The "Geometry start & End" panel was grayed when using an object
to create the curve bevel. It should only be grayed out in this case
when no object is chosen in the "Bevel" subpanel.
After rBeb911610d05 there are some differences in how the layout code
decides whether to add decorators (aka animation buttons). Whether or
not that logic is correct, it's nice to specify that we don't want them
turned on in this popover.
Move position of Alerts and Progress bar back to the center of the Statusbar.
Differential Revision: https://developer.blender.org/D9118
Reviewed by Brecht Van Lommel
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful.
The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport.
Popover has
* UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode)
* Udim tiles when no image is available.
Like the 3d viewport, there will be a editor toggle to enable/disable the overlays
For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes.
Reviewed By: Julian Eisel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D8890
Follow the MLA style, agreed upon in T79589. This means "from" within UI
labels should be lowercase.
Differential Revision: https://developer.blender.org/D8345
The settings in these popups are not animateable, so also turn off
property decorate. And also use better widths in order to fit the
full text.
Differential Revision: https://developer.blender.org/D9060
Aligning the columns removes unecessary white space.
The same as in the D8480 / rBb2e0c8f902fa.
Differential Revision: https://developer.blender.org/D9111
Avoid overwriting user-chosen `SACTION_SLIDERS` flag when switching the
Dope Sheet editor to Shape Key mode. The Shape Key mode now ignores the
flag, and always shows the sliders.
The obvious limitation is that you can't hide the sliders in the Shape
Key editor anymore
Reviewed By: looch, sybren
Differential Revision: https://developer.blender.org/D9121
If this doesnt work in a particular mode, it would be better to indicate
that in the Overlay popup.
Differential Revision: https://developer.blender.org/D8981
For other areas in Blender that have a toggle and related settings,
we put a popover with the settings right next to the toggle. This
combination is nice because it organizes the settings without making
interaction slower. It also makes the settings more discoverable since
they're right next to the toggle.
Differential Revision: https://developer.blender.org/D8537
This enables a union boolean mode for the trimming gestures tools which
adds geometry to the mesh instead of cutting it.
It also adds a Join mode, which adds the geometry directly without
using a boolean operation.
Depending if you plan to use dyntopo or not, it is useful to have both
options available.
This is using the full depth of the object from the camera view for the
depth of the geometry, but options for controlling the trimming depth in
all modes are going to be added in later patches
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D9066
- Density, interpolation and slicing options in Volume Object's
Viewport Display are now not aligned to each other as they are not
closely related.
- Changed the enum property for slicing ('Method') to a boolean
property 'Slice' and added a sub-panel for slicing options under
the 'Viewport Display' panel in Volume Object and Fluid for better
clarity.
- Renamed `axis_slice_method` to `use_slice` in the python API for
Volume Object and Fluid.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9097
Multiple related issues:
* `view_zoomdrag_exec()` required `view_zoomdrag_init()` to be called first to
set up data. Can now easily be done in the `_exec()` function as well though.
* Because of that the operators could not be called in an `EXEC_` context (e.g.
`EXEC_REGION_WIN`).
* With "Zoom to Mouse Position" enabled, zooming from a menu or script would
zoom to the mouse position. That should only happen if the operators are
called directly in the editor.
This simulation area mode moves the active area with the brush. When
enabled, the cloth brush has no restrictions on stroke length, area or
mesh vertex count.
In order to work, this enables PBVH nodes dynamically for simulation as
the stroke location moves and builds the constraints for new nodes
during the stroke. When a node is not inside the simulated area, all the
constraints that were created for it and vertex collisions are not
computed. The simulation limits falloff areas and constraints tweaking
control how the simulated and no simulated nodes blend.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D8726
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.
Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9040
Ref T73201.
This tool projects all vertices to the right of the plane defined by the
line gesture towards the plane. By doing this, this tool can create cuts
and plane surfaces in the mesh without modifying the geometry or using
boolean operations, so it is much faster than bisecting the mesh for
cases where the geometry was going to be remeshed afterwards.
Added as experimental as it does not have icon.
Reviewed By: sergey, Severin
Differential Revision: https://developer.blender.org/D9021
This adds support for line gesture to SculptGestureContext and
implements a Mask Line tool, which affects everything to the right of a plane
defined by the straightline gesture.
For this to work, a new WM_gesture_straightline_oneshot_modal is needed
which only runs exec when the gesture is over.
Added as experimental as it does not have icon.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D8722
The operator has some problems with Undo, so better put it in
experimental for now.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9007
Caused by still having 'texture_opacity' in the preests and the preset
operator (but this was removed in the 2.83 rewrite).
Maniphest Tasks: T81081
Differential Revision: https://developer.blender.org/D8990
In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.
Fix T81059: Add operator to convert proxies to library overrides.
Mainly a UI adjustment, no functional changes
To have the default mode in the advanced panel as separated option is not the best solution.
Now, there is a pin option and when it is enabled, the brush keeps this mode.
Differential Revision: https://developer.blender.org/D8974
The placement of the start and end factor and mapping settings for
curves has been quite misleading for a long time. They were in the
"Bevel" subpanel, but they aren't related to bevel because they affect
curves with only extrusion and no bevel.
This commit moves these properties to their own subpanel, labeled
"Start & End Mapping".
Differential Revision: https://developer.blender.org/D8910
This patch adds a new operator to convert a black and white image into
grease pencil strokes.
If the image is not B/W, an internal conversion is done.
This is the first operator using Potrace, but we expect to add more features in next Blender versions.
Reviewed By: HooglyBoogly
Maniphest Tasks: T79877
Differential Revision: https://developer.blender.org/D8951
The bevel type is a more useful check for graying out this property
because its effects will be apparent before choosing an object. Before,
the fill type property would only gray out with a bevel object selected.
Light rotation is supported both in world and view light orientation in
lookdev, so no reason to disable it.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D8958
This is not an exhaustive change, just for the 2D cursor and
UDIM grid properties. Also vertically align the "UV Vertex"
buttons like in the 3D view panels.
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.
Reviewed By: brecht, mano-wii, campbellbarton
Maniphest Tasks: T79785
Differential Revision: https://developer.blender.org/D8587
This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.
This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8679
This adds an option for the HDRI rotation to follow the view rotation.
When this option is enabled, this allows EEVEE materials to be used as
matcaps for sculpting and painting.
This has an extra performance cost when orbiting around the model as the
lookdev cache needs to be recalculated, but in my test it is barely
noticeable.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8566
This new feature allows to use the strokes as an eraser of any stroke below. This is very handy to open holes in filled areas.
After running some tests, we have decided to keep the additive effect of the holdout color. To get clean holdout areas, just move the color to black to remove any additive effect. To have additive effect can be used in situations like tint slightly a transparent window with blue to simulate the glass.
See T79878 for more details
Differential Revision: https://developer.blender.org/D8932
This adds support for the same custom bevel profile widget used in
the bevel tool and modifier to the geometry generation for curves.
This is expecially useful for text and 2D curves with extrusion, as
it works much better than a weld & bevel modifier combination.
It can also be useful for adding quick detail to pipe-like objects.
The curve holds the CurveProfile struct and a new "Bevel Mode"
property decides which type of bevel to build, round, object, or
custom profile.
Although curves can already use another curve to make the bevel
geometry, this is a quicker way, and it also defines the profile of
just one corner of the bevel, so it isn't redundant. It's also nice
to have the same custom profile functionality wherever there is bevel.
Differential Revision: https://developer.blender.org/D8402
Adds an optional slider to the action constraint so that it can be
driven without a constraint target.
This is very helpful for more complex rigging and mechanical rigs, as it
means the action constraint can be controlled with a driver/custom
property directly, currently if we want to use a driver to control it we
must add a "dummy" bone/object inbetween to act as a control.
Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel
Differential Revision: http://developer.blender.org/D8022