Commit Graph

104 Commits

Author SHA1 Message Date
Clément Foucault
1fa527bfa3 BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
2018-12-05 03:05:39 +01:00
Campbell Barton
0121258770 Merge branch 'master' into blender2.8 2018-11-10 10:57:35 +11:00
Campbell Barton
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Bastien Montagne
fbf4c11960 Make Static Override optional/hidden by default.
That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).

That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.

Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
2018-10-19 18:38:19 +02:00
Philipp Oeser
345175082b Fix T57247: Render animation does not respect render single view layer
Reviewers: brecht

Maniphest Tasks: T57247

Differential Revision: https://developer.blender.org/D3800
2018-10-16 13:00:45 +02:00
Sergey Sharybin
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
Brecht Van Lommel
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
Campbell Barton
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00
Campbell Barton
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
Brecht Van Lommel
fc115e1ab2 Cleanup: remove legacy layer and dupli code. 2018-09-04 16:11:27 +02:00
Campbell Barton
9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
Campbell Barton
506d8448cc WM: app-template command line override
Without this, there was no simple way to have
launchers for different app-templates.

Also allows force-disabling the app-template stored in the preferences.
2018-08-18 14:10:07 +10:00
Campbell Barton
2032e4ec9e Merge branch 'master' into blender2.8 2018-07-27 17:09:38 +10:00
Campbell Barton
3e2dfc6db8 Fix T55991: Python ignores scene switch argument 2018-07-27 16:49:41 +10:00
Bastien Montagne
8a7f317666 Cleanup: Nuke most of G.main from GPU code. 2018-06-25 12:32:48 +02:00
Bastien Montagne
ecc57e7524 Merge branch 'master' into blender2.8 2018-06-15 17:43:18 +02:00
Bastien Montagne
49915e3241 Cleanup: validate G.main's in creator code.
Using G_MAIN here is valid!
2018-06-15 17:36:44 +02:00
Dalai Felinto
fec317de8d --debug-gpu-shader: Dump GLSL shaders to disk
This is really convenient for development. Either for profiling the
generated shaders or to check if the generated code is correct.

It writes the shaders to the temporary blender session folder.

(ported over from blender2.8)
2018-06-02 20:29:27 +02:00
Bastien Montagne
eb1feb9f4a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/object/object_add.c
	source/blender/editors/object/object_select.c
	source/blender/editors/space_outliner/outliner_edit.c
2018-05-31 16:21:47 +02:00
Bastien Montagne
16100f8261 Cleanup: get rid of last G.main usages in BKE library code. 2018-05-31 16:04:04 +02:00
Joshua Leung
f56a9fbad5 Depsgraph: Remove the "disable-copy-on-write" option completely
After discussion with Sergey and Dalai, we have decided to remove
this option completely. We're getting to the point where it is almost
impossible to really use 2.8 without COW, and keeping the old option
running ends up diverting dev resources away towards tracking down
and fixing problems with a parallel system that will be going away.
2018-05-31 13:43:00 +02:00
Joshua Leung
7f714fdbb2 Depsgraph: Enable copy on write by default
As was decided at today's dev kickoff, we're now moving to having
Copy-on-Write enabled by default, as 2.8 is barely functional with
it off.

To run Blender *without* COW (e.g. for testing), use:
--disable-copy-on-write
2018-05-22 12:00:23 +02:00
Campbell Barton
b167bc2f00 Merge branch 'master' into blender2.8 2018-05-18 13:45:48 +02:00
Campbell Barton
cb50c288d4 Add missing header 2018-05-18 13:43:41 +02:00
Campbell Barton
2451a1951e Merge branch 'master' into blender2.8 2018-05-18 11:02:39 +02:00
Campbell Barton
278e3f7d5f Logging: add --show-log-backtrace
Useful in debug builds to see a functions callers.
2018-05-18 11:00:47 +02:00
Campbell Barton
aab5ac25f2 Remove Frame Server
This feature is limited (only byte PPM output, no multi-view),
only works with specific configurations.

This also causes some maintenance overhead
when testing changes to the render pipeline.
2018-05-09 12:50:26 +02:00
Campbell Barton
eeab3563d7 Merge branch 'master' into blender2.8 2018-05-04 08:02:11 +02:00
Campbell Barton
c7cfee04c4 Logging: setting log level wasn't working 2018-05-04 08:00:22 +02:00
Campbell Barton
7958a2b40e Docs: correct debug help message 2018-04-25 12:30:11 +02:00
Brecht Van Lommel
f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
2018-04-18 16:35:38 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Campbell Barton
3eaf77fdd3 Merge branch 'master' into blender2.8 2018-04-05 16:19:43 +02:00
Campbell Barton
1761095abc Logging: use -1 log level to log all levels 2018-04-05 13:55:04 +02:00
Campbell Barton
b65ea517eb Merge branch 'master' into blender2.8
- Undo that changes modes currently asserts,
  since undo is now screen data.

  Most likely we will change how object mode and workspaces work
  since it's not practical/maintainable at the moment.

- Removed view_layer from particle settings
  (wasn't needed and complicated undo).
2018-04-01 11:03:25 +02:00
Campbell Barton
db8e7f9780 Logging: add argument --log-show-basename
Optionally strips leading path from filenames when logging.
2018-03-31 15:29:46 +02:00
Campbell Barton
5cb440492e Cleanup: --help text output
Some arguments missed their <value>.
2018-03-31 14:53:15 +02:00
Campbell Barton
ac4513a5b8 Logging: add ability to exclude categories. 2018-03-31 12:52:47 +02:00
Campbell Barton
891c1cfc9a C Logging: use instead of printf for messages
- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.

See D3120 for details.
2018-03-30 18:57:41 +02:00
Sergey Sharybin
36e7de9eb3 Merge branch 'master' into blender2.8 2018-03-16 12:26:37 +01:00
Sergey Sharybin
da4efaeb87 Depsgraph: Support colored addresses in debug prints
Enabled with --debug-depsgraph-pretty, only works with ANSI terminals.

Thanks Bastien for review!
2018-03-16 12:24:51 +01:00
Sergey Sharybin
733b9e4f99 Merge branch 'master' into blender2.8 2018-03-12 17:31:46 +01:00
Sergey Sharybin
a752bc148e Depsgraph: Make timing profile a command line option
This way we can add even more statistics, even one which will be print
to the console.

Would be nice if we also have verbosity level control.
2018-03-12 17:01:02 +01:00
Gaia Clary
ddae05cdca Merge remote-tracking branch 'origin' into blender2.8 2018-03-11 23:45:53 +01:00
Arto Kitula
3eaa408cb3 Fix T54274, and rename option --window-borderless to --window-fullscreen 2018-03-11 12:26:43 +02:00
Dalai Felinto
06420c5fe8 Refactor depsgraph/render logic to serve evaluated depsgraph to engines
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.

Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.

Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.

At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame.  So I got rid of most of the partial
update calls we had during the render pipeline.

Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3073
2018-02-27 18:25:54 -03:00
Sergey Sharybin
d4ee0cee51 Merge branch 'master' into blender2.8 2018-02-21 10:51:58 +01:00
Sergey Sharybin
fe1a508e55 Depsgraph: Split debug flags
Now it's possible to have debug messages for following things:

- Graph construction
- Graph evaluation
- Graph tagging
2018-02-21 10:44:36 +01:00
Campbell Barton
ca5fdd857b Merge branch 'master' into blender2.8 2018-02-16 01:17:43 +11:00