Commit Graph

5136 Commits

Author SHA1 Message Date
Campbell Barton
022f8b552d Cleanup: spelling in comments
Also remove reference to function that never existed for adding `bNode`.
2021-06-05 15:03:59 +10:00
Jeroen Bakker
053082e9d8 Math: Added max_uu/min_uu variations. 2021-06-04 09:14:15 +02:00
Erik Abrahamsson
81366b7d2c Boolean exact: speedup by parallelizing a plane calculation.
This patch is from erik85, who says:
This patch makes populate_plane inside polymesh_from_trimesh_with_dissolve run in parallel.
On a test file with a boolean between two subdivided cubes (~6 million verts) this gives a 10% speed increase (49.5s to 45s) on my 6 core CPU.

Also there is an optimization of other_tri_if_manifold to skip the contains-call and get the pointer directly.
This reduces CPU time for find_patches from 5s to 2.2s on the same test file.
2021-06-02 12:08:46 -07:00
Howard Trickey
dc960a81d1 Boolean exact: speedup when there are many components.
When there are many components (separate pieces of connected mesh),
a part of the algorithm to determine component containment was slow.
Using a float version of finding the nearest point on a triangle
as a prefilter sped this up enormously. A case of 25 icospheres
subdivided twice goes 11 seconds faster on my Macbook pro with this
change.
2021-06-02 11:18:00 -07:00
Hans Goudey
a55b73417f Cleanup: Correct comments
This corrects an outdated comment in the vector header and a typo
in the index mask header.
2021-06-02 08:28:46 -04:00
Erick Abrahammson
8180d478e1 Speedup exact boolean by avoiding some mallocs and frees.
This is from patch D11432 from Erik Abrahamsson. He found that
in some mpq3 functions called frequently from loops, passing in
buffers for termporary mpq3 values can save substantial time.
On my machine, his example in that patch went from 9.48s to 7.50s
for the boolean part of the calculation. On his machine, a running
time went from 17s to 10.3s.
2021-05-31 17:03:48 -04:00
Harley Acheson
875a8a6c79 Cleanup: Replace fseek() calls with BLI_fseek()
The fseek() function on Windows only accepts a 32-bit long offset
argument. Because of this we have our own version, BLI_fseek(), which
will use 64-bit _fseeki64() on Windows. This patch just replaces some
fseek() calls with BLI_fseek().

Differential Revision: https://developer.blender.org/D11430

Reviewed by Brecht Van Lommel
2021-05-31 10:08:58 -07:00
Howard Trickey
a1556fa05c Boolean: applying patch D11431 to speed up hole-tolerant raycast.
This patch from Erik Abrahamsson uses a parallel_for to speed up
the case where the input is not manifold and the "hole_tolerant"
option is set.
In a test case on a 24 core (48 thread) machine, this sped up a
the boolean part on an object with 221k triangles from 12.06s to 0.46s.
2021-05-30 16:37:49 -04:00
Campbell Barton
41f2ea4045 Fix incorrect BLI_snprintf usage
Event though in practice this wasn't causing problems as the fixed size
buffers are generally large enough not to truncate text.

Using the result from `snprint` or `BLI_snprintf` to step over a fixed
size buffer allows for buffer overruns as the returned value is the size
needed to copy the entire string, not the number of bytes copied.

Building strings using this convention with multiple calls:

    ofs += BLI_snprintf(str + ofs, str_len_max - ofs);

.. caused the size argument to become negative,
wrapping it to a large value when cast to the unsigned argument.
2021-05-27 17:59:21 +10:00
Campbell Barton
f0342065b1 Cleanup: spelling 2021-05-27 17:59:21 +10:00
Ray Molenkamp
f3944cf503 Win: Add launcher to hide the console window flash
This patch fixes a long-standing complaint from users:
the console window shortly flashing when they start
blender.

This is done by adding a new executable called
blender-launcher.exe which starts blender.exe while
hiding the console.

Any command line parameters given to blender-launcher
will be passed on to blender.exe so it'll be a drop
in replacement.

Starting blender.exe on its own will still function as
a proper console app so no changes required here for
users that use blender for batch processing.

Notable changes:

Registering blender (-R switch) will now register
blender-launcher as the preferred executable.

This patch updates the installer and updates the
shortcuts to start blender-launcher.exe rather
than blender.exe

Differential Revision: https://developer.blender.org/D11094

Reviewed by: brecht, harley
2021-05-26 20:02:35 -06:00
Jeroen Bakker
cb8a6814fd Blenlib: Explicit Colors.
Colors are often thought of as being 4 values that make up that can make any color.
But that is of course too limited. In C we didn’t spend time to annotate what we meant
when using colors.

Recently `BLI_color.hh` was made to facilitate color structures in CPP. CPP has possibilities to
enforce annotating structures during compilation and can adds conversions between them using
function overloading and explicit constructors.

The storage structs can hold 4 channels (r, g, b and a).

Usage:

Convert a theme byte color to a linearrgb premultiplied.
```
ColorTheme4b theme_color;
ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
    BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha();
```

The API is structured to make most use of inlining. Most notable are space
conversions done via `BLI_color_convert_to*` functions.

- Conversions between spaces (theme <=> scene linear) should always be done by
  invoking the `BLI_color_convert_to*` methods.
- Encoding colors (compressing to store colors inside a less precision storage)
  should be done by invoking the `encode` and `decode` methods.
- Changing alpha association should be done by invoking `premultiply_alpha` or
  `unpremultiply_alpha` methods.

# Encoding.

Color encoding is used to store colors with less precision as in using `uint8_t` in
stead of `float`. This encoding is supported for `eSpace::SceneLinear`.
To make this clear to the developer the `eSpace::SceneLinearByteEncoded`
space is added.

# Precision

Colors can be stored using `uint8_t` or `float` colors. The conversion
between the two precisions are available as methods. (`to_4b` and
`to_4f`).

# Alpha conversion

Alpha conversion is only supported in SceneLinear space.

Extending:
- This file can be extended with `ColorHex/Hsl/Hsv` for different representations
  of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>`
- Add non RGB spaces/storages ColorXyz.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D10978
2021-05-25 17:16:54 +02:00
Jeroen Bakker
00955cd31e Revert "Blenlib: Explicit Colors."
This reverts commit fd94e03344.
does not compile against latest master.
2021-05-25 17:03:54 +02:00
Jeroen Bakker
fd94e03344 Blenlib: Explicit Colors.
Colors are often thought of as being 4 values that make up that can make any color.
But that is of course too limited. In C we didn’t spend time to annotate what we meant
when using colors.

Recently `BLI_color.hh` was made to facilitate color structures in CPP. CPP has possibilities to
enforce annotating structures during compilation and can adds conversions between them using
function overloading and explicit constructors.

The storage structs can hold 4 channels (r, g, b and a).

Usage:

Convert a theme byte color to a linearrgb premultiplied.
```
ColorTheme4b theme_color;
ColorSceneLinear4f<eAlpha::Premultiplied> linearrgb_color =
    BLI_color_convert_to_scene_linear(theme_color).premultiply_alpha();
```

The API is structured to make most use of inlining. Most notable are space
conversions done via `BLI_color_convert_to*` functions.

- Conversions between spaces (theme <=> scene linear) should always be done by
  invoking the `BLI_color_convert_to*` methods.
- Encoding colors (compressing to store colors inside a less precision storage)
  should be done by invoking the `encode` and `decode` methods.
- Changing alpha association should be done by invoking `premultiply_alpha` or
  `unpremultiply_alpha` methods.

# Encoding.

Color encoding is used to store colors with less precision as in using `uint8_t` in
stead of `float`. This encoding is supported for `eSpace::SceneLinear`.
To make this clear to the developer the `eSpace::SceneLinearByteEncoded`
space is added.

# Precision

Colors can be stored using `uint8_t` or `float` colors. The conversion
between the two precisions are available as methods. (`to_4b` and
`to_4f`).

# Alpha conversion

Alpha conversion is only supported in SceneLinear space.

Extending:
- This file can be extended with `ColorHex/Hsl/Hsv` for different representations
  of rgb based colors. `ColorHsl4f<eSpace::SceneLinear, eAlpha::Premultiplied>`
- Add non RGB spaces/storages ColorXyz.

Reviewed By: JacquesLucke, brecht

Differential Revision: https://developer.blender.org/D10978
2021-05-25 17:01:26 +02:00
Leon Zandman
865d1889da Cleanup: spelling
Includes fixes to misspelled function names.

Ref D11280
2021-05-21 22:23:07 +10:00
Campbell Barton
6c6551c398 Cleanup: conversion warning 2021-05-21 15:45:23 +10:00
Iyad Ahmed
a43c7538b8 Eevee Wavelength Node Support
This patch adds wavelength node support to Eevee, similar to how
Eevee Blackbody node works, thus it is a little off from Cycles.

Reviewed By: #eevee_viewport, fclem, brecht
Differential Revision: https://developer.blender.org/D11326
2021-05-21 10:25:47 +05:30
Harley Acheson
ee5ad46a0e Fix T87621: Win32 Do Not Create Preview Thumbnails for Offline Files
This patch turns off the creation of file thumbnails for files that are
offline and therefore not fully-present on the file system. These types
of files - typically cloud-based or stored on slower backup media -
only have their contents available when actually accessed, at which
point there will be a short delay. If we allow thumbnail creation in
this state then all offline files in a folder will be downloaded just
to view a listing, which can take a long time.

Files in this state will instead get a more generic thumbnail that
still indicates file type (icon in center) and that shows offline state
will a special icon at the bottom-left.

Although this currently only affects Windows users, most of this patch
is platform-agnostic. So other platforms inherit this behavior if they
only add FILE_ATTR_OFFLINE attribute to files in this state.

See D11101 for more information.

Differential Revision: https://developer.blender.org/D11101

Reviewed by Julian Eisel
2021-05-19 08:40:00 -07:00
Jacques Lucke
b90fec5d46 BLI: simplify supporting heterogeneous lookup for new types
Heterogeneous lookup is useful when constructing a key in a
map/set is relatively expensive (e.g. `std::string`). When doing
lookups in the map/set, one usually does not want to construct
the type to avoid overhead. Instead, heterogeneous lookup
allows for using a different type (such as `StringRef`) as key.

This change makes it easier to implement heterogeneous
lookup for custom types. Before, one had to specialize
`blender::DefaultHash`. Now, one just has to implement
a `static uint64_t hash_as(value)` on the type itself.
One still has to provide the equality operator in addition
to the hash function of course.
2021-05-13 14:14:14 +02:00
Jacques Lucke
d288eeb79a BLI: support looking up a key stored in Map or VectorSet
Sometimes it is useful to find the key that compares equal
to a known key. Typically that happens when the key itself
has additional data attached that is not part of its hash.

Note that the returned key reference/pointer is const, because
the caller must not change the key in a way that changes its
hash or how it compares to other keys.
2021-05-13 13:39:23 +02:00
Jacques Lucke
8b87fc1c77 BLI: add initial wrapper for tbb::enumerable_thread_specific
The wrapper is necessary to support building without TBB.
This class is used by the upcoming new evaluator for
geometry nodes.
2021-05-13 13:20:16 +02:00
Jacques Lucke
250a5442cf BLI: add LinearAllocator.construct_array method
Previously, one could allocate an array, but not construct its
elements directly. This method just adds some convenience.
2021-05-13 12:58:02 +02:00
Campbell Barton
efc6f4675d Cleanup: spelling 2021-05-06 08:09:05 +10:00
Germano Cavalcante
e6bf272abd Merge branch 'blender-v2.93-release' 2021-05-03 20:07:03 -03:00
Germano Cavalcante
b874c152a8 Fix (unreported): 'CoInitializeEx' being called without 'CoUninitialize'
Problem introduced in {rB1f223b9a}.

This was possibly causing random crashes in Blender file browser when
compiled with ASAN.

Microsoft documents indicate that any call to `CoInitializeEx` must be
balanced by a corresponding call to `CoUninitialize`.

https://docs.microsoft.com/en-us/windows/win32/api/combaseapi/nf-combaseapi-coinitializeex#remarks
2021-05-03 19:58:13 -03:00
Hans Goudey
8216b759e9 Geometry Nodes: Initial basic curve data support
This patch adds initial curve support to geometry nodes. Currently
there is only one node available, the "Curve to Mesh" node, T87428.

However, the aim of the changes here is larger than just supporting
curve data in nodes-- it also uses the opportunity to add better spline
data structures, intended to replace the existing curve evaluation code.
The curve code in Blender is quite old, and it's generally regarded as
some of the messiest, hardest-to-understand code as well. The classes
in `BKE_spline.hh` aim to be faster, more extensible, and much more
easily understandable. Further explanation can be found in comments in
that file.

Initial builtin spline attributes are supported-- reading and writing
from the `cyclic` and `resolution` attributes works with any of the
attribute nodes. Also, only Z-up normal calculation is implemented
at the moment, and tilts do not apply yet.

**Limitations**
 - For now, you must bring curves into the node tree with an "Object
   Info" node. Changes to the curve modifier stack will come later.
 - Converting to a mesh is necessary to visualize the curve data.

Further progress can be tracked in: T87245
Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes

Differential Revision: https://developer.blender.org/D11091
2021-05-03 12:29:17 -05:00
Jacques Lucke
ee8593fe76 Cleanup: clang-tidy 2021-05-03 10:23:15 +02:00
Howard Trickey
5ffab01930 Merge branch 'blender-v2.93-release' 2021-05-02 16:40:40 -04:00
Howard Trickey
28bf1d4037 Fix T87554 Exact Boolean performance bug.
There was a quadratic algorithm extracting triangles from a coplanar
cluster. This is now linear.
Also found and fixed a bug in the same area related to the triangulator
added recently: it didn't get the right correspondence between new
edges and original edges.
2021-05-02 16:37:05 -04:00
Jacques Lucke
313a1c072d BLI: support removing Map elements during iteration
While it was technically safe to call Map.remove while iterating over
a map, it wasn't really designed to work. Also it wasn't very efficient,
because to remove the element, the map would have to search it
again. Now it is possible to remove an element given an iterator
into the map. It is safe to remove the element while iterating over
the map. Obviously, the removed element must not be accessed
anymore after it has been removed.
2021-04-30 16:23:02 +02:00
Jacques Lucke
e7274f9f2d BLI: add a common base class for Map iterators
This is useful for an upcoming commit that allows removing
an element based on an iterator.
2021-04-30 16:23:02 +02:00
Jacques Lucke
7041568ff9 BLI: improve VectorSet data structure
This adds two new methods:
* `clear` just removes all keys from the vector set.
* `index_of_or_add` returns the index of a key and adds it if has not
  been added before.
2021-04-30 11:09:19 +02:00
Hans Goudey
45a14a20de Cleanup: Mismatched array bounds in function declaration 2021-04-29 21:25:34 -05:00
Jacques Lucke
4e10b196ac Functions: make copying virtual arrays to span more efficient
Sometimes functions expect a span instead of a virtual array.
If the virtual array is a span internally already, great. But if it is
not (e.g. the position attribute on a mesh), the elements have
to be copied over to a span.

This patch makes the copying process more efficient by giving
the compiler more opportunity for optimization.
2021-04-29 12:59:44 +02:00
Hans Goudey
1012e9bbfa Cleanup: Fix inconcistent array lengths in function declarations
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
2021-04-28 13:13:43 -05:00
Jacques Lucke
d71f96073f BLI: improve Vector.remove_and_reorder
The old version was correct as well but did a move even when not necessary.
2021-04-28 10:27:49 +02:00
Jacques Lucke
3c269f01c3 Cleanup: clang format 2021-04-27 13:11:08 +02:00
Hans Goudey
16b2b33d01 BLI: Add "first" method to MutableSpan and Vector
This is convenient because having a uniform interface is nice, and
because of the similarity to "last".

Differential Revision: https://developer.blender.org/D11076
2021-04-25 15:06:38 -05:00
Howard Trickey
c96f9bd340 Fix T87682 Boolean Exact crash.
The triangulator I made (using CDT) doesn't work if the face
self-intersects. Fall back to the polyfill triangulator when
that happens.
2021-04-24 14:48:44 -04:00
Howard Trickey
f7afd78b80 Fix T87682 Boolean Exact crash.
The triangulator I made (using CDT) doesn't work if the face
self-intersects. Fall back to the polyfill triangulator when
that happens.
2021-04-24 14:46:48 -04:00
Jagannadhan Ravi
425e19bc1f Modifiers: Performance Simple Deformation
Use multiprocessing with simple deform modifiers.

Master 2.92 fps this patch 3.13 fps on Ryzen 1700X With Vega 64 GPU.

3970X: 2.85 fps -> 2.95 fps
3990X: 3.15 fps -> 3.41 fps
3995WX: 3.21 fps -> 3.38 fps

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D10609
2021-04-23 10:07:06 +02:00
Campbell Barton
f9867c1f11 Merge branch 'blender-v2.93-release' 2021-04-21 17:43:51 +10:00
Campbell Barton
06c682423a BLI_string: add a utility to replace strings using a table
Useful to simplify versioning code when identifiers need updating
in multiple places.
2021-04-21 17:34:18 +10:00
Campbell Barton
46a13482cb Cleanup: spelling 2021-04-19 23:56:12 +10:00
Howard Trickey
ebcf49fe1a Merge branch 'blender-v2.93-release' 2021-04-17 14:22:57 -04:00
Howard Trickey
2d5a715f44 Fix T86805 Inconsistent results for exact boolean.
The fast triangulator from Blenlib could leave a non-manifold mesh
after removing degenerate triangles. Switched to an exact triangulator.
2021-04-17 14:18:03 -04:00
Jacques Lucke
1a010450bc BLI: add unit tests for recently added methods 2021-04-17 19:06:48 +02:00
Jacques Lucke
eff2b89446 BLI: support multiple parameters in Stack.push_as 2021-04-17 19:06:48 +02:00
Jacques Lucke
686452fb1b BLI: add Vector.append_as method
This method is similar to `std::vector::emblace_back` in that it constructs
the new object inplace in the vector, removing the need for a move.

The `_as` suffix is consistent with similar behavior in Map and Set data structures.
2021-04-17 19:06:48 +02:00
Jacques Lucke
d0d85742fc BLI: support multiple arguments for value in *_as methods of Map
This allows us to build more complex values in-place in the map.
Before those values had to be build separately and then moved into the map.

Existing calls to the Map API remain unchanged.
2021-04-17 18:39:35 +02:00