Commit Graph

972 Commits

Author SHA1 Message Date
Campbell Barton
fcac9e8410 Cleanup: style 2018-04-19 08:18:16 +02:00
Campbell Barton
172614fb7d GPU_select: remove unused finalize function
Changed 2.8x code so this is no longer needed.
2018-03-01 16:43:45 +11:00
Campbell Barton
6bd53cb541 Cleanup: comment for depth picking code, const args
Note that setting `glDepthFunc` isn't important,
since 2.8 branch changes this value it might seem like an error
however it's harmless in this case - so better make note of this.
2018-02-28 11:47:54 +11:00
Campbell Barton
6addaf7393 Cleanup: use 'uint' for GPU_select 2018-02-28 11:37:39 +11:00
Campbell Barton
a7ef312611 GPU_select: correction to select-pick-finalize
Would run twice, harmless at the moment but could cause issues later.
2018-02-27 20:44:12 +11:00
Campbell Barton
4de50d7572 GPU_select: utility function to finalize selection
Needed for depth picking in 2.8
2018-02-27 20:16:53 +11:00
Campbell Barton
2aef87bfae Cleanup: rename BLI_thread.h API
- Use BLI_threadpool_ prefix for (deprecated)
  thread/listbase API.
- Use BLI_thread as prefix for other functions.

See P614 to apply instead of manually resolving conflicts.
2018-02-16 01:13:46 +11:00
Campbell Barton
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
Brecht Van Lommel
b5fe00d1ac Cycles: restore Particle Info Index for now, keep it next to Random.
It seems to be useful still in cases where the particle are distributed in
a particular order or pattern, to colorize them along with that. This isn't
really well defined, but might as well avoid breaking backwards compatibility
for now.
2018-02-14 21:45:57 +01:00
Brecht Van Lommel
f6107af4cf Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already
hashed and consistent with the Object Info node.
2018-02-14 14:55:46 +01:00
Sergey Sharybin
0bdb1eab82 Sculpting: Fix uninitialized color being left for smooth meshes with hidden mask 2018-01-16 14:46:48 +01:00
Sergey Sharybin
7934e7ab83 Sculpting: Fix for "Hide Mask" does not work with multires 2018-01-16 14:31:52 +01:00
Sergey Sharybin
4d8b78b0a9 Sculpting: Sdd an option to hide mask in viewport
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.

Studio request by Julien Kaspar
2018-01-15 11:43:59 +01:00
Sergey Sharybin
6cb06501c3 GPU buffers: Use bitflag to whether we want to show diffuse color
Those fine-tuning bits will be extended soon, so makes sense to start using
some more verbose flag names when calling functions.
2018-01-15 11:43:59 +01:00
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Campbell Barton
43f3cfd584 Cleanup: spelling 2017-11-05 14:33:18 +11:00
Sergey Sharybin
9598bad59c GPU: Report number of compressed texture formats to help nailing crahs down in the future 2017-10-17 11:53:15 +02:00
Sergey Sharybin
b65fecd9a0 GPU: Fix memory corruption in GPU_debug on GTX1080
Number of texture formats is 51, which is greater than allowed size of 32.
2017-10-17 11:52:31 +02:00
Campbell Barton
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
Campbell Barton
47b7f06d0e Fix error in high bit-depth image tile drawing
From @1xundoredo in D2824
2017-09-06 16:11:19 +10:00
Brecht Van Lommel
60ab0b8418 Fix T52298: hidden lamps still compute shadow buffers in viewport. 2017-08-12 13:22:26 +02:00
Campbell Barton
a372638a76 Cleanup: use static vars where appropriate 2017-08-01 09:06:34 +10:00
Campbell Barton
2462320210 Fix buffer read error w/ 2 pass select queries
Also don't do second pass when the first has no hits.
2017-06-14 17:10:24 +10:00
Campbell Barton
81e584ed17 CMake: Use GCC7's -Wimplicit-fallthrough=5
Use to avoid accidental missing break statements,
use ATTR_FALLTHROUGH to suppress.
2017-05-20 14:01:03 +10:00
Campbell Barton
15038975a3 Cleanup: GPU PBVH naming
Use GPU_pbvh prefix.
2017-05-11 22:05:19 +10:00
Campbell Barton
722bcb554f Sculpt Drawing: reduce redundant color conversion
Also replace macro with for loop.
2017-05-11 07:39:56 +10:00
Campbell Barton
aff30aaf2d Cleanup: style 2017-04-24 22:00:46 +10:00
Brecht Van Lommel
e280c70aa9 Fix T51216: SSAO attenuation not being scale invariant.
Unfortunately this does break compatibility in that the viewport will look a
bit different depending on the settings, but the old behavior was simply not
usable for higher distances.
2017-04-15 00:43:22 +02:00
Alexander Romanov
78b5d66af8 Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.

{F499530}

Example: {F499528}

Reviewers: merwin, brecht, dfelinto

Reviewed By: brecht

Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2425
2017-04-14 18:15:57 +03:00
Campbell Barton
4560f0b007 Cleanup: use lowercase gpu prefix for static funcs
This was mostly followed already.
2017-04-12 20:19:55 +10:00
Sergey Sharybin
467d824f80 Fix T50238: Cycles: difference in texture position between OpenGL and Cycles render 2017-03-24 12:24:14 +01:00
Campbell Barton
bcc8c04db4 Cleanup: code style & cmake 2017-03-12 02:47:53 +11:00
Campbell Barton
103ae04fbc Correct glPixelTransfer function 2017-03-11 03:03:47 +11:00
Campbell Barton
6038583909 Cleanup: struct flags for select picking 2017-03-10 21:47:43 +11:00
Campbell Barton
62cc226101 3D View: x-ray support for depth picking
Selection loop would draw the selection ignoring xray.
Now draw in a separate pass after clearing the depth buffer,
as with regular drawing.

Also disable depth sorting,
caller can sort the hit-list by depth if needed.
2017-03-10 05:00:49 +11:00
Campbell Barton
45b764e95b 3D View: new nethod of opengl selection
Intended to replace legacy GL_SELECT, without the limitations of
sample queries which can't access depth information.

This commit adds VIEW3D_SELECT_PICK_NEAREST and VIEW3D_SELECT_PICK_ALL
which access the depth buffers to detect whats under the pointer,
so initial selection is always the closest item.

The performance of this method depends a lot on the OpenGL
implementations glReadPixels.

Since reading depth can be slow, buffers are cached for object picking
so selecting re-uses depth data, performing 1 draw instead of 3
(for 24, 18, 10 px regions, picking with many items under the pointer).

Occlusion queries draw twice when picking nearest,
so worst case 6x draw calls per selection.

Even with these improvements occlusion queries is faster on AMD hardware.

Depth selection is disabled by default, toggle option under select method.
May enable by default if this works well on different hardware.

Reviewed as D2543
2017-03-09 06:22:02 +11:00
Campbell Barton
c24d045a23 OpenGL Select: integer rect for passing region 2017-03-08 23:23:39 +11:00
Campbell Barton
c0d0ef142f Cleanup: GPU_select never took NULL rect 2017-03-03 22:24:08 +11:00
Campbell Barton
25de610876 Cleanup: redundant header, use const, short -> bool 2017-03-03 22:24:08 +11:00
Michael Stahre
7f10a889e3 Fix incorrect spot lamp blend in python GPU uniform export.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2378
2017-02-02 04:03:26 +01:00
Sergey Sharybin
927a168b07 GPU: Consider latest Gallium driver an official ATI/AMD
This will make triple buffer used by default for such configuration.

Ideally we would switch to triple buffer on all platforms, but let's
do it in 2.8 branch and don't open can of worms in master now.

This should solve issues like T49945.
2016-11-22 11:38:27 +01:00
Kévin Dietrich
b6d35e1fa7 Viewport smoke: add support to render the volume using a color ramp.
This is yet another debug option that allows to render an arbitrary
simulation field by using a color ramp to inspect its voxel values.
Note that when using this, fire rendering is turned off.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
2016-10-30 12:29:05 +01:00
Mike Erwin
109192b360 OpenGL: remove GLSL support query (it's always supported) 2016-10-10 01:28:30 -04:00
Ulysse Martin
396a6d8a86 UPBGE: Fix crash when calling shade_light texture when mtex has no tex. 2016-09-30 07:41:18 +02:00
Mike Erwin
a3d258bfb4 fix for potential pitfall with glMatrixMode
close D696 by @jwilkins

The matrix mode should always be left in modelview mode, since a lot of code assumes it is before setting a matrix.
2016-09-21 17:41:59 +02:00
Sergey Sharybin
43dcfcb27a Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode 2016-08-30 12:12:46 +02:00
Kévin Dietrich
116bab702e Fix T47639: OpenGL render with smoke and fire incorrect when using
transparency.

The issue is that we are rendering to a 0..1 clamped sRGB buffer with
unpremultiplied alpha, where the correct thing to do would be to render
to an unclamped linear premultiplied alpha buffer. Then we would just
make fire purely emissive without affecting the alpha channel at all,
but that doesn't work here.

So for now, draw fire and smoke separately using different shaders and
blend modes, like it used to before the smoke programs were rewritten
(see rB0372b642).
2016-08-28 16:50:59 +02:00
Sergey Sharybin
a74dab86ee Fix redundant declarations after recent changes in GPU debug 2016-08-16 14:40:23 +02:00
Mike Erwin
c00b2d8991 OpenGL: ignore deprecated API warnings
Reduces noise from --debug-gpu so we can spot serious errors.

Blender 2.7x uses OpenGL 2.1, we don't care if features are deprecated.

I'll re-enable these warnings for blender2.8 after next merge.
2016-08-15 14:55:09 -04:00