Move arguments to BLO_library_link_{begin/named_part/end} into
a single parameter struct, to ensure arguments always match.
This allows is to skip tagging ID's LIB_TAG_DOIT when it's not needed,
previously it was always cleared just in case it was needed.
This also makes it possible to remove BLO_library_link_named_part_ex
which was only used when tagging was needed.
Based on the original patch by Vaishnav S (@padthai), this adds
support for temperature units. Initially supported units are Celsius,
Kelvin, and Fahrenheit.
The units aren't used anywhere with this commit. Those changes should
happen in separate patches by adding PROP_TEMPERATURE to RNA property
definitions. But it should be ensured that the various solvers and
simulations actually properly use real units.
The complexity of some of the changes comes from the fact that these
units have offsets from each other as well as coefficients. This also
makes the implementation in the current unit system troublesome.
For example, entering 0C evaluates correctly to 273K, but 0C + 0C
doubles that result, because each unit value is evaluated separately.
This is quite hard to solve in the general case with Blender's current
unit system, though, so it is not handled in this commit.
Differential Revision: https://developer.blender.org/D4401
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
- Declare variables where they are initialized
- Use consistent variable and static function names
- Use helper functions more for common operations
- Remove use of BezTriple struct, use CurveProfilePoint instead
- Apply small simplifications to code in some situations
Remove redundantly nested `#if` and `#ifdef` statements.
One nested `#if 0` block was left untouched, as it's in particle code
that's no longer maintained. Furthermore, that block also has some
explanation as to the differences between the enabled & disabled parts.
One nested `#if 0` construct was completely removed, leaving only the
actually used bit of code. There was no explanation as to the usefulness
of the disabled code, and it hasn't been touched in years.
No functional changes.
This implements a Face Set Extract operator, which is similar to mask
extract. This operator uses a picker to select and Face Set in the mesh
and extract the geometry directly to a new object.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8599
Some underlying functionality was not ready for greasepencil:
- BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist)
- BKE_modifiers_is_deformed_by_armature
- checks in drawing code
- checks in (pose) selection code
A couple of changes to make this work:
- `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`)
- `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`)
- `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint`
This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode)
Reviewed By: campbellbarton
Maniphest Tasks: T63125
Differential Revision: https://developer.blender.org/D8483
Blender tried to free objects twice from the bullet world sometime.
First we would implicity remove all objects when recreating the bullet
world and then explicity try to remove them again from the now empty
world.
This would wouldn't crash older bullet versions, but the recent versions
will as we will try to free objects that no longer exists in the bullet
world.
Also clear the cache on deletion as the object order changes.
Fix T77181: The cache clearing will fix this issue.
The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
Calling: bpy.ops.wm.read_homefile(use_empty=True)
exposes invalid user-counts in versioning code.
Simplified logic for assigning materials in versioning code.
Caused by 29f3af9527.
- Direct assignment caused ID user counts to be invalid.
- The first palette would always be used,
even when the named palette searched for was found.
Also pass 'const' string to `hex_to_rgb`, avoid casting to 'non-const'.
Use this utility function for render-shading & weight paint modes.
This adds support for edit-mode & pose-mode where all objects in the
mode are used in this case instead of the selected objects.
This was added in 1cb7267a9f, however the behavior before this
would have failed on negative values already.
Also negative values here would fail in many other places.
`ssize_t` is not a standardized type (it's a posix type)
given the line in question here is calculating the size
of a memory allocation there's no logical way this
should ever be negative.
I do not know this code too well and was unsure if
`mdverts->totweight` could ever be < 0, so I protected
it with a clamp, just in case.
Problem is again with the embedded data, we want to make those local
together with their owner ID, but sometimes we are actually dealing with
copies here, which are inheritently already local.
Code did not considered that possibility before, leading to access to a
NULL `lib` pointer.
This should also be back-ported to 2.83 LTS release.
Maniphest Tasks: T80104
Differential Revision: https://developer.blender.org/D8731