Commit Graph

7333 Commits

Author SHA1 Message Date
Campbell Barton
e9fa964315 Rename BG image Transparency to Opacity, Since 100% transparency is actually 100% opaque and this matches grease pencil. 2010-11-06 21:40:09 +00:00
Thomas Dinges
09980065b7 Do not hide the Indirect Lighting tab, caused some confusion.
Now print an info that Indirect Light only works with Approximate in Trunk atm. 

If someone knows a better solution, feel free to change.
2010-11-06 21:37:11 +00:00
Andrea Weikert
d475448bdd == filebrowser ==
Added two user preferences for filebrowser:

1. Hide Recent Locations
Requested by Kernon Dillon. Reason: People doing video tutorials might not want to expose the name of other projects they are working on.

2. Open Filebrowser in thumbnail view for images and movies
Requested by Sebastian König at the Blender Conference. Reason: In the past (and most likely still) some corrupt images or movies could crash the filebrowser when generating thumbnails. (crashes in ffmpeg, libtiff, libjpg). While many of those were solved, artists in a production environment might want to use this setting to prevent any crashes.

NOTE: the second setting should probably be set next time we create a new default startup.blend. Until then users need to switch this on manually in the User Preferences.
2010-11-06 18:54:15 +00:00
Tamito Kajiyama
43f4dbceb4 Merged changes in the trunk up to revision 32886. 2010-11-05 21:49:36 +00:00
Campbell Barton
64ff9d6de4 fix to allow [#24009] to be fixed.
WM_operator_poll() could fail in cases WM_operator_name_call() would succeed because calling the operator would setup the context before calling poll.
this would result in python raising an invalid error or menu items being greyed out.

now python can also check with an operator context:
  bpy.ops.object.editmode_toggle.poll('INVOKE_SCREEN')
2010-11-04 12:59:03 +00:00
Campbell Barton
b9c3bfa053 bugfix [#24392] 2d Image paint editor: no clone/smear/soften tools etc 2010-11-02 22:04:41 +00:00
Thomas Dinges
55ad862386 UI:
* Sampled Motion Blur Panel missed check for compatible engines, causing the panel to appear in Game Engine and Netrender as well.
2010-11-02 11:10:21 +00:00
Campbell Barton
8221ed36d0 patch [#24496] Fix for exporting animations to OBJ format.
from Keith Astoria (kastoria)
2010-11-02 04:12:00 +00:00
Campbell Barton
8503bcde23 bugfix for exporting an FBX animation for an object that was the child of an armature deformed mesh. 2010-11-02 01:12:00 +00:00
Campbell Barton
0e588cbf10 use __slots__ for fbx exporter classes, no functional change. 2010-11-02 00:39:07 +00:00
Campbell Barton
010106a1f6 [#24491] not possible to create a new Rendering preset than "add render preset.py"
- Setting operator properties was broken because of bpy_types.py meta-classing (surprising this wasn't noticed before!)
- Presets now use a dialog with an OK button.
- Presets use a check function on the filename so invalid chars are replaced editing.
- Submit docs operator was broken.
2010-11-01 21:07:25 +00:00
Janne Karhu
3a8c37bb24 "Fix" for [#22537] motion blur render result incorrect when full sample anti-aliasing is selected
* FSA and motion blur can't work nicely together the way they're currently implemented, so I disabled this in the ui and code.
* FSA is used if both are selected.
* Also changed the name "Full Sample Motion Blur" to "Sampled Motion Blur" to avoid confusion with full sample anti-aliasing.
2010-11-01 13:51:11 +00:00
Campbell Barton
184b5fd6db bugfix [#24466] Selecting of object with pattern leads to strange behavior
The undo problem was caused by python operators returning 'RUNNING_MODAL' rather then the return value from wm.invoke_props_popup(self, event) - 'FINISHED'.

This was done because returning FINISHED would free the operator causing the buttons redo handler to try and run a freed operator and crash.

So the real fix is to disallow any operators to use wm.invoke_props_popup(self, event) if they dont have the REGISTER option enabled, fixing the crash and redo problem.
2010-10-31 14:43:30 +00:00
Campbell Barton
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
Nathan Letwory
73f21f20b7 Lock to Cursor
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.

Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-31 01:18:26 +00:00
Janne Karhu
ae9c4b1649 Info text for scene strips showing the frame range that's set in the scene
* Related to bug report [#24329] scene length not updated in VSE
* This data is nice to have in the sequencer without having to go the actual scene that's added as a strip.
2010-10-30 13:09:31 +00:00
Janne Karhu
ef3e5a3d71 Fix for [#24374] VSE: Reassign Inputs ignores selection order.
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs.
* Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
2010-10-30 12:04:00 +00:00
Doug Hammond
b4a6418518 extensions_framework: minor string change 2010-10-28 21:20:57 +00:00
Campbell Barton
ab404a0f66 patch [#24424] Python scripts update for API changes
from Filiciss Muhgue (filiciss)
2010-10-27 22:15:55 +00:00
Martin Poirier
58a1ddcc9e netrender
New Feature:
VCS job type
	Render a file (with dependencies) from a version control system (currently only supports subversion, but system is already generic).
	On client, working path, server path and current revision can be guessed from data on disk or entered manually.
	On slave, a working copy is created (if needed) where specified by the job and updated to the proper revision.
	On master web page, job types now appear in the job lists. The job page shows the list of dependencies for "normal" jobs or versioning information for VCS jobs.

	Limitations: Need to have command line tools "svn" and "svnversion". Working copy path must be the same on client and slaves (the client gets the job path relative to the working copy). When guessing, working copy path is set to the folder where the current file is (this can be changed manually after). On the slave, it will update the working copy AS SPECIFIED to the revision, so if that path is too deep, some dependencies will not be updated properly. Doesn't support mixed revisions (and will not give any warnings for that), it will always use the first revision specified by "svnversion"

Bugfix:
Thumbnail generation doesn't chew down memory anymore and always gives correct result (thumbnail on master especially could mess up between jobs with the name result filename)
2010-10-27 18:24:58 +00:00
Campbell Barton
05bb6b5d6c bugfix [#24419] Console Autocomplete Error [Patch to fix attached]
patch provided by Justin Dailey (dail) in report.
2010-10-27 16:47:25 +00:00
Nathan Vegdahl
30b4fa2aa8 Removed old rigify code, as it is starting to interfere with the newer Rigify addon.
The newer addon currently resides here: bzr://bzr.cessen.com/rigify
But will eventually be included in svn.
2010-10-26 05:07:09 +00:00
Campbell Barton
3264ced377 move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types. 2010-10-25 22:44:01 +00:00
Luca Bonavita
406fd33a86 == addons ==
- new (and temporary) directory addons_extern/ to store external projects addons
2010-10-24 16:01:21 +00:00
Tamito Kajiyama
3b2515ba0e Merged changes in the trunk up to revision 32684. 2010-10-24 13:05:09 +00:00
Campbell Barton
989a610fc8 rna rename: use_inherit_rotate -> use_inherit_rotation, noticed _rotate is not used like this much elsewhere in rna. 2010-10-24 08:06:19 +00:00
Tamito Kajiyama
86e433728d Added support for dashed line in the Parameter Editor mode. 2010-10-23 20:42:26 +00:00
Campbell Barton
563e3c9405 rename rna property Bone.use_hinge to use_inherit_rotate because use_hinge was inverted - Enabled by default but not a hinge.
this also matches 'use_inherit_scale'
2010-10-23 10:06:40 +00:00
Campbell Barton
f4415ce84a - CMake now only uses SOURCE_GROUP with MSVC lib configuration, saves recursive header search when not using msvc.
- uv layout export wasn't setting the default filename.
2010-10-23 04:18:53 +00:00
Doug Hammond
a77301839d Add release/scripts/modules/extensions_framework (formerly known as exporter_framework). 2010-10-22 18:55:10 +00:00
Campbell Barton
e41ef09563 change to Nathan's fix which also works with empty material slots. 2010-10-22 12:35:31 +00:00
Nathan Letwory
7b573e0f26 Export UV Layout to PNG would fail if original mesh didn't have materials assigned.
Reported in #blender.fi by Mats Holmberg
2010-10-22 11:51:10 +00:00
Janne Karhu
cfcf82803a Temporary fix for sequencer bugs #22925, #21429, #21783, #24165
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21 17:00:38 +00:00
Nathan Letwory
2a89fb887e * Enable compile and link flags to build info also on Windows and in SCons.
* Added build_system SCons or CMake
* Write the new build info also to system-info.txt
2010-10-19 05:00:36 +00:00
Nathan Letwory
b743454ce1 Add Toggle System Console entry to Help menu on Windows systems. 2010-10-18 22:37:21 +00:00
Tamito Kajiyama
894daa01be Merged changes in the trunk up to revision 32565. 2010-10-18 20:40:43 +00:00
Campbell Barton
b1e8d168d7 recent fix for relative imports broke autocomp. 2010-10-18 13:16:43 +00:00
Peter Schlaile
7415c967ff This fixes HDV render presets:
* according to wikipedia HDV1080p 24p has a framerate of 24/1.001
* HDV comes in NTSC in PAL versions, too (30/1.001 and 25/1)
2010-10-16 19:29:48 +00:00
Nathan Letwory
d170a959d2 Add System Info function to the Help menu.
Users can use this to quickly get info about their system for bug reports.
2010-10-16 17:26:40 +00:00
Joshua Leung
7cc5aaf18a Added panel for accessing the "delta transforms" for Objects (this is closed by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable. 

It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
2010-10-16 11:52:30 +00:00
Luca Bonavita
99bd5f2f3b == rna info ==
changing from __repr__ to __str__ after discussing with campbell
was annyoing me when testing things, huge printouts :)
2010-10-15 13:09:38 +00:00
Campbell Barton
2755129fb6 nodes were being ignored by api update script. 2010-10-15 11:43:34 +00:00
Campbell Barton
9f81104b29 patch [#24251] Add missing tooltips for image operatios
from Sergej Reich (sergof), with minor edits.
2010-10-15 08:41:58 +00:00
Campbell Barton
d3fcc2d0b4 bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
2010-10-15 03:24:47 +00:00
Campbell Barton
201fd16df9 [#24250] wavefront import/export defaults
match operator and internal default arg defaults.
2010-10-15 02:40:11 +00:00
Campbell Barton
01733ecd6e [#24243] wavefront animation export
fix from dan grauer (kromar)
2010-10-14 09:09:41 +00:00
Nathan Letwory
a90f876948 Fix for fix, not UnicodeEncodingError (where did I get that from?) but UnicodeDecodeError. 2010-10-13 22:20:34 +00:00
Nathan Letwory
a97af1449c Fix UnicodeEncodingError, which prevents netrender, reprojection and playback from working on Windows in certain situations.
Users can set their machine name to something containing non-ascii characters. In Python this currently causes problem due to
socket.gethostname() throwing UnicodeEncodingError. Work around this by not using platform.system() (which uses internally socket.gethostname()).

See http://www.pasteall.org/16215 for backtrace
2010-10-13 21:53:37 +00:00
Campbell Barton
118e0426f1 patch [#24221] Creating graph from armature doesn't work with unsaved .blend files (with fix).
from Sergej Reich (sergof)

Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
2010-10-13 00:08:24 +00:00
Campbell Barton
5790deb4df bugfix [#23899] renderlayers are not working properly
was missing button for single layer rendering.

also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
2010-10-12 22:20:10 +00:00