The shadow render passes could set a mesh's modified status to false
even if they were not rendered. This means their display lists do not
get updated. For now, just skip setting all buckets' modified to false
during shadow render passes.
This was suggested by @zanqdo on IRC. Hiding sockets is a user choice
(not to be confused with "unavailable" disabled sockets). Hidden sockets
suddenly popping up when linking is confusing and intransparent, better
just ignore them for the swapping.
with correct transform for Blender Internal.
According to previous code the obmat must be modified even if the
duplicated object itself is filtered later. TBH i have no idea how/why
this works, but nobody else does either ... All obmats are restored
after BI messes with them during render, so should be fine ...
The issue was that we can't assume we support the colorspace from the file. The reported file had an invalid colorspace in fact, which was leading to the segfault in Blender.
Thanks for Sergey Sharybin for the help here.
airbrush + small brush size.
Fast textured strokes meant that sometimes the update width (calculated
from stroke distance) would be greater than the new ibuf width. This
meant out of bounds access for the new ibuf.
It's totally strange that I couldn't reproduce this issue on older
versions since the logic here has not really changed much between
versions.
This reverts commit 97823f6047.
I was to push a fix based on Brecht's solution (this commit) when he did
the same.
This fix is correct, but it misses replacing WM_JOB_TYPE_OBJECT_BAKE
with WM_JOB_OBJECT_BAKE_TEXTURE in the rest of the file, which may lead
to problems when calling the operator in a quickly sucession -
WM_jobs_test also tests for the same type of JOB.
I created WM_JOB_TYPE_OBJECT_BAKE elsewhere, may as well use it. Unless we revert 20c90ea and f194da3.
I'm fine with either way, just trying to get master to work again ;)
bNodeTree blocks.
This was broken by rB6e99fb0 (own commit). I expected the `do_action`
argument to be of no importance in this case due to node trees using
material animation, but this is not the case.
Anyway, this patch adds back a do_action to the BKE_libblock_copy_nolib
function as well to restore the previous behavior.
Although these crashes were quite sporadic, they seemed to happen most when
rmb-dragging strips randomly in quick succession. The most likely cause seems
to be a null check I accidentally took out during one of my commits yesterday.
Frame nodes still have the "hidden" flag like all other nodes, but this
has to be ignored during resizing. width/height range for the frame
nodes must be unlimited for this to work correctly.