Commit Graph

53000 Commits

Author SHA1 Message Date
Ton Roosendaal
f705bdaa89 2.5
Cleanup warnings from Joshua's commit (mostly unused variables,
but also used functions that were not prototyped).

Two bugfixes; passing on &ob->adt instead of ob->adt

But; the DNA system is now messed up, with two structs using
the same ID (nAction and bAction), that goes horrible wrong!
2009-01-17 14:56:12 +00:00
Brecht Van Lommel
932131be53 RNA: made naming of animateable flags for properties more clear. 2009-01-17 13:54:56 +00:00
Joshua Leung
023765eb48 2.5 - AnimData fixes
* Made AnimData blocks be stored as pointer instead of directly in the ID-datablock, so that fewer files will need to be recompiled everytime some animation settings change.

* Tried to fix some of the compiler errors that pop up in Yafray code. If this commit doesn't fix it, just disable Yafray code for now (WITH_BF_YAFRAY=0 for scons)...
2009-01-17 05:36:58 +00:00
Nicholas Bishop
ee180ff5ac Added new CMake build option, WITH_YAFRAY. Set to disabled by default. 2009-01-17 03:51:13 +00:00
Nicholas Bishop
9b558b2116 Added a brush cursor to sculpt mode. 2009-01-17 03:31:56 +00:00
Joshua Leung
44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00
Brecht Van Lommel
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
Nicholas Bishop
de9495e519 Fixed a crash in sculptmode. Also replaced a degree sign with an underscore in view3d, not sure how that got in there. 2009-01-17 00:26:46 +00:00
Brecht Van Lommel
8777182952 RNA: forgot to rename some values in the keymaps in last commit. 2009-01-16 23:58:10 +00:00
Brecht Van Lommel
c1cf33c8aa RNA
* Added more compact property definitions, with a single function.
  Only used by operators at the moment, would need to tweak regular
  expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
  still have many issues that need to be adressed, specifically;

  * Some properties that should be booleans or enums are defined as
    ints, note that ints are only for numeric values, not bitflags
	or multiple choice.
  * Soft/hard limits and default values of many properties are not
    well defined still,
  * Inconsistent naming, especially for example mouse locations or
    bounds are named differently in different places. Also mouse
	locations and other vector like properties should become a single
	vector property instead of multiple X/Y properties.
  * Almost no properties have descriptions, these would be good to
    have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.
2009-01-16 23:53:11 +00:00
Martin Poirier
16aa62e058 Command Gesture - Polygonize
New command option to turn continuous strokes into polylines.
2009-01-16 20:24:31 +00:00
Roland Hess
ef93f8a36e Added transform locking. Fixed a bad UI string. Added access to posing data. 2009-01-16 18:04:01 +00:00
Nicholas Bishop
8252daa40b Removed matrices from sculpt session and into the sculpt cache. 2009-01-16 16:55:40 +00:00
Shaul Kedem
e6b8687237 added ops for subdivide, subdiv multi, subdiv smooth, subdiv fractal 2009-01-16 04:48:33 +00:00
Nicholas Bishop
2a4682bff5 Fix sculpt memory leaks 2009-01-16 03:24:12 +00:00
Nicholas Bishop
ffeb60e1e5 Added a view3d function to read cached depth buffer, before was in sculpt.c where it didn't belong. 2009-01-16 01:56:11 +00:00
Michael Fox
087b8b104a 2.5
*****
 - ported BorderZoom , shift-b
	- currently disabled in camera view as to not conflict with setting render border
2009-01-16 00:58:33 +00:00
Nicholas Bishop
54fa55394b Added some temporary error prints for get_depth in sculpt 2009-01-16 00:44:46 +00:00
Nicholas Bishop
09683a7c7d Cleaning of the small part of sculpt still in blenkernel, more to come 2009-01-15 21:07:44 +00:00
Ton Roosendaal
2784d5b995 2.5
- Finished adding primitives in Mesh editmode. 
  For test pleasure: hotkeys CTRL 0-9 add them.

More fun for testers: 
 
- F3: gives menu of all registered ops. You can use
  it too, it then execs it again, and makes it the
  last executed operator.
  
- F4: executes last registered operator without menu.
2009-01-15 18:28:40 +00:00
Campbell Barton
c0ecbfce0e blender was crashing if no argument was given after '-t'
mesh.faces.deltete(...) with an empty list no longer returns an error.
2009-01-15 18:06:06 +00:00
Nicholas Bishop
2b96a86298 Brought back grab brush in sculpt mode, also removed old BrushAction struct. 2009-01-15 16:57:17 +00:00
Brecht Van Lommel
6e8645a6d1 RNA
* Attempt to fix CMake build on some systems were it could not
  find the rna_*_gen.c files, now it specifies full path.
2009-01-15 16:18:32 +00:00
Ton Roosendaal
004eacad0c 2.5
SHIFT+A add object back, no primitives in it though... later!
2009-01-15 16:07:39 +00:00
Ton Roosendaal
237cd7a7a7 2.5
- Depricated another bunch of globals; all the totobj,
  totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
  these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
2009-01-15 15:01:39 +00:00
Ton Roosendaal
c54cad0a32 2.5
Added new lib ed_uvedit in linking path for Makefiles
2009-01-15 10:55:48 +00:00
Michael Fox
890838dce8 2.5
*****

small commit, ported make dupli real
2009-01-15 10:02:45 +00:00
Brecht Van Lommel
c55f1b234c Tweak scons linking order priority to fix compile on windows. 2009-01-15 05:51:00 +00:00
Campbell Barton
ac91b159ae disallow identifiers with spaces 'cap end' wasn't working with the python api and made doc generation fail 2009-01-15 05:41:25 +00:00
Nicholas Bishop
4c17156c9e Brought back anchored mode for sculpt brushes. 2009-01-15 05:09:33 +00:00
Brecht Van Lommel
52135dd4fa 2.5: Space Image ported back
Organized as follows:

uvedit/
	uv editing related code
	uvedit_draw.c: drawing code
	uvedit_ops.c: operators, just a few done
	uvedit_unwrap_ops.c: will be operators for unwrapping
	uvedit_paramatrizer.c: lscm/abf/stretch/pack

space_image/
	space_image.c: registration and common getter/setters
	image_draw.c: drawing code, mostly functional
	image_panels.c: panels, all commented out
	image_render.c: render callbacks, non functional
	image_ops.c: operators, only view navigation done
	image_header.c: header, menus mostly done but missing buttons

Notes:
* Header menus consist only of Operator and RNA buttons, if they
  are not implemented they're displayed grayed out. Ideally the full
  header could work like this, but std_libbuttons looks problematic.

* Started using view2d code more than the old code, but for now it
  still does own view2d management due to some very specific
  requirements that the image window has. The drawing code however
  is more clear hopefully, it only uses view2d, and there is no
  switching between 'p' and 'f' view2d's anymore, it is always 'f'.

* In order to make uvedit operators more independent I move some
  image space settings to scene toolsettings, and the current image
  and its buffer is in the context. Especially sync selection and
  select mode belonged there anyway as this cannot work correct with
  different spaces having different settings anyway.

* Image paint is not back yet, did not want to put that together with
  uvedit because there's really no code sharing.. perhaps vertex paint,
  image paint and sculpt would be good to have in one module to share
  brush code, partial redraw, etc better.
2009-01-15 04:38:18 +00:00
Brecht Van Lommel
2213fa1c52 RNA
* Work around bScreen/Screen DNA name patching, so bScreen does not
  require manual callbacks to be written for properties.
* Added SpaceLink and SpaceImage RNA.
* Fix issue initializing ID property arrays with default values.

DNA
* Some DNA changes for space image.
* And a fix for corrupt clone image pointer in reading brushes.
2009-01-15 04:22:23 +00:00
Brecht Van Lommel
f08032e8f9 UI: various changes
* View2D to region now returns ints instead of shorts.
* Use "Numpad" instead of "Pad" in automatic keymap menu info.
* Menus can now use buttons other than BUTM and SEPR, in
  particular TOG and ROW are now supported instead of flipping
  bits manually.
* Added a simpler uiDefMenu* api for making menus now, and it
  only supports Operator and RNA buttons at the moment, will be
  used in next commit. Not sure how this will evolve .. makes
  menu code look cleaner anyways.
* Ensure that interface code doesn't crash when getting unknown
  Operators and RNA properties, and display their buttons grayed
  out in that case.
2009-01-15 04:13:38 +00:00
Roland Hess
ad50055610 Action Editor header menu structure ported, but menu items not yet linked up to functionality. Just wanted to get this committed in case I skid off a cliff in the snow tomorrow. 2009-01-15 03:12:21 +00:00
Nicholas Bishop
caa9e7b133 Brought back the layer brush in sculpt mode. 2009-01-15 03:10:01 +00:00
Shaul Kedem
18b1bc88f7 edit mesh primitives: ctrl+1 to ctrl+6. monkey does not show and tube,cone and cylinder show with problems 2009-01-15 03:05:19 +00:00
Nicholas Bishop
ba755e3265 Brought back symmetry for sculpt mode, also added RNA for sculpt flags. 2009-01-15 02:36:24 +00:00
Benoit Bolsee
509ca83ef1 BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value. 2009-01-14 22:33:39 +00:00
Ton Roosendaal
029bbb3489 2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.

Test: ctrl+0 adds plane, or ctrl+9 adds grid.

Notes for Shul:
- i've added a transform function, which gets correctly passed
  on to the add_prim function, should work for all object 
  transforms. Only the code inside add_prim might be needed
  to check (it uses 4x4 mat now, not a 3x3)

- The old code with buttons has been ifdeffed out, check for
  user input and make it rna properties, which get read
  in the exec(), and handed over to the add_prim. Set them
  default now to the values from old buttons.

- Operator naming is preferred lower case, I gave this
  a new name.

- check a bit on formatting code, but don't use the old code
  as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
Nicholas Bishop
0d05b2c767 Added missing sculpt/brush RNA properties.
Also a few more tweaks to CMake/gcc warnings.
2009-01-14 18:48:16 +00:00
Nicholas Bishop
2ecb371950 Removed a second declaration for BLI_uniquename.
Also supressed cmake/gcc warnings about unused parameters since these are everywhere (sometimes with good reason, for callbacks)
2009-01-14 17:36:13 +00:00
Nicholas Bishop
8eb035f64f Fixed warnings in sculpt, also brought back brush curve. 2009-01-14 17:22:30 +00:00
Ton Roosendaal
fd37c07e28 2.5
Bugfix;
- do not set active base/object yourse, but use ED_base_object_activate
- view3d buttons was reading NULL pointer.
2009-01-14 16:54:36 +00:00
Ton Roosendaal
30e851b8a5 2.5
A small round of warning cleanups; unused variables, missing
headers and some const types.
2009-01-14 16:37:52 +00:00
Ton Roosendaal
9aec7aaf6c 2.5
GPencil code back!

Joshua will probably take this further. I've added XXX notes
where fixes are required. Also note that ED_gpencil.h has
all old exports, which is probably not needed, most can go
to gpencil_intern.h

Also added Makefile fixes for sculpt
2009-01-14 16:13:50 +00:00
Nicholas Bishop
3e756ca0a6 Moved some more sculpt data into operator properties, also the test brush is now properly created so you can edit its state in the RNA viewer. Added an RNA property for the brush sculpt tool as well. 2009-01-14 15:29:29 +00:00
Ton Roosendaal
126b9ca1a6 2.5
Hrmf; sconscript apparently can't do emtpy dirs!
2009-01-14 13:18:10 +00:00
Ton Roosendaal
b4df27c50d 2.5
Still old editNurb here... last part
(I committed in parts, have gpencil restored here and can't 
commit that yet!)
2009-01-14 13:06:09 +00:00
Ton Roosendaal
3b56ee7880 2.5
Still old editNurb here...
2009-01-14 13:05:10 +00:00
Ton Roosendaal
efc4ccc974 2.5
Still some old editNurb here...
2009-01-14 13:04:48 +00:00