Commit Graph

93 Commits

Author SHA1 Message Date
Philipp Oeser
ae3ac8062f Fix T57128: error in Blender 27X keymap (Z key)
Reviewed By: brecht

https://developer.blender.org/D3781
2018-10-10 14:32:24 +02:00
Campbell Barton
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
Brecht Van Lommel
0d085790d1 Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual location. 2018-08-29 16:25:50 +02:00
Campbell Barton
bb2c47a329 Keymap: reduce right shift in 2.7x keymap 2018-07-14 11:46:18 +02:00
Campbell Barton
e3cbff606c Keymap: update 2.7x map 2018-07-11 13:13:07 +02:00
Campbell Barton
cec8ca6619 Missing from last commit 2018-07-10 11:02:07 +02:00
Campbell Barton
f70fbad166 Keymap: update 2.7x map
Remove Shift-B, operator option is removed.
2018-07-10 11:00:43 +02:00
Campbell Barton
b24232ff34 Keymap: Remove modal keymaps from blender_27x
Hard coded keys have been removed from transform.
Since these keymaps will likely remain unchanged,
remove them to avoid maintenance overhead.
2018-07-09 08:55:06 +02:00
Campbell Barton
8467a7a351 Keymap: store 2.7x map as data instead of running code 2018-07-07 19:53:05 +02:00
Campbell Barton
7ea26cc9c5 Keymap: update 2.7x 2018-07-06 14:50:04 +02:00
Campbell Barton
997b73c1db 3D View: split view-numpad into two operators
Naming operator based on keys it used was strange,
split into view-axis and view-camera.
2018-07-05 17:08:13 +02:00
Campbell Barton
cde6bbfea1 Keymap: update 2.7x map 2018-07-03 16:34:12 +02:00
Campbell Barton
d7982f71e9 Keymap: remove 'Screen Editing' from 2.7x map
Uses action-zones which aren't currently working in keymap presets.
2018-07-03 09:04:44 +02:00
Campbell Barton
16a8f35df1 Keymap: 2.7x, use fractions 2018-06-30 10:20:16 +02:00
Campbell Barton
d15bff5e96 Keymap: 2.7x uses spacebar for search. 2018-06-30 10:06:30 +02:00
Campbell Barton
3325487530 Keymap: 2.7x macos-only additions 2018-06-29 09:19:47 +02:00
Campbell Barton
f44c9b0c93 Keymap: add 2.7x keymap
This is the keymap from 929c78e33c
before the 2.8x keymap diverged from 2.7x.

All non-modal maps have been included.
2018-06-29 09:19:40 +02:00
Campbell Barton
4d39da1060 Merge branch 'master' into blender2.8 2018-06-28 23:57:00 +02:00
Campbell Barton
46dceefc35 WM: Remove Screen Cast
This feature is better handled by specialized tools.
2018-06-28 23:40:51 +02:00
Brecht Van Lommel
2094b45447 3D Viewport: make shading and overlay DNA match UI names.
We should use consistent naming between the internal code and UI whenever
possible, only reason not to is file compatibility.
2018-05-05 15:54:36 +02:00
Brecht Van Lommel
e017876f78 3D View: add initial view.shading and view.overlay in RNA.
These are mostly empty still, many properties need to be renamed and moved there.
2018-04-29 09:55:47 +02:00
Campbell Barton
36773e35f6 Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell.

Retargeting is an important feature but needs
to fit in better with typical animation work-flows.

See: T52809
2018-04-20 10:34:48 +02:00
Dalai Felinto
fad7c065c2 Remove Shift+F2 and other related BGE keymaps
Reported by Pablo Vazquez (venomgfx)
2018-04-17 17:56:06 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Dalai Felinto
7bc76f8a3c New Window Operator (to replace Duplicate Window)
A user doesn't want to necessarily create a new Screen only because she
wants a new window.

This patch allows the user to pick the screen to use for the new Window.
If the screen picked is the active one, it duplicates it (as the old
behaviour in Blender).

Patch with contributions and fixes by Julian Eisel (Severin)

Subscribers: venomgfx

Differential Revision: https://developer.blender.org/D2555
2017-03-13 10:45:15 +01:00
Campbell Barton
a68c631cf8 Merge branch 'master' into blender2.8 2017-03-09 16:41:33 +11:00
Julian Eisel
af076031d6 Update keymap presets for recent transform manipulator changes
Part of T50565.
2017-03-07 11:54:40 +01:00
Julian Eisel
a99495d291 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/scene.c
2017-03-02 19:15:32 +01:00
Sergey Sharybin
278fce1170 Fix T50565: Planar constraints don't work properly with non-Blender key configurations
The issue was introduced by 4df75e5 and seems we just need to explicitly
add new keymap item now.

There is still some difference from old behavior, which is planar transform
is using precision movement since e138cde and here i don't see nice solution
currently: the change was requested here in the studio and it's just a
conflict in picking shift key for something which is not supposed to be
accurate.

At least now it's possible to invoke planar constraint and simply unhold
shift.
2017-03-01 18:00:54 +01:00
Dalai Felinto
aeb8e81f27 Render Layers and Collections (merge from render-layers)
Design Documents
----------------

* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers

* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised

User Commit Log
---------------

* New Layer and Collection system to replace render layers and viewport layers.

* A layer is a set of collections of objects (and their drawing options) required for specific tasks.

* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.

* All Scenes have a master collection that all other collections are children of.

* New collection "context" tab (in Properties Editor)

* New temporary viewport "collections" panel to control per-collection
visibility

Missing User Features
---------------------

* Collection "Filter"
  Option to add objects based on their names

* Collection Manager operators
  The existing buttons  are placeholders

* Collection Manager drawing
  The editor main region is empty

* Collection Override

* Per-Collection engine settings
  This will come as a separate commit, as part of the clay-engine branch

Dev Commit Log
--------------

* New DNA file (DNA_layer_types.h) with the new structs
  We are replacing Base by a new extended Base while keeping it backward
  compatible with some legacy settings (i.e., lay, flag_legacy).

  Renamed all Base to BaseLegacy to make it clear the areas of code that
  still need to be converted

  Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp

* Unittesting for main syncronization requirements
  - read, write, add/copy/remove objects, copy scene, collection
  link/unlinking, context)

* New Editor: Collection Manager
  Based on patch by Julian Eisel
  This is extracted from the layer-manager branch. With the following changes:

    - Renamed references of layer manager to collections manager

    - I doesn't include the editors/space_collections/ draw and util files

    - The drawing code itself will be implemented separately by Julian

* Base / Object:
  A little note about them. Original Blender code would try to keep them
  in sync through the code, juggling flags back and forth. This will now
  be handled by Depsgraph, keeping Object and Bases more separated
  throughout the non-rendering code.

  Scene.base is being cleared in doversion, and the old viewport drawing
  code was poorly converted to use the new bases while the new viewport
  code doesn't get merged and replace the old one.

Python API Changes
------------------

```
- scene.layers
+ # no longer exists

- scene.objects
+ scene.scene_layers.active.objects

- scene.objects.active
+ scene.render_layers.active.objects.active

- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()

- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)

- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')

-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 11:11:00 +01:00
Campbell Barton
1e7e183787 Fix T48527: Maya keymap fails w/ knife snap 2016-05-30 22:45:46 +10:00
Brecht Van Lommel
2d590670b4 Fix T44614: Maya keymap left mouse click to add cut not working. 2015-05-06 23:59:21 +02:00
Julian Eisel
cc78664d50 Revert Sticky Keys (and everything related to that)
Our current keymap doesn't give us enough room to make such changes in
the event system. To fix small issues caused by this, we would need to do
drastic changes in Blender's keymaps and internal handling. It was worth
a try, but it didn't work.

I can write down a more descriptive statement in a few days, but for now
I need a break of this stuff.
2015-04-07 14:13:20 +02:00
Julian Eisel
a3fdc6b755 Update keyconfigs for stickies
Change are needed to avoid conflicts due to rB53a3850a8a05249942a0c4
2015-04-03 16:44:42 +02:00
Julian Eisel
f98b84072e Remove redundant shortcuts from keyconfigs
These have been deleted recently (cd54f07a3c, fbd4dfb2c, 3f68a0aea)
2015-03-24 15:52:14 +01:00
Julian Eisel
b714b23443 Fix T44092: Maya preset doesn't allow attaching Nodes to Frames via D&D 2015-03-24 14:15:03 +01:00
julianeisel
b112ea3d76 Fix T43315: Minor Conflict in Maya Key Configs
Alt+Mousewheel was used for frame scrubbing which isn't really good as users
may often use this by accident while using Alt for Viewport navigation.

Frame scrubbing/frame_offset() is now called by Ctrl+Alt+Mousewheel (shift +
Mousewheel was already used for scrolling up/down)
2015-01-25 03:25:25 +01:00
Sergey Sharybin
375d2dc855 Implement custom names for render slots
Basically the title tells it all, quite straightforward implementation.

The only thing is the image.render_slot which used to represent the active
render slot index is now moved to image.render_slots.active_index.

Reviewers: venomgfx, campbellbarton

Differential Revision: https://developer.blender.org/D821
2014-10-09 11:17:31 +02:00
Bastien Montagne
b2de885b4e Fix broken maya/max keyconfigs (again) after link/append separation. 2014-09-04 20:32:58 +02:00
Bastien Montagne
94b29cd8b4 Fix T41714: Maya and 3DS keymaps throw error when.
Change in SEQUENCER_OT_select's left_right parameter...
2014-09-04 19:17:57 +02:00
Sergey Sharybin
e56cc87a4d Tweaks to the 3ds and maya keymaps
- Get rid of the obsolete operator
- Use select_or_deselect_all in 3ds keymap, which performs better
  than separate deselect all and select binded to the select mouse.

  This was already done for maya, and seems was accidentally reverted
  by 5a91db3d.
2014-08-20 17:33:51 +06:00
Sergey Sharybin
813ece7f79 Fix T41035: Scale Manipulator CTRL-ALT-S issue with maya shortcuts 2014-07-18 15:30:36 +06:00
Sergey Sharybin
3f2b02398c Fix T40559: Maya keymap node selection bug 2014-06-12 14:33:28 +06:00
Sergey Sharybin
a98c27f64e Fix T38668: When using Maya Input style, there is no way to snap Knife tool to midpoints 2014-06-06 18:49:41 +06:00
Sergey Sharybin
4fc0992f11 Fix T40240: Bug with render region with maya short cut 2014-05-19 16:47:27 +02:00
Bastien Montagne
18060d8632 Fix T39895: Displaying the armature layers popup in edit mode always fails.
In fact, armature layers operators (set layers, and show all) were kind of messy and broken
in Edit mode (Select layers had two different operators for Pose and Edit modes, both
using the same funcs that could only work in Pose mode, Show All was supposed to be
used in both modes but again, its exec code could only work in Pose one).

Fixed that by:
* Using only one op for each task, for both modes (with adapted poll func).
* Replacing 'object from context' access by an helper that returns the right Armature
object in both Edit and Pose modes.
2014-04-25 17:22:49 +02:00
Campbell Barton
11f3fc0efd Keymap: update 3dsmax 2014-02-28 10:39:54 +11:00
Campbell Barton
7afbdbf812 Update keymaps for changes to NDOF 2014-02-19 10:32:22 +11:00
Sergey Sharybin
688d0984eb Fix T38667: When using "Maya" Input Interface, pressing "E" does not initiate rotation in the UV/Image Editor
Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here.

Preset still doesn't work tho, Cambo need to solve missing operators used here since
NDOF changes.
2014-02-18 15:08:08 +06:00