Commit Graph

2207 Commits

Author SHA1 Message Date
Germano Cavalcante
b014f03077 Simplify snapping functions
from D2104: reference all repeated (and strange) equations (example: mul_m4_m4m4(pmat_local, pmat, obmat)) in the function `precalc_project.

This is useful for maintenance.
2016-07-14 00:02:21 -03:00
Campbell Barton
743f931584 Fix T48846: Ruler/Protractor crash in ortho mode
Error in recent snap changes.
2016-07-14 11:14:03 +10:00
Campbell Barton
8939787bfb Use BLI_bvhtree_walk_dfs for snapping
The snapping functions when performed in the perspective view,
have some problems in the threshold (a distortion) and in the clip plane (the normal is incorrect).
These problems can be only observed when making the snap to edges or to vertices (nearest to ray function).

This patch propose a totally different solution.
The idea is to project the edges of bvh nodes and test the 2d projection of the snap element.

For this it used the BLI_bvhtree_walk_dfs function.

It is important to pay particular attention also to the changes in `ED_transform_snap_object_project_view3d_ex`
2016-07-13 14:45:35 +10:00
Campbell Barton
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
Campbell Barton
124bfa4d2d Cleanup: spelling, style 2016-07-08 00:48:45 +10:00
Germano Cavalcante
003365df0e Transform Snap: fix vert & edit object in ortho view
The callback used in `BLI_bvhtree_find_nearest_to_ray` was wrong and could result in crash.

Also de-duplicate vert/edge logic.
2016-07-07 15:24:58 +10:00
Bastien Montagne
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
Germano Cavalcante
950c2eaf61 Transform Snap: Replace pixel limit w/ 'dist_to_ray_sq'
When snapping to edge/vert, check the distance to the ray
instead of the screen-space pixel projection.

This also corrects the conversion of `dist_to_ray_sq` to `dist_px` which was being done incorrectly.

While this change was planned, it fixes T48791, caused by error in b01a56ee.
2016-07-06 11:42:26 +10:00
Campbell Barton
9f5621bb4a Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
Campbell Barton
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
Germano Cavalcante
b01a56ee5c Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:

- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).

changes in BLI_bvhutils:

- `bvhtree_from_editmesh_edges_ex` was added.

changes in math_geom:

- `dist_squared_ray_to_seg_v3` was added.

other changes:

- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
2016-06-30 17:52:03 +10:00
Campbell Barton
903cb13bb8 Cleanup: use const 2016-06-29 23:22:54 +10:00
Campbell Barton
0971749f4c Cleanup: spelling, indentation 2016-06-29 20:37:54 +10:00
Germano Cavalcante
2e41df6847 Fix T48695: Slowdown w/ edit-mesh & shrinkwrap
0b5a0d84 caused regression since edit-mesh BVH wasn't cached,
each shrink-wrap modifier created its own BVH.
2016-06-29 19:43:08 +10:00
Campbell Barton
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
Bastien Montagne
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
Campbell Barton
493c6b622f Cleanup: style 2016-06-22 14:02:51 +10:00
Campbell Barton
1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
Campbell Barton
2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
Campbell Barton
28398f654d Correct update issue caused by recent commit
VSE effects within a meta-strip could fail to update on cancel.
2016-06-15 04:08:03 +10:00
Campbell Barton
eaf894db6d Fix VSE updating effects within metas
Missing update caused internal lengths to be wrong.
2016-06-15 02:44:34 +10:00
Campbell Barton
424f41ad1c Fix T48649: VSE meta-strip overlap shuffles recursively 2016-06-14 21:57:55 +10:00
Campbell Barton
180aad5e0b Correct sequencer transform check
Check to avoid operating on same strip multiple times wasn't working.

Harmless but better make it functional.
2016-06-14 21:57:55 +10:00
Phil Gosch
9c600435fa Made incremental snapping intervalls smaller for UV editor
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
2016-06-13 18:35:32 +02:00
Campbell Barton
1883dbd8c3 Fix T48616: Auto-merge selects extra edges
Auto-merge caused all edges between selected vertices to be selected.
This only makes sense in vertex-select-mode.

Correct edge-flag merging code, which now merges flags from multiple edges.
2016-06-13 18:07:59 +10:00
Campbell Barton
65df2fd997 bmesh py api: expose BM_face_calc_tangent_*
D1988 by @wisaac, with own edits and improvements.

This improves on existing tangent calculation functions too.

- BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python).
- BM_face_calc_tangent_edge: from longest edge.
- BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads).
- BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex.
- BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex.

Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt.
2016-06-12 15:12:34 +10:00
Campbell Barton
6ca6d3c4fd Cleanup: typo 2016-06-08 22:31:35 +10:00
Campbell Barton
e02679f71e Cleanup: typos 2016-06-08 22:25:23 +10:00
Germano Cavalcante
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
Germano Cavalcante
e9363483ca Fix possible uninitialized variable in snapping
Introduced in 0b5a0d84, thanks to Brecht for spotting.
2016-06-03 16:26:27 +10:00
Campbell Barton
a0e91ef040 Fix T48554: Absolute grid snap fails w/ cursor pivot
Use center of selection when using absolute grid snapping and cursor pivot.
2016-06-01 00:01:17 +10:00
Brecht Van Lommel
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
Bastien Montagne
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
Campbell Barton
8dea74bb4f error in last commit 2016-05-12 01:43:56 +10:00
Campbell Barton
725a088ef9 Correct check for tree being in BVH cache 2016-05-12 01:40:50 +10:00
Campbell Barton
63432f1424 Fix crash snapping to mesh with no geometry 2016-05-12 01:00:43 +10:00
Germano Cavalcante
67d2de8828 Transform Volume rewrite/refactor
Take advantage of the efficiency provided by the snap_context.

Also fixes errors:
- volume snap fails based on view angle (T48394).
- multiple instances of dupli-objects break volume calculation.
2016-05-11 20:20:25 +10:00
Campbell Barton
35531657e5 BLI_kdopbvh: Use distance for BLI_bvhtree_ray_cast_all
Pass distance argument so its possible to limit the range we get all hits from.

Other changes:

- Use boundbox test before calling callback, avoids redundant calls.
- Remove meaningless return value.
- Add doc string, explaining purpose of this function.
2016-05-11 15:01:27 +10:00
Campbell Barton
401e710807 Correct armature-sketch snap context use
Use scene snap mode.
Also allow passing NULL ray-depth which falls back to BVH_RAYCAST_DIST_MAX.
2016-05-10 16:47:57 +10:00
Sergey Sharybin
df07303fbb Depsgraph: Avoid unneeded relations update when canceling transform
This was originally done for T46320 in order to re-store depsgraph state
after all the constraint modifications.

However, it relations were updated if there's any IK chain the the pose,
which is a bit too annoying.
2016-05-09 16:04:26 +02:00
Germano Cavalcante
69be8d7cbd Fix error in recent snap refactor
Crash in edge snapping
2016-05-09 15:46:34 +10:00
Campbell Barton
73fab5bb3f Fix crash introduced w/ snap refactor
Create snapping context when in the 3d view,
transforming pose bones and grease-pencil crashed.
2016-05-09 15:46:34 +10:00
Antonio Vazquez
1d5c71bca7 D1705: Fix Grease Pencil Fill for Concave Shapes
Improve filling for concave shapes using a triangulation of the stroke.
The triangulation information is saved in an internal cache and only is
recalculated if the stroke changes.

The triangulation is not saved in .blend file.

Reviewers: aligorith

Maniphest Tasks: T47102

Differential Revision: https://developer.blender.org/D1705
2016-05-09 00:53:47 +12:00
Campbell Barton
ddbc351dd3 Fix recent issue in recent BVH snap/cache
The derivedMesh could free a tree stored by the cache.
Now check the cached tree is valid.
2016-05-07 02:59:19 +10:00
Campbell Barton
3064270e13 Correct snap checks for edges & faces
Snap targets can't contain vertices which are being transformed
2016-05-06 07:44:07 +10:00
Campbell Barton
5e72ea4397 Don't overwrite existing snap context
Re-activating transform would overwrite previous context, leaking memory.
2016-05-06 06:47:21 +10:00
Campbell Barton
d12378da11 Cleanup: style 2016-05-06 06:34:25 +10:00
Campbell Barton
46ccc54faf Fix error not using the cached BVH tree 2016-05-06 05:17:34 +10:00
Germano Cavalcante
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
Brecht Van Lommel
cc692c0924 Fix compiler warning on OS X / clang. 2016-04-27 21:41:40 +02:00