Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.
Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.
While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.
Resolves#134077
Pull Request: https://projects.blender.org/blender/blender/pulls/139766
Remove the use_attribute_storage_write experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.
This is a second commit repeating 84212bae4b
after that was reverted. Issues that came up with Grease Pencil writing
have been resolved in the meantime.
After a recent commit, multiple drawings were always written using the
same address because we used the same stack memory in a loop. This
causes the blend file reading to not be able to distinguish between the
structs, meaning the file is corrupt. However, we already had the same
problem in some cases because of the inline buffer in `BlendWriteData`.
To resolve this, make all "temporary" data for writing live as long as
the writing is going on for the ID. This is somewhat inefficient since
it makes memory reuse impossible for this temporary data. In the future
we should use a technique like #127706 to address this.
For testing, I saved and loaded multiple production files with Grease
Pencil objects, with and without the "write with attribute storage"
option enabled. The fix still goes to 4.5 though, because the first
mentioned issue is present there, and the `CustomDataLayer` vector
address reuse is potentially a problem too.
Pull Request: https://projects.blender.org/blender/blender/pulls/140667
Change the maximum data-block name from 64 to 256 bytes by increasing MAX_ID_NAME value.
Also increase a few related non-ID data name max size, essentially the action slots identifiers, as these are the primary key used to match an Action's slot to an ID by name.
Other sub-data (bones, modifiers, etc.) lengths are not modified here, as these can be made actual dynamic strings in the future, while keeping (a reasonable level of) forward compatibility, during the course of Blender 5 release cycles.
Implements #137608.
Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137196
GreasePencil ID type did not list `ID_OB` as its potential ID dependency
type, leading to lack of remapping of its layers' parents objects
pointers (e.g. on Object deletion), leading to crash from accessing
freed data.
`blend_write_prepare` expects to work on a shallow copy of the
`CurvesGeometry` struct. This is necessary because it changes
the struct to contain only the layers being written. This is
particularly important with writing with the new format enabled,
where attributes are written as part of `AttributeStorage`.
Writing with a shallow copy of the struct also gives us the
flexibility to zero the runtime pointer in the written file which
is generally a good practice.
Pull Request: https://projects.blender.org/blender/blender/pulls/140560
The way these tests work is similar to the existing field inferencing tests.
There is a .blend file that is opened and then we check the inferred structure
types from Python. A new `NodeSocket.inferred_structure_type` property is added
to be able to access this information. Other then the field inferencing tests,
this patch does not directly check the socket shapes, which are not always
exactly determined by the inferred structure type.
This also fixes a few issues I found while adding the tests.
Pull Request: https://projects.blender.org/blender/blender/pulls/140520
Some functions used at least once per object/instance
when drawing are so trivial that function call overhead
becomes significant. Allowing these functions to be
inlined can remove that overhead and also give the
compiler more information it can use for optimization.
In the Erindale Flower Shop file, this change gives me
a 10% improvement in playback FPS, from 8.77 to 9.65.
Pull Request: https://projects.blender.org/blender/blender/pulls/140402
Create a good default name for saving individual frames of a movie file loaded
as an image datablock, instead of the movie file name.
Changes ImBuf to store the frame separate from the filepath, to implement this.
Seems more clear for ImBuf.filepath to be an actual filepath anyway.
Thanks to Jesse and Aras for investigating this bug.
Pull Request: https://projects.blender.org/blender/blender/pulls/140471
This patch removes the Vector Curves node that was deprecated in 4.5 and
was planned for removal in 5.0. The common Shading Vector Curves node
should be used instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/140529
This commit switches all of the manually allocated and freed arrays of
data in `multires_reshape_smooth` for various core container types,
depending on the specific usecase. As a direct result, many of the
parameters which were previously tagged as `const` are no longer.
Additionally, this allows for removing some manually tracked `size`
values.
Pull Request: https://projects.blender.org/blender/blender/pulls/140446
Replaces pointer based EXPECT_EQ_ARRAY with EXPECT_EQ_SPAN in most cases
as they already used spans (or span compatible datastructures).
Currently EXPECT_EQ_ARRAY only takes in one size variable and doesn't
compare the number of elements between arguments (requiring an
additional line to do so).
This should make the code cleaner and safer. Goal is also to promote
the use Spans in new test code.
Pull Request: https://projects.blender.org/blender/blender/pulls/140340
Previously `blend_name` was using the same path to get its file name
as `//` used. However, the choice of path for `//` seems to be
bespokely chosen at each call site. There may be a logic to it, but
if so it's not immediately clear what it is.
This PR changes `blend_name` to instead always use the currently open
("global") file path, making it well-defined and predictable for
users.
This also prepares better for PR #139438 for 5.0, which adds
`blend_name_lib`, which always uses the blend file that the ID owning
the path is linked from. Over-all this should be much more predictable
and controllable for users.
Pull Request: https://projects.blender.org/blender/blender/pulls/140474
Remove the last uses of `BKE_boundbox_init_from_minmax` in
favor of the newer `bounds::corners`. Besides clearer naming
and better ergonomics, it's also inline-able which seems to be a
good thing for such a simple function.
In order to get the same behavior as before I changed the
C++ bounds function to give the same vertex order as the
older function.
Pull Request: https://projects.blender.org/blender/blender/pulls/140401
Remove the `use_attribute_storage_write` experimental option and always
write in the new format, which is supported by 4.5. The new format is
only used at runtime by point clouds currently but there is no reason
for it to be an option at this point.
Pull Request: https://projects.blender.org/blender/blender/pulls/140284
This is replaced by geometry nodes, where volumes can now be generated from
point clouds and meshes with more control, and more efficient rendering as a
sparse volume.
No backwareds compatibility is provided, as this would be complicated, and
probably this feature was not used much in the past few years.
This node was supported in Cycles only, not by EEVEE.
Pull Request: https://projects.blender.org/blender/blender/pulls/140292
Changes `MultiresDisplacementData` to use a `blender::Array` instead of
a manually allocated pointer to allow for using `Span`s and avoid
further manual memory management.
Note that `MultiresDisplacementData` is already handled via C++ style
`new` & `delete` and does not need to be converted as a prerequisite.
Pull Request: https://projects.blender.org/blender/blender/pulls/140328
* Uses references where possible
* Adds const where appropriate
This commit only modifies the internal methods, and does not touch any
of the function signatures or areas that interface with other parts of
the codebase.
Pull Request: https://projects.blender.org/blender/blender/pulls/140326
Auto normalization used to not work on assign/remove vertex group
operator, this was due to `BKE_object_defgroup_validmap_get` and
`vgroup_parray_alloc` did not handle grease pencil type objects. Now
added grease pencil cases in them and auto normalization works as
expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/139912