Commit Graph

1966 Commits

Author SHA1 Message Date
Campbell Barton
e84b300d9e use the format attribute in more places, disable X11 options when building with GHOST_SDL 2012-09-16 10:39:19 +00:00
Campbell Barton
2fb8292005 style cleanup 2012-09-16 04:58:18 +00:00
Campbell Barton
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Campbell Barton
f9d9459e3f code cleanup: modify DO_INLINE define to not use __inline with mingw
make RegisterBlendExtension_Fail a static func
       u
2012-09-15 02:29:47 +00:00
Campbell Barton
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
Brecht Van Lommel
585cfff87a Fix #32031: particle distribution on degenerate faces could give NaN values,
which in this case caused NaN values in render lighting.
2012-09-12 13:06:28 +00:00
Campbell Barton
a0ae47f06c add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
Campbell Barton
a9f10b6bc2 style cleanup 2012-09-08 06:40:03 +00:00
Campbell Barton
3bb17bd64a fix for crash in sequencer introduced with recent cache addition,
- running undo with metastrips would crash immediately.
- freeing a strip without a scene would crash (clipboard does this).
2012-09-06 04:45:25 +00:00
Campbell Barton
df51ab27ed code cleanup: BM_face_legal_splits() was doing some redundant assignments. 2012-09-05 23:22:47 +00:00
Campbell Barton
2016791fee add missing files from cmakes lists 2012-09-05 00:52:35 +00:00
Campbell Barton
a71b160184 fix for building on msvc2008 (also style cleanup) 2012-09-04 01:23:50 +00:00
Campbell Barton
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
Campbell Barton
95f7264014 code cleanup: split out defines in BKE_utildefines.h into BLO_blend_defs.h and ui defines in interface_intern.h 2012-09-03 10:12:25 +00:00
Campbell Barton
b8b5bf7dcd array functions for endian switching. 2012-09-03 09:03:25 +00:00
Campbell Barton
d248f94cf8 add endian switch functions to replace macros SWITCH_INT/LONG/SHORT, with BLI_endian_switch_int32/int64/float/double... 2012-09-03 07:37:38 +00:00
Campbell Barton
635db3b306 code cleanup: add utility function BLI_path_is_rel() 2012-08-29 10:32:38 +00:00
Campbell Barton
13254cde8c Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
- Even preserves thickness but can give unsightly loops
- Smooth gives nicer shape but can give unsightly feather/spline mismatch for 'S' shapes created by beziers.

This is an example where smooth works much nicer.

http://www.graphicall.org/ftp/ideasman42/mask_compare.png
2012-08-27 09:44:56 +00:00
Campbell Barton
ee96cde864 style cleanup: whitespace 2012-08-26 11:35:43 +00:00
Sergey Sharybin
1b487e9948 Some FFmpeg changes
- Make FFmpeg initialization called from creator, not from functions
  which requires FFmpeg. Makes it easier to follow when initialization
  should happen.

- Enable DNxHD codec. It was commented a while ago due to some strange
  behavior on some platforms. Re-tested it on Linux and Windows and
  it seemd to be working quite nice. Would let it be tested further,
  if it wouldn't be stable enough, easy to comment it again.

- Make non-error messages from writeffmpeg.c printed only if ffmpeg
  debug argument was passed to blender. Reduces console pollution
  with messages which are not useful for general troubleshooting.
  Error messages would still be printed to the console.

- Show FFmpeg error message when video stream failed to allocate.
  makes it easier to understand what exactly is wrong from Blender
  interface, no need to restart blender with FFmpeg debug flag and
  check for console messages.

  Used custom log callback for this which stores last error message
  in static variable. This is not thread safe, but with current
  design FFmpeg routines could not be called form several threads
  anyway, so think it's fine solution/
2012-08-26 11:01:14 +00:00
Campbell Barton
a3c4b0f47d make SWAP macros typesafe using CHECK_TYPE macro.
Its unlikely you want to do short -> int, int -> float etc, conversion during swapping (if its needed we could have a non type checking macro).

Double that the optimized assembler outbut using SWAP() remains unchanged from before.

This exposed quite a few places where redundant type conversion was going on.

Also remove curve.c's swapdata() and replace its use with swap_v3_v3()
2012-08-25 20:16:08 +00:00
Campbell Barton
7caff79a1a code cleanup: vec_to_quat 2012-08-25 17:58:49 +00:00
Campbell Barton
32e4e0f873 add conjugate_qt_qt(), also some code cleanup and use const for 'rotOrders' var in math_rotation.c 2012-08-25 17:42:15 +00:00
Campbell Barton
71d1b09708 minor code cleanup 2012-08-25 12:55:14 +00:00
Campbell Barton
049811dabd don't use a while loop when in compatible_eul(). this is a low level rotation function called in many places so better to avoid iterations.
checked this function against the previous method using random rotation inputs and compared results, while this isnt exactly the same the results are very close and acceptable in both cases, also checked baking actions that the resulting FCurves are good and give matching rotations.
2012-08-25 12:32:22 +00:00
Campbell Barton
56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
Campbell Barton
c92ab5c3ef code cleanup: use rect size macros 2012-08-21 20:34:05 +00:00
Campbell Barton
9a776daca8 code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
Campbell Barton
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
Campbell Barton
26f073b327 macros for rectangle center and size 2012-08-20 15:29:02 +00:00
Campbell Barton
ab662a1e02 fix for own commit r49991, this exposed bad logic in rect copy function. 2012-08-18 20:54:43 +00:00
Campbell Barton
27b4b45543 utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a linked list by a pointer. 2012-08-18 16:16:13 +00:00
Campbell Barton
9e742ffc2b style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
Campbell Barton
8d496b3bf2 fix [#32315] Circle select unreliable when in vertex+edge select mode
dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases.
also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places.
2012-08-14 08:24:49 +00:00
Campbell Barton
9cce2d8645 smooth-view for 2d views, graph editor, sequencer, node view, works with border zoom, view selected, view all. 2012-08-12 01:07:31 +00:00
Campbell Barton
b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Campbell Barton
414b9865e4 zero rotation values for quat_apply_track() which were in fact just float in precision.
also minor code cleanup - tabs -> spaces in scons file.
2012-08-10 08:19:45 +00:00
Campbell Barton
0107385f7f code cleanup: ensure macros require ';' endings 2012-08-08 21:20:10 +00:00
Campbell Barton
c985a40abb fix for own error confusing FLT_MIN with -FLT_MAX (didnt get into a release, dont include in log) 2012-08-07 18:41:47 +00:00
Howard Trickey
244714d53e Remove redundant typedef of BLI_Stack
(caused compilation errors with some compilers)
2012-08-06 13:31:28 +00:00
Campbell Barton
00ea79afa0 fix for building in debug mode. 2012-08-06 08:01:20 +00:00
Nicholas Bishop
b6bc308375 Add an array-based generic stack structure to blenlib
Very simple stack with homogeneous contents. Provides push, pop, and
is-empty operations.
2012-08-05 23:29:43 +00:00
Campbell Barton
887d517e3b use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.
also use M_SQRT1_2 in math_rotation.c
2012-08-05 17:27:52 +00:00
Campbell Barton
0a35e050f3 code cleanup: remove redundant calls to CTX_data_main() 2012-08-05 14:11:51 +00:00
Campbell Barton
7cfe6e0fda fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads. 2012-08-04 21:04:26 +00:00
Campbell Barton
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
Campbell Barton
6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
Campbell Barton
173b998735 fix/edits to vector font handling
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).

- when fonts are freed their temp data is now freed too.

- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
Brecht Van Lommel
aac3f0eaeb Fix warnings on old apple GCC compiler due to no support for alloc_size attribute. 2012-07-31 15:05:09 +00:00