Commit Graph

41 Commits

Author SHA1 Message Date
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Aras Pranckevicius
ecce5f45ac Cleanup: rename MAXSEQ -> SEQ_MAX_CHANNELS and make it C++ constexpr
When I was learning VSE code, MAXSEQ constant (a preprocessor define!) was
confusing. It makes it sound like it is "max sequences", but it is actually
"max channels". So rename it to SEQ_MAX_CHANNELS and make it C++ constexpr int
instead of preprocessor macro.

Pull Request: https://projects.blender.org/blender/blender/pulls/128024
2024-09-23 15:43:45 +02:00
Aras Pranckevicius
30dbb7820d Cleanup: VSE effects never have 3 inputs, remove seq3 handling
"seq3" input for VSE effect strips has been there ever since
"initial revision" commit in 2002, with comment "pointers voor effecten"
even. But it has never been used, so remove all code that pretends
to do something with it.

Pull Request: https://projects.blender.org/blender/blender/pulls/127401
2024-09-11 17:56:22 +02:00
Aras Pranckevicius
528471541b VSE: Faster and more consistent thumbnails
Implementing part of design outlined in #126087.

- VSE thumbnail cache has a new implementation, hopefully simpler
  and easier to understand.
    - Instead of cache key being a VSE strip, frame index, plus
      complicated logic for cache items linking etc.,
    - The cache is keyed by media file path (if multiple strips
      use the same input file, they will share cache entries), frame
      index within media file, and any extra data (e.g. steam index
      for multi-steam videos)
- Much reduced cache flickering and strange/weird thumbnail choices.
    - Likewise, thumbnails no longer disappear-and-reload on operations
      like Undo, dragging new video strip into timeline, or F12 render.
- Thumbnails now load faster.
    - Images use dedicated/faster thumbnail loading routines when a
      format can do that (e.g. JPG and EXR can).
    - Movies reuse ffmpeg decoding context for neighboring strips
      that use the same file (as often happens when cutting footage)
    - Thumbnail requests are processed on several threads now too.

Images and more detail in PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/126405
2024-08-29 08:27:12 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Campbell Barton
c071030ac3 Cleanup: spelling in comments 2024-08-04 13:45:06 +10:00
Bastien Montagne
4a29395e29 Refactor: Sequencer: Do properly typed read on effectdata.
Part of on-going cleanup to remove 'invalid' usages of raw data BLO API.
2024-07-31 19:22:50 +02:00
John Kiril Swenson
406554c11e VSE: Add snapping in preview area
Adds snapping in the VSE preview area.

Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.

Pull Request: https://projects.blender.org/blender/blender/pulls/122759
2024-07-06 15:24:52 +02:00
Richard Antalik
69472c88ee IMB: Cleanup timecode options
Remove options that are duplicate and change description of options, so
they describe bit better, how timecodes are actually used.

Timecodes in Blender have pretty much nothing in common with more widely
known term "timecode". This confused users (and developers).
There were 5 options of which 3 were exactly same. This commit leaves
user with 3 options:
 - Use timecodes for normal seeking/playback - Record Run
 - Ensure, that no frame is duplicated or skipped - "Record Run No Gaps"
 - Do not use timecodes - "None"

More verbose description was added to the definition in code.

Naming of these timecode types was kept, even if it is incorrect to not
break scripts and habits.

Pull Request: https://projects.blender.org/blender/blender/pulls/121001
2024-05-06 17:56:56 +02:00
Campbell Barton
9918488bb1 Cleanup: use uppercase tags, following own style guide 2024-05-03 11:33:21 +10:00
Sebastian Parborg
221951657b VSE: Make cache overlay visible to non "Developer extras" users
This also moves the option to be a per editor space setting so you can
have different cache visualization options in different editor spaces
at the same time.

A quick toggle for the cache visualization is now available in the
overlays popover.

Pull Request: https://projects.blender.org/blender/blender/pulls/119428
2024-05-02 16:36:11 +02:00
Aras Pranckevicius
31e56797f0 VSE: indicate missing media in timeline/display
Sequencer timeline displays red tint & appropriate icons for strips that are
missing media file (images, movies, audio, or meta strips that contain such).

Sequencer preview and rendering displays missing media strips as magenta,
similar to missing textures elsewhere in Blender. This is on by default,
sequencer view settings have an option to turn it off.

Pull Request: https://projects.blender.org/blender/blender/pulls/116869
2024-04-24 19:54:44 +02:00
Brecht Van Lommel
15b9ae5436 Refactor: Use typed functions for blend file data reading
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.

There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120994
2024-04-24 17:01:22 +02:00
John Swenson
cff532e134 VSE: Implement Snapping to Markers
This patch adds the ability to snap strips to markers. Previously, there
only existed options to snap to hold offsets and the current frame.

This snap type works identically to other snapping options by checking
for the relevant bit (here `SEQ_SNAP_TO_MARKERS`) and adding the marker
frame numbers to `snap_data->target_snap_points` within
`seq_snap_target_points_build()`.

To enable `seq_get_snap_target_points_count()` to have access to marker
information, the current Scene object is now passed to the function.

Pull Request: https://projects.blender.org/blender/blender/pulls/120450
2024-04-23 01:54:14 +02:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Aras Pranckevicius
e1f8775807 VSE: default to new "Auto" image filter for strips
Part of "improve filtering situation" (#116980), now strip scaling filter defaults to "Auto" which has logic like:

- No scale, no rotation, integer positions: Nearest (fastest)
- Scaling up by more than 2x: Cubic Mitchell, so you get nicer blending between pixels than with bilinear,
- Scaling down by more than 2x: Box, so that many pixels are averaged properly without too much aliasing,
- Otherwise: Bilinear

Existing strips that use Bilinear (which is default) get switched to Auto when loading older files.

All of this has an advantage that unless you have some special needs for your look, you can leave it at default and it will look decently good at either large up-scaling or large down-scaling, but not waste performance if you don't use any scaling at all. Previously none of the choices were good in "all cases": box (née subsampled3x3) only looks good when scaling down, cubic only looks good when scaling up, default bilinear leaves performance on the table when you don't use any scale/rotation, etc.

On something like Gold movie current edit, most of the strips effectively use Nearest now, except some that are translated into non-integer pixel positions; those stay effectively Bilinear.

Pull Request: https://projects.blender.org/blender/blender/pulls/117853
2024-02-05 20:09:29 +01:00
Richard Antalik
8a96f0fb06 Fix #116411: Sound animation not working correctly
This was caused by global variable `sound_cfra` not being updated when
rendering sequencer data. This global variable could cause problems in
other cases though, so it is removed. Functions that are used to set
anomation buffers now accept frame as argument.

Pull Request: https://projects.blender.org/blender/blender/pulls/117345
2024-01-31 18:57:06 +01:00
Jacques Lucke
311ca3e6af Core: rename Session UUID to Session UID
`UUID` generally stands for "universally unique identifier". The session identifier that
we use is neither universally unique, nor does it follow the standard. Therefor, the term
"session uuid" is confusing and should be replaced.

In #116888 we briefly talked about a better name and ended up with "session uid".
The reason for "uid" instead of "id" is that the latter is a very overloaded term in Blender
already.

This patch changes all uses of "uuid" to "uid" where it's used in the context of a
"session uid". It's not always trivial to see whether a specific mention of "uuid" refers
to an actual uuid or something else. Therefore, I might have missed some renames.
I can't think of an automated way to differentiate the case.

BMesh also uses the term "uuid" sometimes in a the wrong context (e.g. `UUIDFaceStepItem`)
but there it also does not mean "session uid", so it's *not* changed by this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/117350
2024-01-22 13:47:13 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Richard Antalik
c9fc69d10b Cleanup: Fix build warnings introduced in e02eeaf888 2023-12-19 19:54:21 +01:00
Richard Antalik
e02eeaf888 Fix #115305: Sound equalizer not applied when rendering
This was caused by 5c76c7bf84, which only updated sound when tagged by
`ID_RECALC_AUDIO`. On undo or rendering, this flag is missing.

Update equalizer when recalc is flagged by `ID_RECALC_COPY_ON_WRITE`.

Pull Request: https://projects.blender.org/blender/blender/pulls/116282
2023-12-19 17:38:29 +01:00
Brecht Van Lommel
eaede06456 Fix: crash with sequencer scene strips after previous refactor 2023-12-17 21:07:33 +01:00
Richard Antalik
3d03dbfa4c Cleanup: VSE strips update callback
Split the code, use preconditions, use rather plain language for
function names and add comments where it is not totally obvious, what
the code is supposed to do.
2023-12-17 18:36:54 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Richard Antalik
4d37fb80b1 Cleanup: Convert VSE headers from .h to .hh 2023-11-03 01:33:54 +01:00
Marcos Perez
5c76c7bf84 Fix: #113084 VSE equalizer stutters when any strip is animated
Only update equalizer data, when sound is tagged to be recalculated.

Co-authored-by: menda <alguien@aqui.es>
Pull Request: https://projects.blender.org/blender/blender/pulls/113156
2023-10-03 18:13:24 +02:00
Richard Antalik
86a0d0015a VSE: Improve retiming UI
Currently retiming is quite awkward, when you need to retime multiple
strips strips in sync. It is possible to use meta strips, but this is
still not great. This is resolved by implementing selection.

General changes:
Gizmos are removed, since they are designed to operate only on active
strip and don't support selection.
Transform operator code is implemented for retiming data, which allows
more sophisticated manipulation.
Instead of drawing marker-like symbols, keyframes are drawn to
represent retiming data. Retiming handles are now called keys. To have
consistent names, DNA structures have been renamed.
Retiming data is drawn on strip as overlay.

UI changes:
Retiming tool is removed. To edit retiming data, press Ctrl + R, select
a key and move it. When retiming is edited, retiming menu and
context menu shows more relevant features, like making transitions.
Strip and retiming key selection can not be combined. It is possible to
use box select operator to select keys, if any key is selected.
Otherwise strips are selected.
Adding retiming keys is possible with I shortcut or from menu.
Retiming keys are always drawn at strip left and right boundary. These
keys do not really exist until they are selected. This is to simplify
retiming of strips that are resized. These keys are called "fake keys"
in code.

API changes:
Functions, properties and types related to retiming handles are renamed
to retiming keys:
retiming_handle_add() -> retiming_key_add()
retiming_handle_move() -> retiming_key_move()
retiming_handle_remove() -> retiming_key_remove()
retiming_handles -> retiming_keys
RetimingHandle -> RetimingKey

Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`.

Pull Request: https://projects.blender.org/blender/blender/pulls/109044
2023-09-27 01:45:59 +02:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Marcos Perez
1015bed2fd VSE: Sound equalizer modifier
The sound equalizer is using the Audaspace FFT Convolver.
The blender part creates an array of descriptions of power per "band"
and orders the creation of Equalizer (ISound) in the Audaspace.

Modifier can be created on sound strips. It lets you define
amplification or attenuation over frequency range from 30Hz to 20 kHz.
The power is limited to -30 db - 30 db. This is done using curve
mapping widget.

Co-authored-by: menda <alguien@aqui.es>
Co-authored-by: Richard Antalik <richardantalik@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/105613
2023-08-30 22:36:36 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Bastien Montagne
b53c7a804a Readfile: Replace the 'lib_link' specific code by generic usage of foreach_id.
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.

The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.

This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-24 16:33:31 +02:00
Bastien Montagne
8bb5916183 Readfile: Replace the 'expand' specific code by generic usage of foreach_id.
The `expand` callback is 'trivial' to replace, since it is only iterating
over ID pointers and calling a callback.

The only change in behavior here is that some pointers that were not
processed previously will now be.

In practice this is not expected to have any real effect (usually
the IDs used by these pointers would have been expanded through other
usages anyway). But it may solve a few corner cases, undocumented issues
though.

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-23 16:44:56 +02:00
Bastien Montagne
b454fc2161 Cleanup/Fix VSE readfile code, fully deprecate SEQ_TYPE_SOUND_HD.
This fixes a few related issues in VSE code:
* 'lib_link' code was doing 'read_data' tasks (like cleaning up internal
  runtime data).
* Handling of `SEQ_TYPE_SOUND_HD` deprecated type of strips was
  extremely confusing (versioning done partly in 'lib_link' code, partly
  in some 2.50 do_version code).
* Still using deprecated `SEQ_TYPE_SOUND_HD` strip type outside of
  versioning code.
* Missing proper usage of deprecated `SEQ_TYPE_SOUND_HD` type inside of
  versioning code (!).

Note that the actual conversion from `SEQ_TYPE_SOUND_HD` to
`SEQ_TYPE_SOUND_RAM` is now done in the 'after setup' versioning
process, where it is somewhat safer to add IDs. This implies that
`SEQ_TYPE_SOUND_HD` must be taken into account throughout the whole
regular versioning process (before and after liblink).

Conversion logic itself has been moved to the VSE code.

Pull Request: https://projects.blender.org/blender/blender/pulls/111135
2023-08-17 16:09:15 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Campbell Barton
549848a0d8 Cleanup: various non-functional changes for C++
- Remove redundant void, struct.
- Use function style casts.
2023-07-20 20:35:49 +10:00
Jacques Lucke
9c10ba4117 Sequencer: move to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110273
2023-07-20 09:46:24 +02:00