In the Action Editor and Dopesheet, Action/Slot summaries erroneously showed
keys that were hidden in their sub-channels.
The root cause was that the functions for building Action/Slot summary key
lists, `action_to_keylist()` and `action_slot_to_keylist()`, weren't doing
animation filtering *at all*, instead just looping over all f-curves.
This PR fixes the bug by replacing `action_slot_to_keylist()` with a new
`action_slot_summary_to_keylist()` function, which calls into the animation
filtering code to determine which f-curves to include in their key list, and
also using it in place of `action_to_keylist()` at the relevant call sites.
Additionally, properly filtering the channels for the summaries requires both a
`bAnimContext` and the ID that's being animated, so this PR threads those
through to `action_slot_summary_to_keylist()`.
Note that `action_to_keylist()` is still used in some places that actually
*want* an unfiltered list of keys. Those call sites have been left as-is, and
`action_to_keylist()` remains for that purpose.
Pull Request: https://projects.blender.org/blender/blender/pulls/134922
The root cause of this bug can be traced to:
- `ANIM_nla_mapping_get(ac, ale)` conditionally returns an `AnimData *adt`.
- This can be `nullptr` in various cases, depending on the editor (in `ac`) and
the type & source of data (in `ale`).
- This `nullptr` has different meanings:
1. There is not enough information to return an `adt` (like `ac` or `ale`
being `nullptr` themselves).
2. NLA time remapping should not be done. For example for NLA control F-Curves
(like animated strip influence), or Grease Pencil (because that doesn't use
the NLA).
- The above-returned `adt` is passed to other functions. Some of them are aware
of the "`nullptr` means no NLA time remapping" scenario, and gracefully handle
it. Other code, however, just gets "an adt" from the caller and handles it as
normal (and likely crashes on `nullptr`). Other cases start out as the first,
but somewhere in the call stack shift over to the second.
The approach taken in this PR to fix the bug is to (generally) stop signaling
"do not use NLA time remapping" via `adt = nullptr`, and instead explicitly
indicate/check whether remapping should be done.
In most cases this means passing a `bAnimListElem *` instead of an `AnimData *`,
because the former has the information needed to determine if time remapping
should be done or not. However, in some cases there is no `bAnimListElem *` to
pass, and instead other information determines whether remapping is needed. In
those cases we add a `bool` parameter or field in the appropriate place so that
calling code can explicitly indicate whether remapping should be done or not.
To accomplish this a variety of functions have been added to help handle things
correctly. Of particular note:
- `AnimData *ANIM_nla_mapping_get(ac, ale)` (that conditionally returned an
`adt`) has been removed entirely in favor of the new
`bool ANIM_nla_mapping_allowed(ale)` function that simply returns whether
nla remapping should be done or not.
- `ANIM_nla_tweakedit_remap(ale, …)` has been added, which wraps
`BKE_nla_tweakedit_remap(adt, …)` and only performs the remapping when
`ANIM_nla_mapping_allowed()` indicates that it's allowed.
- `ANIM_nla_mapping_apply_if_needed_fcurve(ale, …)` has been added, which is an
alternative to `ANIM_nla_mapping_apply_fcurve(adt, …)` that also only performs
the remapping when `ANIM_nla_mapping_allowed()` indicates that it's allowed.
Note that even with this PR there are still a couple of places remaining that
use `adt = nullptr` to indicate "don't remap", because they appear to be correct
and would require larger changes to make explicit. In those cases comments have
been added to explain the situation, with a reference to this PR. In the future
we way want to take the time to change those as well.
Also of minor note: this PR moves the definition of the type `slot_handle_t`
from ANIM_action.hh to BKE_action.hh. This is due to `BKE_nla.hh` (which needs
that definition) now being included directly and indirectly in a lot more
places. Moving the definition to BKE_action.hh prevents all of those new places
from gaining dependencies on the animrig module.
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130440
In the Dope Sheet, show regular keyframes for GreasePencil object data.
The GPv3 transition missed a few cases in the animation
channel/filtering code to add the channels from regular Actions on
GreasePencil data blocks.
Pull Request: https://projects.blender.org/blender/blender/pulls/129807
This PR adds channel groups (also known as fcurve groups or action groups) to
layered actions. For layered actions, these groups belong to the `ChannelBag`s
and can vary by bag.
From a user perspective, the goal is for these to function just like channel
groups from legacy actions. However, internally they are implemented a little
differently: legacy actions store both channel groups and fcurves in a listbase,
and groups indicate what fcurves are in them with a listbase that points
directly into the larger fcurve listbase. Layered actions, on the other hand,
store both fcurves and channel groups in an array, and groups indicate what
fcurves are in them by indexing into the fcurve array.
Despite taking this different approach, we still reuse the `bActionGroup` struct
for the new channel groups, just adding the necessary fields for index-based
fcurve membership as described above.
This PR does not implement all of the functionality needed to reach feature
parity with legacy action channel groups, but implements the main core and gets
them basically working.
It's easier to list the things that *haven't* been implemented yet:
- Operators for letting the user manually create/remove/move channel groups.
- Keyframe selection in the action/dopesheet editor on channel group rows
themselves are not yet working correctly.
- Handling channel groups in legacy/layered action conversion operators.
- Making the legacy `action.groups` property work on single-layer-single-strip
layered actions.
Those are left for future PRs. Other than that, in theory everything should be
working now.
Pull Request: https://projects.blender.org/blender/blender/pulls/125774
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.
This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/124170
In the Action mode of the Dope Sheet, show the Bindings, optionally
showing all Bindings in that Action. This also works when different
data-block types are animated from the same Action.
Bindings are selectable in the Action editor with box/range select.
Since there is no use for an 'active Binding' yet, this has not been
implemented, and as a result, clicking on a Binding does nothing.
Note on 'Binding' vs 'Slot': this code change was created before the
decision to change the name from 'Bindings' to 'Slots'. To avoid
confusion, and to keep this PR in sync with the code changes, it still
uses the term 'binding'. Renames of 'Binding' to 'Slot' in the code will
happen after this PR lands.
Pull Request: https://projects.blender.org/blender/blender/pulls/122672
The new/experimental, layered `Animation` data-block is merged with the
existing `bAction` data-block.
The `Animation` data-block is considerably newer than `bAction`, so the
supporting code that was written for it is also more modern. When moving
that code into `bAction`, I chose to keep the modernity where possible,
and thus some of the old code has been updated as well. Things like
preferring references over pointers.
The `Animation` data-block is now gone from DNA, the main database, etc.
As this was still an experimental feature, there is no versioning code
to convert any of that to Actions.
The DNA struct `bAction` now has a C++ wrapper `animrig::Action`, that
can be obtained via `some_action->wrap()`.
`animrig::Action` has functions `is_empty()`, `is_action_legacy()`, and
`is_action_layered()`. They **all** return `true` when the Action is
empty, as in that case none of the data that makes an action either
'legacy' or 'layered' is there.
The 'animation filtering' code (for showing things in the dope sheet,
graph editor, etc) that I wrote for `Animation` is intentionally kept
around. These types now target 'layered actions' and the
already-existing ones 'legacy actions'. A future PR may merge these two
together, but given how much work it was to add something new there, I'd
rather wait until the dust has settled on this commit.
There are plenty of variables (and some comments) named `anim` or
`animation` that now are of type `animrig::Action`. I haven't renamed
them all, to keep the noise level low in this commit (it's already big
enough). This can be done in a followup, non-functional PR.
Related task: #121355
Pull Request: https://projects.blender.org/blender/blender/pulls/121357
Add minimal support for the `Animation` data-block to the anim filtering
code. This means:
- F-Curves in the `Animation` data-block are shown in the Dope Sheet and
Graph Editor.
- The `Animation` is shown underneath each animated data-block, just
like an `Action` would be.
- Contrary to Actions, the expanded/collapsed state is stored on
`id->adt` and not on `Animation`. Because an `Animation` is intended
to be used by multiple data-blocks, they each should have their own
flag for this.
- In the filtering code, this PR adds the 'fillanim' channel type. This
is simply mimicking the name from the Action's 'fillact' type.
Limitations:
- Deleting of F-Curves is explicitly blocked, as that'll be introduced
in a later PR. The block prevents Blender from crashing.
- The Dope Sheet doesn't have an Animation mode yet, that'll be for a
later PR too.
Pull Request: https://projects.blender.org/blender/blender/pulls/120654
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.
This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.
Pull Request: https://projects.blender.org/blender/blender/pulls/120564
Instead of using `short key_type`, use `eBezTriple_KeyframeType key_type`,
so that it's clear which type it is, and so that a `switch()` can cause
compiler warnings when it's incomplete.
This also adds missing `case`s to `switch`es where necessary, in a way
that doesn't affect the outcome. There is one change that looks like it
is a functional change, but it should provide the same result:
```diff
- size -= 0.8f * key_type;
+ size *= 0.8f;
```
Since `size = 12` and in this case `key_type = 3`, the numerical values
are the same, but now the code is consistently multiplying and thus should
scale properly.
Furthermore some overly obvious comments are removed and some missing
`const` keywords have been added.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/120178
No functional changes.
While looking at the Dope Sheet drawing code to see if it
can be made faster I came across a bunch of functions with confusing names.
This PR tries to address that by:
* removing the `ED_` prefix from static functions
* adding it to non static functions
* renaming `AnimKeylistDrawListElem` to `ChannelListElement`
* renaming `AnimKeylistDrawList` to `ChannelDrawList`
* all `draw_..._channel` renamed to `ED_add_..._channel`
since the function itself doesn't actually do any drawing
* generally simplifying the function names
Pull Request: https://projects.blender.org/blender/blender/pulls/111510
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
This patch includes keyframes for both the summary channel, and grease pencil data-block channels.
It also includes selection in these channels, in the same modes as the ones implemented for grease pencil keyframes.
Pull Request: https://projects.blender.org/blender/blender/pulls/110962