Non-uniform scaled obmat will lead to transformation not preserving angles, so
we must ensure our normal is orthogonal to the edge **after** applying obmat.
When using unit system, step was multiplied by 100, could really not find any good reason to that.
Easy to revert anyway if needed, but in this case please explain why in code. ;)
Investigated and patch by Thomas Radeke (ThomasR), thanks.
Fairly large changes to bevel code to do a better job
of keeping UVs from crossing islands, etc.
Updated http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/Bevel
to explain algorithm used for maintaining UVs.
Updated the bevel_regression.blend tests in lib tests.
This basically does the 'timer' part of Jobs system: it sends a given notifier on every timer step.
This is needed for background tasks (not full-fledged jobs, lighter BLI_tasks based) that want to update UI
(like for up-comming new thumbnail handling in filebrowser).
Not much to add, you can now clear previews from current .blend file, or a set of non-opened files.
Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
Not tested for fedora-like and arch distro, would expect it to work though. Please report otherwise.
Also, always inatll git now (and a few other XOrg -dev packages).
Reading fcurves wasn't really optimal because restoring fcu->group pointer was
changing lasthit pointer, which required full lookup over the oldnewmap happened
at the next call to newdatadr().
This reduces loading franck_sheep.blend file from ~2.2sec to 1.5sec.
This is not so much common panel to access to and having it fully
visible just adds clutterness in cases when one only need to work
with render passes.
Order of saving and reading particle point cache was totally different which
made newdataadr() falling back to full data block list traversal for every
point cache entry.
This commit makes it so reading code uses the same order of reading structs
and lists ad the writing code. This required to add special version of list
linking which is capable of running a callback after linking a list element.
This seems to be more robust approach than splitting writing code into
several loops.
Use --skip-osd to skip building opensubdiv libs,
use --force-osd to force a rebuild of the libs.
I added all needed user information (where to find the include dir, which -D options to set) to the print_info method that is called at the end too, so it should be pretty intuitive to use.
Reviewers: sergey, mont29
Reviewed By: mont29
Subscribers: mont29
Differential Revision: https://developer.blender.org/D1452
This is likely weak design, but allows people to change several settings without having to wait
several tenth of seconds each time, when e.g. transferring UVs between heavy geometries.
Null-area face could generate an int overflow, and potential numerical imprecision in face area computation
could lead to negative number of rays-to-cast (though highly unlikely).
Also, use domnant axis of poly normal as 'flattening' one, instead of always using Z axis.
Points raised by Campbell, thanks!
I can't reproduce issue here but crash is most likely caused by passing
a NULL pointer to glUniform2fv.
This is caused by OpenSubdiv changes to the codegen module, which pass
mtex layers to the uniform system
even when not needed.
Since Sergey is demoing OpenSubdiv in a few days, I'll
go with the easy fix for now which is just checking for NULL pointer, but
this needs to be fixed properly at some point.
Sliders in for FCurves in the animation editors were leaving space for
one extra setting that they didn't need to be accounting for (and which
wasn't shown, as it isn't valid for FCurves).
Restored the "New Layer" button in the NKEY Grease Pencil panel (as was found
pre-2.73) for two cases:
1) When no Grease Pencil datablock is active - This shortcut makes it possible to
add a new layer to start drawing in with a single click again (instead of two
clicks - one to add a datablock, and a second to add the layer)
2) When there are no layers - There is no need to display the UI list in this case,
thus saving a bit more space in the rare cases where this applies.