Commit Graph

471 Commits

Author SHA1 Message Date
Nika Kutsniashvili
e35582b73c Fix #135346: Cavity missing from Workbench render properties
Commit 9627bdfab3 moved Cavity properties to a new panel, but forgot to
include it in Workbench render properties as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/135504
2025-03-05 11:45:00 +01:00
Sean Kim
5b04b4ac18 Sculpt: Add Mask by Color to menu bar and enable redo panel
This commit adds the `sculpt.mask_by_color` operator to the 'Mask' menu item in Sculpt Mode. This
allows users to access it via operator / property search. Additionally, the Redo panel is exposed
for general usage.

Pull Request: https://projects.blender.org/blender/blender/pulls/135210
2025-03-04 17:33:45 +01:00
Hans Goudey
40faf1adb8 Cleanup: Formatting 2025-03-03 11:11:56 -05:00
Mattias Fredriksson
fbf6dd8d33 UI: Update curves edit mode menus
Added entries for operators missing in the Curves edit mode context and
topbar menus as mentioned in #105253.

Ordered menu entries based on legacy and mesh menus but it's not
identical as the operator set is reduced. Prioritized keeping group
classification consistent between the menus when deriving the layout.

Pull Request: https://projects.blender.org/blender/blender/pulls/134935
2025-03-03 16:33:00 +01:00
Pratik Borhade
0ecf139426 Merge branch 'blender-v4.4-release' 2025-02-28 14:53:39 +05:30
Pratik Borhade
277df9ce1f Fix #134711: Frame selected shortcut not showing in menu
`IDProperty` of keyitem and operator in UI were not matching in
`wm_keymap_item_find_in_keymap()`. Now fixed by removing explicit
property value from UI menu

Pull Request: https://projects.blender.org/blender/blender/pulls/134724
2025-02-28 10:22:27 +01:00
Jacques Lucke
63e6f53ba0 Modifiers: new Visual Geometry to Objects operator
This adds a new `Visual Geometry to Objects` operator which is added to the
`Apply` menu.

It creates new objects from the evaluated geometry of the active object. Other
than e.g. applying modifiers, this operator does keep all generated data and
creates new objects and collections for instances. It does have some
similarities to `Make Instances Real` with the main difference that it doesn't
actually realize instances, i.e. instanced geometry is still shared between all
objects using it.

It does intentionally not replace the original object, because the semantics of
that aren't all that obvious. It's especially tricky when the object was
referenced by other objects. Instance attributes are not preserved currently.

Pull Request: https://projects.blender.org/blender/blender/pulls/134119
2025-02-26 17:48:54 +01:00
Jacques Lucke
589dce871d Merge branch 'blender-v4.4-release' 2025-02-24 17:50:11 +01:00
YimingWu
03706b6052 Fix #135052: Grease Pencil: "Convert To" missing in object context menu
Adds "Convert To" option back to the object context menu for Grease
Pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/135054
2025-02-24 17:00:21 +01:00
Dalai Felinto
e7214cbd31 Fix: missed point_cloud for node tools and more aggressive renaming
The issue was introduced on 1584cd9aa5 (see !134911 for details).

This fixes this and rename the remaining point_cloud from the API.
The DNA is left untouched, so users don't need to re-enable the
experimental point cloud feature.

Pull Request: https://projects.blender.org/blender/blender/pulls/134927
2025-02-24 14:43:08 +01:00
Laurynas Duburas
2c42294557 Curves: add Split operator
Adds Split operator to curves. It should have the same behavior as the
corresponding operator for legacy curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/131788
2025-02-24 11:32:59 +01:00
Dalai Felinto
9d06f32761 Point Cloud: Select Random
Move the mask_random function to BLI_index_mask.hh, so it can be shared between curves, grease pencil and point cloud.

Copied/inspired by the curves select code.

Pull Request: https://projects.blender.org/blender/blender/pulls/134624
2025-02-19 17:23:37 +01:00
Dalai Felinto
1584cd9aa5 Cleanup: Rename point cloud to pointcloud / POINT_CLOUD to POINTCLOUD
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.

This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:

* is_type_point_cloud
* use_new_point_cloud_type

Pull Request: https://projects.blender.org/blender/blender/pulls/134803
2025-02-19 17:11:08 +01:00
Philipp Oeser
7847df4686 Pointcloud: Integration with transverts (cursor snapping)
This adds:
- support for snapping for the pointcloud object (selection to cursor/
grid, cursor to selection)
- as usual, "Warp" an "Randomize" operators come along "for free" with
this

Pull Request: https://projects.blender.org/blender/blender/pulls/134799
2025-02-19 15:06:06 +01:00
Campbell Barton
e1a4269ee1 Merge branch 'blender-v4.4-release' 2025-02-19 11:14:13 +11:00
Campbell Barton
9e0c8a41cd Object Mode: conversion no longer depends on the active object
Conversion was only possible if the active object was editable &
selected, this complicated overriding the operator from Python
since it wasn't enough to override the selection & active-object.

Now it's possible to use bpy.ops.object.convert() from Python
overriding the selected_editable_objects only.

For users the difference isn't so significant:

- Having an active object is no longer required.

- It's possible there are no objects to operate on,
  as previously the active object was used to check at least one
  object could be converted, although this check wasn't fool-proof
  as it didn't check the objects data-type.

Resolves #100664.

Ref !134728.
2025-02-19 11:06:31 +11:00
Hans Goudey
4cd3540579 Point Cloud: Implement separate operator
Similar to existing operators, moves the selected
geometry to a new object.
2025-02-17 21:21:14 -05:00
Dalai Felinto
ec6383de96 Point Cloud: Delete operator
Note: The point cloud bounding box is not being updated once the points are deleted.

This is a known issue with BKE_pointcloud_nomain_to_pointcloud and Hans is looking into it.

Code inspired/built based on the Delete Geometry node.

Pull Request: https://projects.blender.org/blender/blender/pulls/134622
2025-02-18 00:28:14 +01:00
Hans Goudey
45094542ff Point Cloud: Implement duplicate operator 2025-02-17 12:11:07 -05:00
Hans Goudey
cd04584412 Point Cloud: Implement transform operator
This ends up being very simple because point cloud has
no connectivity information and each element is just one
position.

Also implement the 3D transform gizmo.

The geometry deformation system isn't implemented in this
commit. That can be tacked later.
2025-02-16 23:36:04 -05:00
Hans Goudey
75be98a4dc Point Cloud: Implement "Set Attribute" operator
Similar to the mesh and curves operators of the same name.
2025-02-16 21:28:53 -05:00
Dalai Felinto
1e87818808 Point Cloud: Select All/None/Invert
Select All operator and boiler plate for future point cloud operators.

The selection code is basically copied/inspired by the curves selection
code. A lot of it could probably be moved to shared attribute selection
functions.

Note, while this patch is working well, there are some caveats
to test it:

* Shortcuts are being defined (you can see them in the Preferences). Yet
  they are not working for whatever reason.

* There is no way to visualize the selection. I've been testing it by
  using a Nodes tool that changes the material based on selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/134450
2025-02-15 12:36:39 +01:00
Sebastian Parborg
7a0f2ce8b1 Merge branch 'blender-v4.4-release' 2025-02-07 19:01:22 +01:00
Falk David
971f3e0699 Fix #132826: Grease Pencil: Missing "Paste by Layer" option
The Grease Pencil `Clipboard` only stored a single `CurvesGeometry`. This meant
that the `Paste by Layer` operation (from 4.2 LTS) couldn't be implemented.

This PR adds an `Array` of `ClipboardLayer`s to the  `Clipboard`. Each layer stores
the name of the Grease Pencil layer that it was copied from and the `CurvesGeometry`.

The `grease_pencil.paste` operator has a new property `type` (`ACTIVE` or `LAYER`)
that decides how to paste the strokes.

Using the `ACTIVE` type, the strokes of all the `ClipboardLayer`s get merged and then
pasted to the active layer.
Using the `LAYER` type, we first try to find layers to paste the `ClipboardLayer`s into.
We just look for matching layer names. If no matching layer is found, the strokes are
pasted into the active layer instead.

This should be consistent with how Grease Pencil used to behave in 4.2. LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/134168
2025-02-07 16:17:16 +01:00
YimingWu
2f641739aa Merge branch 'blender-v4.4-release' 2025-02-06 20:39:39 +08:00
YimingWu
6cf73b052e Fix #134159: Grease Pencil: Use "Blank" for the entry name in add menu
When adding an empty grease pencil object, the menu entry should be
"Blank" instead of "Empty" to be consistent with 4.2x and previous
versions.

Pull Request: https://projects.blender.org/blender/blender/pulls/134175
2025-02-06 13:38:36 +01:00
Nika Kutsniashvili
9627bdfab3 UI: Shading: Move Cavity properties into a subpanel
Move cavity properties to a separate subpanel, instead of being
in-between unrelated settings.

Avoids issues with add-ons appending to the "Options" subpanel, which
would push cavity properties back to the middle.

Properties are now greyed out (instead of hidden) when unavailable
due to X-Ray being enabled.

More details and screenshots in pull request.

Pull Request: https://projects.blender.org/blender/blender/pulls/133944
2025-02-05 17:08:55 +01:00
Christoph Lendenfeld
358a0479e8 Anim: create pose assets to different libraries
Similar to how brush assets are created and managed this
PR allows to export pose assets into a different library.
Because of this there is a limitation to this where each
asset is stored in a separate blend file.
This may be lifted in the future as there are planned changes in
the design phase: #122061

### Create Asset

Now available in the 3D viewport in the "Pose" menu: "Create Pose Asset".
The button in the Dope Sheet will now call this new operator as well.

Clicking either of those will open a popup in which you can:

* Choose the name of the asset, which library and catalog it goes into.
* Clicking "Create" will create a pose asset on disk in the given library.

It is possible to create files into an outside library or add it in the current file.
The latter option does a lot less since it basically just creates the
action and tags it as an asset.

If no Asset Shelf **AND** no Asset Browser is visible anywhere in Blender,
the Asset Shelf will be shown on the 3D viewport from which
the operator was called.

### Adjust Pose Asset

Right clicking a pose asset that has been created in the way described
before will have options to overwrite it.
Only the active object will be considered for updating a pose asset

Available Options (the latter 3 under the "Modify Pose Asset" submenu):
* Adjust Pose Asset: From the selected bones, update ONLY channels that
are also present in the asset. This is the default.
* Replace: Will completely replace the data in the Pose Asset from
the current selection
* Add: Adds the current selection to the Pose Asset. Any already existing
channels have their values updated
* Remove: Remove selected bones from the pose asset

Currently this refreshes the thumbnail. In the case of custom
thumbnails it might not be something want

### Deleting an existing Pose Asset

Right click on a Pose Asset and hit "Delete Pose Asset". Works in the shelf
and in the asset library. Doing so will pop up a confirmation dialog,
if confirming, the asset is gone forever. Deleting a local asset is basically the
same as clearing the asset. This is a bit confusing because you get
two options that basically do the same thing sometimes,
but "Delete" works in other cases as well.
I currently don't see a way around that.

Part of design #131840

Pull Request: https://projects.blender.org/blender/blender/pulls/132747
2025-02-04 11:29:05 +01:00
Campbell Barton
6fcd84721c Cleanup: quiet some warnings from check_pep8 target 2025-02-04 14:51:17 +11:00
T0MIS0N
a9c6889eb4 Fix #133453: Canvas button cannot be enabled
This fixes an issue where the Canvas button is always disabled when
trying to use the experimental feature, Sculpt Texture Paint.

This bug was caused by the new Asset System since it changed how paint
tools work. Before, the UI would check the current tool being used and
determine if the Canvas button should be activated. With the new Asset
System, painting is done with modular brushes instead of tools, so
previous methods of checking tool properties have stopped working.

This is fixed by activating the Canvas button based on the properties
of the current brush. If the brush's type is either Paint or Smear,
then the Canvas button is activated.

Co-authored-by: T0MIS0N <50230774+T0MIS0N@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/133566
2025-02-03 19:50:33 +01:00
Philipp Oeser
a77e0ccd78 Fix: Curves "Warp" and "Randomize" dont update properly
Resolve by tagging positions as changed.

With this and !133544 (which fixes #133537) we can also expose those operators in the menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/133548
2025-01-29 10:00:05 +01:00
Falk David
1eb39a8689 Grease Pencil: Sculpt Mode Auto-Masking option
This implements all the auto masking options in sculpt mode.

* Stroke: Only affects strokes that are initially under the cursor.
* Layer: Only affect strokes in the same layer as the initial strokes under the cursor.
* Material: Only affect strokes with the same material as the initial strokes under the cursor.
* Active Layer: Only affect strokes in the active layer.
* Active Material: Only affect strokes that use the active material.

The `Active Layer` toggle in the toolbar has been moved to this panel.

Resolves #130022.

Pull Request: https://projects.blender.org/blender/blender/pulls/132986
2025-01-24 10:20:03 +01:00
Campbell Barton
84c9e6e655 Cleanup: use single quotes for enums 2025-01-21 23:50:17 +11:00
Lukas Tönne
bca8fc76f9 Fix #130323: Make Grease Pencil interpolate tool retain point distribution
The interpolate tool was using a linear re-sampling of the curves, which changes
non-uniform point distributions can causes unexpected shifts in points along the
curve, even very close to an input stroke (mix factor ~0 or ~1).

This patch adds an alternative interpolation function with explicit segment
indices and fractions, which can then be computed by the interpolation tool.
The point segment factors are chosen such that each point of the input strokes
has an exact matching point in the interpolation. When the factor is close to
0 or 1 the shape of the curve thus matches the respective input exactly.

This approach is more similar to what GPv2 did, except instead of sub-dividing
each segment it simply generates a _local_ uniform sample to fit more points
into the same segment. These extra points are colinear at the extremes of the
mix factor range, so the curve matches the input curves visually.

Pull Request: https://projects.blender.org/blender/blender/pulls/130594
2025-01-21 13:36:37 +01:00
Pratik Borhade
386365aece Fix #133203: Call invoke function for transfer mesh data
Use operator context of 'INVOKE_DEFAULT' for object.data_transfer and
object.datalayout_transfer in menu VIEW3D_MT_make_links so that they
work correctly when called from popup menus.

Pull Request: https://projects.blender.org/blender/blender/pulls/133228
2025-01-18 19:58:35 +01:00
Pablo Vazquez
ef2bff2004 UI: Always display mesh indices overlay setting
Show the Indices overlay setting regardless of Developer Extras being
turned on or not.

With the introduction of Geometry Nodes, having access to the indices
is handy outside of development environments (as well as in game
development or to debug i/o issues).

Pull Request: https://projects.blender.org/blender/blender/pulls/133095
2025-01-15 16:05:44 +01:00
Philipp Oeser
e700e1f71c Fix #115843: Expose curves sculpt collision distance
The hardcoded value doesn't work well with real scale human heads for
example (was already adjusted once in a76b5d3a07).
The result for too high values is a complete "freeze" of the whole curve
(since  the solution from e7606139ba has the problem that it keeps
running into max iterations of the collision solver).

As long as no better solver is implemented, it is better to have an
adjustable value (to work on differently sizes objects) to not run into
the above issue (same as the old particle hair system had) and show it
in sculptmode next to the button which enables collision.

This is done per `Curves` (same as the flag
`CV_SCULPT_COLLISION_ENABLED`), similar to symmetry settings
[alternatively, it could be part of `BrushCurvesSculptSettings` but I
think it makes more sense in Curves] and then passed on to the
`CurvesConstraintSolver`.

Includes versioning code (to set the default for old files).

Pull Request: https://projects.blender.org/blender/blender/pulls/132997
2025-01-15 15:54:43 +01:00
Campbell Barton
be0c9174aa Cleanup: argument wrapping for Python scripts
- Wrap the closing parenthesis onto it's own line
  which makes assignments to the return value
  read better.
- Reduce right-shift with multi-line function calls.
2025-01-14 12:53:32 +11:00
Damien Picard
e699f0e5c7 I18n: Disambiguate "Smooth"
"Smooth" can be many things, but mostly a verb or adjective depending
on context.

Already handled in the past, but some things were missed or introduced
since then.
2025-01-13 12:40:45 +01:00
Damien Picard
ac419231a8 I18n: Disambiguate "End"
"End" in "Clip End" can be better translated to something like "Far"
in some languages. Using the "Camera" context even when it's not
specifically a camera clipping (also affects light probes).

Issue reported by Gorazd-Gorup.
2025-01-13 12:40:45 +01:00
Damien Picard
f833e915c8 I18n: Disambiguate "Average"
"Average" here is a verb, not a noun.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Campbell Barton
64e3bfb485 UI: revert changes to the unwrap menu in 4.3 based on user feedback
Move unwrapping operators from the "Unwrap" sub-menu back into
the top-level menu. Now pressing U twice unwraps as before.

Ref !132719
2025-01-08 11:31:44 +11:00
ZHU Xinyu
a69e48be54 Fix #132655: 'Add Modifier' operator missing in menu for Lattice and Point Cloud objects
LATTICE was missing as one of the supported_types for VIEW3D_MT_object_modifiers.

Fixing https://projects.blender.org/blender/blender/issues/132655

Pull Request: https://projects.blender.org/blender/blender/pulls/132656
2025-01-07 13:52:44 +01:00
Pratik Borhade
c2a54f6858 Fix #132377: Grease Pencil: Toolbar color does not change in context menu
Use unified paint settings for "color" prop in vertex paint context menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/132447
2025-01-06 11:29:01 +01:00
Campbell Barton
c7fb01ff91 Cleanup: use static sets for "contains" checks 2025-01-03 14:47:57 +11:00
Sean Kim
9e78f1c840 Paint: Rename 'Frame Selected' Menu operator to 'Frame Last Stroke'
This commit better aligns the naming of this operator to what it does in
Sculpt, Vertex Paint, Weight Paint, and Texture Paint

Ref: #84044

Pull Request: https://projects.blender.org/blender/blender/pulls/132248
2025-01-02 18:11:39 +01:00
Dan-Gry
f363b09e6e Fix #132120: Separate Menu Class for Adding Empty Objects
This PR adds a separate menu class for adding empty objects, rather
than using operator_menu_enum. This way the menu can be extended by
python.

Pull Request: https://projects.blender.org/blender/blender/pulls/132192
2024-12-23 22:31:33 +01:00
Sean Kim
0c1ee9eba2 Texture Paint: Add keybind for "merged" option when sampling colors
The removal of the UNDO flag to prevent adding undo steps when using the
`paint.sample_color` operator results in the "Sample Merged" option
being inaccessible to users without them adding a keymap of their own.

This commit makes the following changes:
* For Texture Paint using the default blender keymap, the Shift-Ctrl-X
  keybind is assigned to this operator with the merged option set to True
* For Texture Paint, using the industry compatible keymap, the Shift-I
  keybind is assigned to this operator with the merged option set to
  True

This parameter is only relevant for 3D Texture Painting so it is not
added to the other modes.

For all other `paint.sample_color` entries in both the keymap and in
some menus, the `merge` option is explicitly set to False.

Ref: #101144

Pull Request: https://projects.blender.org/blender/blender/pulls/132047
2024-12-18 20:30:10 +01:00
Thomas Dinges
f3e5c17283 Cleanup: Remove legacy GPENCIL code from UI python files.
Also remove unused gpencil modifier defines.

Pull Request: https://projects.blender.org/blender/blender/pulls/131879
2024-12-14 11:19:24 +01:00
Hans Goudey
20c3269ac9 Fix #100324: Curves sculpt slide brush always resets with pressure
When releasing the pen the pressure would always go back to zero,
undoing the effect of the brush. To fix this, don't take pressure into
account for the strength, and don't display it in the UI. The grab brush
in mesh sculpt mode works the same way.

Pull Request: https://projects.blender.org/blender/blender/pulls/131744
2024-12-11 16:43:15 +01:00