This helps to tell when a pointer is expected to be null, and avoid
overly verbose code when dereferencing. This commit also includes
a few other cleanups in this area:
- Use const in a few places
- Use `float2` instead of `float[2]`
- Remove some unnecessary includes and old code
The change can be continued further in the future.
Since we have the overlays popover, it makes sense to allow toggling the
context path like in the 3D viewport. This commit adds a property,
and turns it on by default in existing files.
Differential Revision: https://developer.blender.org/D13248
Now that `node_intern.hh` is a C++ header, we can use C++ types
there. This patch replaces the linked list of dragged links with a
vector. Also, the list of drag operator custom data, `nldrag`, doesn't
seem to need to be a list at all, so I just made it a unique pointer.
Differential Revision: https://developer.blender.org/D13252
Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.
Differential Revision: https://developer.blender.org/D13254