Commit Graph

53000 Commits

Author SHA1 Message Date
Arystanbek Dyussenov
2065c5cf60 Merge with 2.5 -r 21756:22173. 2009-08-03 14:06:47 +00:00
William Reynish
adbae1d174 Renamed Subsurf > Subdivision Surface
Multires > Multiresolution

The term 'Subsurf' was really confusing, because of the similar term Subsurface Scattering, meaning something completely different. Additionally, the prefix 'sub' (meaning 'lower' or 'under'), as well as the word 'surf' (meaning water foam / a water sport) really mean completely different things on their own, making 'subsurf' a terrible abbreviation.
2009-08-03 13:46:45 +00:00
Joshua Leung
641c8e69a8 2.5 - MetaBalls are now animateable 2009-08-03 13:09:23 +00:00
Joshua Leung
cd905eef70 2.5 - Make Proxy Tweaks
* Drivers are now copied across and relinked as appropriate
* Drawtype is also copied now (especially useful for rigs)
2009-08-03 12:11:50 +00:00
Arystanbek Dyussenov
4086ca58e2 - re-wrote image exporting function renaming it from BKE_export_image to BKE_get_image_export_path because now it doesn't copy
files but only manipulates paths. It produces both ablsolute and relative paths. COLLADA exporter can now use it.
- re-wrote unit test for it, this is now more compact and readable
- RNA API Image.get_export_path takes a boolean arg to indicate whether a relative or absolute path should be returned. Python scripts 
can now use it.
2009-08-03 12:02:40 +00:00
Joshua Leung
28909178d9 2.5 - Make proxy operator works again now
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03 11:12:17 +00:00
William Reynish
9ae77b0eff UI tweaks
-Removed shadows from most UI items. The shadow settings are unfortunately not really useful, because you can't set them for individual items. There was a lot of black text with black shadows, which really only makes the text look fuzzy. For shadows to improve clarity, they should be the opposite color of the text label, not the same color.

-Tweaked material layout, with clearer grouping in Ray Mirror and Ray Transparency panels.

-Added icons in the texture type menu to signify which textures are procedural and which ones are images, and plugins.
2009-08-03 10:54:02 +00:00
Guillermo S. Romero
4ee4dc355c Fix access to MEM_CacheLimiterC-Api.h. 2009-08-03 01:24:55 +00:00
Campbell Barton
1517ef9d9e changed makefile defaults to point to py3.1 for linux/bsd/openbsd/windows (probably nobody uses makefiles on win32 anymore) 2009-08-03 00:44:42 +00:00
Campbell Barton
95e08f6bff * remove unused member of KX_Scene - m_objecttree
* implicit declaration of getenv in glutil.c
2009-08-02 23:53:53 +00:00
Joshua Leung
9a8b01218f 2.5 - Bones with "Euler" rotations can now have their rotation keyframed properly using built-in keyingsets (i.e. the IKEY menu in 3D-View) 2009-08-02 23:31:18 +00:00
Daniel Genrich
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
Peter Schlaile
eff8e107fe == Sequencer ==
This brings back sequencer rendering, moving do_render_seq() into the
pipeline where it belongs.

Things to fix: SCENE-strip rendering and memory cleanup for
SCENE-strips.

Otherwise: enjoy :)
2009-08-02 23:02:59 +00:00
Joshua Leung
e05474d52f Graph Editor Bugfixes:
* Tools such as set handle type, etc. were not being called correctly from the menus. There were missing operator-context calls to make sure that the invoke methods would get skipped.

* Hack for loading old files - buttons region for Graph Editor now gets added. Dunno why this didn't work automatically as for NLA despite the two having the same code.
2009-08-02 22:56:42 +00:00
Tamito Kajiyama
e2eb4d567c Fixed the handling of constructor arguments in the following Python
types: Interface0D, SVertex, ViewVertex, StrokeVertex, NonTVertex,
and TVertex.
2009-08-02 22:39:21 +00:00
Daniel Genrich
ee11ca62bd Smoke: 2 preview fixes
a) take first position lamp into accountn for smoke ligthning (still no realtime shading when you move the lamp - you have to simulate another frame for now)
b) fix front/back "looking throurgh" issue by reordering the billboards
2009-08-02 19:40:25 +00:00
Janne Karhu
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
Tamito Kajiyama
74027eafcb SWIG/directors dependency removal (cont'd)
Removed all castToSomething() methods from Interface0D's subclasses.
These methods are useless, because introspection-based automatic type
conversion takes place whenever it is applicable.

If you need to rewrite old style modules that rely on the cast methods,
apply the following rewriting rules:

- SVertex.castToSVertex()
- TVertex.castToViewVertex()
- TVertex.castToTVertex()
- NonTVertex.castToViewVertex()
- NonTVertex.castToNonTVertex()

  These 5 methods return an object itself, so just removing a method
  call will suffice.  If you need to handle objects in a different way
  depending on their types, then you can use Python's type checking
  idioms such as "type(obj) is T" and "isinstance(obj, T)".  Example:

    [Original]
    v = it.getObject()
    # try to convert v into a TVertex object
    vertex = v.castToTVertex()
    if vertex != None:
	... # do something on the TVertex object
    # try to convert v into a NonTVertex object
    vertex = v.castToNonTVertex()
    if vertex != None:
	... # do something on the NonTVertex object

    [Rewritten]
    vertex = it.getObject()
    if type(vertex) is TVertex:
	... # do something on the TVertex object
    elif type(vertex) is NonTVertex:
	... # do something on the NonTVertex object

- SVertex.castToViewVertex()
- SVertex.castToTVertex()
- SVertex.castToNonTVertex()

  Use SVertex.viewvertex() instead.  You don't need to care about
  which cast method is appropriate.  SVertex.viewvertex() does, if
  necessary, introspection-based automatic type conversion for you.

- NonTVertex.castToSVertex()

  Use NonTVertex.svertex() instead.

- CurvePoint.castToSVertex()

  Let cp be a CurvePoint object, then this method can be expressed as
  follows:

    if cp.t2d() == 0.0:
	return cp.A() # returns an SVertex
    elif cp.t2d() == 1.0:
	return cp.B() # returns an SVertex
    return None

- CurvePoint.castToViewVertex()
- CurvePoint.castToTVertex()
- CurvePoint.castToNonVertex()

  Similarly, these 3 methods can be expressed as follows:

    if cp.t2d() == 0.0:
	return cp.A().viewvertex()
    elif cp.t2d() == 1.0:
	return cp.B().viewvertex()
    return None
2009-08-02 19:36:18 +00:00
Daniel Genrich
7b123ff13c Smoke: (hopefully) fix collision high-res smoke disappearance 2009-08-02 18:32:56 +00:00
Tamito Kajiyama
0ea01da4ba Fixed the argument parsing in CurvePoint.__init__(). 2009-08-02 18:25:26 +00:00
Tamito Kajiyama
cc19c8e270 * Fixed __init__() method so as to corecttly handle arguments.
* Fixed refcount issues in diffuse(), specular(), ambient() and
emission() methods.  Also changed the type of their returned values
from list to tuple.
2009-08-02 17:38:51 +00:00
Thomas Dinges
08d4b96317 2.5 3DView:
* Removed redundant color picker panels from the Properties Panel.
* Deleted some old C Buttons Code. (Background Image, Weight Paint, View and the Color pickers.)
* Added missing Particle Mode Buttons into the Toolbar. They need a check if the system is editable or not. 
* Pose Mode Panels in Toolbar were not working due to wrong context. Fixed.
2009-08-02 16:44:32 +00:00
Tamito Kajiyama
acf97994bc SWIG/directors dependency removal (cont'd)
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for
better introspection-based automatic type conversion.

  PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );

There are 4 corresponding converters without the "Any_" prefix.  All
calls of them in the code base were replaced with these new converters
so that the introspection-based automatic conversion would take place
universally.

* python/BPy_Convert.{cpp,h}: Those C++ to Python converters having
had a "_ptr" suffix were renamed to a name without the suffix, and
their arguments were changed so as to take a reference (e.g.,
ViewVertex&) instead of a pointer (e.g., ViewVertex *).  The changed
converters and their new function prototypes are listed below.  These
converters now return a Python wrapper object that retains the passed
reference, instead of retaining a newly created C++ object by the
converters.

  // Interface0D converters
  PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
  PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
  PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
  PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
  PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
  PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
  // Interface1D converters
  PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * BPy_Chain_from_Chain( Chain& c );
  PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
  PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
  PyObject * BPy_Stroke_from_Stroke( Stroke& s );
  PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
  PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
  // some other converters
  PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
  PyObject * BPy_SShape_from_SShape( SShape& ss );
  PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
  PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );

* Added a "borrowed" flag to the definitions of Python types being
used to wrap C++ components of Freestyle's internal data structures.
The flag indicates whether or not a Python wrapper object has a
reference to a C++ object that comprises the internal data structures.
The deallocation routines of the Python types check this flag and
release a wrapped C++ object only when it is not part of the internal
data structures.  The following files were modified:

  python/BPy_FrsMaterial.{cpp,h}
  python/BPy_Interface0D.{cpp,h}
  python/BPy_Interface1D.{cpp,h}
  python/BPy_SShape.{cpp,h}
  python/BPy_StrokeAttribute.{cpp,h}
  python/BPy_ViewShape.{cpp,h}
  python/Interface0D/BPy_CurvePoint.cpp
  python/Interface0D/BPy_SVertex.cpp
  python/Interface0D/BPy_ViewVertex.cpp
  python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
  python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
  python/Interface0D/ViewVertex/BPy_TVertex.cpp
  python/Interface1D/BPy_FEdge.cpp
  python/Interface1D/BPy_FrsCurve.cpp
  python/Interface1D/BPy_Stroke.cpp
  python/Interface1D/BPy_ViewEdge.cpp
  python/Interface1D/Curve/BPy_Chain.cpp
  python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
  python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp

* view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed
from the Interface0D and Interface1D C++ classes a back pointer to a
Python wrapper object and all "director" calls.  These classes (and
their subclasses) are used to build Freestyle's main data structures
(such as a view map and strokes) and their class hierarchy is static.
Python wrappers of these C++ classes are only used to access the data
structures from the Python layer, and not intended to extend the data
structures by subclassing the Python wrappers.  Without the necessity
of subclassing in the Python layer, the back pointer to a wrapping
Python object and "director" calls would be useless (actually they
were not used at all), so they were all removed.

* python/Director.{cpp,h}: Removed the definitions of directors that
were no longer used.

* stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python
wrapper object.

* python/BPy_ViewMap.cpp: Fixed a possible null pointer reference.

* python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in
FEdge___init__().
2009-08-02 16:23:18 +00:00
Joshua Leung
81146e419c NLA Tweaks:
* "Pushing down" the action to make a new strip will now make the new strip the 'active' one. 

* 'Active Action' field in Animation Data panel is now editable as long as we aren't in "tweakmode"
2009-08-02 13:15:20 +00:00
Joshua Leung
1aa3885ef7 2.5 - Animation/RNA Bugfixes
* Settings for Bones can now be animated properly from UI
* Settings for constraints on bones and objects can now be keyframed properly
* Added missing 'subtarget' property wrapping for StretchTo constraint.
2009-08-02 12:52:02 +00:00
Andre Susano Pinto
84d86540dd changed to STL sort 2009-08-02 12:11:14 +00:00
Andre Susano Pinto
bee82a360e Another quick-fix for background mode 2009-08-02 11:32:03 +00:00
Andre Susano Pinto
f6f2d217b6 svn merge -r 22111:22138 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-02 11:11:15 +00:00
Joshua Leung
8aae02bb84 2.5 - Animation Playback Tweaks
* Added some optimisations to avoid having to try evaluating some data that won't have any effect.

* Converted playback buttons in timeline header to use operators too
2009-08-02 11:05:13 +00:00
Campbell Barton
90f089e6b6 fix for crash in background mode. 2009-08-02 10:32:52 +00:00
Joshua Leung
0bbc1229b9 2.5 - Bugfixes
* Added operator for jumping to the start and end frames. Shift Up/Down
* Fixed bad spacing for buttons in Graph Editor header
2009-08-02 07:08:51 +00:00
Matt Ebb
a0e252c25f NaN makefiles now support and build with precompiled Python 3.1 by default on Mac 2009-08-02 06:22:53 +00:00
Joshua Leung
24d1cf7d54 Animato - Bugfixes for ShapeKeys + ShapeKey Drivers
* Animated ShapeKey F-Curves/Drivers are now visible in the Animation Editors. 

* As a result of this, the old 'ShapeKeys' mode (which would display all the shapekey channels, even if they had no keyframes yet) in the DopeSheet, no longer works for now. However, it would have been of no use as no sliders were shown anyway.

* Drivers which depended on the rotation of bones now work again. These now point to the right RNA properties, and get some extra 'time' corrections (for degrees -> radians change).
2009-08-02 06:10:24 +00:00
Campbell Barton
de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
Campbell Barton
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
Joshua Leung
dd2db3703f 2.5 - Fixes for crashes when moving keyframes in F-Curve channels 2009-08-02 03:15:24 +00:00
William Reynish
41b72408a9 Added ramp input and blend settings in RNA and layouts. 2009-08-02 01:00:15 +00:00
Campbell Barton
a9da1fc0e8 remove own postscript font loading code (rely on freetype now) 2009-08-01 22:33:18 +00:00
Guillermo S. Romero
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00
Tamito Kajiyama
6d1ad351f3 Changed the type of returned value of BPy_directedViewEdge_from_directedViewEdge()
from list to tuple.
2009-08-01 18:03:43 +00:00
Chingiz Dyussenov
464735402e Small fix to lights export. 2009-08-01 17:08:18 +00:00
Chingiz Dyussenov
f081b184f9 * Commented out converter of polygons to triangles - it's not working yet.
* Fixed textures export. 
TODO:
* Fix lights export
2009-08-01 12:49:39 +00:00
Thomas Dinges
7355cff68b 2.5 Object Force RNA:
* Added RNA properties for Bullet Softbody. 
Only RNAified properties which are used in 2.49a GUI.
2009-08-01 10:36:05 +00:00
Andre Susano Pinto
c3a4936d9d svn merge -r 21508:22111 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender 2009-08-01 10:21:26 +00:00
Thomas Dinges
6a6a69abb1 2.5 Background Image:
* Replaced NC_OBJECT with NC_WINDOW notifier.
2009-08-01 09:39:58 +00:00
Chingiz Dyussenov
2b6e98b0b8 Importer now creates skin vertex groups and reads vertex weights. 2009-08-01 06:44:18 +00:00
Campbell Barton
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
Joshua Leung
78bbe5c479 2.5 - Giving shapekeys UI a bit of attention
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.

* Tweaked ranges for the sliders so that they will work sanely.
2009-08-01 06:03:08 +00:00
Joshua Leung
dc90e758b4 2.5 - More tweaks to realtime record
* New NLA Tracks/Strips are now only created if the 'layered' button (visible in the timeline header when autokeying is on, and the playback is running) is enabled. This multiple bones to be able to be animated in the same action, but done in multiple passes.

* Made Alt-A work in timeline header too.
2009-08-01 05:10:57 +00:00
Joseph Eagar
4936ec8afc compile fix 2009-08-01 00:53:04 +00:00