Commit Graph

1854 Commits

Author SHA1 Message Date
Brecht Van Lommel
2ca4f4f0cb Fix T59708: decimate modifier does not show face count before decimation. 2018-12-21 16:55:26 +01:00
Jacques Lucke
c02f67fa8a Fix T57777: Decimate modifier face count does not work
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4106
2018-12-20 11:17:45 +01:00
Sergey Sharybin
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Sergey Sharybin
d3e0d7f082 Fix broken particle distribution after recent fix 2018-12-14 17:33:54 +01:00
Sergey Sharybin
f85b05111f Fix T59334: Crash initializing crazyspace on object with subsurf and displacement 2018-12-14 16:07:59 +01:00
Bastien Montagne
9d4ab3fe58 Fix T59365: Blender crashes when I try to open a .blend file.
Broken logic in check for a valid vgroup storage pointer...
2018-12-14 14:44:20 +01:00
Campbell Barton
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
Campbell Barton
6e2d9ef2db Cleanup: naming (mean -> median) see T47811 2018-12-14 10:54:11 +11:00
Sergey Sharybin
b60aedc14c Fix T58450: Skin modifier not working if applied after subsurf 2018-12-12 15:07:03 +01:00
Campbell Barton
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
Campbell Barton
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
Campbell Barton
1ddfd8c9ec Cleanup: style 2018-12-08 15:01:47 +11:00
Bastien Montagne
de491abf99 Fix modifiers evaluation outside of depsgraph/CoW context.
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.

...And many other cases... ;)

Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...

So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.

Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
2018-12-07 18:55:08 +01:00
Philipp Oeser
16e67dc206 Merge branch 'master' into blender2.8 2018-12-07 16:42:36 +01:00
Philipp Oeser
0eb61c799d Fix T57994: Particle Instance modifiers 'Index Layer' off by one
better have this vertex color layer cover the whole 0-1 range

thx @sergey for checking

Maniphest Tasks: T57994

Differential Revision: https://developer.blender.org/D3976
2018-12-07 16:33:25 +01:00
Sergey Sharybin
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Bastien Montagne
989fbff16f Cleanup/refactor binding code for MeshDeform modifier.
We had two different ways of doing it, SurfaceDeform and LaplacianDeform
would do it through a special modifier stack evaluation triggered from
binding operator, while MeshDeform would do it through a regular
depsgraph update/eval (also triggered from its binding op).

This enforces the later to search back for orig modifier data inside
modifier code (to apply binding on that one, and not on useless CoW
one).

Besides the question of safety about modifying orig data from threaded
despgraph (that was *probably* OK, but think it's bad idea in general),
it's much better to have a common way of doing that kind of things.

For now it remains rather dodgy, but at least it's reasonably consistent
and safe now.

This commit also fixes a potential memleak from binding process of
MeshDeform, and does some general cleanup a bit.
2018-12-07 11:22:31 +01:00
Bastien Montagne
484389cdcd Fix T58210, Part II: Surface Deform modifier (un)binding is broken.
This fixes/clarifies Surface Deform evaluation code that does the
binding, since that part should only be called outside of depsgraph
evaluation, with orig data-blocks and not CoW ones.

Now we have a decent amount of asserts and checks to ensure eveything
works as expected.

Also had to add a special case to get target's mesh in binding case,
since often target's evaluated mesh is not available, in that case (and
in that case only), we can actually compute that mesh (because we are
out of depsgraph evaluation).
2018-12-05 20:54:02 +01:00
Sergey Sharybin
6e00415a85 Fix T58679: Missing modifiers update on changes to texture 2018-12-05 17:35:48 +01:00
Sergey Sharybin
e666ee965c Fix T58227: Subdivision Surface Type Simple messes up UVs
This seems to be a bug in OpenSubdiv. For now simply use Catmark
subdivision scheme with infinitely sharp edges.

Later on it's either gets fixed in OpenSubdiv or we do bilinear
subdivision on our side.
2018-12-04 15:18:37 +01:00
Bastien Montagne
6330b715ef Fix T58220: EdgeSplit at Split Angle: 0 doesn't split flat faces.
Add special handling for both edge cases (:p):
* 180° is same as no splitting by angle;
* 0° is same as split on all edges unconditionnaly.

In both cases we can also avoid computing poly normals.
2018-12-04 10:51:19 +01:00
Sergey Sharybin
17a4323ef5 Subdiv: Set edge render flags according to Optimal Display
This is a part of T58609, but work is still needed to properly
support this flag in the draw manager.
2018-12-03 17:05:28 +01:00
Alexander Gavrilov
bb16167fd8 Depsgraph: completely move customdata_mask to the ID node.
Move all mask-related fields from Object and OperationDepsNode
to Object_Runtime and IDDepsNode. Auto-apply DEG_TAG_GEOMETRY
if the mask changes after DEG rebuild. Update DEG API and all
code that uses it.

This fixes "source mesh data is not ready" errors from Data
Transfer modifier when parameters are changed in the UI after
the recent mesh_get_eval_final fix.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4025
2018-12-03 18:29:06 +03:00
Alexander Gavrilov
95be6826e3 Data Transfer Modifier: fix mesh_get_eval_final usage.
It can't be used during modifier evaluation, and rna
enum code should access the evaluated objects.
2018-12-03 17:01:02 +03:00
Howard Trickey
71c624dcd8 Partial fix for T58113 bevel harden normals bug.
This fixes the problem where not all faces got hardened properly
when using a hardening mode in the bevel modifier.
2018-12-02 06:29:58 -05:00
Campbell Barton
62edc31d34 Cleanup: correct function signatures 2018-11-28 16:21:24 +11:00
Bastien Montagne
9d4129eee6 Modifiers: fix bunch of missing 'self transform' deg relations.
When a modifier depends on some other object's position, then it also
depends in its own position, this has to be also told to depsgraph.

Fixes several modifiers where moving target would update the modifier,
while moving modified object itself would not.
2018-11-27 21:17:06 +01:00
Bastien Montagne
0ebb632f69 Fix missing reset-to-NULL in own recent changes in modifiers utils. 2018-11-27 21:17:06 +01:00
Bastien Montagne
013a5c8b77 MOD_wave: fix various issues.
Missing dependsOnNormal callback, potential usage of NULL mesh
pointer, style...
2018-11-27 21:17:06 +01:00
Bastien Montagne
2a578b37b3 Modifiers: cleanup/harmonize deform modifiers code re. mesh source.
Also fixes a few issues (like meshdeform's EM variant not using editmesh
data), and adds a few optimizations (like only generating that source
mesh when we do have a vgroup defined in parameters, for modifiers only
using it to access vgroup)...
2018-11-27 21:17:06 +01:00
Bastien Montagne
b4087ea639 Modifiers: Refactor MOD_deform_mesh_eval_get() helper a bit.
Now that function also takes expected number of vertices, and do the
checks against generated mesh internally.
2018-11-27 21:17:06 +01:00
Bastien Montagne
4543da6ca6 MOD_simpledeform: do not compute mesh when not needed.
Related to T57972.
2018-11-27 21:17:06 +01:00
Bastien Montagne
c89bb6f165 MOD_smooth: do not compute mesh when not needed.
Related to T57972.
2018-11-27 21:17:06 +01:00
Bastien Montagne
9c82cc5123 MOD_smooth: do not compute mesh when not needed.
Also fixes potential memory leak.

Related to T57972.
2018-11-27 21:17:06 +01:00
Bastien Montagne
15add11595 MOD_shrinkwrap: do not compute mesh when not needed.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!

Note that surface_project and subsurf option also need more work at some
point, but this is probably not that urgent for now.

Also, use MOD_get_vgroup() helper in modifier code itself and pass
resulting MDeformVert & index to BKE_shrinkwrap's `shrinkwrapModifier_deform()`,
this is simpler and avoids duplicating vgroup handling code.

Related to T57972.
2018-11-26 21:07:50 +01:00
Bastien Montagne
ede994c314 MOD_curve: do not compute mesh when not needed.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!

Also, use MOD_get_vgroup() helper in modifier code itself and pass
reluting MDeformVert & index to BKE_curve's curve_deform_verts(),
this is simpler and avoids duplicating vgroup handling code.

Also fixes crash when used on lattice.

Related to T57972.
2018-11-26 21:07:50 +01:00
Bastien Montagne
8cd5edf850 MOD_cast: do not compute mesh when not needed.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!

Also fixes crash when used on lattice.

Related to T57972.
2018-11-26 21:07:50 +01:00
Sergey Sharybin
9abcf56fa8 Enable OpenSubdiv modifier by default
This commit makes it so that subsurf/multires modifiers will respect
the WITH_OPENSUBDIV option. The WITH_OPENSUBDIV_MODIFIER option is
now gone.

For artists it mean that subsurf modifier will behave same as it is
planned for 2.80. Multires will now support sculpting, but it has some
known limitations. Those will be worked on before the final release.

If OpenSubdiv is disabled, no subsurf/multires functionality will
present.

For the details see:

  https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subsurf.2FMultires
2018-11-26 15:41:37 +01:00
Campbell Barton
91e8509467 Cleanup: use boolean array for mirror modifier 2018-11-21 10:30:51 +11:00
Campbell Barton
19875439b5 Modifier: Mirror learns to bisect on plane
D3966 by @kioku w/ edits.

This adds bisect and flip options to mirror modifier.
2018-11-21 10:01:04 +11:00
Sergey Sharybin
698f1e3d94 Fix T57938: Dynamic paint baking issues
Quite usual fix for the caching systems.
2018-11-20 10:29:35 +01:00
Howard Trickey
91aa81b61d Fix T57850, bevel modifier crash with vertex groups and face area mode.
Used wrong Loop variable in this case.
2018-11-16 10:06:05 -05:00
Campbell Barton
55e719ec35 Merge branch 'master' into blender2.8 2018-11-14 17:21:34 +11:00
Campbell Barton
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Bastien Montagne
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
Alexander Gavrilov
f600b4bc67 Shrinkwrap: new mode that projects along the target normal.
The Nearest Surface Point shrink method, while fast, is neither
smooth nor continuous: as the source point moves, the projected
point can both stop and jump. This causes distortions in the
deformation of the shrinkwrap modifier, and the motion of an
animated object with a shrinkwrap constraint.

This patch implements a new mode, which, instead of using the simple
nearest point search, iteratively solves an equation for each triangle
to find a point which has its interpolated normal point to or from the
original vertex. Non-manifold boundary edges are treated as infinitely
thin cylinders that cast normals in all perpendicular directions.

Since this is useful for the constraint, and having multiple
objects with constraints targeting the same guide mesh is a quite
reasonable use case, rather than calculating the mesh boundary edge
data over and over again, it is precomputed and cached in the mesh.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3836
2018-11-06 21:20:17 +03:00
Campbell Barton
900c562b71 Cleanup: rename fast-heap -> heap-simple
In general prefer API names don't start with adjectives
since it causes grouping of unrelated API's for completion.
2018-11-06 13:06:49 +11:00
Campbell Barton
d805a4a5ef Cleanup: move fast heap into own source & header 2018-11-06 12:52:34 +11:00
Alexander Gavrilov
fee6ab18e7 BLI_heap: implement a limited but faster version of heap.
If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.

This measured a 24% FPS increase on a ~50% heap-heavy workload.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3898
2018-11-05 20:49:17 +03:00