Commit Graph

7333 Commits

Author SHA1 Message Date
Benjy Cook
60eec89cda Created property systems for multiple retargets on a single armature, for this type of use and animation stitching. Also contains some placeholder UI and code for animation stitching. 2011-08-08 11:09:56 +00:00
Campbell Barton
64a298645f report error on installign keymaps rather then raising an exception. 2011-08-08 09:09:44 +00:00
Campbell Barton
24acf58fc4 quiet harmless py resource warning - file opened but not closed. 2011-08-08 09:01:09 +00:00
Campbell Barton
22d2764d50 use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
2011-08-08 05:21:37 +00:00
Campbell Barton
0160901c90 - update X3D and FBX testing checksums
- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
2011-08-08 03:31:25 +00:00
Joerg Mueller
daab78bc61 Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
Brecht Van Lommel
ec26abd2db Cycles: svn merge -r37957:39132 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-07 13:21:04 +00:00
Joshua Leung
022e815fbd Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off
it's soundclip, and as such, many NLA operations are irrelevant for
it. They can only be specified on object-level for speaker objects.

I've still got some UI tweaks I'll need to work on in order for these
to be able to be added even when the speaker doesn't have any NLA
tracks yet. (EDIT: while typing this, I had an idea for how to do
this, but that'll be for next commit). In the mean time, you'll need
to add a single keyframe for the object, snowflake that action and
delete the NLA strip before you can start editing.
2011-08-07 12:27:20 +00:00
Tamito Kajiyama
820ced18b9 Merged changes in the trunk up to revision 39117. 2011-08-07 11:13:56 +00:00
Campbell Barton
38280ba38e fix [#28172] Cannot restore Add-ons tab in user preferences after a failed attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
2011-08-07 04:55:58 +00:00
Joerg Mueller
c334bf69a7 3D Audio GSoC:
Mixdown functionality.

* Mixdown possible via libsndfile and ffmpeg!
* Fixed some ffmpeg deprecation warnings
* Mixdown UI only shows working Container, Codec and Format combinations!
* Minor bugs and warnings fixed
2011-08-06 17:57:20 +00:00
Brecht Van Lommel
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Campbell Barton
db319f8544 move the ndof menu into the userpref's since it adjusts preferences, also renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings. 2011-08-05 14:53:13 +00:00
Miika Hamalainen
88243d5167 Merge with trunk r39062 2011-08-05 09:39:49 +00:00
Miika Hamalainen
5467df14ca Dynamic Paint:
* Added a new "color spread" slider for "spread" effect to adjust how much colors get mixed.
* Improved smudge behavior on "wet" paint.
* Displace can now be set "incremental". This way it's added on top of previous displace.
* Added "displace clamp" setting. You can use it to limit maximum amount of displace.
* Fix: velocity data wasn't always initialized, this could lead to no effect at all or crash.
* Fix: Vertex color rendering near zero alpha values was still incorrect.
2011-08-05 09:31:35 +00:00
Campbell Barton
ad7ea2f892 get a tad more vertical space in the toolbar. 2011-08-05 09:04:11 +00:00
Benjy Cook
9a9330d88c Post Retarget fixes - added an Update Constraints button, that recalculates all fixes. Useful for when the user makes some external change to the animation 2011-08-05 08:44:16 +00:00
Benjy Cook
63c7bacc7b Updated Vector/Matrix multiplication to new order as required by mathutils 2011-08-05 08:41:16 +00:00
Benjy Cook
b5e55ff44b Small fix to Path Editing - now mute's original forward motion curve 2011-08-05 08:40:06 +00:00
Campbell Barton
aa1477cce1 https://svn.blender.org/svnroot/bf-blender/trunk/blender, in sync with trunk now 2011-08-05 08:28:03 +00:00
Campbell Barton
5c26223106 svn merge -r38804:38971 https://svn.blender.org/svnroot/bf-blender/trunk/blender, manual merge of source/blender/editors/transform/transform.c 2011-08-05 08:02:04 +00:00
Tamito Kajiyama
abc2e3efd1 Added a button to the UI of "Distance from Camera" color/alpha/thickness
modifiers to fill the Range Min/Max entries by the min/max distance between
selected mesh objects and the active camera.
2011-08-05 00:51:44 +00:00
Miika Hamalainen
f4c93eb580 Dynamic Paint:
* Smudge now works properly with substeps.
* Velocity brush speed clamping now works for all brush types.
* Small tweaking on velocity brush ui.
2011-08-04 07:09:21 +00:00
Benjy Cook
ecd4b86982 Initial coding of path editing operator. Still needs some work, but all the basic functionality is there. Select a path and the stride bone (as active) and it will reparameterize the path to propel the armature forward in the same magnitude of the original 2011-08-03 22:26:59 +00:00
Miika Hamalainen
daea8a28ae Merge with trunk r39000 2011-08-03 18:47:20 +00:00
Miika Hamalainen
8394f65d4a Dynamic Paint:
* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
2011-08-03 18:31:48 +00:00
Benjy Cook
0031950a74 Fixed issue with IK toggle buttons and added operators for the new limit rotation functions 2011-08-03 18:17:33 +00:00
Benjy Cook
ab3fc2fa5c Added functions for toggling DOF Constraints on user rig based on range of motion in motion capture clip. Limit Rotation constraints are added based on the min and max of each DOF of each bone in its local space 2011-08-03 18:16:32 +00:00
Benjy Cook
b9039168fe Fixed coding style to conform to pep8 2011-08-03 18:13:44 +00:00
Kent Mein
79c87852d2 Add .py extension if it is missing from keymap file.
This is for bug #28141
While not really a bug, it makes it a lot easyer to use if it 
has the exension.  (Isn't hidden from the user when they try to load it...)

Kent
2011-08-03 17:58:06 +00:00
Joerg Mueller
fde1dc0fb2 Speaker Object icons, thanks Phil Gosch. 2011-08-03 13:34:49 +00:00
Joerg Mueller
eb9d591898 * Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
2011-08-03 12:44:52 +00:00
Joerg Mueller
6d7490632f 3D Audio GSoC:
* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
2011-08-03 09:25:40 +00:00
Campbell Barton
a10245a1fa fix [#28151] export OBJ don't save the extension
also correct some typos
2011-08-03 05:32:07 +00:00
Thomas Dinges
4fc56e39bd Patch by oenvoyage - olivier amrein, thanks a lot!
* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00
Campbell Barton
6a37c24115 fix for xvid encoding preset giving a python error 2011-08-02 17:40:27 +00:00
Benjy Cook
2f2a95efb8 Sane defaults for post-retarget fix's framing, and ui bugfix (active icon was showing opposite of real active state) 2011-08-02 17:10:01 +00:00
Benjy Cook
827f92497e Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path 2011-08-02 17:08:49 +00:00
Kent Mein
9026dc6ee4 Fixed a few small typos.
Kent
2011-08-02 17:00:44 +00:00
Xiao Xiangquan
79656a65e0 finish handle for properties_XXX scripts 2011-08-02 16:51:50 +00:00
Joerg Mueller
4e8e502c02 Merging trunk up to r38932. 2011-08-02 12:16:06 +00:00
Campbell Barton
08426ec2e7 fix [#28148] User Preferences Scripts Path not working 2011-08-02 10:21:25 +00:00
Campbell Barton
70b4758ff8 Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
2011-08-02 07:08:22 +00:00
Mike Erwin
dc2609da3d svn merge -r38814:38905 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-08-02 01:01:56 +00:00
Tamito Kajiyama
9a0b816416 Merged changes in the trunk up to revision 38893. 2011-08-01 20:18:02 +00:00
Joerg Mueller
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
Campbell Barton
2f3685615f fix for template 2011-08-01 06:55:05 +00:00
Campbell Barton
2620bd0ade fix for error in recent commit. 2011-07-31 12:46:34 +00:00
Campbell Barton
f4293067c1 py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it. 2011-07-31 03:15:37 +00:00
Nicholas Bishop
6c3bb8b903 EditMesh-based skin node drawing 2011-07-31 02:03:48 +00:00