`StringRefNull ` expects a null terminated string and `StringRefNull (const char *)` initializer
already realizes a runtime assert to avoid `nullptr` c strings, however this stills allows
initializing `StringRefNull ` with a explicit `nullptr`.
Deleting `StringRefNull(std::nullptr_t)` gives a error if `StringRefNull` is initialized with a implicit `nullptr`.
This follows the same deleted `std::string(std::nullptr_t)` initializer in c++23.
Pull Request: https://projects.blender.org/blender/blender/pulls/130935
Add `bool MutableSpan<T>::contains(const T &value)` function, which is an
exact copy of the function from the `Span<T>` class. This makes it possible
to call `.contains()` directly on the `MutableSpan`, instead of having to
call `.as_span()` first.
Note that the `contains_ptr()` function was already copied from `Span` to
`MutableSpan` before.
No functional changes to the affected code, just the removal of the now
no longer necessary `.to_span()` call.
Pull Request: https://projects.blender.org/blender/blender/pulls/131149
Remove assert statement from make_update.py, making it ready for any
architecture.
Add riscv 32, 64 and 128 bit cpu architecture with little/big endian
to Blender's BLI_build_config.h and Libmv's build_config.h
Tested (to compile) on riscv64 little endian machine.
Pull Request: https://projects.blender.org/blender/blender/pulls/130920
Implements #130836:
interpolate_*_wrapmode_fl take InterpWrapMode wrap_u and wrap_v arguments.
U and V coordinate axes can have different wrap modes: clamp/extend,
border/zero, wrap/repeat.
Note that this removes inconsistency where cubic interpolation was
returning zero for samples completely outside the image, but all other
functions were not, and the behavior was not matching the function
documentation either.
Use the new functions in the new compositor CPU backend.
Possible performance impact for other places (e.g. VSE): measured on
4K resolution, transformed (scaled and rotated) 4K EXR image:
- Nearest filter: no change,
- Bilinear filter: no change,
- Cubic BSpline filter: slight performance decrease, IMB_transform
19.5 -> 20.7 ms (Ryzen 5950X, VS2022). Feels acceptable.
Pull Request: https://projects.blender.org/blender/blender/pulls/130893
Add a `short2` attribute type, intended to store the existing
`CD_CUSTOMLOOPNORMAL` custom data type in order to move the custom
normal storage to generic attributes. This type probably won't get much
use besides that, but generally we don't have reasons not to add these
generic types, besides binary size. In the future we should consolidate
usage of `convert_to_static_type` to avoid large binary size increases
(about 700KB here) for this sort of addition.
This is the first step of #130484.
Pull Request: https://projects.blender.org/blender/blender/pulls/130530
This adds support for constructing a `Map` directly from key-value-pairs.
If the same key exists multiple times, only the first one is taken into account.
Note: the keys and values are copied into the map (not moved). This is because
an `std::initializer_list` is read-only. If move-behavior is needed, it is better to
use the existing `map.add*` functions.
```cpp
Map<int, std::string> map = {{1, "where"}, {3, "when"}, {5, "why"}};
````
Pull Request: https://projects.blender.org/blender/blender/pulls/130470
Cleanup to simplify code by using common terms like _first_ and _last_ in context
of predicate applying in a range just like we do for spans and range containers.
Pull Request: https://projects.blender.org/blender/blender/pulls/130380
Doing something like `for (auto key : get_map().keys())` does not work, because the lifetime
of the `Map` returned by `get_map()` is not automatically extended for the duration of
the loop. This could cause crashes at run-time.
Now this pattern will not compile anymore. Note that there are possible valid use-cases
of this iterating over a `Map` that won't compile anymore either. This is fairly uncommon
though, and just storing the map in a separate temporary variable is a simple fix.
This would have been a valid usage for example: `do_something(get_map().keys())`.
This would have prevented e.g. 9840dd233c.
Pull Request: https://projects.blender.org/blender/blender/pulls/129880
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
that a few classes which didn't use our guarded allocator by default before,
are now using it.
Pull Request: https://projects.blender.org/blender/blender/pulls/130181
The `_EXCEPTION_POINTERS` structure is valid only within the context of
the `UnhandledExceptionFilter` function.
After the function exits, the memory referenced by the pointer might no
longer be valid or the exception information.
The solution for this was to create `BLI_system_backtrace_with_os_info`
and passing a system-specific data as the second argument.
`BLI_system_backtrace` calls `BLI_system_backtrace_with_os_info` with a
null second argument internally.
Pull Request: https://projects.blender.org/blender/blender/pulls/129999
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.
At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.
Pull Request: https://projects.blender.org/blender/blender/pulls/129879
The 4x4 matrix type has a larger alignment requirement of 16 bytes
than the default, but it was stored in a generic vector of bytes. There
are a few solutions that reduce the memory reuse in this code path--
the chosen solution uses a custom allocator which always allocates
with an alignment that should be large enough for anything.
Generally I think this resampling loop could be rewritten to be a bit
simpler, avoiding these problems in the first place. Some performance
testing would show whether this "fancy" memory use between types
and loop structure is actually worth it. For now though, just correcting
the existing logic seems like the best choice.
Pull Request: https://projects.blender.org/blender/blender/pulls/129628
This extends the `Vector` API to support transfering ownership of a memory
buffer to and from a `Vector`. This reduces the need for unnecessary copies in
some cases which converting between data-structures. A new
`VectorSet::extract_vector` method is added that takes O(1) time. Previously,
this was only possible in O(n) time by copying the entire array.
The `Vector::release` method can be used to e.g. build a vector with the C++
container, but then extract it for use in DNA data.
Pull Request: https://projects.blender.org/blender/blender/pulls/129736
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
Running Xcode memory graphs and the Instruments tools revealed
memory leaks caused, in the main, by over-retained objects.
This removes the unnecessary 'retains' and adds some asserts
to guard against over-retaining in the future.
There are a few memory leaks remaining involving PyUnicode_DecodeUTF8
but I am unable to identify the cause of these at this time.
Authored by Apple: James McCarthy
Pull Request: https://projects.blender.org/blender/blender/pulls/129117
The length checking wasn't accounting for null bytes within multi-byte
sequences and could step over the null bytes.
For BLI_strlen_utf8 this could result in an out of bounds read.
In practice most UTF8 data is validated so the extra checks
are mainly to prevent errors on invalid or corrupt UTF8 text.
It looks like this specific case never really worked. This wasn't found before,
because in the large majority of cases, execution uses a more optimized code
path instead of this general one.
Pull Request: https://projects.blender.org/blender/blender/pulls/128993
This patch implements the multi-function procedure operation for the new
CPU compositor, which is a concrete implementation of the PixelOperation
abstraction, much like ShaderOperation, but uses the FN system to more
efficiently evaluate a group of pixel-wise operations.
A few changes were done to FN to support development. The multi-function
builder now allows retrieving the built function. A new builder method
construct_and_set_matching_fn_cb was added to allow using the SI_SO
builders with non static functions. A few other SI_SO were added to. And
a CPP type for float4 was added.
Additionally, the Gamma, Math, Brightness, and Normal nodes were
implemented as an example. The Math node implementation reused the
existing GN math node implementation, so the code was moved to a common
file.
Reference #125968.
Pull Request: https://projects.blender.org/blender/blender/pulls/126988
This probably should always have been the value used, really.
Now, instead of reporting `Qualcomm Technologies Inc`, it reports the more informative `Snapdragon(R) X Elite - X1E78100 - Qualcomm(R) Oryon(TM) CPU` on a Thinkpad T14s Gen6 device.
Pull Request: https://projects.blender.org/blender/blender/pulls/128808
Previously, passing a falsy `std::function` (i.e. it is empty) or a null
function pointer would result in a `FunctionRef` which is thruthy and thus
appeared callable. Now, when the passed in callable is falsy, the resulting
`FunctionRef` will be too.
Pull Request: https://projects.blender.org/blender/blender/pulls/128823
Use a generic function to access the home directory making macOS path
access match other Unix systems.
When the function was added [0] it solved access to HOME when the
environment variable wasn't set. Since then support for `getpwuid()`
has been added on UNIX systems [1], which also works on macOS,
removing the need for macOS to have a separate function.
Furthermore BLI_expand_tilde had undocumented limitations that didn't
apply to other platforms (see PR for details).
Ref !128734
[0]: 9df13fba69
[1]: 6039cb17e6
This was located in BKE_appdir which is higher level
(used for accessing Blender's paths), where as the home directory
may be accessed from lower level path code.
This refactors the lifetime analysis of anonymous attributes in geometry nodes.
The refactor has a couple of goals:
* Use a better and simpler abstraction that can be used when building the
lazy-function graph. We currently have a bunch of duplicate code to handle
"field source" and "caller propagation" attributes. This is now unified so
that one only has to worry about one kind of "reference sets".
* Make the abstraction compatible with handling bundles and closures in case we
want to support them in the future. Both types can contain geometries and
fields so they need to be taken into account when determining lifetimes.
* Make more parts independent of the concept of "anonymous attributes". In
theory, there could be more kinds of referenced data whose lifetimes need to
be managed. I don't have any concrete plans for adding any though.
At its core, deterministic anonymous attributes still work the same they have
been since they became deterministic [0]. Even the generated lazy-function graph
is still pretty much or even exactly the same as before.
The patch renames `AnonymousAttributeSet` to the more general
`GeometryNodesReferenceSet` which is more. This also makes more places
independent of the concept of anonymous attributes. Functionally, this still the
same though. It's only used in the internals of geometry nodes nowadays. Most
code just gets an `AttributeFilter` that is based on it.
[0]: https://archive.blender.org/developer/D16858
Pull Request: https://projects.blender.org/blender/blender/pulls/128667