These functions that retrieve strings from assets return stringrefs.
Storing them as std::strings is unnecessary and relies on binding to
the const references.
If reroute node lies in side the frame node boundaries then set
frame node as the parent of reroute.
Differential Revision: https://developer.blender.org/D15739
Those strings were at least partly disambiguated:
- Area
- Zone
- Measurement
- Ease
- BBone Ease In / Out
- Back
- Camera BG image depth
- GP interpolate sequence
- Edge Crease
- Theme
- Jitter
- Brush
- GPencil
- Lens distorsion compositing node
- Cineon color management
- Black
- Gamma
- White
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15791
Translate:
- new group socket names
- default names Input and Output
- on connecting a link from another node
- new geometry nodes input and output socket names
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15763
This new option converts the stroke to outline perimeter as soon as is drawn.
If no alternative material is set, the actual material is used.
The algorithm is similar to the new operator in D15664
Reviewed By: pepeland
Differential Revision: https://developer.blender.org/D15738
With rBe6a557952ead, concerns were reported about missing updates when
the view is moved other than through the Edge Pan system.
Although the transform operator blocks navigation in general, it is
good to avoid these cases.
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing
Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.
This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing
Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.
This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).
Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D15783
Added [0] which notes in most cases results are the same but in some
cases the result seems better. While true at the time of writing since
then mat3_to_quat has been improved and used for nearly all matrix
to quaternion conversion.
0: 876cfc837e
Making the callers responsible for this isn't practical as matrices are
often passed indirectly to a functions such as mat3_to_axis_angle,
BKE_object_mat3_to_rot & BKE_pchan_mat3_to_rot.
Or the matrix is combined from other matrices which could be negative.
Given quaternions calculated from negative matrices are completely
invalid and checking only needs to negate matrices with a negative
determinant, move the check into mat3_to_quat and related functions.
Add mat3_normalized_to_quat_fast for cases no error checking on the
input matrix is needed such as blending rotations.
With C++ we should transition towards namespaces to avoid naming
collisions. Having the namespace in place is the first step for that
transition.
Plus, the `typedef` isn't necessary for struct/class/enum definitions
in C++, so avoid the verbosity it adds.
Inconsistencies in update/tagging code between different code doing the
same 'Clear. liboverride operation lead to crashes in some cases.
Unify deg tagging and WM notifiers accross the three editor-level
codepaths performing the common Make/Reset/Clear operations.
Preserve if possible the active object accross Clear operation.
Several cleanup/rename/re-arangement of code to make it more consistent.
Mistake in own rBc76d7f7bde35.
Happened when no image was set in the Image Editor already (which is now
checked for).
Maniphest Tasks: T100590
Differential Revision: https://developer.blender.org/D15761
Caused by 2480b55f21 using the undo step indices instead of the
indices of vertices in the mesh, causing the hide values to be swapped
around randomly in the mesh.
The number of attribute domains isn't an attribute domain, so storing
ATTR_DOMAIN_NUM in a variable with an eAttrDomain type isn't correct.
In the cases it was used, the value wouldn't be accessed anyway.
This is done by checking the number of bitplanes from the image buffer.
We assume that for float buffer to use the same bitplanes as it was a
byte buffer.
Then, the data of the image buffer is packed at the start of the `rect` or
`float_rect` before upload.
**Statistics - einar.v004.blend **
Note that not all grayscale textures have been stored as BW images so the
amount of memory that can be reduced would be more.
Without patch
```
104 Textures - 3294.99 MB (3294.47 MB over 32x32), 37 RTs - 192.52 MB.
Avg. tex dimension: 2201.88x1253.51 (2283.53x2202.13 over 32x32)
464 Buffers - 25.01 MB total 1.24 MB IBs 23.50 MB VBs.
3512.52 MB - Grand total GPU buffer + texture load
```
Patch applied
```
104 Textures - 2917.66 MB (2917.14 MB over 32x32), 39 RTs - 215.45 MB.
Avg. tex dimension: 2221.38x1252.75 (2323.28x2253.47 over 32x32)
467 Buffers - 25.01 MB total 1.24 MB IBs 23.51 MB VBs.
3158.13 MB - Grand total GPU buffer + texture load.
```
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15484
This makes workspaces more translatable:
- New Workspace menu
- header
- preset menus
- preset entries
- workspace names upon factory file template load
- new workspace name upon workspace addition
To properly translate those names, an extraction function for
workspace names from app templates was added as well.
(Do not do anything when loading a user-saved file!)
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15727