Commit Graph

49420 Commits

Author SHA1 Message Date
Miika Hamalainen
91f14ddf3d Fixed point cache subframe interpolation issue.
Point cache interpolation was using too early start frame in cases when target frame was a subframe. This appeared as random ghost particles when rendering particle animation with full sample motion blur enabled.
2011-12-16 09:22:28 +00:00
Campbell Barton
d39adcb478 minor cleanup to mirror code
- MirrTopoPair.hash was 'long' when only needed to be 'int'
- use 'intptr_t' rather than 'long' when the value is cast back to a pointer.
2011-12-16 07:27:56 +00:00
Campbell Barton
d46712cd29 svn merge ^/trunk/blender -r42655:42660 2011-12-16 04:16:52 +00:00
Campbell Barton
724868b400 fix [#29620] Topology Mirror: not refreshing vertex UUIDs 2011-12-16 04:01:08 +00:00
Campbell Barton
eb09043411 fix [#29626] Warp tool: stuck Angle value 2011-12-16 03:45:44 +00:00
Campbell Barton
cad9cb563d fix own error [#29631] frame is lost from driver namespace after reload 2011-12-16 03:06:56 +00:00
Campbell Barton
dbebf4ff53 fix [#29635] Attempts to import the site module are met with a TypeError exception. 2011-12-16 00:06:01 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Sergey Sharybin
b1111bafa1 Camera tracking: follow track + 3d position now respects camera orientation and object offset 2011-12-15 20:38:45 +00:00
Sergey Sharybin
8a9d901c81 Camera tracking: add camera to follow track and object solver constraint
Object used to be parented to active camera which isn't very convenient when
working with witness cameras.

Now parent camera can be specified in constraint (if it's not specified, active camera is used)
2011-12-15 20:38:23 +00:00
Sergey Sharybin
0dbd9ea73f CURVE_OT_extrude doesn't have type property, not sure where it came from here. 2011-12-15 19:32:57 +00:00
Sergey Sharybin
e534af906a Object tracking: various fixes and improvements
- Bundles selection is now available for object's bundles
- If bundles selection wasn't changed in 3D viewport, fallback to regular
  object selection, so objects behind bundles can be selected
- Snap cursor to selection now respects object's bundle selection
- Object and rack name now can be selected from list in constraint settings
- Added preset for tracks used for object tracking
2011-12-15 16:10:49 +00:00
Sergey Sharybin
53f37cd1ed Object tracking fixes:
- Do not draw bundles for object for opengl selection
- Display reconstruction info for active object in cache line and graph editor
2011-12-15 16:10:13 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Morten Mikkelsen
490536561d reenabled auto scale for derivative maps 2011-12-15 15:48:44 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Thomas Dinges
030694b260 BCon 1: Alpha, new features, fun and fixes again! :) 2011-12-15 13:41:29 +00:00
Sergey Sharybin
3f81d010e3 Free run no gaps time code implementation
This commit adds new timecode type which counts frames in gapless mode (counting
actually decoded frames instead of using pts to find frame number) which might
resolve issues with files which have got broken or incorrect base time value stored
in the header.

This timecode allows to deal with movies from #29388: Abnormal frame length on MP4 files
2011-12-15 12:18:09 +00:00
Bastien Montagne
9996188791 New fix for [#29543] Hook modifier: falloff + vgroup influence broken
Don't know why, but creating a dm when there was none broke multi hooks on curves (see #29567)... So as a valid dm is only mandatory for meshes when a vgroup is set, only create it in those cases!
2011-12-15 08:57:48 +00:00
Sergey Sharybin
ca9ae04220 Fix #29615: Crash during undo after toggling "Float buffer" in image paint mode
Crash was caused by different types of buffers stored in tile in undo stack and in
image itself. Store type of buffer in tile, so byte tile wouldn't be applying on
float image anymore.
2011-12-15 08:01:49 +00:00
Sergey Sharybin
9e4d9e066a Fix #29577: repeat curve duplication not working in 2.60(as well as 2.61rc1)
Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
2011-12-15 07:54:13 +00:00
Campbell Barton
27a56719a8 minor vertex group edits
* when freeing a deform weight, use one less memcpy call.
* vgroup_delete_object_mode(), was looping on the deform verts twice when it didn't need to.
2011-12-14 23:53:46 +00:00
Campbell Barton
40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00
Campbell Barton
3d5330f789 vertex group changes,
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls.

- remove defgroup_find_index(), use BLI_findlink instead since they both work the same way.
- move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3()
- ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before).
- more consistant error checking of ob->actdef.
2011-12-14 21:08:08 +00:00
Howard Trickey
d0b70cffaf Partial fix for #29601 - fixes infinite loop in edgesplit; but edgesplit (angles) messes the geometry still 2011-12-14 14:53:22 +00:00
Sergey Sharybin
535aee820b Merging r42602 through r42620 from trunk into soc-2011-tomato 2011-12-14 06:12:20 +00:00
Campbell Barton
e4b712608e when calculating the size to bevel when the factor is measured against the face, use the shorter edge rather then the middle.
this reduces overlapping geometry.
2011-12-14 00:43:42 +00:00
Campbell Barton
a3bdb2d825 svn merge ^/trunk/blender -r42586:42617 2011-12-14 00:30:31 +00:00
Campbell Barton
a7823dda69 fix for py noise doc string (not a show stopper :) ) 2011-12-13 22:30:23 +00:00
Sergey Sharybin
1db55215d0 Do not use a dot in the end of descriptions 2011-12-13 19:40:49 +00:00
Ton Roosendaal
60eba40773 First Blender 2.61 commit! (Sneaked in quick tooltop fix too).
A tag will happen after this commit.
2011-12-13 16:44:31 +00:00
Sergey Sharybin
6c90a192c6 Do not switch to safe malloc if tracking sequence
Malloc is getting to be safe on sequence tracking by the jobs system,
so no additional set up are necessary.

This hopefully fixes crash on OSX with OpenMP enabled when compiling by older gcc
2011-12-13 16:37:52 +00:00
Sergey Sharybin
50d05a2a58 Disallow link/append when in edit mode
Linking changes active object which is pretty useful in general,
but which totally confuses edit mode (i.e. it becoming not so obvious
to leave from edit mode and inwalid tools in toolbar might be displayed)
so disable link/append when in edit mode
2011-12-13 12:51:40 +00:00
Sergey Sharybin
b865c0314f Merging r42533 through r42601 from trunk into soc-2011-tomato 2011-12-13 11:58:59 +00:00
Joshua Leung
ccd916e100 Small typo fix for tooltip of FModifier.blend_out
Cheers to "Lockal" for finding this one!
2011-12-13 10:15:14 +00:00
Sergey Sharybin
8b6100aa26 Fixed crash when tracking several tracks manually
Crash was caused by non-threadsafe guarded allocatio which becomes
threadsafe only when thread was started using BLI_threads module.
2011-12-13 10:07:22 +00:00
Campbell Barton
6254cc1c70 2 new bevel options for the operator and the modifier.
* even offset, uses same shell distance method as solidify to give even with beveled faces.
* distance offset, this is mostly for compatibility with the modifier in trunk which uses the bevel width as a distance rather then a percentage. at the moment this is awkward for the operator since it makes percent act differently where the 0-1 range doesnt make sense.

still need to bring back more options from trunks bevel modifier.
2011-12-13 09:57:19 +00:00
Campbell Barton
143a654e6f formatting and minor refactor of some bmesh functions.
* BM_Make_Quadtriangle --> BM_Make_Face_QuadTri_v
* BM_Make_QuadTri      --> BM_Make_Face_QuadTri
2011-12-13 06:56:10 +00:00
Campbell Barton
8c521496dd save 4 bytes per BMLoop, added some comments on index use. 2011-12-13 05:20:02 +00:00
Campbell Barton
30d129593b non functional changes & de-duplicate yet another face center function 2011-12-12 23:58:05 +00:00
Campbell Barton
8d0dc29aba remove BLI_blenlib since its not needed in quite a few bmesh files 2011-12-12 22:34:05 +00:00
Campbell Barton
3aebfe7a7f formatting and variable rename edits only. 2011-12-12 22:25:28 +00:00
Campbell Barton
8115753fd2 svn merge ^/trunk/blender -r42564:42586 2011-12-12 21:01:39 +00:00
Campbell Barton
01478a3743 correction to report message 2011-12-12 20:57:10 +00:00
Campbell Barton
7abc66ba42 add WM_operator_call_notest() for operators that need to call themselves within invoke functions without being freed. 2011-12-12 18:52:18 +00:00
Sergey Sharybin
ba3c6d4d34 Fix #29603: Mode switch on linked objects
Do not allow to enter to weight paint mode for proxied objects.
2011-12-12 18:25:52 +00:00
Campbell Barton
3e7ad0e271 fix [#29537] file/save crashes when target path isnt found
bug was that uiPupMenuSaveOver(...) could run the WM API call function which freed the operator, within the low level invoke function which kept using the freed memory.

Changed uiPupMenuSaveOver(...) to only show a popup so the caller needs to check if the file exists and should be immediately written (which was done everywhere except for blend saving anyway).

* added note that operators invoke/exec funcs cant call WM_operator_call(...) on themselves, ends up using freed memory.
* added BLI_is_file(path), checks the file exists and isnt a directory.
2011-12-12 18:06:36 +00:00
Sergey Sharybin
cd0608aff5 Fix #29600: Hook actions wrong Tool Shelf adjust
Do not register hook_assign and hook_remove operators in the redo panel.
2011-12-12 14:54:28 +00:00
Sergey Sharybin
237f6fc3b3 Fix #29599: Side of Active tool not working in Faces/Edges
Added warning message if there's no last selected vertex in the selection stack.
2011-12-12 14:52:00 +00:00