Clément Foucault
b9c7c904ed
GPUShader: Fix linking with MSVC
2020-07-29 16:07:51 +02:00
Clément Foucault
f0687d4665
Cleanup: GPUTexture: Use UNPACK3 in texture_fluid
2020-07-29 15:54:51 +02:00
Clément Foucault
1804a6d040
GPUState: Fix compilation error on MSVC
2020-07-29 15:54:51 +02:00
Clément Foucault
2d89cd7dd5
Cleanup: GPU: Move Image based function to GPU_draw.h
...
This makes it less confusing what functions are for blender
structures.
2020-07-29 15:54:51 +02:00
Clément Foucault
99d0b3b793
Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to C
...
The file do not have a reason to be C++ anymore.
2020-07-29 15:54:51 +02:00
Clément Foucault
e749643793
GPU: Refactor gpu_texture_image to not use GL calls
...
This is also a bit of code cleanup, reorganisation.
Tried to be DRYed but avoid too much code change to (hopefully) minimize
breakage.
- GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase.
- GPUTexture: Move compressed texture upload to gpu_texture.cc
- GPUTexture: Add per texture Anisotropic filtering switch
2020-07-29 15:03:02 +02:00
Clément Foucault
e4ee9de638
GPU: Move gpu_shader.c to C++
...
We split builtin shader support to its own file to avoid
converting code (lack of designated initializer in C++)
and to reduce file size.
2020-07-29 15:03:02 +02:00
Clément Foucault
18d2db22ff
GPU: Move gpu_state.c to C++
2020-07-29 15:03:02 +02:00
Clément Foucault
45d61bdc03
GPU: Move gpu_texture.c to C++
...
# Conflicts:
# source/blender/gpu/GPU_texture.h
2020-07-29 15:03:02 +02:00
Clément Foucault
56d0a554a8
GPU: Move gpu_uniformbuffer.c to C++
...
This also rewrite and simplify the module a bit.
2020-07-29 15:03:02 +02:00
Clément Foucault
f84342d7e1
GPU: Move gpu_vertex_buffer.c to C++
2020-07-29 15:03:02 +02:00
Clément Foucault
959529d4b8
GPU: Move gpu_vertex_format.c to C++
2020-07-29 15:03:02 +02:00
Campbell Barton
dcad6c9db8
Cleanup: correct assert in GPU_offscreen_read_pixels
2020-07-29 10:50:31 +10:00
Jacques Lucke
814ca40c63
Merge branch 'blender-v2.90-release'
2020-07-28 16:37:01 +02:00
Jacques Lucke
67c33caeec
Fix: remove error in previous commit
2020-07-28 16:35:31 +02:00
Jacques Lucke
b274d18aec
Cleanup: correct usage of extern-C blocks in various places
...
This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
2020-07-28 16:33:43 +02:00
Campbell Barton
2a52c2d001
Cleanup: spelling, comments
2020-07-28 21:49:37 +10:00
Campbell Barton
b18c376946
Cleanup: quiet warnings without DDS
2020-07-27 21:00:49 +10:00
Clément Foucault
0b04f0e4e6
GPU: Fix crash and missing texture due to recent C++ port
...
Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET
Fix T79303 Image texture node crashes EEVEE when connected to a shader output
2020-07-27 13:37:22 +02:00
Jacques Lucke
418753b6a6
GPU: fix build error due to wrong linkage specification
2020-07-27 11:40:47 +02:00
Clément Foucault
ba9c88ce18
GPUFramebuffer: Fix compilation issue with designated initializer in C++
2020-07-27 00:08:48 +02:00
Clément Foucault
2c2082cc62
GPU: Fix MSVC compile errors
2020-07-26 23:50:29 +02:00
Clément Foucault
54237994d8
Cleanup: Image: Rename redundant enum for clarity
2020-07-26 21:07:25 +02:00
Clément Foucault
487eaeed7e
GPUTexture: Replace GL textarget enum by Image enum
2020-07-26 21:07:25 +02:00
Clément Foucault
025dc31d28
GPU: Remove GL constant from BIF_glutil
2020-07-26 21:07:25 +02:00
Clément Foucault
18cca0e704
Cleanup: GPU: Remove GPU_glew.h outside of GPU module
...
Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
2020-07-26 17:29:49 +02:00
Clément Foucault
9e23dbd060
Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loops
2020-07-26 17:28:48 +02:00
Clément Foucault
15655aa1dd
Cleanup: GPU: Remove unused code and header
2020-07-26 17:28:48 +02:00
Clément Foucault
cc7d5e1fe6
GPU: Move gpu_platform.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
c276ef61d4
GPU: Move gpu_immediate.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
b296b68ff2
GPU: Move gpu_framebuffer.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
9905db5557
GPU: Move gpu_extensions.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
7c3eaffbbd
GPU: Move gpu_element.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
97b597cd04
GPU: Move and rename gpu_draw*.c to C++
...
`gpu_draw.c` was a misleading name, `gpu_texture_image.cc` is better
suited.
2020-07-26 17:28:48 +02:00
Clément Foucault
8b7802db85
GPU: Move gpu_debug.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
56803e2754
GPU: Rename gpu_context.cpp to .cc suffix
2020-07-26 17:28:48 +02:00
Clément Foucault
7b4a21077a
GPU: Move gpu_batch.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
d3cecc5007
GPU: Move gpu_attr_binding.c to C++
2020-07-26 17:28:48 +02:00
Clément Foucault
a77175c9b6
GPU: Add extern "C" to intern headers
2020-07-26 17:28:48 +02:00
Campbell Barton
13fa4b9898
Cleanup: remove redundant glReadBuffer call when reading pixels
2020-07-24 19:01:13 +10:00
Germano Cavalcante
b64ae920e4
Fix T79158: Eevee cubemaps shows black
...
Same as T75943 that was fixed by rBff97545c50f4
2020-07-23 08:41:35 -03:00
Germano Cavalcante
65aba4fc7a
Fix T79158: Eevee cubemaps shows black
...
Same as T75943 that was fixed by rBff97545c50f4
2020-07-23 08:37:41 -03:00
Sebastián Barschkis
62a819202e
Fluid: Refactored smoke noise system
...
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
2020-07-20 18:35:52 +02:00
Clément Foucault
6247ec7827
Fix T78977 GPU: blf fonts are not gamma corrected
2020-07-19 23:00:22 +02:00
Campbell Barton
8c90910dcc
Fix T66937: Blank view on navigation with auto-deph & large clip-end
2020-07-19 21:27:13 +10:00
Campbell Barton
71d0f6f896
Cleanup: spelling
2020-07-19 17:37:02 +10:00
Harley Acheson
c08d847488
UI: Status Bar Statistics and Other Options
...
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.
Differential Revision: https://developer.blender.org/D7557
Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
Campbell Barton
016253a648
Cleanup: spelling
2020-07-18 14:27:53 +10:00
Clément Foucault
4c28b1c74e
Cleanup: GPU: Encapsulate clipDistances
...
This also remove some non functionnal state changes that were left
from legacy code.
2020-07-18 03:43:52 +02:00
Clément Foucault
59975b0adf
Cleanup: WM: Encapsulate stereo draw buffers binding
2020-07-18 03:43:52 +02:00