Commit Graph

6827 Commits

Author SHA1 Message Date
Campbell Barton
f8eec542f4 Core: always free memory on exit, always report leaks
Instead of allowing leaks when parsing arguments, always cleanup before
calling exit(). This impacts -a (animation player), --help & --version
arguments, as well as scripts executed via --python which meant tests
that ran scripts could leak memory without raising an error as intended.

Avoid having suppress warnings & rationalize in code-comments when
leaking memory is/isn't acceptable, any leaks from the animation-player
are now reported as well.

This change exposed leaks: !140182, !140116.

Ref !140098
2025-06-11 19:33:34 +10:00
Campbell Barton
672fbb7246 Merge branch 'blender-v4.5-release' 2025-06-11 16:06:17 +10:00
Campbell Barton
5c8193bf1e Fix memory leak from builds without XR enabled
Even when built without XR, the window-manager properties
could be accessed & created but weren't freed.

Exposed by !140098.
2025-06-11 15:59:55 +10:00
Harley Acheson
50927827ff Merge branch 'blender-v4.5-release' 2025-06-10 15:40:32 -07:00
Harley Acheson
3e58016c13 UI: Remove Modulation of Drag Threshold with Pen Pressure
Partial revert of 5102880f51. That commit decreased pen tablet drag
threshold as pressure is added. Unfortunately, although this allowed a
quicker response to start of drag, this also increased the difficultly
of initiating a press when both actions are available. With numerical
inputs for example, although dragging is more responsive clicking into
the input to edit was more difficult.

Pull Request: https://projects.blender.org/blender/blender/pulls/140066
2025-06-11 00:38:54 +02:00
Guillermo Venegas
ff9c883154 Refactor: UI: Add uiLayout active get and set methods
This replaces API for accessing the uiLayout active state
with methods, following uiLayout refactors and the Python
API naming.

Part of #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139963
2025-06-10 19:12:00 +02:00
Bastien Montagne
6d2e7a3bee Merge branch 'blender-v4.5-release' 2025-06-10 18:13:26 +02:00
Bastien Montagne
f76ca0e144 Cleanup: Remove left-over debug prints. 2025-06-10 18:12:48 +02:00
Clément Foucault
e57359726f GPU: VertexFormat: Use new data types
This prevents the use of unaligned data types in
vertex formats. These formats are not supported on many
platform.

This simplify the `GPUVertexFormat` class a lot as
we do not need packing shenanigans anymore and just
compute the vertex stride.

The old enums are kept for progressive porting of the
backends and user code.

This will break compatibility with python addons.

TODO:
- [x] Deprecation warning for PyGPU (4.5)
  - [x] Deprecate matrix attributes
- [x] Error handling for PyGPU (5.0)
- [x] Backends
  - [x] Metal
  - [x] OpenGL
  - [x] Vulkan

Pull Request: https://projects.blender.org/blender/blender/pulls/138846
2025-06-10 17:20:45 +02:00
Jeroen Bakker
744904b0dd Merge branch 'blender-v4.5-release' 2025-06-10 10:24:44 +02:00
Jeroen Bakker
cffafda2ff Fix #139898: Vulkan: Read out of bounds with color picking
The color picking reads 3 channels from a 4 channel texture. In the
common case the data conversion is required. Data conversion happens on
all 4 channels, but the backed memory only has 3 channels.

This is a workaround as the actual solution needs to work in many
different situations. Previous solution had to many issues that we
reverted the solution. This PR adds a local workaround specific to color
picking.

In Blender 5.0 we want to add test cases for all situations and
implement a solution that works better.

Pull Request: https://projects.blender.org/blender/blender/pulls/140101
2025-06-10 10:22:50 +02:00
Campbell Barton
8cdccb0154 Refactor: improve error handling for the animation player
- Pass the exit code back from WM_main_playanim instead of calling exit.
- Errors are printed to the stderr.
- Resolve some leaks on exit.

Note that this addresses noisy leaks reported by ASAN which were
flooding the output, but doesn't attempt to address all leaks.
2025-06-10 13:49:41 +10:00
Pratik Borhade
7aa0981da4 Fix #139705: Generate undo step after cancelling node.join_named
In macro operator `NODE_OT_join_named`, panel is called to name the
frame after execution of `node.join`. This panel returns
`OPERATOR_INTERFACE` to `wm_macro_invoke_internal/wm_operator_invoke`.
This prevents from generating an undo step for node.join because retval
is not `OPERATOR_FINISHED`. Hence, `wm_operator_finished` is not
called which actually calls the function to create undo step. To fix
this, adjust condition in `wm_macro_end` so that retval is "FINISHED"
when first operation is executed successfully while later is in
`OPERATOR_INTERFACE` state

Pull Request: https://projects.blender.org/blender/blender/pulls/139712
2025-06-09 14:42:38 +02:00
Guillermo Venegas
69d2a43b7a Refactor: UI: Add uiLayout scale and ui_units get and set methods
This replaces API for accessing layout scale and ui-units with methods,
following uiLayout refactors and the Python API naming.
Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139944
2025-06-06 20:17:56 +02:00
Pratik Borhade
0eed084cad UI: Use Tree view for shape keys
Shifting to Tree view will now allow drag-drop for shape-keys.
(And also possible to create nested shape keys if we want to include
support for them in future)
With !138979, multi-select support will be implemented for shape keys.

Part of #136838

See video in PR description

Pull Request: https://projects.blender.org/blender/blender/pulls/139323
2025-06-06 12:03:47 +02:00
Aras Pranckevicius
5ad6d42c83 IO: Remove Collada import/export
Removes Collada import/export (has been deprecated since 4.2).

Pull Request: https://projects.blender.org/blender/blender/pulls/139337
2025-06-06 08:38:57 +02:00
Guillermo Venegas
df75f965d0 Refactor: UI: Add uiLayout default operator call context get and set methods
This converts `uiLayoutSetOperatorContext` and
`uiLayoutGetOperatorContext` function APIs to objects methods
following recent `uiLayout` refactors.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/139890
2025-06-06 06:38:09 +02:00
Campbell Barton
f991377d0d Fix missing call to MOV_exit in the animation player
When playing back multiple movies, MOV_init was called
each time without a matching MOV_exit call.
2025-06-06 10:48:25 +10:00
Kamil Galik
64696cc699 NDOF: simplify the UI and preferences
- Navigation modes has been redefined a bit and introduced in a form of
  an enum so that new ones can me implemented in the future.
  Additionally switching between modes shouldn't require any additional
  configurations like inverting all the axes.
  Currently there are only 2 modes implemented,
  but 2 more are planned and will be proposed in follow-up PRs.
  Implemented modes are:

  - Object: works like "Orbit" option.
    but has all axes implicitly inverted
  - Fly: works the same as "Free".

- "Turntable" option has been turned into "Lock Horizon".
  This single option works for both normal navigation and Fly/Walk
  modes now.
- Pan and Rotation axes inversion has been removed from default
  configuration.
- UI has been simplified following the design from #136880.
- Zoom Invert has been removed since it looks like a duplication of
  `NDOF_PANZ_INVERT`.

Ref !139343
2025-06-05 21:29:53 +10:00
Campbell Barton
534044ccef Fix #139681: Cursor appears in walk navigation after hovering over gizmo
Regression in [0] which would re-highlight gizmos when they had been
tagged for highlighting.

This caused highlighting to be recalculated unexpectedly while
blocking modal operators run that used a timer.

The timer events would be passed though to the gizmo handler which
then re-evaluated the highlighted gizmo based on the cursor position.

Resolve by skipping pass-through for gizmos.

[0]: f839847d3b4849425c3b06a52aae4361d384fea4
2025-06-04 13:54:32 +10:00
Guillermo Venegas
19741a6751 UI: Tooltip for dragging multiple files
This changes how tooltips for dragging multiple files are shown. this
shows an `Documents` icon and a counter of how many files are dragged.
When multiple files are dragged from Blender internal file browser,
this avoids showing the thumbnail of the file selected to start
dragging, if selection is unique this thumbnail will be visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/136276
2025-06-04 00:15:36 +02:00
Hans Goudey
77b14f2dcb Cleanup: Grammar: Fallback vs. fall back
The former is a noun or adjective, the latter is a verb.
2025-06-02 17:13:56 -04:00
Hans Goudey
91803e130f Cleanup: Grammar: Fix uses of "for e.g."
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.

Pull Request: https://projects.blender.org/blender/blender/pulls/139596
2025-05-29 21:21:18 +02:00
Hans Goudey
5747f839e8 Cleanup: Grammar: Fix uses of "it's own" 2025-05-29 14:41:20 -04:00
Harley Acheson
b26c2c1b38 Fix #139248: Update IME Data with GHOST_kEventImeComposition Event
Before e4aa758d70 we kept a pointer to ghost IME data, but with that
change we instead maintain a local copy of that data instead. This
means that we have a copy of it with GHOST_kEventImeCompositionStart,
but we don't update our copy when we get GHOST_kEventImeComposition.
This is where (at least on Windows) when we get the composition result,
the final string to be inserted.

Pull Request: https://projects.blender.org/blender/blender/pulls/139557
2025-05-29 18:40:51 +02:00
Sebastian Parborg
5106c4e655 JACK: Fix a mutex deadlock when trying to start/stop playback 2025-05-28 19:32:34 +02:00
Christoph Neuhauser
282d703f6b Fix #139443: WM: Clear draw region framebuffers to avoid corruption
This PR adds a clear on creation for draw region framebuffers, which
fixes issue https://projects.blender.org/blender/blender/issues/139443.
When using the "Lock Interface" option, redrawing is disabled until the
rendering process has finished. When the GPU driver does not initialize
framebuffer textures with zero, this means that visual corruption can
be perceived when resizing the main window while rendering.
This fix makes sure that framebuffer textures are initialized with zero
on all GPU platforms.

Pull Request: https://projects.blender.org/blender/blender/pulls/139445
2025-05-28 13:17:37 +02:00
Miguel Pozo
e6638d6e5e Refactor: GPU: GPUMaterial & GPUPass compilation
Cleanup and simplification of GPUMaterial and GPUPass compilation.
See #133674 for details/goals.

- Remove the `draw_manage_shader` thread.
  Deferred compilation is now handled by the gpu::ShaderCompiler
  through the batch compilation API.
  Batch management is handled by the `GPUPassCache`.
- Simplify `GPUMaterial` status tracking so it just queries the
  `GPUPass` status.
- Split the `GPUPass` and the `GPUCodegen` code.
- Replaced the (broken) `GPU_material_recalc_flag_get` with the new
  `GPU_pass_compilation_timestamp`.
- Add the `GPU_pass_cache_wait_for_all` and
  `GPU_shader_batch_wait_for_all`, and remove the busy waits from
   EEVEE.
- Remove many unused functions, properties, includes...

Pull Request: https://projects.blender.org/blender/blender/pulls/135637
2025-05-22 17:53:22 +02:00
Bastien Montagne
647927a330 Fix IDP_MergeGroup_ex not taking 'ID management' flags as parameter.
For IDProperties, this flag is mostly used only to controll whether
IDProperty code should also handle ID refcounting or not (through
`LIB_ID_CREATE_NO_USER_REFCOUNT`).

Without this fix, IDProp Group Merge could end up trying to modify ID
refcount of its data-block properties (via `IDP_FreeProperty`), which
can lead to data corruption or even crashes (e.g. when used in readfile
code, before lib-linking process).

Issue discovered while working on the system IDProperties split project
(!135807).

Pull Request: https://projects.blender.org/blender/blender/pulls/139230
2025-05-22 09:19:21 +02:00
Guillermo Venegas
44160a0524 Refactor: UI: Replace uiItemFullO with class method uiLayout::op
This converts the public `uiItemFullO` function to an object oriented
API (an `uiLayout::op` overload), matching recents changes in the API.

Changes includes the removal of the paramether `IDProperty *properties`
that seems unused (all places just sets `nullptr`, can be added as last
argument with `nullptr` as default value though), and instead of using a
return paramether the function now returns the pointer to write properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/138961
2025-05-20 15:19:34 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Campbell Barton
be3199771e WM: use boolean for ime_data_is_composing
This only used char since it was originally part of DNA.

Also correct typo.
2025-05-17 09:05:28 +10:00
Sebastian Parborg
e4aa758d70 Fix #137346: IME input getting lost when using Wayland
Our IME input system relied on passing around pointers to global variables.
However this will not work as the Wayland input handling is multithreaded so the content of the global variable would change while the event loop were reading the data.

Pull Request: https://projects.blender.org/blender/blender/pulls/138871
2025-05-16 14:21:06 +02:00
Jacques Lucke
4d2aa7d828 Fix #138769: crash when baking
The issue appears to have been that the same depsgraph is evaluated twice at the
same time. Once by the bake code in a background thread and once by gizmo
related event handler.

This patch fixes it by not running event handlers in locked regions. Generally,
accessing evaluated data while the interface is locked (and thus some baking is
usually going on), is not safe.

Pull Request: https://projects.blender.org/blender/blender/pulls/138806
2025-05-14 15:19:29 +02:00
Hans Goudey
153abc372e GPU: Replace U32/I32 combination with GPU_FETCH_INT_TO_FLOAT in UI code
The conversion from int to float is not supported natively
so it ends up happening beforehand on the CPU or as a
step before the vertex buffer can be used. It's better to just
upload floats in the first place.

Related to:
- 1e1ac2bb9b
- 617858e453

Pull Request: https://projects.blender.org/blender/blender/pulls/138855
2025-05-14 15:15:21 +02:00
Jacques Lucke
afd760f2b7 UI: Ghost: support horizontal scrolling for 2D editors
Some mice have an additional horizontal scroll wheel. This patch adds support
for receiving such events. By default it is used to scroll 2D editors left and right.

I originally developed this because I was missing it in the spreadsheet, but it
seems to be useful in many other editors too.

It's supported on Linux (Wayland), Windows and macos.

Pull Request: https://projects.blender.org/blender/blender/pulls/138758
2025-05-14 13:33:10 +02:00
Guillermo Venegas
3b1e123361 Refactor: UI: Replace uiItemS and uiItemS_ex with uiLayout::separator
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138826
2025-05-13 17:54:26 +02:00
Harley Acheson
b2c4d71f1d Fix: Allow Duplication of Minimized Outliner
For as long back as I have tested (2.91) using "Duplicate Area into New
Window" for Outliner when minimized (showing only header) will result
in an invalid area - at least on Windows. The area may have have a
black background, invalid screen area verts, and has the header on the
bottom. This is because it is created in a window that is our minimum
size but initialized smaller, at the height of the area (0-2 pixels).
This PR just adds a small minimum to our blender window creation.

Pull Request: https://projects.blender.org/blender/blender/pulls/138696
2025-05-10 17:38:27 +02:00
Guillermo Venegas
38c08b515f UI: Allow drag multiple files from Blender File Browser
After c00c8b1b37 its possible to handle drag-n-drop with multiple
paths, this commit enables Blender internal File Browser to have
support to start drag events with multiple files.

Pull Request: https://projects.blender.org/blender/blender/pulls/116474
2025-05-08 23:56:38 +02:00
Guillermo Venegas
dafdced6ab Refactor: UI: Replace uiItemR with class method uiLayout::prop
This converts the public `uiItemR` function to an object oriented
API (`uiLayout::prop`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138617
2025-05-08 20:45:37 +02:00
Guillermo Venegas
e5dcd0de99 Refactor: UI: Replace uiItemL with class method uiLayout::label
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/138608
2025-05-08 17:21:08 +02:00
Sergey Sharybin
d7aa98d07f Sequencer: Remove backdrop drawing in timeline
It always was functionality which got committed without proper review
by the module or UI/UX team. It has all sort of UX problems, but it is
also something that will be tricky to support for HDR drawing.

To brings things to a more manageable state the functionality is now
removed.
2025-05-07 16:21:06 +02:00
Sebastian Parborg
308f6032c8 Sound: Make Blender control when we open and close sound devices
On Windows and Mac (and with certain backends on Linux), Blender would
always appear to be playing back audio even if there was no timeline
playback. This would sometimes prevent devices from going to sleep or
going into lower power state modes when idling.

For the affected audio backends, we now automatically close the audio
backend after 30 seconds of inactivity.

Pull Request: https://projects.blender.org/blender/blender/pulls/136845
2025-05-07 15:00:55 +02:00
Campbell Barton
440274d42e WM: revert change to the hot-spot size (use the value from 4.4v)
Based on !138406 it seems the issue this was intended to resolve remains
so revert the increase in hot-spot size from [0].

[0]: a043a0e74d
2025-05-07 11:35:07 +10:00
Leon Schittek
d66b171996 Fix #112402: Improve search menu layout
Several small improvements to the layout of the search menu:
* Avoid the separator arrow on highlighted items being cutoff
* Properly center and prevent overlap of the scroll indicator
  arrows at the top and bottom
* Improve robustness with different zoom levels
* Overall more unified spacing and margins
This patch was originally authored by Yevgeny Makarov (@jenkm).

Pull Request: https://projects.blender.org/blender/blender/pulls/112422
2025-05-07 02:32:13 +02:00
Harley Acheson
022c85fec3 UI: Consistent File/Asset Drag Size
The size of preview images while dragging from File or Asset Browser is
currently related to the size that they are shown in the thumbnail
lists, sort of, but also based on the column size and with an incorrect
scaling. This PR just makes them a consistent size while dragging,
regardless of their thumbnail size.

Pull Request: https://projects.blender.org/blender/blender/pulls/138350
2025-05-06 22:35:26 +02:00
Jacques Lucke
e09ccc9b35 Core: add templated version of BKE_id_new_nomain to reduce explicit casting
This adds a version of `BKE_id_new_nomain` that takes the ID type parameter as
template argument. This allows the function the return the newly created ID with
the correct type, removing the need to use `static_cast` on the call-site.

To make this work, I added a static `id_type` member to every ID struct. This
can also be used to create a similar API for other id management functions in
future patches.

```cpp
// Old
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, "Mesh"));

// New
Mesh *mesh = BKE_id_new_nomain<Mesh>("Mesh");
```

Pull Request: https://projects.blender.org/blender/blender/pulls/138383
2025-05-05 18:41:03 +02:00
Guillermo Venegas
9e5151d294 Refactor: UI: Replace uiLayoutSplit with class method uiLayout::split
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.

`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.

Pull Request: https://projects.blender.org/blender/blender/pulls/138361
2025-05-03 20:51:42 +02:00
Campbell Barton
7d97ba4c5f Cleanup: use float2, int2 types for cursor drawing callbacks
Ref !138172
2025-05-02 23:01:29 +00:00
Sean Kim
0491c2c233 Fix #136940: brush.asset_save_as crashes in background mode
Calling `brush.asset_save_as` both creates an asset and also activates
the corresponding brush. When run while Blender is in background mode,
the `active_tool->runtime` field may be null. To avoid crashing in this
case, check for null when comparing active tool data.

Pull Request: https://projects.blender.org/blender/blender/pulls/138245
2025-05-02 00:45:06 +02:00