Commit Graph

16279 Commits

Author SHA1 Message Date
Sergey Sharybin
96db46d17c Fix T62321: Crash on motion tracking when dopesheet open and deleting track
Need to ensure all dopesheet are properly tagged for update.

The tricky part here is that due to the animation we need to keep
movie clips covered by copy-on-write, but the interface uses an
original clip to draw dopesheet.

Use same idea of an active dependency graph as is done in other
similar cases.
2019-03-14 15:18:43 +01:00
Antonioya
c65be83df0 GPencil: Change Brush defaults for Block and Marker
Still pending the change in default 2D template.

Changes reviewed by @pepeland and @mendio
2019-03-14 14:03:04 +01:00
Brecht Van Lommel
5e0069e09a Fix some unreported issues with image sequence updates, clean code.
Lamp and world nodes were missing, nested node trees were updated twice,
remove some legacy code.
2019-03-14 12:40:15 +01:00
Alex Strand
bc5b0f7a09 Curves: change default fill mode to full, increase bevel resolution.
Ref D4438.
2019-03-13 15:24:58 +01:00
Brecht Van Lommel
ffa29194bb Fix use of uninitialized variable in undo system. 2019-03-13 13:50:41 +01:00
Brecht Van Lommel
c427590c4e Fix T62388: object.visible_get() not affected by object.hide_viewport.
After recent changes BASE_VISIBLE was not always disabled properly when the
object is hidden. This refactors the code a bit to hopefully be more clear.
2019-03-12 18:28:49 +01:00
Sybren A. Stüvel
834d3962b9 Use the same string for DNA enum and CLI argument for EXR image format setting
The `--render-format` CLI option takes `EXR` and `MULTILAYER`, whereas
the DNA image format render setting uses `OPEN_EXR` and
`OPEN_EXR_MULTILAYER`. This commit adds the DNA values to the CLI
argument, so that it is possible to take the selected value from DNA and
pass it as-is to the CLI. This is used in Flamenco, for example.

The `OPEN_EXR` and `OPEN_EXR_MULTILAYER` are now aliases, so both the
existing and the new options keep working.

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: fsiddi

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D4502
2019-03-12 16:17:59 +01:00
Bastien Montagne
913b1fd29a BKE Collections: add helper to find the scene of a master collection. 2019-03-12 15:48:24 +01:00
Sergey Sharybin
936014ea8c Fix missing metadata for multilayer exr sequences 2019-03-12 14:53:03 +01:00
Alexander Gavrilov
0bb57c5acc Make B-Bone deformation code more robust with bad cached segment data.
Various dependency graph problems can cause obsolete data to reach the
armature modifier, so add checks to reduce the chance of crashing.
2019-03-12 12:38:31 +03:00
Campbell Barton
873f8b13ec Cleanup: BLI_utildefines struct macros
Use the term "AFTER" instead of "OFS" since it wasn't obvious these
macros operate on everything after the struct member passed.

Avoid casting to non-const types when only reading.
2019-03-12 17:44:35 +11:00
Campbell Barton
fd76b8d825 Cleanup: style 2019-03-12 08:21:13 +11:00
Bastien Montagne
d7e7e9af02 Add WorkSpace to list of ID types that are not supported by standard copy mechanism for now.
Am not sure whether we want to support that at some point, but at least
if we don’t, make it safe and get out of copy code early, previously
trying to duplicate workspace through BKE_id_copy() would have given a
very bad a broken result...
2019-03-11 20:45:24 +01:00
Antonioya
958f34dd03 GPencil: Add support for Bound Box
The bound box was not calculated for grease pencil objects.
2019-03-11 17:13:51 +01:00
Bastien Montagne
1bc8ddbc6c Fix T62310: Batch generate data-block previews broken.
Some uninitialized colormanagement data was breaking RNA acces for them,
exposed in batch preview management when generating previews for scenes
because we have to backup/restore scene and all its settings
before/after rendering it...
2019-03-11 17:08:30 +01:00
Sergey Sharybin
89840b5917 Fix T62423: Wrong sculpting with shape keys and modifiers
Need to use original mesh to get virtual modifiers list, otherwise
key datablocks will not be properly taken into account (since evaluated
mesh doesn't have key datablock).
2019-03-11 16:09:34 +01:00
Brecht Van Lommel
57777b9542 Fix T61906: crash rendering softbody with Cycles and timeline visible.
Make sure we don't reallocate arrays in the pointcache when not needed, the
size of a memory allocation can be slightly bigger than the requested size.

Also, use consistent check for shared cached in copy and free functions.
2019-03-11 14:34:13 +01:00
Brecht Van Lommel
2cb181d478 Cleanup: fix warning about unused parameter. 2019-03-11 14:34:13 +01:00
Antonioya
0889fea790 GPencil: Fix unreported UV error when use subdivide modifier
When the subdivide modifier was used, the UV was not recalculated and the texture of the stroke was wrong.
2019-03-11 10:42:39 +01:00
Bastien Montagne
1cc8f9d463 Fix T62393: Materials made from 'Make Single User' have linked animation.
`id_single_user()` was still code from older ID management, now we can
use modern code to handle animdata duplication for us (which allows to
keep handling of nasty sub-data ID horrors like nodtrees in a single
place, much safer and simpler).
2019-03-10 15:23:59 +01:00
Bastien Montagne
457ecc6825 Partially revert "Collection duplication from Outliner: add a 'duplicate hierarchy' operation."
This partially reverts commit a77feabb51,
removing the shallow 'duplicate hierarchy' option from outliner.

Core changes from that commit in BKE_collections are kept.
2019-03-08 17:53:31 +01:00
Bastien Montagne
13978f7ff6 Followup to T62318: Fix on-the-fly that kind of .blend file cddata corruption.
Remove cddata layers which are not supposed to be written in .blend file,
when reading it.

This is a cheap and simple check, which also gives us forward compatibility
in case we decide some day to make a currently un-written layer type
to be written in .blend files.
2019-03-08 17:53:31 +01:00
Bastien Montagne
18d470e5e4 Fix T62318: Blender crash whith 'corrupt' customdata (CD_BWEIGHT).
Mistake in rBab0bc65c24bd, in conversion of static 'common' sets of
masks, BWEIGHT slipped in CD_MASK_MESH (probably from copy/paste from
CD_MASK BAREMESH).

Note that having it in CD_MASK_BAREMESH but not CD_MASK_MESH looks rather
counter-intuitive, but this is not the time for that kind of cleanup.

Went over whole conversion again, and found two other mistakes, should
really have recheck that before committing...
2019-03-08 17:53:31 +01:00
Bastien Montagne
8730984c70 Fix (unreported) datatransfer code could still modify source mesh in some cases.
Source (i.e. other) mesh should not be modified in any case in modifier
evaluation case (this is forbidden by design and can lead to all kind of
threaded locks and crashes), and doing so even in operator case was
never a good idea either.

Now that we can specifically request needed data (poly and/or loop
normals) from evaluation code, we can finally get rid of those
computations inside data transfer/mesh remapping area.

This is hopefully the last remaining bit of this 'bad crashing code' in
datatransfer area.
2019-03-08 17:53:31 +01:00
Bastien Montagne
cdba2bc0fc BKE mesh remap: add utils to add needed cddata mask for source mesh.
In some cases (currently, only when using avanced mapping of loops),
code needs access to some cddata of the source mesh (CD_NORMAL...).

We need a way to inform calling code about that (actual issue requiring
this change is fixed in next commit).
2019-03-08 17:53:31 +01:00
Bastien Montagne
2a40c6ee2b Modifier eval: add support for request poly normals layer.
Ensure we do get poly normals if they are requested in given cddata mask.
2019-03-08 17:53:31 +01:00
Bastien Montagne
a8acf31181 Fix potential bad behavior, and cleanup/refactor a bit BKE_mesh_ensure_normals_for_display().
This is merely making behaviors of this function a bit more explicit,
and avoid re-adding another CD_NORMAL layer to polys in the (unlikely)
case it would already have one.

It also handles CD_MASK_NORMAL in cd_dirty_poly, but this is more like
future-proof thing, this is not used anywhere currently afaik.
2019-03-08 17:53:31 +01:00
Sergey Sharybin
bfebb494f6 Fix T61961; Smooth brush distorts multires
The issue was caused by lack of proper accumulation for
averaging. Doing it incrementally introduced a bias.
2019-03-08 17:02:22 +01:00
Sergey Sharybin
e64f6e0e4c Cleanup: Spelling in comment 2019-03-08 16:21:04 +01:00
Brecht Van Lommel
1caa5b14bf Cleanup: remove unused test break code for handling cancels. 2019-03-08 10:24:59 +01:00
Campbell Barton
5af85d904e RNA: rename bpy.data.grease_pencil to grease_pencils
All other sequences are plural here.
2019-03-08 09:55:40 +11:00
Campbell Barton
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
Brecht Van Lommel
a261d6f2d3 Fix T62328, T62209: revert recent fix for texture slots updates (T60366).
This causes other issues, revert for now until a better fix is found.
Reverts commit da1323d1c9.
2019-03-07 19:41:05 +01:00
Bastien Montagne
605749ffaa Modifiers Evaluation: generate loop normals when requested.
This also fixes T62228.

However, datatransfer code is still doing bad things with its source,
still working on proper changes here.
2019-03-07 16:25:25 +01:00
Sergey Sharybin
967d82d9b9 Fix T62271: Particles with multires crash on sculpt
In fact, any modifier on top of multires would lead to crash.
Was missing pointer update.

Basically, bring the control flow closer to 2.7.
2019-03-07 16:09:15 +01:00
Brecht Van Lommel
a280867ac2 Fix T62289: crash with texture paint slots and missing node group datablock. 2019-03-07 12:23:52 +01:00
Sergey Sharybin
af50099b83 Multires: Fiux memory leak
The work data for materials flags was never freed.
2019-03-07 12:16:50 +01:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Campbell Barton
a3d647558e DRW: show image empty frame when the 'side' is hidden
This behavior matches back-face culled mesh objects,
where the wire outline doesn't depend on the viewing angle.

Applying this before empty visibility check for view framing,
since it's strange if viewing all gives different results
depending on back-face culling.
2019-03-07 11:41:33 +11:00
Bastien Montagne
a77feabb51 Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.

Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
2019-03-06 15:19:29 +01:00
Bastien Montagne
8462f0e85e Fix (unreported) broken usercount of collections after duplication.
Was missing proper flag in library_query code, collections are also
id-users of their children collections.
2019-03-06 15:19:29 +01:00
Bastien Montagne
702e7bfd5c Cleanup: remove no-op BKE_collection_copy_full().
That one was an empty place-holder, BKE_collection_duplicate() is now
doing that. And its call from full scene copying is not needed
currently, 'deep copy' in that case is handled in editor's
`ED_scene_add()`.

Note that at some point, we might want to move that logic into BKE, but
for now let's keep thing as they are - working.
2019-03-06 15:19:29 +01:00
Bastien Montagne
4dbf5e3a81 Fix T62613: In duplicated collections objects loses patrenting.
We need to remap duplicated IDs' ID pointers to new ones if they exist.
2019-03-06 15:19:29 +01:00
Bastien Montagne
a997c9b9bc Cleanup: remove useless extra-processing after BKE_id_new_name_validate() call.
This function already handles sorting of ID in its listbase.
2019-03-06 15:19:29 +01:00
Bastien Montagne
ac40cf76e5 Cleanup: use default ID type's name instead of generic 'Untitled' for new IDs. 2019-03-06 15:19:29 +01:00
Bastien Montagne
173c023197 Cleanup: rename BKE_library's new_id() to BKE_id_new_name_validate().
The former was probably one of the worst function names in our whole
code base, totally misleading, and quiet often used as a variable name too.
2019-03-06 15:19:29 +01:00
Campbell Barton
92094c76a9 DNA: remove none particle brush & deprecated flags
The none brush doesn't make sense to have anymore with the tool system.

Also remove deprecated flags & types for object, armature & text.
2019-03-07 00:10:04 +11:00
Campbell Barton
b2889c7cf1 Fix T61917: Metaball family inherits wrong resolution by deleted object
Synchronizing values between object data is error prone (not updated on
creation or renaming), add an update to have them working as they did
in 2.79.
2019-03-06 13:40:44 +11:00
Jacques Lucke
5e8e3c00f2 Fix T62112: wrong curve face count
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4452
2019-03-05 19:06:59 +01:00
Jacques Lucke
7a6b46aac5 Fix T62163: Duplicating particle system results in crash
There were two problems:
1. `mesh_get_eval_final` has to be called with the evaluated object.
2. Particle systems have to have unique names within an object.
The depsgraph seems to use the particle system name as identifier.
This issue is actually independent of duplication.
The old code used a small hack to create unique names.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4451
2019-03-05 15:24:54 +01:00