Commit Graph

62837 Commits

Author SHA1 Message Date
Dalai Felinto
c07f2bc891 Fix T55628: Crash when creating new material slots
We need to update the geometry when resizing the object material slots.
2018-06-26 16:00:04 +02:00
Bastien Montagne
c1459a1e7f Fix T55630: update issue between Object and TexPaint modes.
Need to flush mesh DEG COW here, for some reason...
2018-06-26 12:36:38 +02:00
Campbell Barton
cdd915e9e9 UI: status bar cursor keymap display
Show mouse button actions in status bar, based on context,
modifiers and active tool.

See: T54861
2018-06-26 12:18:54 +02:00
Campbell Barton
4adf19e80b Icons: mouse buttons & drag
Monochrome icons from jendryzch
2018-06-26 12:15:39 +02:00
Joshua Leung
c0a8a29ae6 AnimEditors: Remove the toggles to enable name/collection-based filtering
Now the name/collection filters run when there's some text,
and don't run when the box is empty, thus reducing an extra
step that was needed before these options could be used.
2018-06-26 21:44:14 +12:00
Bastien Montagne
c795505a2c Cleanup: dyntopo sculpt draw update: use same BM_face_as_array_vert_tri for indexbuf generation.
It's cleaner, and actually assert that BMFace is a triangle. Same code
as when generating vertexbuf for flat shading!
2018-06-26 11:43:17 +02:00
Bastien Montagne
dad4703ec5 Fix T55320: Sculpt Mode with dyntopo and smooth shading drawing bug.
We have to discard the batch in smooth case, because we are modifying
the index buffer (flat shading don't need it, only changes vertex buffer
on redraw, which is safe).

Many thanks to @fclem for his help on debuging/understanding what was
wrong here!
2018-06-26 11:43:17 +02:00
Sergey Sharybin
42fde5d32b Fix memory leak when duplicating particles 2018-06-26 11:31:28 +02:00
Sergey Sharybin
a9ab0c1a7c Depsgraph: Tag relations for update when particle dupli-collection changes 2018-06-26 11:27:41 +02:00
Dalai Felinto
d6ac293bd4 Cleanup: comment 2018-06-26 11:07:29 +02:00
Sergey Sharybin
cfb50463be Free crash when freeing object caches from duplicator 2018-06-26 10:53:05 +02:00
Campbell Barton
ea339dc62c Merge branch 'master' into blender2.8 2018-06-26 09:34:13 +02:00
Campbell Barton
df237b964b PyAPI: add ImBuf.copy
DD348 by @kilon w/ edits.
2018-06-26 09:31:57 +02:00
Campbell Barton
a69f985f40 PyAPI: move deep-copy args check to py_capi_utils 2018-06-26 09:31:57 +02:00
Campbell Barton
29182dd570 Cleanup: style 2018-06-26 08:35:35 +02:00
Stefan Werner
d53093953f Turned off clang warnings in third party includes.
The latest clang compiler (at least the one in Xcode 9.4.1) warns about the register keyword and macro expansions using defined().
Since these warnings come from third party code, we can't address them directly in Blender. Silencing them via #pramgas will
at least keep the warnings during a build down to the ones that are relevant to Blender code.
2018-06-25 23:02:01 +02:00
Brecht Van Lommel
4aee554345 Fix crash with files saved with missing render slots. 2018-06-25 20:29:51 +02:00
Pablo Vazquez
9e88892f8f UI: Use background color for reports
At the moment it's using a hardcoded gray color that conflicts with
themes using gray for the header text. Instead use a slightly brighter
background color to make it stand, yet still use a theme setting.
2018-06-25 18:57:51 +02:00
Sergey Sharybin
25a223c3bd Draw: Use more proper particles index lookup 2018-06-25 18:22:27 +02:00
Sergey Sharybin
540b99bd28 Cycles: Free evaluated meshed when we are done with object 2018-06-25 17:28:46 +02:00
Brecht Van Lommel
c2110213ca Physics: update softbody and dynamic paint to get colliders from depsgraph.
Because looping over the scene is unsafe and slow.
2018-06-25 17:15:07 +02:00
Brecht Van Lommel
2c9b32949b Cleanup: refactor depsgraph physics API functions. 2018-06-25 17:15:07 +02:00
Bastien Montagne
eefe878660 Fix T55360: marker-based Camera switch focal length bug.
Scene was missing DEG tag update when its camera was changed based on
active 'camera marker'.
2018-06-25 16:21:24 +02:00
Bastien Montagne
476b4c415c Fix T55493: Sculpting on smooth shaded bug.
Undo was not tagging PBVH to update normals too...
2018-06-25 14:15:08 +02:00
Brecht Van Lommel
38d6e82d1a Fix use of non-evaluated collision and effector objects.
Only enabled objects in the view layer should be used, while temporarily
hidden objects should still have an effect.
2018-06-25 14:11:55 +02:00
Brecht Van Lommel
817bf582c2 Cleanup: rename object base flags to be more clear. 2018-06-25 14:09:17 +02:00
Brecht Van Lommel
a99dcab148 Depsgraph: cache collision relations, for performance and stability.
Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
Bastien Montagne
5b3ff9f7d8 Cleanup: Move colorband handling from DM to mesh_runtime universe. 2018-06-25 13:04:24 +02:00
Bastien Montagne
e97237892c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/sculpt_paint/paint_image.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_view.c
	source/blender/gpu/GPU_draw.h
	source/blender/gpu/GPU_material.h
	source/blender/gpu/intern/gpu_draw.c
	source/blender/gpu/intern/gpu_material.c
	source/blender/makesrna/intern/rna_userdef.c
	source/blender/windowmanager/intern/wm_files_link.c
	source/blender/windowmanager/intern/wm_init_exit.c
	source/creator/creator_args.c
	source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
	source/gameengine/Ketsji/KX_PythonInit.cpp
	source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
2018-06-25 12:50:32 +02:00
Bastien Montagne
8a7f317666 Cleanup: Nuke most of G.main from GPU code. 2018-06-25 12:32:48 +02:00
Dalai Felinto
0145daa09b Outliner: Make search always work
This was a flag in early 2.8 to allow users to hide the entire search prop.
Now since we want it fully expanded at all times, it makes no more sense.
2018-06-25 12:15:12 +02:00
Campbell Barton
861b0ec417 UI: Right align check-box for extra text space
See: T54951
2018-06-25 12:06:51 +02:00
Campbell Barton
29c1069244 Cleanup: code style 2018-06-25 12:06:51 +02:00
Bastien Montagne
f33cb522dd Cleanup: Few more validation of G_MAIN usages... 2018-06-25 12:02:20 +02:00
Sergey Sharybin
7a4d5b78ea Depsgraph: Add missing nodes and relations for speaker 2018-06-25 11:54:12 +02:00
Sybren A. Stüvel
c448c0a67f RigidBody: Replaced 'if' with 'switch' 2018-06-25 11:24:55 +02:00
Sybren A. Stüvel
eb56ca3119 Rigid body: compute looptris on original mesh instead of CoW copy 2018-06-25 11:20:06 +02:00
Dalai Felinto
1099ac1ed9 Silence warning for release builds 2018-06-25 11:02:19 +02:00
Campbell Barton
d864332085 Merge branch 'master' into blender2.8 2018-06-25 09:48:10 +02:00
Campbell Barton
b09387c388 Add back header needed win32 2018-06-25 09:46:03 +02:00
Campbell Barton
d32e4ca701 Merge branch 'master' into blender2.8 2018-06-25 07:43:51 +02:00
Campbell Barton
a5b7f1ef53 UI: internal changes to user-menu storage
- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
  in the future. Only use operator types for now.
2018-06-24 20:06:30 +02:00
Bastien Montagne
a59d7374ea Nuke DM out of collada code.
Also, now use out-of-main temp copy of mesh for export, and fixed a
potential memleak (return without freeing temp copy of mesh, tsst).
2018-06-24 18:40:52 +02:00
Bastien Montagne
d0856d1d54 Fix most of 'disappearing' first letter in right-aligned labels.
BLF' blf_font_width_to_strlen() could easily generate strings with up to
nearly two pixels length over requested limit!

Note that the fiddling between floats and ints values make things really
confusing here... :/

There is still a few limit cases where, even though computed str length
is now always below reauested limit, we still get first letter
disappearing, no idea why currently.
2018-06-24 17:51:13 +02:00
Clément Foucault
6454319033 Lamps: Make default size more usable
This way the area light shapes are more visible (and usable) by default.

Changes were discussed with @venomgfx
2018-06-24 15:03:10 +02:00
Clément Foucault
a9bc880cf8 Object Mode: Add Shape visual for spot and point lamps
Since Eevee and Cycles both use lamp size for point lamps, displaying
the shape is now more relevant than before.
2018-06-24 15:03:10 +02:00
Brecht Van Lommel
574c716f2d Cycles: change AO node color default to 1.0. 2018-06-24 12:24:30 +02:00
Campbell Barton
8f85cf033c Merge branch 'master' into blender2.8 2018-06-24 11:08:14 +02:00
Campbell Barton
e61bbc00b7 Cleanup: move UI context menus into own file 2018-06-24 10:43:09 +02:00
Clément Foucault
a3cb9c8238 Wireframe Overlay: Add back the per edge hiding
This method is a bit more optimized than the very first one
because it does not rely on the adjacent faces properties.

That said it's still a bit slower than the per vertex method.
2018-06-24 00:01:02 +02:00