Text of preview-tile widgets would change color while pressing the mouse
button on them, this wasn't useful and just made the UI feel glitchy.
The widget background already indicates the state well.
Preview-tile widgets are currently only used in the asset view template.
More usages will be introduced in the asset-shelf patch (#104831).
Use const arguments for array input arguments as there
is no reason for them to be modified.
Using non-const arguments meant some functions
(uiTemplateNodeSocket for e.g.) couldn't use 'const' qualifier so the
generated type signature would match.
Also use suffix "_num" instead of "_len" for array lengths, ordering
these arguments after the array (in keeping with Blender's conventions).
The curve UI template can display several curves, typically Combined,
Red, Green, and Blue. Each is displayed by clicking a shortened button
C, R, G, B. The equivalent exists for Hue, Saturation, Value.
These single-lettered buttons can be translated using the already
extracted color letters.
R, G, B, H, S, and V all use the default translation context to refer
to the color already, so they do not need an extra context. C however
is already used for the letter in the context of vector
comparisons (as in A, B, C), so we add a Color context to disambiguate
it.
Pull Request: https://projects.blender.org/blender/blender/pulls/110491
No user visible change expected.
Right-clicking a view item is supposed to activate it and display the
context menu. However, nested buttons could "swallow" the right click
event. Ensure the view item is still activated.
Context is needed to import and instantiate assets correctly. Previously
the context was stored as "evil" pointer in the drag data. Since
77794b1a7b, context is passed to the dragging callbacks doing the asset
import, so the context doesn't need to be stored that way anymore and
can simply be passed to the import function.
This implements the main aspects of changes to blendfile compatibility
as designed in #109151:
* Blender files which file minversion is newer than current Blender
executable won't be loaded at all.
* Blender files which file version is newer than current Blender will
triger systematic warning to user:
* In the status info bar (lower right corner in default UI).
* When attempting to save (overwrite) them.
This means that the file minversion becomes a hard limit, and not a
soft, warning-only as it used to be. Further more, forward compatibility
warning is now systematic (instead of depending on file minversion),
and more visible for users.
See also https://wiki.blender.org/wiki/Process/Compatibility_Handling
for details over the new policy.
Technically:
* Opening any file with a minversion newer than current Blender file one
now triggers an early abort, with an error message reported to the user.
This is handled by a new utils called from `blo_decode_and_check`.
* Any file newer than current Blender version sets a new
`has_forward_compatibility_issues` flag in Main struct at read time.
* Status bar info area is turned into a template, which uses this flag
to display special warning UI and tooltip when set.
* A new confirmation popup appears when user tries to save (overwrite)
such a 'newer' blendfile, stating potential loos of data, and
proposing by default to 'save as' instead.
* The 'quit unsaved' popup has also been updated to 'save as' instead of
'save' when the edited file is has potential forward compitibility
issues.
Part of #109151 (PR !110109).
The `on_activate()` function is expected to do undo pushes, call
operators, send notifiers and things like that as needed. Context is
necessary for such things, so seems reasonable to provide it as
argument.
Also needed for #110378.
Much of this was duplicated between grid view and tree view items which
keeping them in sync was becoming a hassle already. Now the logic is
shared via the base class. I find this makes the interfaces easier to
scan through visually as well.
Had to add a virtual iterator function that can be called on an
`AbstractView`.
The `on_activate()` function of an item should only be called when the
item was activated through the view, not through an external data change
(e.g. changing an active item through Python). That is important because
`on_activate()` is expected to do things like sending an undo push. This
is now respected in tree and grid views.
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.
Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.
the only way forward appears to be back.
this reverts :
19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57
The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/110438
No user visible changes expected. Used in the asset shelf branch,
see #104831.
These tooltips only show a label string and appear after a shorter timeout
than the regular tooltips. After the regular tooltip timeout they expand to
the full tooltip. The toolbar and properties editor navigation tabs make use
of this already.
The changes here enable more control over quick label tooltips, making them
usable in more cases, and less ad-hoc. Main changes:
- Refactors internal logic so a single `UI_BUT_HAS_TOOLTIP_LABEL` button flag
can be used to enable quick label tooltips. This decentralizes logic in a
way that's more consistent and extensible.
- Custom callback to return a quick label. This is useful when a label tooltip
should be displayed even when there is no button string set. E.g. in the
asset shelf with "Show Names" disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/110200
The Adjust Last Operation panel would attempt to use the main region,
even when the operator was initially executed in a different region.
This becomes an issue when the operator relies on context of the region.
For example the pose library gets the active asset from context, which
is only available in the region (e.g. asset shelf) displaying the
assets. In general it seems like redo should restore the region of
invocation.
This uses the region type from the initial operator call context to
lookup a region to restore on redo. While not completely bullet proof
(multiple regions of the same type may be present), this should mitigate
the issue quite a bit.
Required for #104831.
Pull Request: https://projects.blender.org/blender/blender/pulls/108892
Regions that change their size in the layout phase (something that is
supported for a while now) might affect the size of following regions.
For example the asset shelf design forsees that it takes space away from
the tool- and sidebar. When its size changes, tool- and sidebar need to
redraw.
Without this there is a crash in the `asset-shelf` branch:
- Open sidebar
- In the asset shelf Display Settings popover, toggle "Names" twice.
At first the sidebar will be empty, when toggling the second time a
null-dereference will cause a crash. This is because the layout phase of
the sidebar does not run, but after that the region size is updated,
it's tagged for redraw and the draw phase runs (without any layout).
Pull Request: https://projects.blender.org/blender/blender/pulls/110212
Correct error in own fix [0] popovers (F9-redo) were handled the same
as popup menus. `F4,P` wasn't opening the preferences as it used to.
Resolve by checking if the parent was a menu.
[0]: c3bf00cd2d
Enum popups don't set an active button so accelerator keys didn't work.
Always use accelerator keys in popups because these are typically
launched from non-menus (the redo popup for e.g.) where it doesn't
make sense to pass the event to the parent.
No user visible changes expected, the new button state is not used yet.
Setting a new uiBut drawflag shows items in an indeterminate state, not
indicating a specific value or state.
Pull Request: https://projects.blender.org/blender/blender/pulls/108210
No user visible changes expected.
Previously the calculations to skip building the layout for invisible
items used the scrolling offsets quite a bit. These values are managed
in code elsewhere, better to minimize such dependencies. Plus we can
rely less on floating point values, making code more simple & reliable.
This turns the embedded group into a pointer.
Note: Older files will not load the grease pencil v3 object properly after this.
The objects will not have any layers in them.
Pull Request: https://projects.blender.org/blender/blender/pulls/110007
As an important optimization, grid views skip items that are not in
view, and instead add empty space to the layout still has the right
dimensions (for scrolling). Calculations were off though, leading to the
last row being dropped when it had too few items to fill it completely.
For drag-drop, drag node is first unlinked from existing position then
linked above or below the drop layer.
When drag and drop layers are same, layer is unlinked from listbase and
further linking fails because layer is not found in the listbase.
Pull Request: https://projects.blender.org/blender/blender/pulls/110009
This formats code that is disabled using `#if 0`. Formatting was achieved
by temporarily changing `#if 0` to `#if 1 /*something*/`, then formatting,
and then changing it back to `#if 0`.
This moves the remaining `.c` files in the following `editors` folders to C++:
`physics`, `screen`, `sound`, `space_buttons`, `space_file`, `space_graph` and `space_image`.
One exception is `fsmenu.c` which has platform specific issues on macos and
windows. E.g. the `Carbon/Carbon.h` include also declares a `Collection` type that collides
with ours.
Also see #103343.
Pull Request: https://projects.blender.org/blender/blender/pulls/109918
Add pie and ring styles of progress indicators. Exposes progress bar to
the Python API and adds a "type" property to allow style variation.
This can be used for scripts & add-ons to show progress in the UI.
Ref !109882.
Co-authored-by: Campbell Barton <campbell@blender.org>