Commit Graph

7333 Commits

Author SHA1 Message Date
Campbell Barton
8f89e7a309 incorrectly had CMake storing directory names as filepaths
also correct compiler warning for collada and remove print from own last commit.
2011-06-29 13:16:11 +00:00
Joshua Leung
2710c567b9 Animation Editors - Small Visual Tweaks for Usability
== Datablock filters in the headers are now hidden by default ==
This has been done because users were generally not frequently
toggling these, so quick access vs screen-estate cost wasn't really
worth it to have these always showing and taking up space on the
header.

Usage notes:
- To show these again, click on the "Filter more..." toggle.
- The "Filter more..." button DOES NOT affect whether those filters
apply.

Design notes:
- I tried many other button/icon combinations, but those were either
too space-hogging, vague, or had wrong button order.
- I also tried putting a box around these, but there was too much
padding.
- The ordering of the filters has also been modified a bit so that the
group/fcurve-name filters occur earlier in the list, given that
they're used more frequently

== Graph Editor - Use Fancy Drawing ==
Renamed this option to "Use High Quality Drawing" as suggested by
Matt. "Fancy" isn't really descriptive enough.

== Icons for Mode Dropdowns ==
The mode dropdowns in the DopeSheet and Graph Editors now have icons.
- These were important enough (compared to the auto-snap mode) that
some visual decoration was perhaps warranted.
- It makes it easier to see at a glance what mode the view is in

Icon choices:
- In some cases, the icons seem like quite a natural fit IMO (i.e.
outliner<->dopesheet, key<->shapekey editor, grease pencil, fcurve
editor)
- Action Editor uses an "object" icon to indicate that this is object-
level only for now (though I hope to find a way to address this
soon/later). This will be kept like this until then.
- There isn't any icon for drivers, so after trying a few
alternatives, I settled on area-link icon, since it ties together two
entities using some link.
2011-06-29 13:00:19 +00:00
Campbell Barton
d86d68d4e6 console autocomp import now excludes '_' prefixed variables and the results are sorted. 2011-06-29 10:47:43 +00:00
Campbell Barton
c19d2d2da2 bug [#27779] Python console completion broken
modified auto-completion, though this may need to become a preference.
The problem is:
- including _all_ text as a prefix can take a lot of space, and isnt too readable.
- including only the previous word is error prone because detecting delimiters can fail when editing strings.

so I've set it to only include the last part of the string but align to the cursor to make it more readable.
2011-06-29 06:06:59 +00:00
Brecht Van Lommel
d18d37d25f Cycles: svn merge -r37694:37904 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-06-28 15:00:42 +00:00
Campbell Barton
57f4844c43 make drawing faces in the UV editor an image space option, re-using the mesh option was lazy and doesn't make much sense. 2011-06-28 09:42:17 +00:00
Campbell Barton
b4682414c2 fix [#27787] Smart UV Unwrap Results in Overlaps
added optional face area weighting (from 2.4x) since this can result in overlapping faces.
2011-06-28 06:51:55 +00:00
Jason Hays
84ea89e25f Merged from trunk with revision range 36835-37865,
(No conflicts had to be manually resolved)
Gave weight paint a basic ability to draw edges and vertices with an option
 (with colors for selected/unselected),
but I didn't make any vertex selection functions available in weight paint mode yet
(tested with edit mode for now).
2011-06-27 17:21:08 +00:00
Brecht Van Lommel
1cf0af703d Cycles: working towards texture workflow design
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/TextureWorkflow

* Added "active texture node" in shading node trees.
* Texture draw mode draw active texture node now, and new Material draw
  mode shows GLSL material.
* GLSL materials now match solid draw mode lighting better.
* Texture properties can now texture nodes from material/world/lamp.
2011-06-27 17:10:50 +00:00
Benjy Cook
ff5dbbe1b8 Some bugfixing and tweaking for retargeting. Script works now regardless of world transform on performer and end user rigs. This breaks stride bone functionality, will be addressed in next commit 2011-06-27 12:48:30 +00:00
Benjy Cook
46a4f47a5d Added more IK functionality to UI. You can now toggle IK for selected bones. 2011-06-27 12:46:53 +00:00
Campbell Barton
4dd18f7e6f fix for editmode option toggle 2011-06-27 11:40:15 +00:00
Miika Hamalainen
c896fcae79 Merge with trunk r37849 2011-06-27 08:11:05 +00:00
Campbell Barton
a1abdf1c1c fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.

This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27 07:51:52 +00:00
Miika Hamalainen
cb12648656 Dynamic Paint:
* Fixed memory leak when baking image sequences.
* Fixed sub-steps when brush was controlled by a parent object.
* Added option to select active outputs for paint surfaces.
* Improved color mixing algorithm.
* Improved memory allocation behavior.
* Memory is now freed even in case of errors.
* Removed "initial color" setting, as it's better to adjust color from material.

* "Paint effects" system:
** Converted to use new data structures.
** Works now with any number of surrounding points.
** Re-implemented support for UV-image surfaces.
** Added support for vertex surfaces too.
** Improved color handling.
** Improved movement stability.
** "Drip" effect uses now Blender's force fields instead of just z-directional gravity like before. Now each surface point can have different force influence.
2011-06-27 07:30:58 +00:00
Campbell Barton
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
Geoffrey Bantle
102c228ef8 Brought back select by number of vertices
and select loose verts/edges:
----------------------------------------------
Split select by number of vertices and select
loose verts/edges into seperate functions.

Previously select by number of vertices was
also accessed through two different UI items,
"Select Quads" and "Select Triangles". Now
it is one function with a integer property
for selecting the size of the face you want
selected.

Also added an option to modify the behavior
of the selection. Can now select whether you
want to select faces that have vertices
equal to, less than or greater than the number
of vertices in operator property.
2011-06-26 20:23:27 +00:00
Benjy Cook
17da597cc8 Added IK functionality to retargeting. If rig contains an IK constraint, in addition to FK retarget it will place and keyframe the IK targets correctly 2011-06-26 19:54:29 +00:00
Benjy Cook
5663d85e56 Some bugfixing and coding styles changes suggested by ideasman_42. 2011-06-25 23:50:50 +00:00
Tamito Kajiyama
d65ebf8c84 Merged changes in the trunk up to revision 37799.
Note for VS2008 plus CMake users:
I had to remove OpenEXR debug libs from the "blender" project properties >
Linker > Additional Dependencies.  Otherwise I got a number of linker errors
concerning duplicated symbols between libcmt.lib and libcmtd.lib.
2011-06-25 00:49:53 +00:00
Matt Ebb
826ed5ed1d Fix [#27748] undeterministic behaviour of volumetric renderer
* Made clearer in the UI that the approximate multiple scattering always enables light cache
* Fixed a potential problem in anisotropic scattering
2011-06-25 00:33:36 +00:00
Benjy Cook
6c33d3f00d Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796. 2011-06-24 17:11:54 +00:00
Benjy Cook
b437f3fab9 UI and bugfixing for mocap retargeting. Still a WIP, UI/py work will modified to fit coding styles in the future. 2011-06-24 17:05:53 +00:00
Xiao Xiangquan
79c129647e right panel done 2011-06-24 04:22:27 +00:00
Campbell Barton
fd60b73b7b fix [#27742] Smart UV project no longer works in 2.58
failed with active, unselected objects.
2011-06-24 04:12:01 +00:00
Campbell Barton
3cf2e6b7dc fix [#27747] Modal operator in Special Menu (W) ignores continues grab 2011-06-24 03:59:41 +00:00
Daniel Salazar
fc95ebbc55 W special menu for changing orthographic camera lens scale was missing
btw continues grab doesn't work with this modal ops.. whats up?
2011-06-24 03:41:07 +00:00
Xiao Xiangquan
b429af10d0 merge from trunk #37722 2011-06-24 03:30:50 +00:00
Brecht Van Lommel
a014886c57 Fix typo in addon user preferences menu. 2011-06-23 19:42:54 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
Joerg Mueller
11c0ee5c76 Merged with trunk r37717. 2011-06-21 21:10:36 +00:00
Joerg Mueller
2d3d025e8c 3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-21 20:39:41 +00:00
Campbell Barton
eaae38551f pep8 compliance 2011-06-21 17:17:51 +00:00
Brecht Van Lommel
07dee0d8a6 Cycles: svn merge -r37333:37694 https://svn.blender.org/svnroot/bf-blender/trunk 2011-06-21 15:47:18 +00:00
Campbell Barton
6a039f1a5c fix [#27707] Script error for UVs->Copy Mirrored UV coords 2011-06-21 02:16:22 +00:00
Joerg Mueller
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
Thomas Dinges
ed3dadf489 Blender 2.58 release preparations:
* Update of Release Log Links to point to: http://www.blender.org/development/release-logs/blender-258/
2011-06-20 20:21:52 +00:00
Xiao Xiangquan
9a2f36b50f handle SpaceType and UserPref popups 2011-06-20 10:07:46 +00:00
Guillermo S. Romero
31093223cd SVN maintenance. 2011-06-18 23:22:55 +00:00
Miika Hamalainen
40d4f34e82 Dynamic Paint:
* Added vertex weight painting.
* Added dissolve/fade setting for every surface type.
* Restored image format and displace type selection for image sequences.
* Fixed a possible crash when OpenMP enabled.
* Attempt to fix surface rna paths.
* Fixed compile warnings.
2011-06-18 18:41:20 +00:00
Campbell Barton
2d01cb5b27 fix for error caused with module relocation - broke loading ngons in OBJ files 2011-06-18 11:40:44 +00:00
Miika Hamalainen
71211818be Dynamic Paint:
* Image sequence anti-aliasing works again.
* Vertex color viewport preview now works with GLSL and textured view modes too.
* Added a new "inverse" setting for "volume + proximity" brush. With it brush only has effect within volume but effect is lower near the mesh surface.
2011-06-17 18:04:56 +00:00
Brecht Van Lommel
5dcb853ed9 Fix #27660: texture space panel was missing for curve & metaballs, now they
have same panel as mesh. Patch by Ronan Ducluzeau, thanks!
2011-06-17 13:53:47 +00:00
Campbell Barton
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
Benjy Cook
c9360a4c1e Added calculation to determine change in root translation when retargeting - needs cleanup/optimization 2011-06-17 11:47:45 +00:00
Campbell Barton
7cbc4c0dd7 IDProperty python module update
- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
2011-06-17 05:45:46 +00:00
Xiao Xiangquan
558d549aeb handle View and Object menu 2011-06-17 03:53:51 +00:00
Miika Hamalainen
b937a4f5b6 Merge with trunk r37546 2011-06-16 12:00:03 +00:00
Miika Hamalainen
3de22dec26 Dynamic Paint:
Committed changes from previous weeks, biggest changes are:
* Canvas can now have multiple "surfaces" that each can have specific format, type and settings.
* Renewed UI to support this new system.
* Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported.
* Integrated vertex level painting with Point Cache.
* Added viewport preview for Point Cache surfaces.

Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-06-16 10:41:00 +00:00
Campbell Barton
3ede710a3c fix for baking actions for objects with no animation data. 2011-06-16 07:48:22 +00:00