Commit Graph

64063 Commits

Author SHA1 Message Date
Campbell Barton
f0c4d92533 3D View: split object/pose box & lasso select
Also fix error in lasso select with multiple pose objects.
2018-08-28 19:53:36 +10:00
Campbell Barton
91bfb168fe 3D View: split object/pose border select
No functional change, duplicate function for easy diffing.

Changes coming next.
2018-08-28 19:36:04 +10:00
Antonioya
71007dc1d6 GP: Use custom api to get material 2018-08-28 08:18:09 +02:00
Antonioya
9a9b1e9884 GP: Revert replace custom function by standard API
Using custom api breaks material at object level
2018-08-28 08:18:09 +02:00
Campbell Barton
039b11f349 PyRNA: all optional args now must be keyword args
In some cases the RNA API should be updated to make arguments use the
'required' flag, instead of adjusting Python scripts.

See T47811
2018-08-28 13:55:11 +10:00
Campbell Barton
5bf42ce022 RNA: use required args for internal popup end API 2018-08-28 13:50:11 +10:00
Campbell Barton
a6cc53876f RNA: make template_list list_id a required arg
Prepare for keyword only args.
2018-08-28 13:42:30 +10:00
Campbell Barton
d3a72033f6 RNA: UILayout.split(..) 'percentage' to 'factor'
Misleading name since it's between 0..1.

Use as a keyword argument to prepare for keyword only args.

Also document that leaving unset has special behavior.
2018-08-28 12:50:11 +10:00
Campbell Barton
60b24f2415 Cleanup: indentation 2018-08-28 11:01:29 +10:00
Campbell Barton
b14360507e Cleanup: warnings 2018-08-28 10:53:35 +10:00
Antonioya
9195b5b3b1 GP: Replace custom function by standard API
Replace BKE_gpencil_get_material_index by BKE_object_material_slot_find_index
2018-08-27 23:16:02 +02:00
Antonioya
35c1baef27 Fix T56577: Crash when using Grease Pencil Fill Brush
If the brush had assigned a color not present in the object material slots, the fill crashed.

Now, the material is added to the object slot before using it.
2018-08-27 23:04:58 +02:00
mano-wii
0bdabaa3f6 transform_snap_object: Add a small offset to the clip plane
This prioritizes the vertex and edge snap over raycast.
2018-08-27 16:00:20 -03:00
Clément Foucault
4b89bf88c7 Revert "DRW: Remove unecessary GL calls"
This reverts commit f8c857ad72.
2018-08-27 18:02:48 +02:00
mano-wii
5238456adc DNA: Deprecate gridview 2018-08-27 12:16:34 -03:00
mano-wii
44f04b5f53 Draw Manager: Remove unused function
Signed-off-by: fclem
2018-08-27 12:10:31 -03:00
Campbell Barton
ffbe5985c6 Fix T56547: Single column properties not aligned 2018-08-28 01:06:26 +10:00
mano-wii
c7a96651df Fix unreported: the gridview is no longer computed, so the snapping functions have to use the actual grid scale. 2018-08-27 11:40:48 -03:00
Antonioya
9de320d882 GP: New operator to copy layers between objects
The operator allows to copy a complete layer with all frames or only active frame to a new object.

Can be found in edit specials menu (W key) or in Layers specials menu (last button near layer list).
2018-08-27 16:31:03 +02:00
Andrew Hale
1e6a5eb087 Implement BMesh Operator string enumerators and docs generation.
Partial implementation of T56496 for review.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3635
2018-08-27 16:15:54 +02:00
Campbell Barton
09e1e2b8ce Fix assert displaying UV's of faceless meshes 2018-08-27 17:33:06 +10:00
Bastien Montagne
4498fbeb2e Handle multi-hidden-layers when converting groups to collections.
That is kind of mandatory with complex rigged-character groups, with
hundreds of helper objects, and a few useful ones being hidden on
specific layers (like e.g. the main rig...).

It is especially critical point with static override, which won't allow
to move objects between collections and such (that would be a nightmare
to implement and handle).

Note that this is rather basic implementation, we could go further and
move all objects in all layers they are 'active', but that would
probably be overkill.

Reviewers: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D3649
2018-08-27 09:20:06 +02:00
Campbell Barton
8b009e258c BMesh: improvements/fixes to select side of active
- Add orientation option (defaults to local, as 2.7x does)
  can optionally use global, cursor, view... etc.
- Fix typo which caused select flush to fail.
- Fix for instanced objects (was only checking one instance).
- Only tag for changes if a change is made.
- Skip meshes with all vertices selected.
2018-08-27 17:09:15 +10:00
Campbell Barton
34c97a1b00 Cleanup: rename 'vindex' to 'def_nr'
Name hinted 'vertex index', where it's the index of the vertex group.
2018-08-27 16:05:57 +10:00
Campbell Barton
21c75bc7c5 GP: replace custom API w/ BKE_deform API 2018-08-27 14:20:40 +10:00
Campbell Barton
21589dcbe0 Fix grease pencil weight invert
Was always using first group.
2018-08-27 14:19:08 +10:00
Campbell Barton
d06e340d3d Cleanup: warning, use const args 2018-08-27 11:46:28 +10:00
Clément Foucault
f8c857ad72 DRW: Remove unecessary GL calls 2018-08-26 23:54:47 +02:00
Antonioya
6ee5e6a333 Cleanup: remove double ; 2018-08-26 17:25:17 +02:00
Antonioya
1948681440 GP: Reduce weight paint data memory footprint
Before, the weight data array was created always, but now only is added when a weight value is assigned.

This change was suggested by algorithm, and both agreed it was good idea.
2018-08-26 16:40:06 +02:00
Bastien Montagne
85aafba04c Static override: add constraint targets as overrideable! 2018-08-26 15:49:03 +02:00
Bastien Montagne
daebdcace0 Fix conversion from 2.7x groups to new 2.8 collections - hidden layers.
You cannot immediately add parent's library to newly generated hidden
child collection, since it would allow to get several of those hidden
collections with same name/library. That is strictly forbidden!

So rather loop again on collections after all hidden ones have been
generated, and assign children's library from parent one then.
2018-08-26 15:49:03 +02:00
Campbell Barton
56ec606413 Cleanup: style 2018-08-26 19:57:19 +10:00
Campbell Barton
82f771b169 DNA: don't deprecate gridview, it's still used 2018-08-26 19:47:47 +10:00
Luca Rood
b30d103cf6 Cloth: Fix mistake in big matrix multiplication
Only the upper triangle of the block matrix is stored, thus when
executing operations on the lower triangle, each block must be
transposed. This transposition was not ocurring in the matrix-vector
multiplication function, which is fixed by this commit.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3619
2018-08-25 22:13:19 +02:00
Antonioya
1a7837596c GP: Select color in Brush or in Properties
After some artist feedback the material selection was not clear.

Now, the material can be selected in the top bar or in the properties panel.

1) If the material is selected in properties panel, all Brushes except pinned will be assigned to this material.

2) If the material is selected in the brush, the properties panel is updated to set the active material.

Added a new Pin icon to keep locked the material to one brush
2018-08-25 00:04:40 +02:00
mano-wii
6901712734 Transform: Use grid_scale to configure the incremental snapping.
`gridview` is no longer being set and also does not match the new grid's drawing.
2018-08-24 18:04:36 -03:00
Clément Foucault
7815276b93 Cleanup: Remove debug printf 2018-08-24 18:00:10 +02:00
Dalai Felinto
21661d1681 Fix MESH_OT_shortest_path_pick
It was working only for REDO.

The reason was that we were not tagging our beloved
new multi-threaded depedency graph.
2018-08-24 12:16:37 -03:00
Antonioya
3b2438192b GP: Fix unreported error drawing polygons
As the polygon drawing is handled using a buffer that is converted to stroke inmediately, the drawing engine was not drawing the buffer stroke because it was empty, and the stoke was not visible becaus eit was in fast drawing mode.

Now there is a special flag to indicate the polygon mode is enabled and force the drawing engine to draw strokes and disable fast drawing.
2018-08-24 17:05:01 +02:00
Sergey Sharybin
d162be6246 Multires: Fix wrong apply deform results when multires has sculpt already 2018-08-24 17:00:32 +02:00
Clément Foucault
0ba3a1a686 Sculpt: Optimize Mask Overlay drawing
* Remove support for diffuse color in the pbvh buffers.
* Upload raw data to GPU.
* Only draw nodes that have mask data when drawing the overlay.

This should fix T56466
2018-08-24 16:46:59 +02:00
Dalai Felinto
c899f21800 Multi-Objects: MESH_OT_select_axis
Now that this operator is working properly (in world space axis), it can
be ported for multi object support.

The issue of only running on redo is still present though, to be investigated
later.
2018-08-24 11:45:43 -03:00
Dalai Felinto
ce34f9348f MESH_OT_select_axis: Make it work with world axis, not local ones
Not, I tried using `dist_signed_squared_to_plane_v3` but profiling showed that
it is 50% slower than using regular `mul_v3_m4v3` for the verts.

I managed to get this number closer when manually inlining all the functions
called by `dist_signed_squared_to_plane_v3`. But still `mul_v3_m4v3` was better
and it makes the code simpler to understand.

Also I'm changing the default mode to positive, no idea why it was negative as
default in the first place.

Last but not least, the operator only works well on redo. This was a problem
before, not introduced by this patch.
2018-08-24 11:33:59 -03:00
Dalai Felinto
00ab0b0399 MESH_OT_select_axis: cleanup (use enum instead of hardcoded values) 2018-08-24 11:17:00 -03:00
Antonioya
9b41ad288a Remove annotations lock to axis function
The lock to axis is only used by grease pencil object and can produce weird results in annotations.

This lock to axis function was kept by error when the annotation code was splitted from general grease pencil code.
2018-08-24 11:28:15 +02:00
Sergey Sharybin
c75e74b456 Depsgraph: Fix wrong detection of invisible objects
Was happenign for following cases:

- Deep hierarchy of non-restircted collections, which has grand-grand
  parent restricted.

- Collections which are constructed from invisible object.
2018-08-24 10:59:54 +02:00
Sergey Sharybin
6e3569d9f4 Depsgraph: Escape underscore in time stats chart 2018-08-24 10:59:54 +02:00
Jeroen Bakker
b8c9df6f21 Compositor: Added Weighted Standard Curve evaluation
Available in RGB Curve node in the compositor and as modifier in the
sequencer. I reshuffled the values of the enum. But a the first commit
is just 1 day old I think that the order is more important than the file
compatibility.
2018-08-24 10:04:33 +02:00
Campbell Barton
f029aefe3e Merge branch 'master' into blender2.8 2018-08-24 12:39:36 +10:00