- Custom scale:
Avoids having multiple custom-shapes at different sizes.
- Option not to use bones length:
So changes in edit-mode don't resize the custom-shape.
This was broken since ages I think, did not really hurt since we usually never use libs' names
to access them. Rather bad behavior however, breaking a ground rule of our ID system!
And no real reason to add new libraries to new (split) Main at all, libraries are
never considered linked datablocks, which means they should always be in 'main' Main->library list.
Not a regression, but should be included in 2.76 imho.
- Removed relation labels, since these mostly just reflect connected nodes, and also appear too far off the edge lines
- Draw cyclic links in dark red
- Slightly thicker edges and larger margins
Compositing might make main thread so busy that animation is considered done due to duration before final position is reached.
Also added check to avoid unnecessary redraws.
Issue is, when 'Rotate Aroud Selection' is set, in Edit mode we do a fake transform operation
to get center point around which to rotate. For curves, most transform operations involve
a check of handle types. For now, added 'TFM_DUMMY' as an exception here.
Think it would be best to actually undo those changes in case of cancelled operation,
but this is much more involved, while this fix is safe enough to be included in final 2.76.
This wasn't visible with default settings,
but caused problems w/ pie-menu's & manually adjusted theme font-size.
Now only draw from the bound-box top w/ word-wrap enabled.
Adjusts view after mouse/border selection if some selected items are out of view bounds.
To get as much of the selection into view as possible, this adjusts view first for the last, then for the first element in the selection.
Also, if region is pretty small, view adjustment is skipped, as otherwise the view is focused on the first element only, which isn't really useful IMHO.
Maybe not so nice: Since we do two view alignment iterations, UI_view2d_curRect_validate, which is a rather big function *might* be called twice under certain circumstances (border select & total size of selected elements is exceeds view bounds). I think that's totally acceptable though.
Basically, after border selecting, a wrong file was selected by using arrow keys if the screen was scrolled a bit vertically. Reason was that we didn't use correct view space coordinates but region space coordinates for measuring distance from mouse to first/last file in selection after border select.
- Adds support for word wrapping to Blender's BLF font library.
- Splits lines when width limit is reached or on explicit \n newlines.
Details:
- Word wrapping is used when `BLF_WORD_WRAP` flag is enabled.
- There is a single loop to handle line wrapping,
this runs callback, passing in a substring,
this way we can avoid code-duplication for all word-wrapped
versions of functions... OR... avoid having to add support
for word-wrapping directly into each function.
- The `ResultBLF` struct was added to be able to get the number
of wrapped lines, when calling otherwise unrelated functions
such as `BLF_draw/BLF_width/BLF_boundbox`,
which can be passed as the last argument to `BLF_*_ex()` functions.
- The `ResultBLF` struct is used to store the result of drawing
(currently only the number of lines wrapped, and the width).