Added because CTest has no convenient way to set environment vars for commands it runs.
--env-system-config -> BLENDER_SYSTEM_CONFIG
--env-system-datafiles -> BLENDER_SYSTEM_DATAFILES
--env-system-scripts -> BLENDER_SYSTEM_SCRIPTS
--env-system-plugins -> BLENDER_SYSTEM_PLUGINS
--env-system-python -> BLENDER_SYSTEM_PYTHON
Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:
- popup menus (like redo operator, color picker) executed again
on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
case
Things should all work smoother now!
On todo:
- better definition and handling of all versions for operator menus
(four types now, not fun)
also: make operator "do" menu, which on first action does operator
and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.
1) Added a new operator to swap the order of strips within a track
(Alt-F).
This makes it possible to select two strips (or more precisely, two
islands of consecutive + selected strips) in a single track and change
the order in which the appear without needing a extra tracks to
perform the move through.
As usual, the non-overlapping rules apply, so there may be some cases
where swapping in this way is not possible without adjusting the
intermediate strips first manually. Otherwise, everything just gets
too tricky to manage deciding what adjustments should be done to the
obstructing strips to make a fit.
2) Freeing meta-strips didn't free their local data properly (i.e.
modifiers they may have had).
3) Adding strips to tracks, where the endframes for the strips
overlapped would cause problems with incorrect ordering of strips. I
still need to double-check whether evaluation works ok in this case...
Since rev.2 (hans ftw) we have a strange situation where horizon color was being used at Convert time for the WorldInfo background color (and for the fog). However through the Python API only the Rasterizer background color was being updated. On top of that the KX_KetsjiEngine.cpp::SetBackGround was using the WorldInfo bgcolor when render mode was the potato one (TEXTURED). Bottomline, when in potato mode the glClearColor used was the original one in worldinfo, not the API updated one in Rasterized.
* When a simulation is baked no dynamics calculations should happen anymore (even outside of baked frame range) since these can be very time consuming and baked simulations are supposed to be fast!
enter weight paint, hopefully fully fixed this time
* The texture selector for brushes wasn't updating. Seems that preview
images have two sizes, small (icon) and big, but it was only
updating if the icon size was set to update. Now both are checked.
* Also changed the previewimage arrays to use the already-existing
PREVIEW_MIPMAPS define, makes it a little clearer what the arrays
are for.
- invalid dimension type could be passed without raising an error.
- negative dimensions could crash blender, now they raise errors.
- zero length dimension arg was not detected.
- floating point lengths were accepted, now only allow ints.
also comment unused vars.
Sketching Sessions.
Fix for secondary issue noted in this bug report. Some of the code for
the fancy 3d view sketching options needed to be moved around so that
there is a clearer "paint/sketch session" and "stroke" separation
between various stages. There's still some more stuff that needs to be
done here before I think it's totally cleaned up.
bring back nice shortening of filenames in thumbnail view, shortening at front and end is confusing.
- adds ... at the end to indicate that the filename has been shortened
- also cuts off at the end and not at both front and end now
Note: maybe this can be moved into button code or so in the future, but for now should work.
Compositor operators now have better poll check, so they won't
show up in operator search or hotkeys for other node views.
- backimage move, size
- read renderlayers
Three code fixes for 1 report. User experienced crashes while
painting on float buffer + having preview renders on.
- Texture Nodes: Image was re-allocated without using
proper thread lock
- Paint code: old convention to free the byte rect from
a float image as signal to re-create now is a proper
flag. This keeps image memory unchanged. Nice for render.
- Imbuf: call to make a byte rect from float was freeing
mipmaps unnecessary.
- metaball tessellation functuion was calculating density when it didn't need to.
- image drawing was using a float as a loop counter, in extreme cases this could cause an infinite loop.
- remove/comment unused vars.
paint
A couple underlying issues:
* Paint icon was looking only at the object mode to determine what the
"current" mode is, but that gave problems when the object mode was
anything other than texpaint, but 2D image paint was turned on. Fix
was to also look at what space is being drawn, and only if it's in
the 3D view does it look at the ob mode.
* The brushes lists weren't getting filtered correctly in the same
case where 2D image paint was on but a different object mode is
enabled. Fixed by changing the brush rna poll to look at the paint
source, rather than the object mode.
Texture nodes: including output node in group crashed when it got
connected. Note that this feature is not supported to do anything
else than temporarily giving an output when editing node groups.
Texture nodes, the Image node didn't get initialized on load.
This caused the node to refuse accepting a new Image if a
file couldn't be found on saving.
- enabling/disabling no longer prints in the terminal unless in debug mode.
- remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used.
- Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
Quite silly fix, not sure if it could be smarter with current events/brushes design.
Use pressure_value from first brush step for brushes which don't support strokes -- thumb.
brush, brushes with anchored stroke method.
Should be fixed in nicer way after events redesigning.
P.S. Tried to place pressure saving into invaliants update fuunction, but it seens
that this function wouldn't know about pressure yet.