Commit Graph

49420 Commits

Author SHA1 Message Date
Brecht Van Lommel
791f6c94fb Cycles: fix for vector math node by Lukas Toenne, thanks. 2011-04-28 11:45:06 +00:00
Campbell Barton
b95a24c2cc fix [#27201] icosphere normals problem 2011-04-28 09:50:57 +00:00
Joshua Leung
7c125b9cf4 Bugfix [#27194] Difficulty selecting bones with boneshapes enabled and
some bones made un-selectable

Pose Bone selection (like object selection) used OpenGL to draw
wireframes with different colours into an offscreen buffer and then
from that identify which item was clicked on. The bug here was that
unselectable bones were getting drawn for this step too, so they were
getting caught instead of the control bones that were selectable.
2011-04-28 09:46:53 +00:00
Campbell Barton
06dc54837d fix [#27193] view/camera/set active object as camera sometimes "disabled" in gui (grayed out)
When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view.

Applied to:
- VIEW3D_OT_object_as_camera
- VIEW3D_OT_view_persportho
- VIEW3D_OT_view_orbit
- VIEW3D_OT_viewnumpad
2011-04-28 08:26:49 +00:00
Campbell Barton
49238a323d smooth view now takes the v3d and region as arguments. (no functional change) 2011-04-28 07:55:29 +00:00
Joshua Leung
d97a1da261 Mwahahahaha! I think I've found the cause of that awful purple/pink
"glow" that was appearing on bones drawn using "octahedral" from
certain angles. It seems to have been caused by a typo in the code
used to "clear spec colour"
2011-04-28 07:10:13 +00:00
Campbell Barton
11305bd688 CMake build option for security report: CVE-2009-3850
Nothing is changed by default but some linux distributions want to have executing python be opt-in.

This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.

This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)
2011-04-28 06:20:47 +00:00
Campbell Barton
7a2d6482e3 skip some calculations with the wave modifier - when the vert has no vgroup weight or 0.0 falloff. 2011-04-28 05:34:11 +00:00
Campbell Barton
f280f8384f fix [#27186] Wave modifier falloff
regression from 2.4x (own fault)
2011-04-28 05:19:17 +00:00
Campbell Barton
fca91f550b rename duplicate header defines & remove unused var. 2011-04-28 05:15:47 +00:00
Brecht Van Lommel
7b2a13aced Temporary build fix. 2011-04-27 16:56:06 +00:00
Campbell Barton
9e6cdf54a3 fix for fix, was incorrectly looping over regions. 2011-04-27 14:53:45 +00:00
Brecht Van Lommel
4e235c184b Blender modifications for Cycles integration.
Some notes about code status:

* The Blender modifications were fairly quickly put together, much more code
  polish and work is needed to get this to a state where it can be committed
  to trunk. Files created with this version may not work in future versions.

* Only simple path tracing is supported currently, but we intend to provide
  finer control, and more options where it makes sense.

* For GPU rendering, only CUDA works currently. The intention is to have the
  same kernel code compile for C++/OpenCL/CUDA, some more work is needed to
  get OpenCL functional.

* There are two shading backends: GPU compatible and Open Shading Language.
  Unfortunately, OSL only runs on the CPU currently, getting this to run on
  the GPU would be a major undertaking, and is unlikely to be supported soon.
  Additionally, it's not possible yet to write custom OSL shaders.

* There is some code for adaptive subdivision and displacement, but it's far
  from finished. The intention is to eventually have a nice unified bump and
  displacement system.

* The code currently has a number of fairly heavy dependencies: Boost,
  OpenImageIO, GLEW, GLUT, and optionally OSL, Partio. This makes it difficult
  to compile, we'll try to eliminate some, it may take a while before it
  becomes easy to compile this.
2011-04-27 14:36:02 +00:00
Sergey Sharybin
da9d559f36 Fix #27176: Creating a new UV layer in edit mode fails to copy previous one
Implemented copying data from active MTFACE layer to newly created.
Also, fixed the same bug with vertex colors layer.
2011-04-27 08:35:03 +00:00
Campbell Barton
bc6828426d fix [#27174] World Starfield Generation causes crash
allow escaping from render if generating stars takes too long.
2011-04-27 08:32:20 +00:00
Campbell Barton
7a44c65ce3 fix [#27164] uv unwrap stretching 2011-04-27 07:36:34 +00:00
Campbell Barton
6e35c08356 comment regarding bug [#27175] UV faces show incorrect image in object mode (VBO's) 2011-04-27 05:12:07 +00:00
Campbell Barton
ee2ddfc58a remove normalize call in derived mesh GetNormal, its not done anywhere else. 2011-04-27 04:57:57 +00:00
Nicholas Bishop
1860c0c565 Fix for bug #26590, `Texture preview fails when path to custom brush
icon is set'

* Main problem was calling BKE_icon_changed too much, blocked previews
  from updating
* Also fixed clearing the icon when it's not a valid image path

Review link: http://codereview.appspot.com/4356045/
2011-04-27 01:16:24 +00:00
M.G. Kishalmi
f9cb8f80e7 fixed some issues with the new "shadow only + shading" code.
patch from MiikaH.
2011-04-26 15:29:12 +00:00
Joshua Leung
64a37fadf0 Adding support for adding copies of existing drivers to other animdata
blocks via PyAPI/RNA

For example:
ob = bpy.context.active_object # assumes default cube has some drivers
added already before running script
dst = bpy.data.objects["Camera"]

adt = dst.animation_data_create()
for driver in ob.animation_data.drivers:
    new_driver = adt.drivers.from_existing(driver)
2011-04-26 13:49:40 +00:00
Nathan Letwory
481aed1d0e Bump version for imminent 2.57b tag. 2011-04-26 12:24:08 +00:00
Campbell Barton
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
Campbell Barton
e4cc1c3f2c fix [#27178] Material links lost when making mesh data local
- making local object data - Curve/Mesh/MBall lost references to linked materials.
- joining a linked mesh object into a local one lost the link.

As well as these reported bugs, checked all local functions for consistency/correctness and found other cases which would also fail.
- making local metaball didn't ensure unique ID name.
- make_local_armature() was missing check for object users - main body of code would never run.
- local particles didn't set the dupli-group or textures to extern.

checked all local functions for consistency/correctness.
2011-04-26 07:17:21 +00:00
Campbell Barton
461a7c5c81 fix [#26993] Edge Split Crash 2011-04-25 16:24:38 +00:00
Campbell Barton
7bedbde536 indentation changes only. 2011-04-25 16:02:53 +00:00
Thomas Dinges
d6e03d2c56 2.5 Interface:
* Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window.
* This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu:
http://www.pasteall.org/pic/11261
http://www.pasteall.org/pic/11262

Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation.
2011-04-25 13:47:15 +00:00
Campbell Barton
70d059161b workaround/fix [#27162] Running commands in python console crashes blender 2011-04-25 12:39:53 +00:00
Janne Karhu
739359faab Fix for [#27112] Boid Particles get Z clamped to 0.0 when "Allow Flighting"
* Boids that can only fly shouldn't care about ground unless there's actually a collision object below them.
2011-04-25 12:26:33 +00:00
Campbell Barton
f5ed60016c fix [#27139] Value Slider, some colours are two coloured 2011-04-25 11:52:42 +00:00
Campbell Barton
dd00e1f4c6 fix [#27121] Normals always recalculated when adding a mesh in Edit mode 2011-04-25 10:04:07 +00:00
Campbell Barton
16ba377026 fix for a crash with the following steps.
- open file sel
- save user defaults
- new file
- ctrl+u (crash)

wasn't type checking the space file, passed info space to ED_fileselect_exit().
2011-04-25 09:28:52 +00:00
Campbell Barton
bd80f19c22 fix [#27140] Negative Subdiv level in the operator panel.
when relative option is disabled, don't allow setting the subdiv value to a negative number.
2011-04-25 06:44:43 +00:00
Joshua Leung
8fec90e220 Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo
- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
2011-04-25 06:27:32 +00:00
Campbell Barton
bdbf0abe60 rna api
- allow RegionView3D.view_matrix to be set.
- RegionView3D.view_rotation was inverted.
- add C function view3d_settings_from_mat()
note, intentionally removed NULL checks, double checked this is ok with callers.
2011-04-25 03:02:26 +00:00
Campbell Barton
fd45310dfe fix crash [#27158] Appending crash with preview. 2011-04-24 14:45:49 +00:00
Campbell Barton
8fdebf24f4 harmless changes to quiet clang static check warnings.
- made EXPANDED_AGRP take bAnimContext as an argument.
- remove unneeded NULL check drawFacesColored functions.
- comment some vars which are set but not used.
2011-04-24 10:51:45 +00:00
Joseph Eagar
b85935cbbc =bmesh= fixed material deletion 2011-04-24 08:11:44 +00:00
Joseph Eagar
84afe5f3c9 =bmesh= fixed a tesselation bug, and smooth shaded operator in object mode 2011-04-24 08:06:26 +00:00
Joseph Eagar
342ebe938f =bmesh= request from Danial Salazaar, added merge->collapse to delete menu 2011-04-24 07:49:21 +00:00
Joseph Eagar
e5d3923a61 edge slide works in ortho now 2011-04-24 07:45:24 +00:00
Joseph Eagar
023482722f =bmesh= removed annoying preview thingy on edge ring select 2011-04-24 07:02:45 +00:00
Lukas Toenne
5c4743b9ee Another fix for node groups: Internal socket stack did not get complete initialization of the sockettype value, leading to wrong b/w outputs. 2011-04-24 05:13:35 +00:00
Tamito Kajiyama
bd860f89e7 Merged changes in the trunk up to revision 36301. 2011-04-23 22:08:18 +00:00
Sergey Sharybin
040a049fb1 Fix #27048: text + SimpleDeform modifier = weird render result!
It's not real fix, just patch which makes things better by using average
normal for each displist separately. There are still some artifacts with
quite highly deformed letters "O" or "g", but correct fix would need
to calculate derivative of modifiers, which isn't implemented yet.
2011-04-23 15:27:35 +00:00
Campbell Barton
d6d2f09dd9 quiet some clang warnings & fix for bugs in exceptional cases.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
2011-04-23 12:57:03 +00:00
Joshua Leung
7f56023e9b Bugfix [#27126] Ctrl 0/1/2/3/4 not working in edit mode
Keymaps for subdivision_set operator were only added for Object mode.
Since this is useful for meshes in particular, added these in EditMode
keymap for mesh editing too.
2011-04-23 11:20:30 +00:00
Joshua Leung
2060a26139 Bugfix [#27134] Minor bug in the name: property Constraint.is_valid
has label "Disabled"

"is_valid" RNA property for constraints had the property name
inverted, but the displayed name and tooltips were not inverted too
2011-04-23 11:13:36 +00:00
Joshua Leung
855a3e6ce3 Small type-tweaks (int being returned as float) 2011-04-23 11:09:24 +00:00
Sergey Sharybin
d730610457 Fix #26959: change selection of shapekeys in edit mode causes mesh deformity of a key
Vertex offset, which was used to update referenced keys was calculating between
editmesh (which represents shapekey data) and base mesh (ob->mesh) which represents
Bases key.

This commit fixes bug with incorrect ofsset calculation for case when some keys
got other (not Basis) keys as relative key by calculating offset using EditMesh
(new shapekey data) and keyblock data (which was used to create EditMesh when
entering edit mode).

This commit shouldn't lead to regressions, but maybe there's something else
which should be fixed for such kinda complicated cases -- more testing would
be welcome.
2011-04-23 09:25:34 +00:00