Commit Graph

53000 Commits

Author SHA1 Message Date
Tamito Kajiyama
a377b74638 Improvements on error handling in the Python API. 2009-03-29 21:50:10 +00:00
Tamito Kajiyama
fbd92e985e * improved error handling in CurvePointIterator constructor.
* changed CurvePointIterator::getObject() according to the changes
in revision 19456.
2009-03-29 21:05:03 +00:00
Tamito Kajiyama
ded03e34bf * Added BPy_Chain_from_Chain_ptr().
* Changed BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ) to
BPy_CurvePoint_from_CurvePoint_ptr( CurvePoint *cp ) so that it
retains a CurvePoint pointer instead of a CurvePoint instance.
2009-03-29 21:00:26 +00:00
Erwin Coumans
b182778e71 Applied patch #18446, to do versions on damping
Re-enable vertex welding, only for soft bodies. They require it. Future versions could expose such vertexWeldingThreshold.
2009-03-29 19:54:05 +00:00
Martin Poirier
9d4543bd29 Add snapping parameters to transform operators (only Translation, Resize and Rotation, since those are the one ones that support it). 2009-03-29 19:52:53 +00:00
Brecht Van Lommel
6705b6f96e UI:
* Added a PanelType and HeaderType for registering panels
  and headers in regions. When the region draws, it will
  then automatically draw the ones that were registerd with
  poll and draw callbacks.

  Used for text header, properties and object buttons now.
2009-03-29 19:44:39 +00:00
Tamito Kajiyama
6dfcbf166b Fixed a typo in the last commit. 2009-03-29 18:46:17 +00:00
Brecht Van Lommel
9b7f44ceb5 UI:
* Added support for soft/hard range in the buttons code. Currently
  it works by only allowing to drag or click increment in the soft
  range, but typing a number value allows to go outside it.

  If the number is outside the soft range, the range will be extended,
  rounded to values like:
  .., 0.1, 0.2, 0.5, 1.0, 2.0, 5.0, 10.0, 20.0, 50.0, ..
2009-03-29 18:44:49 +00:00
Erwin Coumans
30fa7a7286 Only apply advanced setting of angular/linear factor to rigid bodies (with angular rotation). The setting broke 'dynamic'-only objects. 2009-03-29 18:34:35 +00:00
Tamito Kajiyama
68e088f1cf Improvements on error handling in the Python API. 2009-03-29 17:44:14 +00:00
Benoit Bolsee
d57811ada1 BGE API cleanup: CDActuator, ParentActuator, VisibilityActuator done. Thanks to Andre. 2009-03-29 15:17:55 +00:00
Campbell Barton
714ed61233 missed PyLong_FromSize_t -> PyLong_FromSsize_t in bpy_ui.c 2009-03-29 08:31:04 +00:00
Campbell Barton
03144fd57a - renamed CURVE_OT_select_inverse -> CURVE_OT_select_invert
- TEXT_OT_scroll_bar and TEXT_OT_scroll ops had the lines property default/min/max args swapped around.
2009-03-29 06:13:15 +00:00
Campbell Barton
b450313b8d - python api was returning incorrect int values from rna because it was using PyLong_FromSize_t rather than PyLong_FromSsize_t, this messed up the default values in documentation.
- renamed POSE_OT_select_hierarchy "add_to_sel" property to "extend"
- some property names were wrong (giving errors in the console at startup)
2009-03-29 04:34:20 +00:00
Campbell Barton
931527e648 - use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
 
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-29 02:15:13 +00:00
Martin Poirier
4a164ce520 Shuffle only selected sequence blocks. 2009-03-28 22:01:07 +00:00
Martin Poirier
145a441357 Correctly cancel operator is there's no transform data.
Don't access RegionView3D if region is of the wrong type.

Correctly draw extra transform stuff (like snap and pet circles) in multiple 3d regions.
2009-03-28 20:46:38 +00:00
Guillermo S. Romero
02191a1d39 Moved EXR settings to OS related zone.
It had its own "which OS" conditionals, so please check the moving did
change the result.
2009-03-28 19:31:22 +00:00
Martin Poirier
a5f32714f7 Remove exception for sequencer in after_trans by rewriting the update code. Please don't start adding exceptions like that in transform without asking first. 2009-03-28 16:45:22 +00:00
Martin Poirier
ce6c77b569 Sequencer crashed when trying to draw waveform because of commented out failsafe. 2009-03-28 16:25:33 +00:00
Campbell Barton
e42070d20f - made epydoc generator write a list of words used in descriptions
- fix spelling mistakes in rna docs (and some comments)
2009-03-28 11:44:07 +00:00
Andrea Weikert
fdc6df9253 game engine compile fix for MSVC, game engine team might want to check. 2009-03-28 11:09:53 +00:00
Campbell Barton
6b3935f8eb - Added the Nurb struct as well as collections for BPoints and BezTriples
- Added nurb collection for curve objects
2009-03-28 10:52:51 +00:00
Campbell Barton
6fd597b304 removed unneeded arg from makeknots() and replaced some numbers with defines 2009-03-28 05:51:18 +00:00
Campbell Barton
f61ce664bc Tooltip fix, there is no such thing as "Tadius interpolation" 2009-03-28 04:25:21 +00:00
Benoit Bolsee
afec404962 BGE API Cleanup: GameActuator (patch from Andre) 2009-03-27 22:11:30 +00:00
Benoit Bolsee
059c2a10c4 BGE API cleanup: AddObject, DeleteObject and Scene actuator added. 2009-03-27 21:54:16 +00:00
Kent Mein
e392eb4d9c Fixed a couple of null issues spotted by coverity.
CIDS: 42 and 470

Kent
2009-03-27 16:27:48 +00:00
Campbell Barton
607d86167c * sequencer transform needs t->data not to be freed by postTrans so special_aftertrans_update can use it.
* text header needs a static char* so text is not rendered as gibberish. (until labels own their own strings)
* epy_doc_gen.py - write out a graphviz representation of the data api.
2009-03-27 06:06:11 +00:00
Guillermo S. Romero
d585d85cc1 Some small cleanups and reorganization. 2009-03-26 18:45:39 +00:00
Brecht Van Lommel
b68aceda2f 2.5: Remove OOPS code from the outliner space, as discussed
this can be brought back as a new space if someone decides to
work on it.

This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
2009-03-26 14:05:33 +00:00
Brecht Van Lommel
1eaff737fd RNA: particle wrapping is a bit more complete now. 2009-03-26 13:56:32 +00:00
Joshua Leung
c7d82ec96e F-Curve Modifiers: Experimental 'Additive' option for Generator Modifiers
This setting means that instead of blindly replacing the existing values, the generator modifier will instead apply its effects on top of any existing modifiers (and/or curve data). 
Thus, it is now possible to apply effects such sin/cos-based oscillations on top of keyframed motion.
2009-03-26 11:12:39 +00:00
Campbell Barton
bba2bdf41e Added attributes for Ipo Actuator settings (replacing all methods) 2009-03-26 01:42:01 +00:00
Brecht Van Lommel
d93fd9ffc1 UI:
* Screen level regions created for menus are now a separate
  CTX_wm_menu in the context, so they don't interfere with
  existing regions.
* Fix context in popup menus to always come from the area
  and region the popup was opened from.
* Removed some unused context stuff: tasks and reports.
  The places that were using context reports were using it
  wrong anyway.
* Fix F6 closing immediately after editing a button, by
  making uiBlockSetFlag not clear existing flags anymore.
* Don't use ":" in boolean X/Y/Z buttons.
2009-03-25 20:49:15 +00:00
Brecht Van Lommel
985a4c1e5e RNA:
* Test with constructing RNA paths from pointer + property, based on
  a callback per struct. For animato we'll need to be able to do this,
  for keyframing from buttons, unless we can somehow derive the paths
  from the interface code, which seems like an unnecessary burden.

  However constructing such paths is not always quick, and we need a
  fast way to find out if a property is animated for drawing buttons,
  so this may not be the best solution.

  See rna_mesh.c for some callbacks created as a test.

* Added BLI_sprintfN to mallocN a new string using printf style
  formatting.
2009-03-25 20:29:01 +00:00
Brecht Van Lommel
232edfa34e RNA: fix for texture patch compile on MSVC, mixing declarations and code. 2009-03-25 18:21:48 +00:00
Ton Roosendaal
346ea41766 2.5
Before everyone starts complaining, yes the arrows on the
number buttons were flipped. :)
2009-03-25 17:12:25 +00:00
Ton Roosendaal
2e48c4059a 2.5
WIP commit for new system to draw widgets and use themes or styles.

Not really interesting stuff to see in code now, the current 
structure will change quite a lot, this to make it hook up well
to the existing system.

What works quite well is a new full opengl vector method to draw 
scalable and pixel-aligned anti-aliased buttons.

http://download.blender.org/institute/rt3.jpg
http://download.blender.org/institute/rt4.jpg
2009-03-25 16:58:42 +00:00
Brecht Van Lommel
a26a3f423f RNA: texture types Clouds/Wood/Marble/Magic/Stucci wrapped,
patch by Sven von Brand, thanks!
2009-03-25 14:42:47 +00:00
Brecht Van Lommel
ae76d25e65 RNA: make svn props and file ending consistent. 2009-03-25 14:35:36 +00:00
Brecht Van Lommel
8b3c2c0762 UI:
* Fix for F6 redo and similar popups closing when moving
  mouse outside of the popup while interacting with buttons.
* Simplify F6 redo popup code by using generated layout.
2009-03-25 14:34:17 +00:00
Joilnen Leite
8f57a92e55 Added makesrna for INC, fixing the 'make' building 2009-03-24 19:50:24 +00:00
Martin Poirier
616897d0db Bad crash in volume snapping code when duplis where involved.
Found out using Coverity's scan report.
2009-03-24 19:39:43 +00:00
Kent Mein
6020d2cb45 Changed missing line ending style for TEX_ files
in sculptmode.c move initalization of a var to fix an issue
where index of array could be -1.
Found by coverity.

Kent
2009-03-24 19:39:02 +00:00
Campbell Barton
c78b460fce Use Benoits attributes in KX_GameObject.
Deprecated..
getPosition, setPosition, getOrientation, setOrientation, getState, setState, getParent, getVisible, getMass

* swapped set/get to get/set in KX_PYATTRIBUTE_RW_FUNCTION macro to match pythons getsetattrs.
* deprecation warnings in the api and notes in epydocs.
* added 'state' attribute
* gameob.mass = 10 # now works because its not checking only for float values.
* dir(gameob) # includes attributes now
2009-03-24 19:37:17 +00:00
Robin Allen
5d48e04307 Renumbered the texture nodes because they were clashing with the other nodes.
This will break compatibility with previous texnode testing builds (but not
with any released versions)
2009-03-24 18:51:21 +00:00
Robin Allen
51ce279300 Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;
TEX and CMP to follow.

Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
2009-03-24 17:40:58 +00:00
Brecht Van Lommel
ce8badeb18 Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials.

Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect
2009-03-24 15:45:08 +00:00
Brecht Van Lommel
dbe675195d Fix for bug #18438: TEX_valToNormal.c array size error.
Error pointed out by Dan Eicher, thanks!
2009-03-24 13:39:50 +00:00