Commit Graph

66005 Commits

Author SHA1 Message Date
Joshua Leung
030b694c7a To make Strokes Edit Mode a bit more "solid", Tab key can be used to toggle out of it 2014-12-05 12:12:03 +13:00
Joshua Leung
d87ff752af Selectmouse-drag now works to move GPencil verts 2014-12-05 12:12:03 +13:00
Benoit Bolsee
cf7bdb42ac BGE VideoTexture: refresh() on ImageFFmpeg should have no effect.
ImageFFmpeg objects will not refresh properly because the image
file is closed immediately after creation. Therefore refresh()
should have no effect on them.
This was causing problems with ImageMix using ImageFFmpeg as
sources: refreshing the ImageMix object is required to update
the mix but it has the side effect of refreshing the underlying
sources, hence the need to skip refresh on fixed images.
2014-12-04 23:55:53 +01:00
Antony Riakiotakis
226eb53bc7 Fix T41883 proxy sizes not correct.
Really bad issue which meant code could fetch an image buffer from the
stored cache and modify it. Generally sequence image buffers could come
from the cache and should not be modified directly. Easily solved by
scaling a copy of the original.
2014-12-04 16:37:56 +01:00
Sergey Sharybin
c57d9c05d6 Gray out keyframe selection option when modal solver is used 2014-12-04 20:09:51 +05:00
Sergey Sharybin
8600dc6365 Fix T42800: Blender suddenly closes after pressing solve camera motion
Couple of issues:

- Fist/last frame calculation was wrong

- Keyframe selection might silently fail leading to unpredictable math
  errors all over the place. Now if keyframe selection fails solver wouldn't
  run.
2014-12-04 20:02:05 +05:00
Sergey Sharybin
2f637004d5 Buildbot: Enable sm_52 for OSX
This actually enables it in the darwin scons config, that's how it always
used to be configured there.
2014-12-04 19:30:35 +05:00
Sergey Sharybin
4fe2b45d3d Cycles: Fix compilation error after recent logging changes
Forbid OSL from polluting current conext with obscure stuff from
windows.h, it's not useful and unhealthy anyway.

Maybe we sohuld also forbid using abbreviated Glog constants as
well tho.
2014-12-04 16:59:31 +05:00
Lukas Tönne
12e9ccb256 Cleanup and fix for uninitialized output buffer of the sunbeams node.
Buffers should actually be cleared before running operations on them,
but this doesn't work for some reason.

Note also that the sunbeams node can show some creases and hard aliasing
when the source point is close to a bright area with strong gradient.
To fix this a better filtering algorithm, dithering or ray sampling
would need to be implemented. In the meantime simply blurring the
sunbeams result a bit should help (or simply avoid putting the source on
a bright spot).
2014-12-04 12:46:45 +01:00
Bastien Montagne
cf15147053 Cleanup: minor int->bool cleanup. 2014-12-04 11:18:27 +01:00
Bastien Montagne
2420a3c189 Fix T42797: -Werror=sign-conversion Triggered in blf_glyph.c
Very minor, but since it was reported...
2014-12-04 10:23:21 +01:00
Bastien Montagne
3c1d286ca5 Fix building on OSX when OMP is enabled.
Reported by sebastian_k over IRC, thanks!
2014-12-04 09:55:17 +01:00
Dalai Felinto
409043c69d GPU: code cleanup, no fundamental changes 2014-12-03 17:56:20 -02:00
Antony Riakiotakis
a6bb564c99 Another crappy mistake in VBO code. 2014-12-03 20:20:04 +01:00
Antony Riakiotakis
4afd5db47e Only annoy coders with warnings, not users. 2014-12-03 19:49:48 +01:00
Antony Riakiotakis
87471874a9 Fix really crappy bug after vertex array refactor commit, it used vertex
arrays offset when VBOs were active and could cause a crash in driver.

Thanks to Dalai again for finding this out.
2014-12-03 19:22:56 +01:00
Sergey Sharybin
0762451e86 Cycles: Synchronize SCons with CMake in regard of logging 2014-12-03 23:04:57 +05:00
Sergey Sharybin
9ae458362a Cycles: Enable logging by default
Default configuration already includes libmv and glog, so all
the dependencies are met. And logging is nice to have anyway.

This wouldn't give any slowdown, because all the logging is
silenced unless '--debug-cycles', plus no logging is done
from the speed critical code.
2014-12-03 22:46:56 +05:00
Sergey Sharybin
627f27502f Cycles: Support logging when building with SCons
Basically, title says ti all, the option is called WITH_BF_CYCLES_LOGGING
2014-12-03 22:46:56 +05:00
Tamito Kajiyama
f96fd4430a Fix typos. 2014-12-04 02:38:20 +09:00
Antony Riakiotakis
76bfce231a Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
2014-12-03 18:12:31 +01:00
Sergey Sharybin
58005e135b Cycles: Remove workaround in ShaderClosure
Since the aligned allocation of shader closures in OSL memory pool
this workaround is no longer needed.

Also put a comment which describes the desired layout of the structure
so array of shader closures is all nicely aligned.
2014-12-03 20:50:25 +05:00
Sergey Sharybin
4cb0e25678 Cycles: Use 16 bytes aligned closures in OSL
This solves bugs like T42210 which are caused by compiler being
smart and using some SSE instructions to operate with closure
classes, which was failing because those classes are not allocated
by the regular allocator but allocated in memory pool in OSL.

With newer versions of OSL it is now possible to force closure
classes being aligned to a given boundary and this commit uses
this new functionality.

Unfortunately, it means we're no longer compatible with older
versions of OSL, only latest git version from upstream and our
branch at github are supported:

  https://github.com/Nazg-Gul/OpenShadingLanguage/tree/blender-fixes

For OSX and Windows it's not an issue because libraries are
already updated there, Linux users would need to run install_deps
script.
2014-12-03 20:34:03 +05:00
Bastien Montagne
894dbda575 Fix potential bug (though rather unlikely) - MAX_ID_NAME is 66 now! 2014-12-03 10:42:15 +01:00
HG1
47ebf96de4 BGE: Fix Rigid body constraint deletion
Fix for T41294.
Rigid body constraints are not deleted, if the corresponding game objects are deleted.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D701
2014-12-02 19:26:06 -08:00
Mitchell Stokes
5996ad2fd4 Fixes for T41168
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame

Patch Author: avrprj

Reviewers: moguri

Projects: #game_logic

Differential Revision: https://developer.blender.org/D906
2014-12-02 19:12:03 -08:00
Campbell Barton
af92f3d325 Tex Paint: hide selected face-mask edges
Internal selected edges were distracting when painting images.

Also remove unused flag.
2014-12-02 17:59:03 +01:00
Tamito Kajiyama
e1f5e19eee Freestyle: Avoid quietly ignoring errors in parameter_editor.lineset_pre callbacks. 2014-12-02 23:08:22 +09:00
Sergey Sharybin
9345d2d723 Fix T42767: Subsurfacing union boolean with same-named UVs crashes Blender
Was own mistake in handling custom data layers in boolean modifier.

Campbell, do you mind double-checking if it's all correct?
2014-12-02 17:50:34 +05:00
Thomas Dinges
e3a6f1c152 Cycles: Remove workaround for missing sm_52 kernel, now we require it for Maxwell cards. 2014-12-02 13:45:39 +01:00
Thomas Dinges
4649f17c38 Cycles: Enable native sm_52 kernel for Windows. 2014-12-02 13:41:43 +01:00
Sergey Sharybin
b5399deac3 Enable sm52 for linux buildbot
Status of other builders:
- Windows are not known for me, would ask Martijn to look into
- OSX buildbot still needs a CUDA toolkit update
2014-12-02 17:30:59 +05:00
Sergey Sharybin
c751055513 Cycles: Tweak to the include paths after recent atomics change
Who could knew that include directories are not inherited in scons..
2014-12-02 16:53:22 +05:00
Sergey Sharybin
18d08ede22 Fixes for atomic operations when building with MSVC 2014-12-02 16:38:09 +05:00
Sergey Sharybin
4e60462881 Followup to previous linked list commit
Windows doesn't have __func__ and utildefines was never included.
2014-12-02 16:09:12 +05:00
Sergey Sharybin
ed935ae5ad Cycles: Use lock in the memory statistics
CPU rendering is allowed to allocate memory from multiple threads,
which means statistics need to be avare of this.
2014-12-02 15:50:46 +05:00
Sergey Sharybin
e177c51430 Use atomic operations in task pool
This ensures proper values of currently running tasks in the pool
(previously difference between mutex locks when acquiring new job
and releasing it might in theory give wrong values).
2014-12-02 15:23:58 +05:00
Sergey Sharybin
a42638d265 No need to free GPU images from BKE_image_free_buffers when in background mode
OpenGL in background mode is not used, so we can skip mutex lock and filling in
the list which later is never used.

This gives unmeasurable speedup by skipping mutex lock, plus solves memory leak
in the background mode.
2014-12-02 14:54:00 +05:00
Campbell Barton
a5cd6a029f Cleanup: style & de-duplicate 2014-12-02 10:30:29 +01:00
Sergey Sharybin
f86fd544c1 Use more unique allocation strings for new links in the list 2014-12-02 14:27:18 +05:00
Joshua Leung
7de1efd274 Fix: Grease Pencil strokes rendered with blotched colours/alpha in OpenGL Playblasts
Thanks to an anonymous tip (or shall we say, a tip from "Anonymous" - thank you
whoever you are :) it is now possible to render out Grease Pencil shots from
the viewport with correct colours again! This has been broken for a few releases
now, so it's great that this works again now, completing the last part of the
pipeline again.
2014-12-02 19:13:45 +13:00
Joshua Leung
367204a063 Lasso Select for GPencil Strokes 2014-12-02 13:52:48 +13:00
Joshua Leung
8b6759a4a9 GPencil Drawing: Enable polygon smoothing
This helps to reduce jaggies from thin lines, while also resulting in nicer
lines elsewhere.

I'm not sure if it's just me, but it seems to render slightly differently to
before for 3d strokes too (i.e. they seem a bit softer). Hopefully the
difference isn't big enough to affect/degrade the art style of any projects.
2014-12-02 12:51:55 +13:00
Campbell Barton
0efa41e996 Fix rare crash dragging number-buttons
Could happen dragging shape-keys UIList & the lower slider at once.
2014-12-01 23:39:06 +01:00
Bastien Montagne
44df4242fa UI messages: Minor typo fix. 2014-12-01 22:25:54 +01:00
Gaia Clary
e35b4bac0a Collada Importer: Separated finding bone chains and fixing leaf bone orientations into 2 functions and added a separated import option 2014-12-01 20:31:59 +01:00
Lukas Tönne
670f5deda6 Fix for potential bug in paint brush RNA updates, was casting to wrong
DNA type.

The update function is for the Paint struct, containing a Brush pointer
property, not Brush itself. Probably went fine so far because was only
used for a notifier pointer, but still ...
2014-12-01 19:54:19 +01:00
Campbell Barton
ee010650f6 Python: add 'render_write' callback
This is useful for addons which intend to write data next to the rendered image/movie,
but not for preview renders.
2014-12-01 18:47:39 +01:00
Bastien Montagne
20a1778148 Cleanup: more int->bool. 2014-12-01 17:11:55 +01:00
Bastien Montagne
9c782c17ba Cleanup: hopefully last int->bool one in this area! 2014-12-01 17:11:55 +01:00