Commit Graph

75628 Commits

Author SHA1 Message Date
Campbell Barton
bcd3c3cb57 UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.

The name & description didn't mention this.
2020-04-01 10:50:21 +11:00
Campbell Barton
91604279c9 Fix missing break statement in recent face-set support 2020-04-01 10:50:21 +11:00
Campbell Barton
f9f0f44be8 Cleanup: quiet discarded-qualifiers, unused warnings 2020-04-01 10:50:21 +11:00
Germano Cavalcante
e819f67500 Cleanup: Organize Weld Modifier in alphabetical order 2020-03-31 20:39:37 -03:00
Germano Cavalcante
74b5e5f6e1 Fix T74588: Weld Modifier: Vertex colors and UVs get incorrect values 2020-03-31 20:27:54 -03:00
Pablo Dobarro
da3cb514e5 Multires: Initial Face Sets support
This implements the Sculpt Mode API functions needed for Face Sets and
visibility management for PBVH_GRIDS. No major changes were needed in
the operators and the sculpt mode code. This implementation stores the
face sets in the base mesh, so faces created in higher subdivision
levels can't be modified individually. Also, we are not checking for
multiple face sets per vertex (that can be added in the future), so
relax tools don't work yet. The rest of the features (paint, undo,
visibility operators..) work as expected.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7168
2020-04-01 01:07:47 +02:00
Antonio Vazquez
5b88ab25bd Fix T75219: Move to New Layer not working
This was an old design problem.
2020-03-31 18:54:50 +02:00
Pablo Dobarro
6c036a65c9 Add Voxel Mode to the Remesh modifier
This adds the Voxel Mode to the current remesh modifier. It works
exactly the same way as the voxel remesh operator and uses the same
properties to control the remeshing. We can exand this with more options
in the future (fix poles, reprojection...)

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7292
2020-03-31 18:27:37 +02:00
Germano Cavalcante
38685b5a39 Edit Curve: Improve Curve extrude
The original code has two logics, extrude the end points or duplicate points (making new splines).
Now all the logic has been redone by extruding contiguous selected segments.

Fix T47169

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6982
2020-03-31 12:39:53 -03:00
Pablo Dobarro
1c1a14dcdf Voxel Remesh: Edit Voxel Size operator
This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled.  The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength).
It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines.

It also has a slow mode when pressing shift that works like the slow mode of the brush radius control.

This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory.
This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way.

Reviewed By: jbakker, #user_interface, billreynish

Differential Revision: https://developer.blender.org/D6449
2020-03-31 17:31:13 +02:00
Julian Eisel
f149d5e4b2 Fix VR session toggle not changing reliably on session start/end
The text and icon were supposed to change but didn't reliably, which was
a race condition I think. It depended on how fast the OpenXR runtime
would transition the session state.
This also makes sure the correct notifier is sent on session exit.
2020-03-31 16:49:38 +02:00
Jeroen Bakker
b0bd9b4c70 Fix T75244: Screw Modifier Crash
Draw batch extraction wrongly assumed that when mapped extraction
happened that all original data could be found. This is not the case as
mapped extraction is also enabled when part of the data is present.

This fix does additional nullptr checks.
2020-03-31 16:05:19 +02:00
Campbell Barton
39684e4554 Cleanup: remove duplicate function 2020-03-31 22:37:25 +11:00
Campbell Barton
17a409e223 Cleanup: use '_recursive' suffix instead of '_rec'
This convention isn't very clear and wasn't used much.
Use the more verbose term instead.
2020-03-31 22:23:33 +11:00
Sebastián Barschkis
b74e388617 Fix T75210: Frame range does not go down to 0 in the physics tab for mantaflow when clicking the left arrow
Added nore flexibility to cache frame range and ensured validity of frame range.
2020-03-31 12:18:15 +02:00
Jeroen Bakker
155f917403 Fix T73513: Facing Overlay Intervene With Selection
Do not draw the facing overlay during selection.
2020-03-31 11:47:09 +02:00
Campbell Barton
d8217ec6d0 UI: improve names for mesh split operations 2020-03-31 19:45:26 +11:00
Jeroen Bakker
039d619c76 Fix T74898: Multiresolution Ghost After Orbiting
EEVEE and Workbench both had the same issue that they continue with the
last sample when leaving navigating. This is ok for regular meshes as
they are all the same. For multiresolution it ain't as a low res version
of the mesh is used during navigation.

This patch also resets the AA samples when the user leaves navigation.
2020-03-31 10:29:34 +02:00
Campbell Barton
61f9bbbdea Edit Mesh: support splitting vertices
The edge split operator can now split faces & edges
from selected vertices.

This has the same functionality as manually ripping all
faces and edges away from a vertex.
2020-03-31 18:20:06 +11:00
Campbell Barton
07add4b485 Cleanup: use sections for armature-select 2020-03-31 15:24:06 +11:00
Campbell Barton
0f5c94bbd1 Armature: add Select Linked (Ctrl-L)
This matches select linked for other modes (curve, mesh)
2020-03-31 15:11:11 +11:00
Brecht Van Lommel
b555b8dedc Build: hide most symbols on macOS on Linux to avoid conflicts
This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.

Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-31 00:07:55 +02:00
Brecht Van Lommel
22677d8e1d Fix undo incorrectly detecting mesh as always changed after edits
Mesh writes a modified copy, which meant recalc_undo_accumulated was never
cleared on the actual datablock. Also clear mesh->runtime on write to avoid
detecting changes, since it's cleared on read anyway.

Differential Revision: https://developer.blender.org/D7274
2020-03-30 20:09:15 +02:00
Brecht Van Lommel
f4982b555c Fix undo misdetecting identical future chunk in some cases
Clear is_identical_future before adding a next undo step, to avoid wrong
values for cases where we undo and then add a step with different changes
than what was previously the next step.

Ref D7274
2020-03-30 20:09:20 +02:00
Brecht Van Lommel
2e60226f23 Fix undo debug logging not printing all types of undo pushes
Ref D7274
2020-03-30 20:09:15 +02:00
Clément Foucault
91b334b2f2 Fix T74547 EEVEE: Image texture crash with use after free
Same fix than for the other mapping types.
2020-03-30 19:57:24 +02:00
Antonio Vazquez
248873603f GPencil: Remove is_edit_mode from cache data
This value is not used by new engine.
2020-03-30 18:56:46 +02:00
Antonio Vazquez
4c40468856 GPencil: Remove GP_DATA_PYTHON_UPDATED used by old engine 2020-03-30 18:54:41 +02:00
Clément Foucault
2c9e27f209 Fix T75144 Grease Pencil: Python generated strokes flicker and crash
This was caused by a flag not being reset in time, causing discard of
batches already queued to be drawn.
2020-03-30 18:38:15 +02:00
Antonio Vazquez
100896e080 GPencil: Rename Overlay blend mode to Hard Light
Differential Revision: https://developer.blender.org/D7280
2020-03-30 18:23:36 +02:00
Clément Foucault
6428da84ed Fix T74663 GPencil: Fills are Flickering on Nvidia
This was caused by an unitialized variable.
2020-03-30 17:57:31 +02:00
Clément Foucault
af1e3b0270 GPencil: Fix overlay blend mode creating inverted colors 2020-03-30 17:57:31 +02:00
Clément Foucault
9371c051b1 EEVEE: Bloom: Fix inverted source and base buffer
This does not change the ouput much.
2020-03-30 17:57:31 +02:00
Jeroen Bakker
a2d19c1f78 NormalOverlay: Center Dot Normal Drawing With Modifiers
When using generative modifiers too many center dots were rendered in
the normal overlay. This patch only renders the normals of original
center dots.

Known issue: decoding the `norAndFlag` has issues on Intel GPU.
2020-03-30 14:39:16 +02:00
Jeroen Bakker
57d8bde088 Normal Overlay: Hide Normals Of Generated Loops
The loop normals were always drawn. We used to only draw the normals if
it was mapped to an original loop of the mesh. Due to recent changes we
can not find the correct loop and decide if we need to draw them.

Note still need to check the face dots normals. This is more complicated
as facedot normals needs to be encoded in a different way
2020-03-30 14:06:54 +02:00
Sybren A. Stüvel
a6a9a12e8f Fix T75142: No autokeying with pose mode X-Mirror
This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag
handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply
restored those lines that caused this issue.
2020-03-30 13:26:26 +02:00
Sybren A. Stüvel
ef7229d69a Cleanup: reduce code indentation in autokeyframe_pose()
This makes the code a bit simpler to follow, by replacing
`if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting
the remaining code, and by returning early.

No functional changes.
2020-03-30 13:26:26 +02:00
Jeroen Bakker
cf258b02f4 Fix T75053: Paint Overlay Show Modified Wires and Edges
The paint mask overlay showed the wires and edges of the final mesh.
This change will only draw wires and edges that are mapped to the
original mesh.

This change enables mapping data in regular Mesh extraction. This
can also be used for better drawing of the normal overlay.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7277
2020-03-30 13:13:42 +02:00
Campbell Barton
d6e0d27816 Fix help message misc argument grouping
Correct reference to non-existent argument.
2020-03-30 21:47:07 +11:00
Sergey Sharybin
3351a2655d Subdiv: Extend some comments 2020-03-30 12:26:45 +02:00
Campbell Barton
513885a991 Fix armature edit-mode selected linked
Selecting linked would only select a single arbitrary chain.

Now select linked follows all child-chains of the bone.

Also add support for following all links, similar to how this would work
if it were a mesh with connected edges instead of only child chains.

Leave this off by default to match pose mode.
2020-03-30 19:18:28 +11:00
Campbell Barton
15cb567c8e Armature: remove merge function, use dissolve instead
This was crashing, when looking into a fix I noticed that it gave
hap-hazard results dissolving past forks in the parent/child hierarchy
arbitrarily following one chain.

This functionality is almost identical to "dissolve" which delimits
forks in the chain predictably.

So remove this in favor of dissolve (available from the delete menu).
2020-03-30 19:18:09 +11:00
Campbell Barton
6462ea2a8d UI: center align icon-only pull-down menus
Resolve issue noted in D5482, texture slots '+' icon for example
was noticeably off-center.
2020-03-30 14:45:05 +11:00
Campbell Barton
9ccaf9899e Extrude Repeat: support storing the offset vector
Without this, adjusting properties always re-initialized
from the view-vector.
2020-03-30 11:41:35 +11:00
Campbell Barton
e252d2c990 Fix extrude repeat leaving selection history unselected 2020-03-30 10:39:10 +11:00
Campbell Barton
6c48a36962 DRW: match edge opacity to 2.82
Edges were hard to see in some cases in edit-mesh vertex/face modes.

Since 804e90b42d alpha is handled differently,
update edge alpha to visually match 2.82.
2020-03-30 10:12:08 +11:00
Sebastián Barschkis
b023c91118 Fluid: Use dynamic mode whenever active rigid bodies are in the scene
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
2020-03-29 21:31:20 +02:00
Clément Foucault
bf3b0db785 Overlay: Edit Mesh: Add offset for thicker edges
Edges with sharpness, seam and bevel are thicker and thus needs more offset
to not appear aliased.

Based on D5448 by @oficsu
2020-03-29 20:49:07 +02:00
Clément Foucault
0b57ecc665 Overlay: Edit Mesh: Make offset depth dependent (w.r.t depth precision)
The previous offset was done in view space. It is now done in NDC space
to avoid differences when adjusting the near/far plane distances.
2020-03-29 20:46:42 +02:00
Wayde Moss
5b8b6b4c1e RNA: expose the pin flag for AnimData and ActionGroup 2020-03-29 23:05:30 +11:00