Commit Graph

51535 Commits

Author SHA1 Message Date
Joshua Leung
c42a796e9f Fix: Make it easier to tell if Color Swatches are greyed out or not
This commit makes disabled/inactive color swatches look more obviously disabled
by halving their alpha values. It is necessary because the results of
ui_widget_color_disabled() (which is usually used when disabling widgets)
get overwritten by the color filling code here.

To avoid confusion, the checkerboard background (when the color genuinely has
alpha) will still only show in those cases. That is, when disabled, color swatches
won't show the checkerboard unless the color actually has an alpha component if it
wasn't disabled.
2016-04-19 00:42:59 +12:00
Joshua Leung
2aafadd4ac Fix T48186: Grease Pencil Smooth brush doesn't work properly - "erase" the stroke thickness
As soon as you started trying to smooth a stroke, the thickness of the stroke
would quickly drop right down to near zero, if "affect pressure" was enabled.

This step got accidentally missed when restoring the affect pressure functionality to
the stroke smoothing brush code, following cleanups from the stroke quality patch.
2016-04-19 00:18:46 +12:00
Joshua Leung
facc127e72 "View Frame" now works in the sequencer too 2016-04-17 12:27:12 +12:00
Brecht Van Lommel
1dfbcd88d5 Fix a few compiler warnings with OS X / clang. 2016-04-17 01:05:50 +02:00
Brecht Van Lommel
667a5ef48e Fix T48171: activating spacebar search menu over text button activates it or shows tooltip. 2016-04-17 00:40:01 +02:00
Joshua Leung
b973911fee Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + NLA/Timeline Support
* Reshuffled code for existing "View Frame" implementations, and removed leftover
  comment from some of the the copy-and-paste used to build it.
* Added support for this operator in the NLA and Timeline
2016-04-17 03:44:10 +12:00
Joshua Leung
5d6b695f00 Assorted enum tweaks
* Knock out "Python" FModifier entry - It really hasn't been coded yet!
* Add icon for "Match Indices" driver eyedropper mode. It should help provide
  a bit more of a hint of what it does, but it also doesn't look quite as nice now.
2016-04-17 03:29:29 +12:00
Joshua Leung
b49fd60060 Experimental Drivers UI Tweak: Use icons for variable types
This commit aims to streamline the driver variables layout a bit
* Each variable type now has an icon. (The loc diff and rot diff ones are placeholders,
  which could deserve something better/dedicated if we continue to use this)
* Instead of taking up an entire row, the variable type dropdown now only shows
  an icon, and is located before the variable name field.

Feedback wanted: Is this more/less confusing than it was?
2016-04-17 03:29:28 +12:00
Joshua Leung
4572d4d861 Tweaks to Streamline Drivers UI - Don't use uiTemplateAnyID for properties where only objects can be used 2016-04-17 03:29:28 +12:00
Campbell Barton
34c99fa30a Curve draw fix w/ surface offset + only-first enabled
In this case the initial offset needs to be applied to the rest of the stroke.
2016-04-16 06:47:37 +10:00
Bastien Montagne
6bc2ba2111 Fix T48157: 3D view's depth of field isn't displayed correctly with scene units scale.
focus distance is given in BU, no need to scale it at all.
2016-04-15 16:24:19 +02:00
Bastien Montagne
177d051126 UI: copy to selected: add 'single'/'all' options to buttons' menu when relevant.
Same as reset or anim keyframe/driver operators... Inconsistency reported by Leon Cheung
through IRC, thanks.
2016-04-15 15:19:19 +02:00
Joshua Leung
bce4b7c868 Code Cleanup: Fix up various odds and ends 2016-04-16 01:12:50 +12:00
Joshua Leung
88c071fbb5 Code Cleanup: Remove unused define left over from earlier versions of this code 2016-04-16 01:12:50 +12:00
Sergey Sharybin
209cd5db96 Remove a leftover from older code 2016-04-15 15:06:08 +02:00
Bastien Montagne
10320891f0 Fix T48151: Brush texture overlay won't refresh automatically in UV editor when changed in buttons window.
Simple solution is to get rid of this stupid `rna_TextureSlot_brush_update` func, and do what it was doing directly
in BR case of `rna_TextureSlot_update`. That way, all updates to brush texture will invalidate correctly the overlay.

Note that this double definition of texture pointer for brushes looks rather fishy, am really not convinced this helps
keeping things simple and clear at all (what happened here is that texture selector in image paint editor was using
'texture' member of brush itself, which was performing correct RNA update, while context-based brush texture selector
from buttons space was using 'texture' member of the TextureSlot struct, which had default texture update callback
which was not invalidating overlay).
2016-04-15 13:19:41 +02:00
Campbell Barton
8ac662c77a New freehand curve drawing tool
- Access with Shift-LMB or from the 'Create' toolbar tab.
- Uses curve fitting for bezier curves, with error and corner angle options.
- Optional tablet pressure to curve radius mapping.
- Depth can use the cursor or optionally draw onto the surface,
  for the entire stroke or using the stroke start.
- Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
- Optional radius tapering and for start/end points.
- Supports operator redo and calling from Python.
2016-04-15 20:36:38 +10:00
Sergey Sharybin
f951cc36e2 Cycles: Support heat volume attribute
Similar to velocity, it was kind of supported by the mesh manager but
was missing a code in BlenderSession to get actual values.

In Cycles Heat is an attribute which goes from -1 to 1, where -1 is
the coldest ever temperature, 1 is the hottest ever one.
2016-04-15 12:02:31 +02:00
Joshua Leung
69ee6c9866 Drivers Editing: Added "Copy/Paste" buttons beside "Add Variable" for copying all variables from one driver to another
This was a feature request from a few years back (IIRC from ZanQdo?) to make it
easier to reuse one set of driver variables across several different drivers.

Dev Notes:
* Finally it's done! All that trouble for two little buttons.
* Grr... cmake... grrr!
2016-04-15 20:05:09 +12:00
Joshua Leung
c97b0b14e3 NLA Copy/Paste Modifiers: Apply similar fixes as those done in Graph Editor 2016-04-15 20:05:08 +12:00
Joshua Leung
344c17f439 Fix T42148: Copying/Pasting FModifiers copies to all selected FCurves, not just active one 2016-04-15 20:05:08 +12:00
Joshua Leung
26e8798561 FModifiers: Various tweaks for consistency + improved behaviour
* Use an RNA enum callback for NLA FModifier types too
* Cleaned up tooltips for these operators in Graph and NLA editors
* Fix update notifiers after adding FModifiers in the Graph Editor
2016-04-15 20:05:07 +12:00
Joshua Leung
35a089d960 FModifiers: "Add Modifiers" in Graph/NLA Editor buttons now uses a dropdown instead of a button
This brings the UI here more in line with the Constraints and Modifiers UI's.

TODO:
* The tooltips/descriptions on the operators now need fixing, as we can no longer
  use custom tooltips when defining these buttons.
* The operators need to be fixed to only operate on the active data
2016-04-15 20:05:06 +12:00
Joshua Leung
6bddad2c4e Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related copy-paste buffer free callbacks 2016-04-15 20:05:06 +12:00
Joshua Leung
6401730697 Graph Editor: Move "View" panel to be the last
This change means that when going from having no FCurves active to having
an active FCurve, the properties panels will not get stuck with only showing
the "View" tab, which is not that useful a lot of the time.
2016-04-15 20:05:05 +12:00
Sergey Sharybin
78c3a5d00f Compositor: Fix image and render layer always extending edges
It was no more possible to translate two images, put one on top of
another in order to do things like mapping VR views.
2016-04-14 11:20:00 +02:00
Campbell Barton
8ed746683a Remove redundant abs ray/line point functions 2016-04-14 13:04:35 +10:00
Campbell Barton
416064cd5b Math Lib: ray_point_factor_v3 functions
Gives a bit better precision than creating a line in some cases,
use for ED_view3d_win_to_3d.
2016-04-14 12:00:16 +10:00
Sergey Sharybin
068ee2cd98 Fix T47754: Meshes glitch on cycling Viewport Shading mode with Linked Groups
This is a regression since 4310128 which is cased by really bad logic:
there might be dependencies between dupli-objects, which means _if_ we
really want to ensure derived mesh on dupli creation we have to do it
before any matrix is overwritten.

I'm not sure if such derived mesh trick is really the only way to go
without major refactor, but seems simple fix for now will do it.
2016-04-12 17:16:36 +02:00
Campbell Barton
3a977ff502 Missed last commit 2016-04-13 00:49:47 +10:00
Campbell Barton
5231b049d7 Fix T47443: Circle & UV Sphere aren't aligned
D1912 by @samb96

Change the starting point of the UV sphere so that it is aligned with the circle, cylinder, and cone primitives.
2016-04-12 19:47:29 +10:00
Campbell Barton
4a64b36029 Cleanup: use bool 2016-04-12 11:26:06 +10:00
Campbell Barton
e5a2790ecb Fix T48084: Solidify uses alternate quad-direction
This prevents twisted quads from self-intersecting.

This change makes the duplicate surface match the first vertex in the face,
so the diagonal indices match in the face copy.
2016-04-11 23:04:11 +10:00
Campbell Barton
90271e7ff1 Fix T48082: Unwrap overwrites face selection
Sync selection option made adding a new UV layer select all edit-mesh faces.
Now just select the UV's, ignoring sync-select option.
2016-04-11 20:27:10 +10:00
Porteries Tristan
2050ecc307 BGE: Fix T48071: Global logic manager
Previously the logic manager was used as a global variable for SCA_ILogicBrick::m_sCurrentLogicManager,
this request to always update it before run any python script and allow call function like
ConvertPythonTo[GameObject/Mesh]. The bug showed in T48071 is that as exepted the global
m_sCurrentLogicManager is not updated with the proper scene logic manager.
Instead of trying to fix it by updating the logic manager everywhere and wait next bug report to add
a similar line. The following patch propose a different way:
- Every logic brick now contain its logic manager to SCA_ILogicBrick::m_logicManager, this value is
  set and get by SCA_ILogicBrick::[Set/Get]LogicManager, It's initialized from blender conversion and
  scene merging.
- Function ConvertPythonTo[GameObject/mesh] now take as first argument the logic manager to find name
  coresponding object or mesh. Only ConvertPythonToCamera doesn't do that because it uses the
  KX_Scene::FindCamera function.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D1913
2016-04-10 23:57:43 +02:00
Campbell Barton
50f9681e15 Docs: comment on line-sphere intersection 2016-04-10 22:46:12 +10:00
Bastien Montagne
019ce363b0 Cleanup a bit particle distribution code.
Also do proper intial/final checks to avoid adding particle on zero-weight extreme items,
instead of using cheap tricks like 'small offset'...
2016-04-09 22:46:27 +02:00
Bastien Montagne
950acb0ced Fix T47983, Take II: Particles - Emit from Verts emits double on one vert.
Previous fix made another issue even more visible, leading to +1 particle on first vert
and none on last one. This commit should fix both original and new issues.
2016-04-09 18:59:05 +02:00
Bastien Montagne
c1d1c1dc6b Fix T48088: Reproducible crash: Edges + Array Mod + Hair Particles.
Code did not consider the possibility to have no face at all! :P
2016-04-08 16:26:42 +02:00
Alexander Romanov
a5dcda8ad3 Fix broken by D1880 line stipple deactivation 2016-04-08 12:20:43 +03:00
Alexander Romanov
d969192fbe Wide lines + line stipple deprecated API replacement
The patch contains an implementation of the wide lines and the line stipple that is necessary for OpenGL upgrade.

For the implementation I have chosen the geometry shader because it required minimum changes for the wrapper calls and such implementation is the best for the "basic shader" architecture.

There are few shortcomings that can be corrected in future. They all are related to the fact that the lines in one strip are not connected with each other. So the stipple pattern is not continuous on the common vertex of two lines. There is also no continuity of form (each line is an independent rectangular).
But the advantage is that even outdated glBegin, glVertex work! Though with the above restrictions.
Continuity of form and stipple can be implemented with additional attributes, and it will require more changes in calls.

At the moment, the patch replaces calls for some "gestures". It works satisfactorily for "cross" or "rectangular" and not so good for "lasso" and "circle" due to the above-mentioned shortcomings.

Don't forget to set USE_GLSL to true for testing.

Alexander Romanov (Blend4Web Team)

Reviewers: merwin, brecht

Reviewed By: merwin, brecht

Subscribers: aligorith, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1880
2016-04-08 10:58:40 +03:00
Sergey Sharybin
d6ae94b988 Cycles: Fix compilation error of Hair BSDF GLSL shader 2016-04-06 15:40:55 +02:00
Sergey Sharybin
42824f4403 Fix missing viewport update when tree output is in a node
There was already an attempt to do it, but it worked incorrect because
of wrong recursion check.
2016-04-06 15:23:26 +02:00
Campbell Barton
5ddf6ca87a Quiet warning for release build 2016-04-06 18:26:39 +10:00
Campbell Barton
9e3b0350f5 Fix leak w/ missing external mesh customdata 2016-04-06 16:14:30 +10:00
Campbell Barton
78d39cad8b Tweak fill-region method to produce fewer 'gaps' 2016-04-06 15:07:37 +10:00
Campbell Barton
16597b691a Fix camera view-border line width 2016-04-06 14:27:37 +10:00
Campbell Barton
28dad2ec12 Correct error checking for wrong frame range 2016-04-06 09:41:30 +10:00
Campbell Barton
cc970dc08a Cleanup: arg docstrings 2016-04-06 09:28:22 +10:00
Campbell Barton
16f919ea58 Render frame arg parsing, list and range support
Support a comma separated list of frames, as well as frame ranges using the '..' separator.

eg: `blender my.blend --render-frame 1,2,10..40,100..200`
2016-04-06 09:23:15 +10:00