Commit Graph

53000 Commits

Author SHA1 Message Date
Ian Thompson
9b6dffad2d Fixed problems with markers where Edit All did not behave the same for every marker and deleting selections that intersect markers did not remove the marker in all cases. 2008-08-16 20:31:38 +00:00
Janne Karhu
ae42934c93 Boids didn't get correct fall-off from wind effector.
Boids now react to vortex field also.
2008-08-16 16:29:12 +00:00
Janne Karhu
a6514f0c39 Animateable (ipos) power and fall-off for particle effectors. 2008-08-16 16:21:01 +00:00
Ian Thompson
310a6e2179 Esc removes markers in stages. Temporary markers are removed first (if any) then other markers follow. 2008-08-16 14:38:08 +00:00
Campbell Barton
a5d414c298 warning message for when sensors loose their controllers, has been a problem recently with linking in groups that contain game logic.
- also useful for testing bug [#17485] Sensors lost when loading objects from a group (apricot showstopper)
2008-08-16 12:42:34 +00:00
Campbell Barton
1ffede8872 SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
2008-08-16 00:06:51 +00:00
Benoit Bolsee
528722f472 BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used to extract scaling and rotation was giving incorrect results for some type of rotation, leading to wrong position and orientation for parented objects with no scale applied. The new formula follows Blender's internal math. 2008-08-15 22:17:50 +00:00
Martin Poirier
cc3b41b3cd Better logic to display symmetries
Add option to hide node and arc indexes (for cleaner screenshots)
2008-08-15 20:55:38 +00:00
Andre Susano Pinto
a88eb64f70 Simpledeform origin is no longer attache to parent by default
That was due to a current limitation on dag system.. that leads to cyclic dependencies.

So now you can attach the origin of a simpledeform  to an empty and mark whether its
affected by the relative position of empty or the global one.

brecht found a workarround to solve the cyclic dependency by
using a parent of both the mesh and the control empty:

empty_parent
 |
 |-> empty controlling simpledeform
 |-> mesh with simpledeform modifier
2008-08-15 00:51:44 +00:00
Ian Thompson
bda3e4f8e2 Merge from trunk 16031:16122 2008-08-15 00:00:27 +00:00
Martin Poirier
520e52d7d2 Control bones support for root bones (didn't work previously)
Preliminary support for multi threading. Fixed at 4 threads now, will make it use the option eventually.

Need a better mecanism to wait for at least one finished threads.
2008-08-14 23:55:40 +00:00
Martin Poirier
feb5e3a688 Add a function to join thread by index in the thread list.
This can be safely merged in trunk, in case anyone needs something like that.
2008-08-14 23:48:52 +00:00
Martin Poirier
db42038bcf merging trunk 15964 -> 16116 2008-08-14 21:16:48 +00:00
Martin Poirier
c965ef7824 Fixing button placement typo reported by Carsten on mailing list 2008-08-14 19:16:55 +00:00
Ian Thompson
4cec480338 Used the Python icon for the text plugin button and created an ON version. 2008-08-14 17:09:39 +00:00
Ian Thompson
7b1a2d5f3a Got rid of the horrible blocking UI problems with Find and Replace by using a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors) 2008-08-14 16:22:25 +00:00
Andre Susano Pinto
c37923c7a3 Fixed bug related to some missed rays-hits.. just a lack of a FLT_EPSILON 2008-08-14 15:37:47 +00:00
Daniel Genrich
c5d902133f Bugfix for a) Fluid ipos gone after save-load b) changing viscosity causes fluidsim to be reversed [both reported by broken] (at least 3 known bugs left) 2008-08-14 09:19:41 +00:00
Campbell Barton
47c2271d67 Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
2008-08-14 08:58:25 +00:00
Diego Borghetti
639f3e12a9 Last part of the svn release commit.
No need freeze, in a sec I merge both revision into
the 2.47 branch and tag it.
2008-08-14 06:42:52 +00:00
Campbell Barton
29668ba2d0 bugfix (good for 2.47) - 2 cases of returning Py_None without increfing it. this can crash blender. 2008-08-14 05:06:59 +00:00
Campbell Barton
3f2cb6e878 game engine python api
* removed macros that were not used much, some misleading.
* removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one.
* use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
2008-08-14 03:23:36 +00:00
Andre Susano Pinto
8da4ad74e9 Added subsurface levels option to normal projection.
Now when doing normal projeciton is possible to ask it to project along the normals
that the vertex would have if it was subsurfaced... this gives "better" projections on
low polys.

Point of this commit is to add the feature request from Eclectiel
http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9

workflow as Eclectiel wanted is now possible:

to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced:
1 - make base low-poly retopo
2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0)
3 - add a Subsurface with level N
4 - run bretch's script (ss_fit)
2008-08-14 03:05:13 +00:00
Ian Thompson
6a5976a0f5 Added a Marker sub-menu to the Edit menu in the text space header. 2008-08-13 21:13:56 +00:00
Martin Poirier
715ca7cbf6 starting threading code for retarget
nothing working yet, will finish tomorrow at home
2008-08-13 20:33:57 +00:00
Andre Susano Pinto
89be876f96 Fixed problem of "lack of normal information" 2008-08-13 20:18:56 +00:00
Andre Susano Pinto
43bf03580f svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender
To have the 50% faster nearest_surface point.
Changed mesh_faces_nearest_point to return the face normal instead of collision normal
2008-08-13 19:22:35 +00:00
Martin Poirier
d2750f7bda Snap menu header rewording, to make documentation clearer (there was "mode" and "snap mode").
This can and should be merged for 2.47, as the docs will use those wordings.
2008-08-13 17:38:38 +00:00
Andre Susano Pinto
6a8236a8da Fixed a typo
I was using the word "kept" (past tense) instead of "keep" (basic form).
I hope my english teachter dont sees this commit xD
2008-08-13 17:34:09 +00:00
Ian Thompson
55438d9fe0 Small bug fix: Scripts were not being recompiled after an error, if the (auto-selected) erroneous text was simply deleted and the script re-run. 2008-08-13 17:29:51 +00:00
Andre Susano Pinto
3713470204 Fixed compile for windows 2008-08-13 13:36:09 +00:00
Ian Thompson
e2c42be829 PageUp/Down now moves the mouse cursor instead of just the view. Also added some other pops for when the cursor went off screen (click after horizontal scroll, undo, redo, etc.) 2008-08-13 12:20:49 +00:00
Brecht Van Lommel
d60025e95f Bugfix: in the game engine, errors in a particular python script caused
somewhat random crashes, which I think was caused by the error print
using python objects that were freed too soon. Now it frees the dictionary
after the print.
2008-08-13 10:19:47 +00:00
Andre Susano Pinto
1e7e8ceaac fixed a bug related with "cullfaces" option on shrinkwrap
enabled openmp during the tree queries (before it was only enabled during tree building)
2008-08-13 01:38:13 +00:00
Ian Thompson
5ade004592 Added a button to allow plug-ins to be enabled/disabled for each text space. It was confusing using the syntax button for both. 2008-08-12 22:12:24 +00:00
Andre Susano Pinto
c6de35e558 *Added documentation mainly at shrinkwrap.c
*removed commented code about the dropped shrinkwrap options
*Removed references to "cut plane", "limitMesh".. its now called "auxiliar target"

*Added option to shrinkwrap over an selected axis
*"Normal projection" mode is now called "projection" since it can now project over "normal, and any combination X, Y, Z"
2008-08-12 20:43:10 +00:00
Martin Poirier
b30a925447 Add missing stuff in new scene code to properly init skeletor params properly.
Add sanity check on file load to fix old files (won't be merged in trunk).
2008-08-12 19:56:03 +00:00
Ian Thompson
65d0ef3e74 Speed improvements for reading text lines and the option to specify a range for Text.asLines([start[, end]]) Also some tweaks for the plug-in scripts and updates to pydocs. 2008-08-12 15:17:08 +00:00
Andre Susano Pinto
7af0643df7 New nearest_point_in_tri_surface function.. 50% faster
Results were verified against the old function

Non 2.47 fix
2008-08-12 13:30:17 +00:00
Campbell Barton
2345757746 raise an error when assigning properties to a game object that cant be converted. also use python apis functions for converting floats and int types (faster then PyArg_Parse) 2008-08-12 12:32:54 +00:00
Ian Thompson
0410775e2e Rolled back on rev. 16039. Had problems with display, messages being blank and scripts not being recompiled in some cases. Needs more thought before committing. 2008-08-12 10:08:46 +00:00
Daniel Genrich
bd34ecafef svn merge -r 15973:16060 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-12 09:49:46 +00:00
Daniel Genrich
5a310fe8e1 Bugfix for non-compiling on msvc and mingw (reported by Matt) 2008-08-12 09:36:51 +00:00
Jens Ole Wund
ea134f8411 bdiego no 2.47 option for now
make soft bodies spawn threads on a mid level 
use G.rt == 16 to switch to 'old style'
i am going to remove that G.rt switch if everyone is fine /* i do not intend to keep 2 versions of code up because of "BAD STYLE" */
so .. give feed back ..
2008-08-11 20:40:29 +00:00
Martin Poirier
d4f1a98219 Fix flipped arc caused by harmonic interpolation 2008-08-11 20:01:15 +00:00
Ken Hughes
7f3a2a4abe Python API
----------
Added texture.offset and textute.gain attributes, to access parameters for Musgrove textures.
2008-08-11 19:06:30 +00:00
Andre Susano Pinto
7e7d416f4d svn merge -r 15988:16055 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-11 13:29:38 +00:00
Andre Susano Pinto
991539d1c8 preparing to merge trunk (those files were sent to trunk) 2008-08-11 13:16:06 +00:00
Ian Thompson
d90d413421 Suggestion list scrolling and selection made independent for easier use. Selections no longer move away from the cursor. 2008-08-11 11:10:16 +00:00
Matt Ebb
04b90467c3 * Fix for a bug zanqdo reported in IRC - transparent shadows were not
getting correct alpha when cast through node materials - in fact the 
node tree wasn't being shaded at all.
2008-08-11 05:23:36 +00:00