Commit Graph

66005 Commits

Author SHA1 Message Date
Bastien Montagne
7e7a85f907 Fix own typo in temp_data patch, (windows-only)
Don't know when this sneaked in, I did wrote that part of the patch on win VM with MSVC2013... :/

Note: letting asside warnings for now, then should not prevent building anyway.
2014-06-23 16:56:35 +02:00
Lukas Tönne
647870bc6a Use toolbar tabs for node categories instead of just a long list of
panels.

Patch by @Severin (with minor modifications by me). As discussed in
{D535} the node editor does not have real modal operator tools like the
3D view or image editors for instance, so it makes sense to utilise it
this way. Tabs really help in this area due to the large amount of node
types and categories. Further tweaks could be made later if the need
arises.
2014-06-23 16:37:41 +02:00
Bastien Montagne
b82e84f179 BMesh: we actually can set loop indices too while converting from Mesh to BMesh... 2014-06-23 16:21:53 +02:00
Campbell Barton
7df2717727 Add ED_paint.h, split out ED_sculpt.h
also rename some functions to match our convention
2014-06-23 22:00:44 +10:00
Bastien Montagne
414c70435d T39690: Modifications to Blender's 'temp dir' system.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never
automatically cleaned up, and can end being quite big when used by Blender, especially when we have
to store per-process data (using getpid() in file names).

To address this, this patch:
* Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path),
  the other is a mkdtemp-generated sub-dir, specific to each Blender instance.
* Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always
  reuse the same filename (quit.blend...) or generate small file (crash reports...).
* Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option).
* Erases temp sub-dir on quit or crash.

To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows.

Note that, as in current code, the 'recover render result' hack-feature that was possible
with SaveBuffer option is still removed. A real renderresult cache feature will be added
soon, though.

Reviewers: campbellbarton, brecht, sergey

Reviewed By: campbellbarton, sergey

CC: sergey

Differential Revision: https://developer.blender.org/D531
2014-06-23 13:42:54 +02:00
Sergey Sharybin
9b987103f6 Use specified exception mask for buildinfo
This way we only catch exceptions which we're intended to
and if something bad happens (like missing import due to
refactor or so) we'll see them instantly.
2014-06-23 15:46:41 +06:00
Sergey Sharybin
3bd965bc03 Fix T40764: Keyframed Render Layers Don't Work as Intended 2014-06-23 14:33:58 +06:00
Lukas Tönne
8cea610e74 Fix compiler error in Cycles Beckmann sampling precomputation: strict
compiler flags don't allow implicit double -> float casting.

Code was added in rB8fbd71e.
2014-06-23 09:47:52 +02:00
Lukas Tönne
95d6c01478 Fix T40756 Select Linked by Particle System matches ignores selected
psys.

This is inconsistent with other comparable cases like materials, where
the active slot is used to define matching objects.
2014-06-23 08:22:42 +02:00
Tamito Kajiyama
77f357728f D605: Fixes for proper handling of wchar_t paths in MinGW.
* Fixed different not-in-sync #ifdef blocks for struct stat variants under Windows.

Comments have been left to indicate the portions of BLI_fileops.h and
BLI_fileops_types.h that need to stay in sync.

* Added BLI_wstat() to de-duplicate #ifdef blocks for stat() variants on Windows.

* Fix for opendir() and associate functions in MinGW not working properly with
non-ASCII, MBCS-compatible paths.

MinGW (FREE_WINDOWS) has opendir() and _wopendir(), and only the
latter accepts a path name of wchar_t type. Rather than messing up with
extra #ifdef's here and there, Blender's own implementations of opendir()
and related functions are used to properly support paths with non-ASCII,
MBCS-compatible characters.

Tested with MSVC 2013 Express, MinGW32 (gcc 4.6.2) and MinGW-w64 (gcc 4.7.1).


Differential Revision: https://developer.blender.org/D605

Reviewed By: campbellbarton
2014-06-23 10:07:06 +09:00
Campbell Barton
489937e1e7 GTest now works without buildinfo 2014-06-23 01:16:49 +10:00
Antony Riakiotakis
95da8ba64b add brush icons from paint branch to make diff more manageable for arcanist 2014-06-22 17:48:08 +03:00
Campbell Barton
3a75381505 Apply fix for T40745 to extrude_face_region too 2014-06-23 00:12:06 +10:00
Campbell Barton
3e2d8d2233 Spelling 2014-06-22 23:55:00 +10:00
Campbell Barton
728041019e Editmesh: extruding end-point verts now maintains edge-direction
Resolves T40745, where faces from extruded edges had flipped normals.
2014-06-22 18:41:07 +10:00
Campbell Barton
7bc2f54867 Code cleanup: style 2014-06-22 15:02:27 +10:00
Campbell Barton
2762432052 Code cleanup: de-duplicate widget_num_tria, widget_scroll_circle 2014-06-22 15:01:54 +10:00
Campbell Barton
f69d5cc4b8 Remove unused function 2014-06-22 13:05:48 +10:00
Campbell Barton
9a7bfca448 WM: set circle select minimum radius to 1 2014-06-22 13:03:20 +10:00
Brecht Van Lommel
8fbd71e5f2 Cycles: improved Beckmann sampling using precomputed data
It turns out that the new Beckmann sampling function doesn't work well with
Quasi Monte Carlo sampling, mainly near normal incidence where it can be worse
than the previous sampler. In the new sampler the random number pattern gets
split in two, warped and overlapped, which hurts the stratification, see the
visualization in the differential revision.

Now we use a precomputed table, which is much better behaved. GGX does not seem
to benefit from using a precomputed table.

Disadvantage is that this table adds 1MB of memory usage and 0.03s startup time
to every render (on my quad core CPU).

Differential Revision: https://developer.blender.org/D614
2014-06-21 22:31:44 +02:00
Brecht Van Lommel
88d8358f91 Fix T40703: cycles viewport smoke not updating when changing frame. 2014-06-21 22:21:04 +02:00
Brecht Van Lommel
177e1ec9b2 Fix T40714: cycles not loading CMYK jpeg files correctly. 2014-06-21 22:21:03 +02:00
Brecht Van Lommel
66421f2119 Fix cycles "Is Singular Ray" being on for Camera rays, now is off.
This appears to be a wrong interpretation of the OSL docs, and it's more
convenient to have it off.
2014-06-21 22:21:03 +02:00
Antony Riakiotakis
8461acd54c Fix T40567 Crash when returing to object mode from dyntopo.
Returning to object mode reactivates any generative modifiers
and this can lead to a polycount explosion.

For now just improve the warning when entering dyntopo with generative
modifiers. I would like to add the ability spawn options to apply or
remove the modifiers too, however separate undo stack system comes back
with a vengeance here, since it won't allow restoring the application/
also may invalidate all sculpt undo in the undo stack prior to the
application (needs investigation).
2014-06-21 21:20:13 +03:00
Lukas Tönne
caf609cda3 Fix T40727: Renaming nodes did not correctly fix animation paths. 2014-06-21 06:49:12 +02:00
Bastien Montagne
9b83ceb6f2 Fix scons building in case git is not available.
Not so nice to use try/except here, but simplest solution to avoid failing in case
git commands fail for some reason...
2014-06-20 18:13:20 +02:00
Bastien Montagne
01d802976f BLI_md5: add a utility function to 'translate' raw 16bytes digest into a nice 32chars hexadecimal string.
That kind of stuff belongs to BLI, not specialized code like thumbs.c
2014-06-20 16:18:26 +02:00
Bastien Montagne
fb7c71383b Code cleanup: BLI_md5.c was... not nice. 2014-06-20 16:06:12 +02:00
Sergey Sharybin
8937feadae GLSL tweaks for viewport render draw
- Was missing pixel scale
- Dither is now supported on GPU
2014-06-20 18:11:10 +06:00
Sergey Sharybin
ca0c0e7549 Implement resolution divider in the Blender Internal
Currently resolution divider is not exposed to the
interface yet, and i'm not even sure it needs to be
exposed because it's somewhat weird configuration.
Need to check how often artists are changing start
resolution in Cycles.

Pretty much straightforward implementation with the
only weak part: render result is getting re-allocated
and upscaled when current resolution is finished.
Not sure how to make it faster actually. Maybe it's
just a matter of making upscale fast enough.

Needed to fix some possible memory leak happening
in Freestyle when canceling rendering on a special
stage -- it was missing temp bmain free,

Reviewers: campbellbarton, dingto

CC: sebastian_k, fsiddi, venomgfx

Differential Revision: https://developer.blender.org/D609
2014-06-20 17:32:45 +06:00
Campbell Barton
98af262260 Replace hard-coded version for release log url 2014-06-20 20:49:50 +10:00
Thomas Dinges
155a6106d0 Update Readme and Release Log link for 2.71.
This should be backported.
2014-06-20 12:31:34 +02:00
Bastien Montagne
d1b45f7f7c Fix release notes link in splash.
Auto-generate this link from Blender version, as done for e.g.py API link.

This commit should be backported to 2.71 branch.
2014-06-20 10:21:39 +02:00
Thomas Dinges
a5a869c579 Fix 2 GLSL errors, with Cycles Hair BSDF. 2014-06-20 09:36:25 +02:00
Campbell Barton
8660a0cab3 UI: auto-open other menus by hovering over, once a menu is already open
D590 by Matthew Reid
2014-06-20 17:34:21 +10:00
Thomas Dinges
ead83a48f1 Fix T40692, Checker Texture derivation on very large scales (1k).
It might still have a derivation on larger scales (10k or more), but we need some offset to avoid precision issues on unit coordinates.
2014-06-20 09:03:22 +02:00
Mitchell Stokes
84e8cabac6 Fix T40697: Skinned meshes with shapekeys crashing in the BGE 2014-06-19 18:20:56 -07:00
Thomas Dinges
d43ba1b33c Cycles: Make Volume Bounces default to 0. This is quiet a bit faster, and produces less noise. 2014-06-19 19:05:06 +02:00
Campbell Barton
f763b3ba36 RNA: Expose hook centre
D529 by Gottfried Hofmann
2014-06-20 02:34:26 +10:00
Campbell Barton
2dce13d213 Python: Remove deprecated uses of os.popen
T40415 by Lawrence D'Oliveiro
2014-06-20 02:00:46 +10:00
Howard Trickey
eaac6cbcd9 Add a bmesh_core_test, a start at testing bmesh functionality.
Needed to make the blender link libraries a global property
now that tests are parallel to source directory.
Current sort order for blender link libraries doesn't work
for tests that start with few defined symbols. Doubling the
lib list works, but a TODO to find a better way (probably
using CMake's own mechanism for tracking dependencies).
2014-06-19 11:53:55 -04:00
Joshua Leung
179e7eaf39 Bugfix for Elastic and Back easing types
** TO BE PORTED BACK TO 2.71 **

As pointed out by Thomas Beck (plasmasolutions), the current behaviour and/or
default values for their parameters didn't quite make sense:

1) Back Easing - The old default value of 0.0 results in some overshoot being applied,
while trying to tweak it up or down resulted in some odd jumps and discontinities.

I've ended up removing some code here which forcibly using a "back" value of 1.7
when users wanted 0.0 instead. There doesn't seem to be any good reason for this.
To ensure that there is still an effect initially, keyframes now get created
with back set to 1.7


2) Elastic Easing - The old default settings of <amplitude = 0, period = 0> resulted
in a curve without any elastic bounce, which wasn't very useful for motion graphics.

Now, default values of amplitude = 0.8 and period = 4.1 get set. These were hand picked
by Thomas to work well when the duration of the motion is 10 frames long (i.e. the
typical length of such effects when doing motion graphics).
2014-06-20 01:34:35 +12:00
Joshua Leung
f161695150 Style cleanups here 2014-06-20 01:34:34 +12:00
Joshua Leung
eb6e05b2ce PoseLib: New pose library actions now have their "id root" setting initialised properly 2014-06-20 01:34:33 +12:00
Campbell Barton
74f2e7fbc7 View3D: Handle un-weighed vertex color properly
D608 by Gaia Clary
2014-06-19 22:34:52 +10:00
Campbell Barton
7ecc3f4734 Add brief license headers to tests
These are effectively public-domain, but use apache2.0 to avoid adding new licenses
2014-06-19 18:48:41 +10:00
Campbell Barton
ce4256ce5e Code cleanup: replace odd pointer casting with structs 2014-06-19 18:38:37 +10:00
Campbell Barton
cabeb39005 Code cleanup: remove unused callback for depth drawing 2014-06-19 17:36:01 +10:00
Campbell Barton
374527ab03 Code cleanup: de-duplicate calls wmOrtho, wmFrustum 2014-06-19 17:36:00 +10:00
Campbell Barton
3db4d70b1f Code cleanup: use const passing rects 2014-06-19 17:36:00 +10:00