Tamito Kajiyama
19b82be61e
Freestyle: Added .new() and .remove() to the collection type of Python style modules.
2014-05-13 16:18:32 +09:00
Tamito Kajiyama
c08f025fe1
Freestyle: Fix for own mistakes in defining RNA aliases.
2014-05-13 16:18:31 +09:00
Tamito Kajiyama
c0d96e1d1e
Freestyle: minor UI text fix.
2014-05-13 16:18:31 +09:00
Tamito Kajiyama
db338a6585
Freestyle: naming fixes.
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FreestyleSettings and FreestyleModuleSettings are now defined as RNA aliases of
FreestyleConfig and FreestyleModuleConfig, respectively.
2014-05-13 16:18:30 +09:00
Tamito Kajiyama
2c72bb1c19
Freestyle: code clean-up.
2014-05-13 16:18:29 +09:00
Tamito Kajiyama
a31962287a
Freestyle: Added .new() and .remove() methods to collection types of line style modifiers.
2014-05-13 16:18:28 +09:00
Lukas Tönne
3583366266
Show the "Maximum Draw Type" for empties and cameras in case they work
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as duplicators.
This property was always hidden in the UI for empties and cameras. It
doesn't make sense for the objects themselves (they are wires-only), but
also gets inherited by duplis. Now show it greyed out if not used, but
make it available for duplicators.
2014-05-13 08:55:36 +02:00
Campbell Barton
bdf477d19a
BMesh: add check to BM_vert_pair_share_face to allow adjacent loops
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Add BM_vert_pair_share_face_by_angle to avoid selecting concave splits.
2014-05-13 16:49:57 +10:00
Mitchell Stokes
2055e968df
Fix T38379: Mesh vertices only update when in cone of last created spotlight
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The shadow render passes could set a mesh's modified status to false
even if they were not rendered. This means their display lists do not
get updated. For now, just skip setting all buckets' modified to false
during shadow render passes.
2014-05-12 23:13:27 -07:00
Mitchell Stokes
43f3e79cee
Fix T40111: replaceMesh() crashes BGE when used on a parented object
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The replace mesh code was still calling release() on the parent object when it
no longer needed to (due to earlier commits).
2014-05-12 22:53:31 -07:00
Lukas Tönne
aebcb3bab9
Tweak for node socket swapping: don't un-hide sockets automatically.
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This was suggested by @zanqdo on IRC. Hiding sockets is a user choice
(not to be confused with "unavailable" disabled sockets). Hidden sockets
suddenly popping up when linking is confusing and intransparent, better
just ignore them for the swapping.
2014-05-13 07:41:48 +02:00
Campbell Barton
f14df29777
BMesh: make BM_face_calc_normal_subset apart of the bmesh api
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also make face normal calculation functions return normal length
2014-05-13 14:58:05 +10:00
Tamito Kajiyama
51fa66bc64
Freestyle: Fix for comments in line with the previous commit.
2014-05-13 09:16:28 +09:00
Tamito Kajiyama
ae00a2b3fd
Freestyle: Removed redundant flipping of UV coordinates.
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Patch contribution by Paolo Acampora. Thank you!
2014-05-13 09:16:28 +09:00
Bastien Montagne
1c2e6de969
Usual typo and style fixes in UI messages...
2014-05-12 23:08:31 +02:00
Bastien Montagne
355709432e
Fix T40115: Smoke simulator memory leak with high poly mesh emitter.
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Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
2014-05-12 21:30:27 +02:00
Brecht Van Lommel
1b1b71f697
Fix T40149: cycles motion blur render problem with multiple render layers.
2014-05-12 18:37:49 +02:00
Bastien Montagne
70303dfefe
Fix T40014: Broken shading with mirror modifier and auto smooth normals while hiding verts.
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Stupid mistake that showed only when there was some hidden faces
(lnors should always be increased... even when the face is not drawned!).
2014-05-12 15:52:19 +02:00
Lukas Tönne
a7918ea40e
Fix for typeinfo NULL pointer crash when initializing unknown node types.
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Noticed by @bdancer on IRC. Happens e.g. when loading a file with
pynodes which haven't been registered yet.
2014-05-12 15:35:49 +02:00
Thomas Dinges
146a1c77ea
Cleanup: Remove unused hardcoded variables in the integrator.
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Differential Revision: https://developer.blender.org/D525
2014-05-12 10:45:11 +02:00
Thomas Dinges
f3dd6b8df2
Cleanup: Some else if for attribute code.
2014-05-12 10:21:13 +02:00
Lukas Tönne
7fb96ff00d
Fix T40142: Objects restricted in render/view don't produce duplis in
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with correct transform for Blender Internal.
According to previous code the obmat must be modified even if the
duplicated object itself is filtered later. TBH i have no idea how/why
this works, but nobody else does either ... All obmats are restored
after BI messes with them during render, so should be fine ...
2014-05-12 08:55:47 +02:00
Lukas Tönne
204ba76ee0
A bit more helpful doc strings on the curve render resolution properties.
2014-05-12 08:07:33 +02:00
Lukas Tönne
3d7d930e31
Fix for crash when doing "make local object+data" on an empty.
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This commit added object data loop, without checking ob->data for NULL:
rB6e5e3b73f37f952420d87a3d8acd07a7f68dd5a3
2014-05-12 07:49:31 +02:00
Campbell Barton
e2672a433b
Fix crash removing objects rigid body constraints
2014-05-12 14:55:54 +10:00
Campbell Barton
d1526da787
Fix/Workaround T40102: RMB on vertex & GKey, acts as double-G
2014-05-12 12:58:26 +10:00
Campbell Barton
47e905725e
Fix for numpad orbit ignoring auto-perspective
2014-05-12 11:27:59 +10:00
Campbell Barton
3210dfe769
Fix for rotate-around-selection in text-edit mode
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This wasn't supported and would print an error message.
2014-05-12 11:19:55 +10:00
Campbell Barton
5db81a0695
Fix T40144: Font rendering problems
2014-05-12 09:08:02 +10:00
Campbell Barton
b78bb98cc9
VFont: de-duplicate checks for next/prev handles
2014-05-12 09:02:14 +10:00
Campbell Barton
4dcdb4b15e
VFont: avoid allocating an array for storing total contours.
2014-05-12 08:47:49 +10:00
Brecht Van Lommel
df74230c5e
Fix cycles baking code build errors with OpenCL on some platforms.
2014-05-11 16:36:51 +02:00
Brecht Van Lommel
0d5ecc5c33
Fix T40117: cycles sobol RNG issue when disabling __CAMERA_MOTION__.
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This doesn't affect any actual release code since camera motion blur is enabled.
2014-05-11 16:36:51 +02:00
IRIE Shinsuke
c721f9a9f4
Remove unneeded comment.
2014-05-11 22:26:20 +09:00
Campbell Barton
f3ae9ce48a
Quiet warnings
2014-05-11 20:21:00 +10:00
Tamito Kajiyama
3844e30e45
Freestyle: Added handling of a user-specified name for creating a new line set.
2014-05-11 17:57:43 +09:00
Tamito Kajiyama
d930c63f03
Freestyle: Fix for the active line set index possibly invalidated after deleting a line set.
2014-05-11 17:57:41 +09:00
Tamito Kajiyama
bbd611362c
Freestyle: Added .new() and .remove() methods to the Linesets collection type.
2014-05-11 17:57:40 +09:00
Tamito Kajiyama
39c078202d
Added BKE_freestyle_lineset_delete() by generalizing FRS_delete_active_lineset().
2014-05-11 17:57:40 +09:00
Campbell Barton
c88e65da61
Code cleanup: comment typos
2014-05-11 16:22:05 +10:00
Campbell Barton
ccbac7862f
CMake: use project name when generating project files
2014-05-11 16:21:38 +10:00
Campbell Barton
da644a9b58
Quiet warnings with __CUDA_ARCH__ use
2014-05-11 16:17:02 +10:00
Thomas Dinges
c08c931fb6
Cycles / CUDA: Increase maximum image textures on GPU.
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Instead of 95, we can use 145 images now. This only affects Kepler and above (sm30, sm_35 and sm_50).
This can be increased further if needed, but let's first test if this does not come with a performance impact.
Originally developed during my GSoC 2013.
2014-05-11 03:38:39 +02:00
Dalai Felinto
8904eaf504
Fix T40107: painting on a psd image crashes blender + style cleanup in file
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The issue was that we can't assume we support the colorspace from the file. The reported file had an invalid colorspace in fact, which was leading to the segfault in Blender.
Thanks for Sergey Sharybin for the help here.
2014-05-10 10:58:48 -03:00
Dalai Felinto
8943dc60ec
Bake API: selected to active needs differentials or it renders black when bump/displacement (fix T40101)
2014-05-10 10:06:53 -03:00
Campbell Barton
78918995a4
Replace inefficient use of strstr with STRPREFIX macro
2014-05-10 09:29:35 +10:00
Campbell Barton
c3a3664e8c
Utility macros for linklist stack & asserts for bmesh
2014-05-10 09:29:34 +10:00
Thomas Dinges
fd26a32aa5
Fix T40119, CUDA Toolkit version mismatch
2014-05-10 01:26:04 +02:00
Mitchell Stokes
d5588fd658
Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
2014-05-09 16:05:23 -07:00
Mitchell Stokes
087bbe624f
BGE: Fixing shape key animations on meshes with no armature.
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Their transverts were not being updated after code changes for
multi-threaded skinning.
2014-05-09 16:03:54 -07:00