from D2104: reference all repeated (and strange) equations (example: mul_m4_m4m4(pmat_local, pmat, obmat)) in the function `precalc_project.
This is useful for maintenance.
The snapping functions when performed in the perspective view,
have some problems in the threshold (a distortion) and in the clip plane (the normal is incorrect).
These problems can be only observed when making the snap to edges or to vertices (nearest to ray function).
This patch propose a totally different solution.
The idea is to project the edges of bvh nodes and test the 2d projection of the snap element.
For this it used the BLI_bvhtree_walk_dfs function.
It is important to pay particular attention also to the changes in `ED_transform_snap_object_project_view3d_ex`
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).
Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.
Reviewers: campbellbarton, brecht, sergey
Differential Revision: https://developer.blender.org/D2082
When snapping to edge/vert, check the distance to the ray
instead of the screen-space pixel projection.
This also corrects the conversion of `dist_to_ray_sq` to `dist_px` which was being done incorrectly.
While this change was planned, it fixes T48791, caused by error in b01a56ee.
changes in BLI_kdopbvh:
- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).
changes in BLI_bvhutils:
- `bvhtree_from_editmesh_edges_ex` was added.
changes in math_geom:
- `dist_squared_ray_to_seg_v3` was added.
other changes:
- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.
This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
Auto-merge caused all edges between selected vertices to be selected.
This only makes sense in vertex-select-mode.
Correct edge-flag merging code, which now merges flags from multiple edges.
D1988 by @wisaac, with own edits and improvements.
This improves on existing tangent calculation functions too.
- BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python).
- BM_face_calc_tangent_edge: from longest edge.
- BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads).
- BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex.
- BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex.
Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt.
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
Take advantage of the efficiency provided by the snap_context.
Also fixes errors:
- volume snap fails based on view angle (T48394).
- multiple instances of dupli-objects break volume calculation.
Pass distance argument so its possible to limit the range we get all hits from.
Other changes:
- Use boundbox test before calling callback, avoids redundant calls.
- Remove meaningless return value.
- Add doc string, explaining purpose of this function.
This was originally done for T46320 in order to re-store depsgraph state
after all the constraint modifications.
However, it relations were updated if there's any IK chain the the pose,
which is a bit too annoying.
Improve filling for concave shapes using a triangulation of the stroke.
The triangulation information is saved in an internal cache and only is
recalculated if the stroke changes.
The triangulation is not saved in .blend file.
Reviewers: aligorith
Maniphest Tasks: T47102
Differential Revision: https://developer.blender.org/D1705
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.
`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.
In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.
- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.
This is an important patch for future improvements in snapping functions.