Commit Graph

49420 Commits

Author SHA1 Message Date
Ton Roosendaal
beed8cfc43 Bugfix #26127
Buttons drawing of floating point values still was using 4 digits
as maxumum precision. RNA definitions for float allows 7 easily.
2011-02-18 12:53:46 +00:00
Ton Roosendaal
538ad31bfb Bugfix #26128
Compositor/texture nodes: math node now allows to use pow() for
negative raising too, but only when that value is near-integer.
For other negative cases result is zero.
Patch provided by Aurel W
2011-02-18 12:34:31 +00:00
Nathan Letwory
b74601078d doxygen: readblenfile part of data group 2011-02-18 10:35:37 +00:00
Dalai Felinto
11e3b6b0b5 BGE Expressions: convert "\n" to real \n
example of usage:

0) Game Properties: text (String) and log (Boolean=True)
1) Keyboard Sensor set to AllKeys with log as logging and text as Target
2) Expression Controller: text=="quit\n"
3) Game Actuator: Quit Game

[1] <-> [2] <-> [3] .:. this will quit the game when you write quit + Enter

4) Keyboard Sensor: set to Return
5) And Controller
6) Property Actuator: Assign text property to "" 

[4] <-> [5] <-> [6] .:. this will reset the string everytime you press Enter

# # # # # # # # # # # # # # # # # # # # # # # 
Since the change is in the InputParser.cpp it actually affects all the text
input fields in the Logic Editor. So for instance you can use it in the
assign Property Actuator.
# # # # # # # # # # # # # # # # # # # # # # #
Connect an expression controller: text="idclip\n" with an actuator to disable
the Collision of your walls and you can re-create Doom with only Logic Bricks (:
2011-02-18 10:10:48 +00:00
Janne Karhu
c4d7bb80f5 "Fix" for [#26130] Turbulence Force Field seed does not look to generate a new texture when the seed changes via IPO keyframe
* Small force field ui changes to make things a bit clearer.
2011-02-18 07:42:38 +00:00
Campbell Barton
bb05b25942 fix own mistake [#26125] Command line render, absence of CRLF on certain lines 2011-02-18 07:28:10 +00:00
Campbell Barton
d17df68c24 - clear some warnings
- rename layout.operator_enums -> operator_enum (since we have operator_menu_enum, only called in 4 places)
2011-02-18 06:07:41 +00:00
Campbell Barton
6524d27462 py api was raising SystemError exception incorrectly, this is intended for internal interpreter problems.
Replace most with RuntimeError.
2011-02-18 06:04:05 +00:00
Janne Karhu
fd155103a2 Particle fluid settings weren't copied when particle settings were copied.
* Also removed some unnecessary null checks.
2011-02-18 00:21:19 +00:00
Janne Karhu
6a9734821d Particle textures didn't use original coordinates properly for grid distribution. 2011-02-18 00:17:46 +00:00
Nathan Letwory
9e6e34df6c Bring blenloader module under data group. Rename the group to look a bit more sensible in the output. 2011-02-17 23:34:07 +00:00
Campbell Barton
f77051c2fc fix for build warning with openCOLLADA svn833 reported by Dave Plater.
Also fixed duplicate header define between 2 includes.
2011-02-17 22:57:56 +00:00
Campbell Barton
27e812d697 Clear some compiler warnings by commenting some functions, adding others to headers.
left in warnings where functions obviously need to get ported to 2.5x still.

Also, render stamp seq strip works again.
2011-02-17 22:34:41 +00:00
Nathan Letwory
22dbae84e5 DNA header files are now grouped under the same module. No further documentation done. 2011-02-17 20:48:12 +00:00
Sergey Sharybin
8bd04b4c6d One more small text space usability: select work by double-click on it
- Change cursor changing from mouse press to mouse click. A bit "delayed"
  UI feedback, but otherwise we'll be unable to use double-click events here
- Change clinebacks to callbacks in comment for select_line operator.
  Or it was supposed to be clinebacks?
2011-02-17 19:26:59 +00:00
Sergey Sharybin
10601a70d5 Simple re-order of first/last point checking when adding point to
NURBS spline. Need to make new point be last in array.

Beziers already has the same behaviour, so things would be more uniform now.
2011-02-17 19:03:12 +00:00
Sergey Sharybin
0abc0e0468 Split cursor_set into two operators:
- cursor_set which just sets cursor position immediatelly
- selection_set which could be used to select block of text

Now there're could be operators binded to mouse double-click event
2011-02-17 18:55:17 +00:00
Nathan Letwory
f697247f0e Start simple intros for intern and extern libs.
Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
2011-02-17 16:17:40 +00:00
Sergey Sharybin
8a63ee46ba Spall text space usability:
Use shift-del to cut, ctrl-ins to copy and shift-ins to paste

Most of editors support this hotkeys and it's annoying when you
trying to use them in text space.
2011-02-17 15:24:43 +00:00
Campbell Barton
1b25f48542 clear some unused warnings 2011-02-17 12:05:09 +00:00
Joshua Leung
8cbdf89695 OpenGL playblasts now respect Preview Range, making it easier to
render out short segments of shots to be previewed with accurate
timing.
2011-02-17 10:18:14 +00:00
Nathan Letwory
fb496b6bad Add missing file from r34923 2011-02-17 08:01:59 +00:00
Campbell Barton
2ae5c3932d Change to how python classes are initialized when blender calls them.
Annoyance was that operators that defined and __init__ function would need to do...
    def __init__(self, another_self):
        ....

py/rna was calling the class directly with PyObject_Call() but needed to pass the pre-allocated object only so __init__() would run .
This works OK internally but becomes messy since __new__ and __init__ always get the same args there was no way to avoid a superfluous self argument to __init__.
2011-02-17 07:21:44 +00:00
Campbell Barton
73df566b4a error case not being handled when calling python classes from RNA 2011-02-17 06:56:24 +00:00
Campbell Barton
c6a0df59e1 incorrect type passed to BKE_free_animdata() 2011-02-17 06:23:16 +00:00
Nathan Letwory
f336b80d7f Starting work on doxygen cleanup. Many things still to be done. 2011-02-17 05:57:18 +00:00
Joshua Leung
f7295ad6d9 Bugfix: "Tweaking" Markers was working incorrectly
WM_modal_tweak_exit() was making incorrect use of the user-pref option
"Release Confirms Transform", indicated by confused coder comment
(<quote>"XXX: WTH is this?"</quote>).

This manisfested when moving markers by just click-dragging and
existing marker, and having it "drop" whereever the mouse was released
regardless of the user-pref option. This was quite confusing as it was
inconsistent with the way that all other transforms worked when this
option is off, where you would usually start the transform (click-
drag), release the button, move around a bit, and then finally click
to end.
2011-02-17 01:24:52 +00:00
Joshua Leung
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
Dalai Felinto
230aed6242 BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16 19:53:39 +00:00
Ton Roosendaal
9d168f7337 Bugfix #26096
Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects. 
Only way to fix it is by completely update newly visible objects...

(Also fixed a typo and a compile warning)
2011-02-16 18:04:03 +00:00
Campbell Barton
aed7eaf0d9 sphinx doc gen: multiple examples possible and include the scripts docstring inline in sphinx.
also tag unused vars
2011-02-16 17:31:04 +00:00
Nick Samarin
c5f6a01dd5 synched with trunk at revision 34793 2011-02-16 17:07:18 +00:00
Ton Roosendaal
6b12fa8fed Bugfix #26103
Halo texture: disabling texture slot with [] button didn't work.

Note: halos only allow 1 texture slot, UI allows to add more. This
rna template stuff for texture slots I rather don't touch though...
2011-02-16 12:34:08 +00:00
Joshua Leung
1c32356b4f Marker Drawing Bugfix:
Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
2011-02-16 12:00:53 +00:00
Janne Karhu
f6911cfe38 Fix for [#26102] Particle Texture mismapped on Multires (in some modes)
* Particle modifier didn't check for particle textures using uv-coordinates properly.
2011-02-16 11:38:28 +00:00
Joshua Leung
d6da81be38 Forgot to actually hook up this operator... 2011-02-16 11:28:25 +00:00
Janne Karhu
ef920a50da Particle settings can now be pinned too:
* Particle system's are comparable to texture slots, which can
  only exist within an id block. Particle settings on the other
  hand are idblocks which should be pinnable just like textures.
* When particle settings are pinned only properties that make
  sense without the actual particle system are shown in the
  particle panel.
2011-02-16 10:57:58 +00:00
Campbell Barton
430bb75749 enum-flag arguments were incorrectly documented. 2011-02-16 10:19:14 +00:00
Joshua Leung
ac1e2fc977 Bugfix [#22535] Dupliframes with keyframe Anim are broken
So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
2011-02-16 09:59:29 +00:00
Joshua Leung
437bdbc96c PoseLib Bugfixes, Cleanups, and Missing Operators
* All the various index-related issues should finally be sorted now.
It seems you cannot just partially implement some of these active
index getter/setters...
* Standardised the call used by PoseLib operators to get the Object
from which they get the active PoseLib data from
* PoseLib operators which require some existing data to work now use a
poll() which checks for this
* Added back the operator used to make standard actions into ones
usable by PoseLib
* Added a dummy operator for the apply active pose button which really
just calls the same backend functions as "Browse Interactive", but
which has a nicer frontend (naming + description) for the purpose of
being used in this way
* Also, removed some useless code from here
2011-02-16 06:18:20 +00:00
Campbell Barton
7748860aeb doc generation support for excluding some modules, without this a full rebuild takes too long to test changes.
also include own function definitions for blf_dir.c.
2011-02-16 05:18:10 +00:00
Campbell Barton
4c35d8d5a8 rename IDPropertyGroup to PropertyGroup
also renamed IDProperty to PropertyGroupItem (these are not referenced for common usage and we already have 'Property' defined).
2011-02-16 02:51:56 +00:00
Campbell Barton
fee5363912 bugfix [#26094] Going to Bone Roll menu brings up python error
also correct for pep8 warnings.
2011-02-16 02:25:03 +00:00
Joshua Leung
78c135d93e Fix for compiler warning: forgot to hook up a poll callback I defined
for unlinking PoseLib data
2011-02-16 02:10:26 +00:00
Joshua Leung
7756da34c9 PoseLib UI and Bugfixes:
- Added operator button to show the current pose. This runs on top of
the interactive pose browse functionality, so the tooltip may be a bit
obtuse...
- Specifying a pose for the Pose browse functionality to set now works
correctly. Previously, some old depsgraph hacks were actually
interferring with correct updating (only the armature updated
correctly, but deforms didn't occur)
- Fixed a case of accessing freed memory, which I'm surprised no
static checkers have reportedly picked up on yet, or that nobody has
really had issues with (probably due to low memory "turnaround" so
far)
2011-02-16 02:05:41 +00:00
Campbell Barton
669cffdb1e fix [#26098] python API: quaternion.rotate never seems to work. 2011-02-16 02:05:36 +00:00
Joshua Leung
f5217afd18 Ugly hack to get PoseLib UI working ok (problem mentioned in log for
r34883).

Full description:
When defining an operator button in the UI layout code, trying to set
the value for such an operator's enum properties, where said enum uses
a dynamically generated list of items (which depends on using context
info), will "fail". No context info will be passed to the callbacks
used to generate this list of items, as PROP_ENUM_NO_CONTEXT is still
set on the operator properties (it seems these will only get cleared
when the operator actually runs, which is far too late already for
this usage) so RNA_property_enum_items() will pass NULL instead of a
context pointer *even* when one exists!

I'm not sure of why we even need this flag. It seems to have caused a
few other rounds of problems already, from quick searches I did on
this matter...
2011-02-16 01:46:32 +00:00
Joshua Leung
c39aba0f82 Bugfix: Browing Pose Libs should work now... RNA wrapping was missing
an "editable" flag there
2011-02-16 00:19:54 +00:00
Joshua Leung
147309e3c5 Pose Lib: Start of PoseLib UI in Armature buttons
This presents a UI from which PoseLibs can be assigned/removed from
Objects. From here, it is also possible to see the list of poses and
add/remove poses from this list.

Known Issues:
- [Py/RNA/Operators BUG ALERT!] If after immediately starting Blender
you try to remove a pose from the PoseLib using the UI buttons, you'll
get a an error the first time you do so (but not for subsequent
attempts). This seems to be caused by the "pose" enum (dynamically
generated) of the POSELIB_OT_pose_remove operator, which does not seem
to be getting initialised when the operator's exec gets called without
the invoke having been called previously
- Changing the active Pose Library still seems to be broken (to be
fixed soon)

Todos:
- Operator button to make the selected pose get shown in the 3d view
- Restore the "validate action" operator and add that to this panel
- Rename pose access
2011-02-16 00:17:22 +00:00
Michael Fox
c195e68e8e small correction to BGE as recent commits broken normal mapping in the GE 2011-02-16 00:04:37 +00:00