.

Usages in bundled scripts were already removed in efa8d942b8.

Pull Request: https://projects.blender.org/blender/blender/pulls/146656
2025-09-29 13:07:31 +02:00
Nika Kutsniashvili
1067112c11 UI: Theme: Remove "Active Spline" theme property
In 3D Viewport theme settings there is "Active Spline" property, which behaves weirdly.
Color of that property is multiplied to color of curve handles. Even though it says active,
it's multiplied in selected and unselected states, for all curves all the time.

That doesn't make much sense, has no real value, and ends up only causing confusion.
Having this property on anything but pure black means that whatever colors you choose
for curve handles in Preferences isn't actually what you're getting them. If color is set to
high-saturation color it completely washes away all colors and makes it difficult to differentiate
between handle types.

I think there is no reason for this property to exist, so this PR just removes that property.

Pull Request: https://projects.blender.org/blender/blender/pulls/145360
2025-09-29 12:27:16 +02:00
Casey Bianco-Davis
f8d2a3af38 Python: Rename bpy.types.GreasePencilv3 to bpy.types.GreasePencil
This renames python Grease Pencil type
from `bpy.types.GreasePencilv3` to `bpy.types.GreasePencil`.

Part of #125058.

Pull Request: https://projects.blender.org/blender/blender/pulls/146902
2025-09-29 12:25:23 +02:00
Damien Picard
950a2bb8a3 I18n: Use correct translation context for node socket in side bar
Node socket labels used their declared translation context in the
nodes themselves, but not in the editor side bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/146731
2025-09-29 11:07:05 +02:00
Jacques Lucke
305304e16c Fix: Nodes: socket active status affects other sockets
Each socket is generally drawn into a separate row like in `draw_node_input`.
However, this row was not created when a socket had a custom drawing function.

This caused all properties of the Index Switch node to be grayed out in the
sidebar.
2025-09-28 17:46:23 +02:00
Pratik Borhade
8de2e6f9fb UI: Gray out labels for non-editable linked items
Similar to !145387, disable layout when rna property is non editable.
Let the widget code handle the theme of the label in
front of the non-editable property. Also do it separately inside
`v3d_object_dimension_buts` for transform properties of N-panel

Resolves #146290

Pull Request: https://projects.blender.org/blender/blender/pulls/146565
2025-09-28 07:06:21 +02:00
John Kiril Swenson
8e934e7af0 UI: Reduce text jumping for dynamic length values
Operators that use BKE_unit_value_as_string results in numbers with a
changing fractional part which frequently jumps around.

The issue became more noticeable with centrally aligned status text,
see !139507.

Address this by disabling stripping of trailing zeros for:

- `translate_dist_to_str`
  (used by object translation, extrude, rip region).
- Mesh bevel
- Inset faces
- Shrink/fatten
- Eyedropper depth sampling (e.g. in camera DOF)

Ref !140790
2025-09-28 12:36:01 +10:00
Sean Kim
9c7ace059a Refactor: Add name for curve map slope preset enum
Names the formerly anonymous enum as `CurveMapSlopeType`, converts it to
`enum class` and adds a specific backing type for the variable.

Pull Request: https://projects.blender.org/blender/blender/pulls/146840
2025-09-26 16:40:16 +02:00
Nika Kutsniashvili
eca7056cfe UI: Remove paint curve theme colors, use gizmo colors instead
3D Viewport and Image Editor had theme colors for paint curve handle and pivot.
Paint curves are one of the stroke methods for brushes, and are generally not
widely used. To simplify theming it's best to remove those four properties and
use other shared colors instead.

We could use common curve colors for them, but they don't have point color
and handle point color is black, so we would need to add one more property
anyway and it would look bad as well.

Instead, use gizmo primary and secondary colors. Technically, paint curves
can be treated as gizmos, because they're interactive widgets in the viewport.

Pull Request: https://projects.blender.org/blender/blender/pulls/146777
2025-09-26 13:03:55 +02:00
Julian Eisel
90f723bdd4 UI: Follow HIG for view item selecting/activating
Makes selecting/activating view items (tree and grid view items) behave
as wanted by the guidelines, consistent with many other editors:
https://developer.blender.org/docs/features/interface/human_interface_guidelines/selection/#select-tweaking

Noteworthy:
- View items activate on press again, not on release
- Pose library still only activates poses on click (releasing mouse
  before moving cursor), so dragging can be used to blend poses
- New: Clicking on empty space in a view deselects all
- Redundant activation in interface handlers code is removed

Pull Request: https://projects.blender.org/blender/blender/pulls/146569
2025-09-26 11:26:34 +02:00
Jacques Lucke
4e4976804e Core: Add packed linked data-blocks
This adds support for packed linked data. This is a key part of an improved
asset workflow in Blender.

Packed IDs remain considered as linked data (i.e. they cannot be edited),
but they are stored in the current blendfile. This means that they:
* Are not lost in case the library data becomes unavailable.
* Are not changed in case the library data is updated.

These packed IDs are de-duplicated across blend-files, so e.g. if a shot
file and several of its dependencies all use the same util geometry node,
there will be a single copy of that geometry node in the shot file.

In case there are several versions of a same ID (e.g. linked at different
moments from a same library, which has been modified in-between), there
will be several packed IDs.

Name collisions are averted by storing these packed IDs into a new type of
'archive' libraries (and their namespaces). These libraries:
* Only contain packed IDs.
* Are owned and managed by their 'real' library data-block, called an
  'archive parent'.

For more in-depth, technical design: #132167
UI/UX design: #140870

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133801
2025-09-26 10:53:40 +02:00
Pablo Vazquez
b74e696acc UI: Theme: Add Curve widget theme settings
Add theme settings for the Curve and CurveProfile widgets.

Even though the curve widget is used all over Blender, it never had its
own theme settings. It was using a mix of colors from the “regular”
toggle widget with text colors inherited from the editor.

Thanks to the recent cleanup and removal of so many redundant theme
options, we can now add new/missing settings without overwhelming
the theme.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/146274
2025-09-25 17:44:33 +02:00
Nika Kutsniashvili
28b97afda2 UI: Theme: Generalize geometry attribute properties
This PR generalizes properties for geometry (currently mesh only) attributes
found in 3D Viewport theme, namely:

- Combine "Edge Bevel" and "Vertex Bevel" into one "Bevel" property.
- Combine "Freestyle Edge Mark" and "Freestyle Face Mark" into one "Freestyle" property.
- Remove word "Edge" from Crease, Sharp, and Seam properties, to match others.
- Group all of the above together in the UI.

This is a breaking change (that will be handled with others in migration),
but doesn't introduce any visual changes in the default theme (and almost any theme).

Pull Request: https://projects.blender.org/blender/blender/pulls/146732
2025-09-25 14:02:46 +02:00
Richard Antalik
e655243825 Fix: infinite loop when region is too small
When region is too small, `calculate_grid_step()` can return value of 0.
This can happen if the editor happens to be just few px wider than side panel.

The root cause was, that region pixelsize was calculated with
`BLI_rcti_size_x(&v2d->mask)`, but the result needs to be offset by 1.

Caused by ab43c57a2a

Pull Request: https://projects.blender.org/blender/blender/pulls/146365
2025-09-25 10:48:32 +02:00
Nika Kutsniashvili
e0392599f8 UI: Theme: Remove face dot color property
Mesh faces have a separate theme color for selected dots (1px dot in the center of the face),
in both the 3D Viewport and the Image Editor.

I don't think there is any justification for why that 1 pixel has to be a different color from rest
of the active face. Even if result isn't satisfying, we should be tweaking Face Selected color
for this purpose. 1 pixel doesn't deserve its own theme setting.

This PR removes property from both editors, and instead uses "Face Selected" color with alpha
hardcoded to 1 (removed properties didn't have alpha). Also note that dot is still visible in 3D viewport
because Face Selected color is different from Face Mode Selected color, which is used for faces
when dots are drawn.

There are no visual changes in default themes.

Pull Request: https://projects.blender.org/blender/blender/pulls/145364
2025-09-24 19:04:28 +02:00
Brecht Van Lommel
022d0edf22 Fix: Theme color picker not working correctly after recent changes
* HSV buttons were missing due to wrong visibility check
* Wrong HSV values with ACEScg working space

Ref #146612

Pull Request: https://projects.blender.org/blender/blender/pulls/146680
2025-09-24 02:32:51 +02:00
Brecht Van Lommel
eb32994b50 Color Management: Add separate RGB/HSV and Linear/Perceptual enum
So that is it possible to edit Linear HSV. Somehow the two enums don't feel
very elegant to work with, but I don't immediately have a better idea on
how to organize this UI.

I also tried to always show both the RGB and HSV sliders, but it felt
very noisy to have the HSV slider updating as you edit RGB and vice versa.

Pull Request: https://projects.blender.org/blender/blender/pulls/146612
2025-09-23 19:35:53 +02:00
Clément Foucault
680fec144c Cleanup: GPU: Remove prefix 'e' from enum types
_No response_

Pull Request: https://projects.blender.org/blender/blender/pulls/146034
2025-09-15 15:11:02 +02:00
Sean Kim
5b02341a11 UI: Add ability to collapse paint pressure curves
This commit builds off of 5f8311f596 to support collapsing the custom
paint curve to reduce the amount of information shown to the user.

To support this, a new field is added to the `Paint` struct for this
visibility flag. This value is stored on a per-mode level, not a
per-brush level, as a user editing this curve is likely to not need
the visibility granularity on a per-brush basis.

Additionally, changes are included here to draw the curve button
itself as inactive if the parent layout it is part of is inactive.
Notably, this does not make the curve read only - it only changes
the appearance.

Pull Request: https://projects.blender.org/blender/blender/pulls/145699
2025-09-15 14:45:50 +02:00
Campbell Barton
e6c0a204f6 Cleanup: use of doxygen params in doc-strings 2025-09-14 15:15:33 +10:00
Christoph Lendenfeld
ab43c57a2a Anim: fps dependent frame display in animation editors
Currently, the frame scrub area shows different frame numbers based on
the zoom level. But they would not show frame 24 until you zoom in. Since 24
is the most used frame rate for animation that's inconvenient because you never
see the spot with the full second.

With this PR the numbers and lines depend on the frame rate, and will favor
full seconds, then divide by either 2, 3 or 5 to break down the number.

This works for most FPS values, however custom FPS may hit a prime number, in which case
this logic is aborted and the next step down when zooming in will be 1. This can
result in quite large gaps where no frame numbers are displayed. But I think the impact
will be small since large prime number frame rates are rare.

This patch also reduces UI jumping because the major lines will always be turned into minor lines before disappearing.
When zooming in, any minor line will become a major line eventually.

To reduce the bunching up of minor lines when dividing by a large prime number,
they are only drawn if the distance between them is large enough.

Note that the line drawing in the VSE is not quite following the zoom level. Since this doesn't use the code path i modified in this PR I left it as is. Info from the Sequencer module is appreciated.

Pull Request: https://projects.blender.org/blender/blender/pulls/143562
2025-09-13 20:09:31 +02:00
Damien Picard
56d52a7070 I18n: Disambiguate "Value" in colors
In some languages, a color value (as in Hue, Saturation, Value), is
not the same as a numeric or other variable value.

Pull Request: https://projects.blender.org/blender/blender/pulls/145839
2025-09-12 18:31:03 +02:00
Damien Picard
e50d1c6ff3 I18n: Translate color icons using the Color context
Color icons for Red, Green, Blue, were introduced in c13d3e2f7a. They
are translatable but currently using the default transation context
and the `TIP_()` translation macro.

R, G, B as colors should use the BLT_I18NCONTEXT_COLOR context,
and `IFACE_()` since they are not specific to tooltips.
2025-09-12 18:30:56 +02:00
Guillermo Venegas
c69dad9b0f Fix #146138: UI: Preferences tabs lost grouping
Error in 4c0114b94e,  the line was warded against
`USE_UIBUT_SPATIAL_ALIGN`, so the check should
be removed too.

Pull Request: https://projects.blender.org/blender/blender/pulls/146144
2025-09-12 18:00:19 +02:00
Nika Kutsniashvili
250384dd57 UI: Theme: Scrubbing/Markers shared region
Continues and depends on #145609, part of #140360 project.

Previously, all 5 animation/video editors had different properties
for Scrubbing/Markers region. This PR adds new Region panel for it,
so that all editors can share one color.

Text color in this region was coming from regular editor text color.
To differentiate between editors (as is the pattern already with other editors),
and allow more modular themeability of regions, new Text color is added
for that region as well.

Video in PR

Pull Request: https://projects.blender.org/blender/blender/pulls/146113
2025-09-12 16:25:56 +02:00
Pablo Vazquez
4e629a6cb1 Cleanup: Remove incorrect comment
Tab background is no longer per editor, it's a global theme setting.
2025-09-12 14:54:11 +02:00
Nika Kutsniashvili
7f62d5d85e UI: Theme: Common colors for animation channels
Continuation of #140360

New common properties for Channel and Channel Selected,
used in animation editors.
Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor
had separate properties for them.

Video and images inside the PR.

---

> [!important]

- Channels looked different in Dope Sheet and Graph Editor. In the former,
they were same color as the background, so only labels and icons were visible,
in the latter they had a darker color, so their outline was visible. We need to pick
which design we go for now that they're combined. I chose color from Graph
Editor for now, with alpha from Dope Sheet, since only that editor uses alpha.

---

There is a confusion with names of channel colors. In 4.5 there is:
- - "Channel" (singular, blue color) which refers to objects, actions,
and action slots that hold/combine channels.
- - "Channels" (plural, black color) which refers to individual channels.

This goes against how we name things. In theme, especially, we refer to object
colors as "Object", singular, not Objects, plular. Same goes for all elements except
this one, where individual elements are referred in plural.

To lessen the confusion, and also avoid unnecessary breaking changes in the
future (in case we want to rename blue things, which seems likely), in this PR
I swap those names. Main reason is that black color marks individual channels,
so it should be singular, and blue colors are combination of many channels,
so they should be plural. Otherwise even talking about them is awkward.

Note that renaming isn't a breaking change, because we already "broke" them
by moving them to common path from individual editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00
Nika Kutsniashvili
534b5f1f4f UI: Theme: Shared regions
Continuing recent attempts to combine theme settings
and reduce complexity. part of #140360
This PR adds new root panel in theme called "Regions" which for now
includes two subpanels:

# Asset Shelf
This is just moving asset shelf from root to regions, where
it's more appropriate and less noisy.
No functional changes. (alternative to #144267)

# Channels
Previously known as "Theme Space List", or "Source List",
but in user interface we refer this region as "Channels".
This region is shared by all animation/video editors, and each had
a separate panel for theme properties. Now they're combined, and all
editors follow settings defined in Regions -> Channels.

Additionally, "Source List Title" property, which was never used is removed.
Properties are also renamed to be more intuitive and shorter.

# Toolbar / Sidebar
Previously was registered separately on every single editor. This allowed
for some extra customization, but in 5.0 need for this is reduced very much,
because elements drawn in those regions (tabs & tools) are also generalized,
so it makes sense to want same background color for them as well.

> This replaces 46 properties with 5, reducing the total by 41.
> Videos in PR

Pull Request: https://projects.blender.org/blender/blender/pulls/145609
2025-09-12 13:22:50 +02:00
Guillermo Venegas
4c0114b94e Cleanup: UI: Remove unused interface_align code
The spatial align method has by now 10 years, this removes the old
alignment code since it has not been actively maintained.

-----
This was agreed to be removed in #145051

Pull Request: https://projects.blender.org/blender/blender/pulls/145362
2025-09-12 09:11:13 +02:00
Guillermo Venegas
ad50ee6bf6 Refactor: UI: Make layout estimate functions as virtual methods
Following the uiLayout refactor, this converts each layout estimate
function as virtuals methods, so w_ and y_ properties can become
protected. This includes missing structs for each layout type in
`uiItemType`, but without the `ui` prefix (they eventually will be
moved to the to the `blender::ui` namespace instead)

Pull Request: https://projects.blender.org/blender/blender/pulls/146049
2025-09-12 03:40:17 +02:00
Damien Picard
a8d366b48a Fix #141142: UI: Emboss status not restored in uiLayout
When using `emboss=False` on a UI prop, if `property_split` was
enabled, all subsequent props in the same layout would also be
unembossed.

This is because of the way the emboss status was set.

When drawing a prop, the previous emboss status was stored in a
temporary variable `prev_emboss`. This status was retrieved from the
uiLayout (`this`), but restored to a `layout` uiLayout that could be
another one, because it could be reassigned in the mean while.

Instead the status should just be restored to `this`, otherwise the
layout can keep the same unembossed status for subsequent props.

Pull Request: https://projects.blender.org/blender/blender/pulls/145883
2025-09-11 11:03:10 +02:00
Campbell Barton
cf807a44bd Cleanup: use view2d prefix for consistency 2025-09-11 12:13:11 +10:00
Brecht Van Lommel
6d25aad41f Cycles: Remove Alembic procedural
This was added for a fairly specialezed use case and is no longer being used
as far as we know. A future replacement would be to add a USD/Hydra procedural,
for which most of the groundwork already exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/146021
2025-09-10 16:39:01 +02:00
Sean Kim
635f42c023 Fix: 'Reset Curve' on brush falloff curve applies incorrect default
Introduced in f4e670af2c

The `use_negative_slope` parameter was effectively ignored when `brush`
was also passed in as a parameter, always defaulting to a positive
slope (ascending from left to right).

Additionally, the `use_negative_slope` property was incorrectly
specified for many properties: In general, most brush properties have
positive slope as they correspond to a pressure value being modulated.

This commit fixes the behavior and updates the corresponding
properties so they continue to work.

Pull Request: https://projects.blender.org/blender/blender/pulls/145823
2025-09-09 04:00:03 +02:00
Sybren A. Stüvel
6bf8685628 Anim: drop versioning code for pre-2.50 animation
Drop all support for animation data from Blender versions 2.49 and
older.

- The `IPO` DNA struct is deleted, as is the `IDType_ID_IP` type
  definition.
- Versioning code has been removed in its entirety.
- Loading a pre-2.50 blend file will issue a warning, stating that any
  animation data that was there is now lost, and that the file should
  be loaded & re-saved with Blender 4.5 to properly port the data.

Note that versioning of Action assignments (as in, picking a slot)
still uses the tagging + updating all tagged assignments as a
post-processing step. This is necessary because picking the right slot
is only possible after all Actions (also those from libraries) have
been versioned. We might be able to address this as well, by upgrading
legacy → slotted Actions "on the fly" versioning these Action
assignments. If we do that, I think that would be better in a separate
PR though, as it could introduce issues by itself.

Ref: #134219
Pull Request: https://projects.blender.org/blender/blender/pulls/145188
2025-09-08 14:09:21 +02:00
Pratik Borhade
cde8517519 Fix #144096: Undo history unknown action on editing curve map
Editing curvemap generates an undo step but with text "unkown action".
This is due to empty name and description on the button. Explictly add
name during button definition, This way `ui_apply_but_undo/ui_apply_but_funcs_after`
uses correct string for undo step.

Pull Request: https://projects.blender.org/blender/blender/pulls/145717
2025-09-07 13:22:15 +02:00
Hans Goudey
83235bebeb Cleanup: Pass StringRef instead of const std::string &
No need to construct a std::string unless we're going to move from it.
2025-09-06 18:29:17 -04:00
Guillermo Venegas
6f85f3be2e Cleanup: UI: Make some uiLayout members private
This makes child_items_layout_, scale_, align, active_,
active_default_, activate_init_, enabled_, redalert_,
variable_size_, alignment_, emboss_, units_ & search_weight_
private members as follow up from recent UI refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/145844
2025-09-07 00:26:22 +02:00
Campbell Barton
5dd70079ad Cleanup: UI_alert, pass const references to strings 2025-09-06 14:29:03 +10:00
Harley Acheson
f7cdd3e867 UI: Preference to Always Show Number Arrows
Numerical inputs have little arrows on the left and right to allow
quick increment/decrement of the value. But these are only shown on
hover, which does not help if using a device that does not have a hover
state (some pens, most touch). This PR adds a user preference to show
them always.

Pull Request: https://projects.blender.org/blender/blender/pulls/145374
2025-09-06 00:12:11 +02:00