Commit Graph

53000 Commits

Author SHA1 Message Date
Campbell Barton
8a924899a9 Byte swap doubles on file read 2016-01-10 04:53:59 +11:00
Campbell Barton
296d125e25 PyAPI: Redraw notifier when debug value changes 2016-01-09 22:56:44 +11:00
Campbell Barton
0ded953eea Cleanup: warning/spelling 2016-01-09 22:56:43 +11:00
Bastien Montagne
43cc8d0be2 Fix T47060: Uv form dupli not working with Cycles when the hair/particles mesh has more than one uv sets.
In fact, it was not working with BI either - 'UV from dupli' would always take active UVLayer,
not render_active one.

Fixed now for both Cycles and BI, and for both particles and 'simple' dupli_face.
2016-01-09 12:31:45 +01:00
Bastien Montagne
08869e41f1 Fix broken build from rBd7da51b727725
Please avoid specialized typed enums in headers as widely used as BKE_object.h,
we do not want to include DNA_modifiers_type.h everywhere...
2016-01-09 09:42:14 +01:00
Bastien Montagne
8202c73ef4 Fix (unreported) other joke in our localizing code - setting LIB_TAG_LOCAL tag!
This fake tag is zero, so it does not set anything - and it does not clear
indirect/extern ones either...
2016-01-09 09:29:31 +01:00
Bastien Montagne
9691202585 Fix T47121: Image node on linked and localized material loses image after reopening project.
Code 'localizing' the node of an ID (a material, here) was kind of a joke,
setting id.lib to NULL is not enough, by far! Now calling ntreeMakeLocal().

And ntreeMakeLocal was also missing indirect->extern switch for its directly used IDs,
which explains why they were lost after a save/reload.

Note that here again, a big part of this 'localizing' code should be made generic
using library_query stuff, but this is for id-remap, not current master...
2016-01-09 09:29:31 +01:00
Kévin Dietrich
14de8361f9 Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI)
This change is for a few reasons:
- it works with color, and (therefore) will need to be color managed, at
some point. This will be much easier to do if the code is closer to the
actual color management code (in Blender's core, so to speak).
- it has nothing to do with the actual fire simulation, as it is just
used to create a lookup table
- it can be reused for other purposes (i.e. in Blender internal
renderer, if people are interrested in a blackbody node à la Cycles)
- cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist
in BLI

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1719
2016-01-09 04:48:31 +01:00
Kévin Dietrich
d7da51b727 Smoke, Dynamic Paint: de-duplicate object subframe update function.
As in the title. In the smoke version, there was also an extra
'for_render' parameter that wasn't used, and wasn't used by the callers
either, so it was removed altogether.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1718
2016-01-09 04:37:53 +01:00
Kévin Dietrich
cc0f5bf7ec Cleanup: make use of PIL time instead of redefining own timers.
Also added a DEBUG_TIME macro in the related files to comment time funcs out.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1717
2016-01-09 04:25:48 +01:00
Jörg Müller
85d6759636 Audaspace: Sequencer sound bugfix and mono UI.
- Fixed a bug that the sound when changed in the properties panel was not updated.
- Added the option to make a sound mono while adding a sound strip.
- Added the option to make a sound mono in the sequencer properties panel.

Related bug report: T47140
2016-01-09 02:35:30 +01:00
Campbell Barton
f39aa17058 Text Editor: Autocomplete suggestion wrap-around
D1716 by @someonewithpc
2016-01-09 10:03:30 +11:00
Campbell Barton
70028e73dc Readfile: use hash lookup for bones
Bone loop for reconstructing links was O(n^2)
2016-01-09 09:17:18 +11:00
Campbell Barton
2d973f44e2 Fix T47047: Toolbars opening at maximum zoom level
There were 2 issues:
- toolbars were set initialized in user-defaults
  so their scroll & zoom level were set.
- initializing new 2d views included the scroll width,
  which scaled the new views zoom level, especially when dragging out.
2016-01-09 06:01:34 +11:00
Campbell Barton
9ac83d499e Fix bisect flagging w/ multiple cuts on an ngon
Caused symmetrize to fail for concave ngons crossing the midpoint multiple times.
2016-01-09 02:06:45 +11:00
Campbell Barton
e830334357 Math Lib: use x-span for fill_poly_v2i_n callback
Instead of running the callback per-pixel,
pass the x-span to the callback.
2016-01-08 23:35:34 +11:00
Sergey Sharybin
0634fd0e97 Remove raskter library
it's no longer used by any of the parts of Blender.
2016-01-08 16:30:30 +05:00
Sergey Sharybin
7af548f87e Tracking: Cleanup, reduce scope of some variables 2016-01-08 16:26:21 +05:00
Sergey Sharybin
707500b5c4 Tracking: Use BLI mask rasterization for track masks 2016-01-08 16:26:21 +05:00
Joshua Leung
875be10903 Sequencer: Tweak to how/when the "use_framerate" option is enabled
In response to feedback from plasmasolutions that having this option "always on"
caused some examples of more destructive errors, this commit introduces an attempt
at seeking a better balance between doing what people expect when casually importing
clips, and not clobbering existing timelines.

Specifically:
1) When there's nothing in the scene, the option will default to being enabled.
   This accounts for users doing this for the first time with no strips
2) When there are already sequence strips, the option will default to being disabled.
   In this case, changing the framerate could be dangerous. Hopefully this new check
   is sufficient.
3) There's always still the option for users to control what exactly happens. However,
   there have been reports that this cannot always be seen/set?
2016-01-09 00:12:33 +13:00
Bastien Montagne
4ef918d661 Koro request: add 'active layer' and 'selected' options to view3D' paste operator.
Those two are ON by default, since I think it's most common expected behavior
(as with append/link ops).
2016-01-08 11:13:58 +01:00
Bastien Montagne
5c69345edc Fix T47138: Page Down key pages up, instead of down, in Outliner.
Usual operator properties 'saving' after first execution... Double fix here, since being
explicit in keymap is good practice too.
2016-01-08 09:55:39 +01:00
Bastien Montagne
15faab0082 Fix T47135: VSE importing sound is one frame longer than video.
Issue is with rounding up of length reported by audaspace for audio part - when it matches nearly exactly
the actual video length, using ceil() would make it one frame longer. Now apply a small (0.0001 frame)
negative offset to prevent this effect.
2016-01-08 09:41:08 +01:00
Sergey Sharybin
1341f91695 Simplify checker mapping in BI when both Odd and Even are disabled
This also solves artifact mentioned in comment in T46984.
2016-01-08 13:20:34 +05:00
Campbell Barton
2c2129eb39 Correct warnings from recent cleanup 2016-01-08 16:43:05 +11:00
Joshua Leung
4846b44024 Sequencer: Use movieclip framerate when importing new movie strips
When importing new movie strips into the sequencer, the scene's frame rate
will now be adjusted to match that of the movie being loaded by default.
To get the old behaviour (e.g. if importing a clip into an existing project),
disable the "Use Movie Framerate" option in the file browser when selecting
the strip.

This change is designed to solve the common problem that users trying to import
video clips will forget to adjust the frame rate before importing the clip, thus
causing the sound and video strips to be out of sync (as the sound strip ends
up longer/shorter than the video stream).
2016-01-08 18:32:39 +13:00
Brecht Van Lommel
cd6c6ee1a5 Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics.
If anyone finds OS X UI drawing glitches with different graphics cards please
report them and I'll add an exception specifically for Intel, but in theory this
should work fine for all graphics cards.
2016-01-07 23:51:38 +01:00
Mike Erwin
2643b57f97 OpenGL: remove obsolete version check
This *should* be the last one in Blender creator. A few still live in
BGE.
2016-01-07 16:44:49 -05:00
Mike Erwin
0e695f671a cleanup: C99
- tighter scoping
- declare vars closer to where they’re used
- use more bool
2016-01-07 16:32:36 -05:00
Mike Erwin
f01f74d5dd cleanup: C99
- tighter scoping
- declare vars closer to where they’re used
- minor spacing cleanup
2016-01-07 16:32:35 -05:00
Mike Erwin
0df1bdc268 OpenGL: fix max texture anisotropy check
Query max supported on init, use that to clamp user-set values.
2016-01-07 16:32:35 -05:00
Mike Erwin
1aff22b81d OpenGL: use best available mipmap gen function
ARB_framebuffer_object works just like GL 3+ and is the preferred
method.

Fall back to older EXT_framebuffer_object if necessary.
2016-01-07 16:32:35 -05:00
Mike Erwin
290b0a97ba cleanup: OpenGL comment
Removed reference to GL 1.x since we no longer support that. ES is
likely in our future though!
2016-01-07 16:32:35 -05:00
Mike Erwin
77641c28ef OpenGL: remove some hacks/workarounds
Everything I've tested works fine without these hacks. Variety of Mac, Linux, Windows, Intel, nVidia, AMD.
If these workarounds are for old unsupported systems let's clean house.

Reviewers: #opengl_gfx

Differential Revision: https://developer.blender.org/D1707
2016-01-07 16:32:35 -05:00
Mike Erwin
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
Bastien Montagne
261ac69f57 Fix RNA_enum_set_identifier(), needs a context to handle correctly dynamic enums. 2016-01-07 21:52:54 +01:00
Campbell Barton
5d118f6dd7 BMesh: add select next/prev operator
This uses selection history to select the next vert/edge/face based on surrounding topology.
Select previous just removes the last selected element.

Uses key-bindings: Ctrl-Shift +/-
2016-01-08 03:21:31 +11:00
Sergey Sharybin
08185d2af0 Fix T46723: Issue with linking to rigs running Blender in new depsgraph mode
This isn't really ideal fix, but currently i can't tell how proxies should work
with the new dependency graph. This backward links are crazy, non-threadsafe
and mindblowing. Need to do some smarter/easier system.
2016-01-07 20:06:13 +05:00
Campbell Barton
3e530f9439 Fix error in recent commit 2016-01-07 21:05:49 +11:00
Campbell Barton
eed28a1db8 Select mirror multiple axis support
Previously you could only select mirror on X axis,
now support mirroring on multiple axis as well as more than one
(for mesh and lattice data).
2016-01-07 20:57:03 +11:00
Sergey Sharybin
9e3ae79a54 Fix access possibly uninitialized armature's bounding box flag 2016-01-07 14:35:01 +05:00
Campbell Barton
c4fda6f7d0 Cleanup: use generic xyz axis enums 2016-01-07 20:22:49 +11:00
Campbell Barton
0778856268 Cleanup: remove unused scene arg 2016-01-07 20:11:59 +11:00
Thomas Dinges
83e73a2100 Cycles: Refactor how we pass bounce info to light path node.
This commit changes the way how we pass bounce information to the Light
Path node. Instead of manualy copying the bounces into ShaderData, we now
directly pass PathState. This reduces the arguments that we need to pass
around and also makes it easier to extend the feature.

This commit also exposes the Transmission Bounce Depth to the Light Path
node. It works similar to the Transparent Depth Output: Replace a
Transmission lightpath after X bounces with another shader, e.g a Diffuse
one. This can be used to avoid black surfaces, due to low amount of max
bounces.

Reviewed by Sergey and Brecht, thanks for some hlp with this.

I tested compilation and usage on CPU (SVM and OSL), CUDA, OpenCL Split
and Mega kernel. Hopefully this covers all devices. :)
2016-01-06 23:43:29 +01:00
Bastien Montagne
be28706bac Proper fix for memleaks when rendering partsys from edit mode... 2016-01-06 21:22:01 +01:00
Bastien Montagne
f286df75c0 ...And fix memleak in previous commit, sigh... 2016-01-06 20:28:21 +01:00
Bastien Montagne
31e6978066 Fix (unreported) crash when rendering hairs from edit mode (own regression in recent particle edit fix).
*sigh* hope we fix some day that recursion issue that makes it such a PITA to generate DM of other targets from DM stack...
2016-01-06 20:20:50 +01:00
Bastien Montagne
4acf0f05a1 'users of ID' py API.
This mainly adds bpy.data.user_map() method, which goes over the whole Main database
to build a mapping (dict) {ID: {users_of_that_ID}}.

Very handy to check and debug ID usages, but could also be really valuable for py addons
creating temporary scenes, or some exporters, etc.

Note: current code in master's libquery misses some IDs (and reports some it should not,
like nodetrees), this is fixed in id-remap but still needs serious review before going to master.
This basically means that current bpy.data.user_map() **will not** report a complete and exhaustive
state of dependencies between IDs. Should work OK in most cases though.

Original work/idea comes from id-remap branch, was heavily reworked by @campbellbarton
and myself for master.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D1678
2016-01-06 19:48:10 +01:00
Campbell Barton
cbc0a73ae4 Fix T47034: Explode "Cut Edges" looses UV's
Own regression in c61e4f2
2016-01-06 22:08:49 +11:00
Kévin Dietrich
7e6d09608b Fix Blender Player linking issue.
Removed the conflicting declaration since it is not needed anymore, as
the stipple arrays are now only used in gpu_shader_basic.c.
2016-01-06 01:33:12 +01:00